The death of [36 Air Magus] Ques < The Commonwealth > (Vampire)

in Broad Street

from the perspective of [38 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a glowing blue crystal (magic) [84%]
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a thin length of twisted cord [poor] [79%]
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a duergar-made adamantine bracelet [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor] [80%]
<worn on hands>      a pair of ghostly gloves (magic)
<worn on finger>     a boreal adamantium ring
<worn on finger>     a gold ring with diamonds
<held>               a carved femur of a stupid barb [superior] (magic) (glowing)
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       some boots of forest running

  ^....^^...^   
 +^^.M.^..^^.^  
 +..M.^..^^^..  
 +.MM.^@...^..  
 +MM.^...^....  
 +MM^^.^^....*  
  M^^^^....**   
   ^.....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 115v/194V Pos: standing >
   ....^^^.^    
  ^.^M...^..^   
 +^....^^...^.  
 +^^.M.^..^^.^  
 +..M.^@.^^^..  
 +.MM.^....^..  
 +MM.^...^....  
  MM^^.^^....   
   ^^^^....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 114v/194V Pos: standing >
   .^^^^...^    
  ^....^^^.^.   
 +^.^M...^..^^  
 +^....^^...^.  
 +^^.M.@..^^.^  
 +..M.^..^^^..  
 +.MM.^....^..  
  MM.^...^...   
   M^^.^^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 113v/194V Pos: standing >

< 600h/600H 120v/194V Pos: standing >
   ^^.^^^.^^    
  ..^^^^...^.   
 +^....^^^.^..  
 +^.^M...^..^^  
 +^....@^...^.  
 +^^.M.^..^^.^  
 +..M.^..^^^..  
  .MM.^....^.   
   M.^...^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 120v/194V Pos: standing >
   ^^^.^^^.^    
  +..^^^^...^   
 M+^....^^^.^.  
 M+^.^M...^..^  
 *+^...@^^...^  
 *+^^.M.^..^^.  
 ^+..M.^..^^^.  
  +.MM.^....^   
   MM.^...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 118v/194V Pos: standing >
   M^^^.^^^.    
  M+..^^^^...   
 .M+^....^^^.^  
 MM+^.^M...^..  
 M*+^..@.^^...  
 **+^^.M.^..^^  
 ^^+..M.^..^^^  
  M+.MM.^....   
   +MM.^...^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 117v/194V Pos: standing >
   M^^^.^^^.    
  M+..^^^^...   
 .M+^....^^^.^  
 MM+^.^M...^..  
 M*+^..@.^^...  
 **+^^.M.^..^^  
 ^^+..M.^..^^^  
  M+.MM.^....   
   MMM.^...^    
   .M^^^.^^^    
  .M+..^^^^..   
 ^.M+^....^^^.  
 .MM+^.^M...^.  
 MM*+^.@..^^..  
 M**+^^.M.^..^  
  ^^+..M.^..^^  
  .M+.MM.^...   
   ^MMM.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 116v/194V Pos: standing >
   ..M^^^.^^    
  ..M+..^^^^.   
 ^^.M+^....^^^  
 ^.MM+^.^M...^  
 .MM*+^@...^^.  
 MM**+^^.M.^..  
 M ^^+..M.^..^  
   .M+.MM.^..   
   .^MMM.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 115v/194V Pos: standing >
   ...M^^^.^    
  ...M+..^^^^   
 .^^.M+^....^^  
 ^^.MM+^.^M...  
 ..MM*+@....^^  
 .MM**+^^.M.^.  
 MM ^^+..M.^..  
  ^ .M+.MM.^.   
   ..^MMM.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.

< 600h/600H 114v/194V Pos: standing >
   ....M^^^.    
  ^...M+..^^^   
 ..^^.M+^....^  
 .^^.MM+^.^M..  
 ^..MM*@^....^  
 ..MM**+^^.M.^  
 MMM ^^+..M.^.  
  ^^ .M+.MM.^   
   ...^MMM.^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 600h/600H 113v/194V Pos: standing >
   ....M^^^.    
  ^...M+..^^^   
 ..^^.M+^....^  
 .^^.MM+^.^M..  
 ^..MM*@^....^  
 ..MM**+^^.M.^  
 MMM ^^+..M.^.  
  ^^ .MM.MM.^   
   ...^+MM.^    

< 600h/600H 113v/194V Pos: standing >
   ....M^^^.    
  ^...M+..^^^   
 ..^^.M+^....^  
 .^^.MM+^.^M..  
 ^..MM*@^....^  
 ..MM**+^^.M.^  
 MMM ^^M..M.^.  
  ^^ .M+.MM.^   
   ...^+MM.^    
 .MM+^  
 MM@+^  
 M**+^  
A Tranquil Forest
Obvious exits: -N -E -S -W
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A reed-woven parchment lies discarded here.

< 600h/600H 116v/194V Pos: standing >
 MM*+^  
 M*@+^  
  ^^M.  
A Tranquil Forest
Obvious exits: -N -E -S -W

< 600h/600H 114v/194V Pos: standing >
 MM*+^  
 M*@M^  
  ^^+.  

< 600h/600H 117v/194V Pos: standing >

< 600h/600H 118v/194V Pos: standing >
   .^^.M+^..    
  .^^.MM+^.^M   
 .^..MM*+^....  
 ^..MM**M^^.M.  
 .MMM ^@+..M.^  
 M.^^ .M+.MM.^  
 ^^^...^+MM.^.  
  +++++++MM^^   
   ..^^^+M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 600h/600H 117v/194V Pos: standing >
   .^^.M+^..    
  .^^.MM+^.^M   
 .^..MM*M^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .M+.MM.^  
 ^^^...^+MM.^.  
  +++++++MM^^   
   ..^^^+M^^    
You quickly scan the area.
A mountaineer who is close by to your south.
The spirit of an Elven protector who is close by to your west.

< 600h/600H 118v/194V Pos: standing >
You quickly scan the area.
A mountaineer who is close by to your south.

< 600h/600H 119v/194V Pos: standing >
   .^^.M+^..    
  .^^.MMM^.^M   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .M+.MM.^  
 ^^^...^+MM.^.  
  +++++++MM^^   
   ..^^^+M^^    
   ^^.MMM^.^    
  ^..MM*+^...   
 ^..MM**+^^.M.  
 .MMM ^^+..M.^  
 M.^^ .@+.MM.^  
 ^^^...^+MM.^.  
 ++++++++MM^^.  
  ...^^^+M^^^   
   ^^.^^+M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
A mountaineer suddenly attacks YOU!
A mountaineer suddenly appears a bit confused!
You watch in glee as a mountaineer looks dazzled.
A mountaineer misses you.

< 600h/600H 119v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 600h/600H 120v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 600h/600H 120v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 600h/600H 120v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
    ^^.MM+^.^    
  ^..MM*+^...   
 ^..MM**+^^.M.  
 .MMM ^^+..M.^  
 M.^^ .@+.MM.^  
 ^^^...^+MM.^.  
 ++++++++MM^^.  
  ...^^^+M^^^   
   ^^.^^+M^.    
Sorry, you aren't allowed to do that in combat.

< 600h/600H 120v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 600h/600H 120v/194V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mountaineer sta EP: excellent >
 You attempt to flee...
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @M+.MM.  
 .^^^...^+MM.^  
 +++++++++MM^^  
  ....^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee westward!

< 600h/600H 98v/194V Pos: standing >
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @M+.MM.  
 .^^^...^+MM.^  
 +++++++++MM^^  
  ....^^^+M^^   
   .^^.^^+M^    

< 600h/600H 98v/194V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Obvious exits: -N -E -S
A blue-tailed butterfly floats about the room.(Red Aura)
The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 600h/600H 98v/194V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.

< 600h/600H 99v/194V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.

< 600h/600H 100v/194V Pos: standing >
A red-breasted tree-hugger enters from the north.

< 600h/600H 104v/194V Pos: standing >
You start chanting...

< 600h/600H 109v/194V Pos: standing >
Casting: spirit jump 

< 600h/600H 113v/194V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 600h/600H 115v/194V Pos: standing >
A Vampire enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 600h/600H 131v/194V Pos: standing >
A Vampire leaves west.
An air elemental leaves west.
An air elemental leaves west.

< 600h/600H 135v/194V Pos: standing >
A Vampire enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 600h/600H 140v/194V Pos: standing >
A Vampire gives an order to his followers.
A Vampire snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 599h/600H 147v/194V Pos: sitting >
< T: Beltorin TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental suddenly appears a bit confused!
You watch in glee as an air elemental looks dazzled.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental snaps into visibility.

< 599h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC:few scratches E: air sta EP: excellent >
 
< 591h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC:few scratches E: air sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Vampire.  OUCH!]=-
OUCH!  That really did HURT!

< 509h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 A Vampire starts casting an offensive spell.

< 509h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 An air elemental just barely gets its shield up to block your attack.
You miss an air elemental.
An air elemental snaps into visibility.

< 509h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 
		Score information for Beltorin

Level: 38   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 509(600)  Moves: 148(194)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 59%
Status:  Sitting, fighting an air elemental.
Frags:   +2.84   Deaths:   8
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  744 

Active Spells:
--------------
lionrage (30 minutes)
hawkvision (10 minutes)
elephantstrength (31 minutes)
vitality (5 minutes)
detect invisibility (40 minutes)
rested bonus (69 minutes)


< 509h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 Your Terminal mode is now: MSP .

< 509h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 -=[An air elemental's crude crush grazes you.]=-
An air elemental misses you.
An air elemental misses you.
Sorry, you aren't allowed to do that in combat.

< 506h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 506h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: small wounds E: air sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Vampire.  OUCH!]=-
OUCH!  That really did HURT!

		Score information for Beltorin

Level: 38   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 418(600)  Moves: 148(194)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 65%
Status:  Sitting, fighting an air elemental.
Frags:   +2.84   Deaths:   8
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  744 

Active Spells:
--------------
lionrage (30 minutes)
hawkvision (10 minutes)
elephantstrength (31 minutes)
vitality (5 minutes)
detect invisibility (40 minutes)
rested bonus (69 minutes)


< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 
< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 
< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 You can't do this sitting!

< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 A Vampire starts casting an offensive spell.

< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 418h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Vampire.  OUCH!]=-
OUCH!  That really did HURT!

< 322h/600H 148v/194V Pos: sitting >
< T: Beltorin TP: sit TC: few wounds E: air sta EP: excellent >
 You scramble madly to your feet!

< 322h/600H 148v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
You flee westward!

< 322h/600H 121v/194V Pos: standing >
You start chanting...

< 322h/600H 122v/194V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 101 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 322h/600H 125v/194V Pos: standing >
A Vampire enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 322h/600H 125v/194V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 322h/600H 128v/194V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 323h/600H 127v/194V Pos: standing >

< 323h/600H 129v/194V Pos: standing >
You start chanting...

< 323h/600H 130v/194V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 116 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!
A Vampire enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 324h/600H 132v/194V Pos: standing >
A Vampire gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 324h/600H 133v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 An air elemental suddenly appears a bit confused!
You watch in glee as an air elemental looks dazzled.
An air elemental misses you.
An air elemental misses you.

< 324h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 An air elemental blocks your futile lunge at it.
You miss an air elemental.

< 324h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 An air elemental misses you.
An air elemental suddenly appears a bit confused!
You watch in glee as an air elemental looks dazzled.
-=[An air elemental's fine crush wounds you.]=-
Umm. I don't believe there is anything that direction.
You failed.

< 318h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 You start chanting...

< 318h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 A Vampire starts casting an offensive spell called 'lightning bolt'.

< 318h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
An air elemental snaps into visibility.

< 318h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 122 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!
You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
An air elemental snaps into visibility.

< 318h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: air kne EP: excellent >
 A Vampire completes his spell...
A Vampire utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Vampire starts your skin smoking.]=-
An air elemental blocks your futile lunge at it.
You miss an air elemental.

< 279h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: nasty wounds E: air kne EP: excellent >
 
< 279h/600H 134v/194V Pos: standing >
< T: Beltorin TP: sta TC: nasty wounds E: air kne EP: excellent >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
You flee westward!

< 279h/600H 105v/194V Pos: standing >
You start chanting...

< 279h/600H 105v/194V Pos: standing >
A Vampire enters from the east.

< 279h/600H 105v/194V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 62 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
A Vampire's knight's ornate helm [poor] melted from the intense heat!
A Vampire's sparkling adamantium badge melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!