The death of [38 Spiritualist] Col Brewed in Blood (Goblin)

in An Open Horse Ranch

from the perspective of [39 Bounty Hunter] Kiria < The Commonwealth > (Barbarian)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       a horned golden helm (magic)
<worn on eyes>       a pair of protective eyelets
<worn in ear>        a pair of silver earrings with red rubies [82%]
<worn in ear>        a diamond stud covered in blood (magic) (glowing)
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a pendant of fire
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the barbed mail of the battlerager king (magic) (humming)
<worn about body>    a tight green cloak
<worn as quiver>     a hunters quiver [superior]
<worn about waist>   a belt adorned by shrunken heads [64%]
<worn on belt buckle>a tarnished dematite quiver
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a wristguard made from chipmunk hide
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     an obsidian circle (magic) [88%]
<worn on finger>     an obsidian circle (magic)
<primary weapon>     a longsword named 'the Answerer' [superior] (magic) (glowing)
<secondary weapon>   a black double-edged shortsword dubbed, Huntsmaster (magic)
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades [75%]

Sainth leaves north.
Doz leaves north.
You follow Atug.

   .^..^+.^.^.    
  ^.M.^^+..^^.^   
 ..^..^.+^.^..^.  
 ....M..+^^^.^.^  
 **^....@.M^^^..  
 ***..^.+^.^.^^.  
 ****..^+.^.....  
  ****..+....^.   
   ++++++*^..^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 221v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   ^^..^+...**    
  ..^..^+.^.^..   
 ^^.M.^^+..^^.^.  
 ..^..^.+^.^..^.  
 ....M..@^^^.^.^  
 **^....+.M^^^..  
 ***..^.+^.^.^^.  
  ***..^+.^....   
   ***..+....^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 221v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   ^^^..++++++    
  .^^..^+...***   
 ^..^..^+.^.^...  
 ^^.M.^^+..^^.^.  
 ..^..^.@^.^..^.  
 ....M..+^^^.^.^  
 **^....+.M^^^..  
  **..^.+^.^.^^   
   **..^+.^...    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 220v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   .M^..^*****    
  ^^^^..+++++++   
 ^.^^..^+...****  
 ^..^..^+.^.^...  
 ^^.M.^^@..^^.^.  
 ..^..^.+^.^..^.  
 ....M..+^^^.^.^  
  *^....+.M^^^.   
   *..^.+^.^.^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 220v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   ^....******    
  ^.M^..^******   
 M^^^^..++++++++  
 ^.^^..^+...****  
 ^..^..^@.^.^...  
 ^^.M.^^+..^^.^.  
 ..^..^.+^.^..^.  
  ...M..+^^^.^.   
   ^....+.M^^^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 220v/243V Pos: standing >
You quickly scan the area.
A peaceful bridge guard who is rather far off to your north.
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   ^^^.^.*****    
  M^....*******   
 M^.M^..^*******  
 M^^^^..++++++++  
 ^.^^..^@...****  
 ^..^..^+.^.^...  
 ^^.M.^^+..^^.^.  
  .^..^.+^.^..^   
   ..M..+^^^.^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 219v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.

   M^^..^.****    
  M^^^.^.******   
 MM^....********  
 M^.M^..^*******  
 M^^^^..@+++++++  
 ^.^^..^+...****  
 ^..^..^+.^.^...  
  ^.M.^^+..^^.^   
   ^..^.+^.^..    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 1063h/1063H 219v/243V Pos: standing >
Atug leaves north.
Sainth leaves north.
Doz leaves north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: A Gravel Road Before a Bridge
</map>

<map>
Zone: Village of Werrun.
Room: A Gravel Road Before a Bridge
</map>
A Gravel Road Before a Bridge
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 1063h/1063H 218v/243V Pos: standing >
You quickly scan the area.
A peaceful bridge guard who is close by to your north.

< 1063h/1063H 219v/243V Pos: standing >
You quickly scan the area.
A peaceful bridge guard who is close by to your north.
Atug leaves north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: An Old Stone Bridge
</map>

<map>
Zone: Village of Werrun.
Room: An Old Stone Bridge
</map>
An Old Stone Bridge
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
A peaceful bridge guard stands on the center of the bridge.
There are Barbarian tracks going north.
There are some tracks heading north.

< 1063h/1063H 218v/243V Pos: standing >
Atug leaves north.
Sainth sneaks north.
Doz sneaks north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: A Used Gravel Road
</map>

<map>
Zone: Village of Werrun.
Room: A Used Gravel Road
</map>
A Used Gravel Road
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are some tracks heading north.
There are Grey Elf tracks going north.

< 1063h/1063H 217v/243V Pos: standing >

< 1063h/1063H 217v/243V Pos: standing >
Atug leaves north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: A Used Gravel Road
</map>

<map>
Zone: Village of Werrun.
Room: A Used Gravel Road
</map>
A Used Gravel Road
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going north.
There are Grey Elf tracks going north.
There are Grey Elf tracks going north.

< 1063h/1063H 217v/243V Pos: standing >

< 1063h/1063H 217v/243V Pos: standing >
Atug leaves north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: A Gravel Road Before a Village
</map>

<map>
Zone: Village of Werrun.
Room: A Gravel Road Before a Village
</map>
A Gravel Road Before a Village
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 1063h/1063H 217v/243V Pos: standing >

< 1063h/1063H 218v/243V Pos: standing >
Atug leaves north.
Doz sneaks north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: The Entrance to Werrun
</map>

<map>
Zone: Village of Werrun.
Room: The Entrance to Werrun
</map>
The Entrance to Werrun
Obvious exits: -N -S
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading north.

< 1063h/1063H 217v/243V Pos: standing >

< 1063h/1063H 217v/243V Pos: standing >
Atug leaves north.
Doz sneaks north.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: Fountain In the Village of Werrun
</map>

<map>
Zone: Village of Werrun.
Room: Fountain In the Village of Werrun
</map>
Fountain In the Village of Werrun
Obvious exits: -N -E -S -W
A large stone fountain stands high in the center of town.
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going north.
There are Grey Elf tracks going north.

< 1063h/1063H 217v/243V Pos: standing >

< 1063h/1063H 218v/243V Pos: standing >
Atug leaves west.
Sainth leaves west.
Doz leaves west.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: Inside the Village of Werrun
</map>

<map>
Zone: Village of Werrun.
Room: Inside the Village of Werrun
</map>
Inside the Village of Werrun
Obvious exits: -N -E -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
A stray dog sniffs the ground and trots along.
There are some tracks heading west.
There are some tracks heading west.

< 1063h/1063H 217v/243V Pos: standing >
Atug leaves west.
Sainth leaves west.
Doz leaves west.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: The Stables of Werrun
</map>

<map>
Zone: Village of Werrun.
Room: The Stables of Werrun
</map>
The Stables of Werrun
Obvious exits: -E -S#
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
(Q)The stable owner of Werrun sits behind the counter.

< 1063h/1063H 217v/243V Pos: standing >
It's breezy.
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (very good)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1063h/1063H 218v/243V Pos: standing >
Atug opens the door.

< 1063h/1063H 222v/243V Pos: standing >
Atug leaves south.
Sainth leaves south.
Doz leaves south.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: An Open Horse Ranch
</map>

<map>
Zone: Village of Werrun.
Room: An Open Horse Ranch
</map>
An Open Horse Ranch
Obvious exits: -N -S -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
The horse trainer sits atop a muscular horse.
*A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
There are Barbarian tracks going south.
There are some tracks heading south.

< 1063h/1063H 221v/243V Pos: standing >

< 1063h/1063H 222v/243V Pos: standing >
Atug closes the door.
Sainth starts casting an offensive spell.

< 1063h/1063H 224v/243V Pos: standing >
You quickly scan the area.
You see nothing.
A Shade leaves north.

< 1063h/1063H 224v/243V Pos: standing >
Sainth stops chanting abruptly!

< 1063h/1063H 225v/243V Pos: standing >
A Goblin leaves south.

< 1063h/1063H 226v/243V Pos: standing >
The horse trainer leaves west riding on a muscular horse.
Bodyslam who?

< 1063h/1063H 229v/243V Pos: standing >
Atug leaves south.
Doz leaves south.
You follow Atug.


<map>
Zone: Village of Werrun.
Room: An Open Horse Ranch
</map>

<map>
Zone: Village of Werrun.
Room: An Open Horse Ranch
</map>
An Open Horse Ranch
Obvious exits: -N -W
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Atug  < The Commonwealth > (Firbolg)(huge) stands in mid-air here.(Gold Aura)
*A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)

< 1063h/1063H 229v/243V Pos: standing >
You mindlessly slam him with your mass!

A Goblin snaps into visibility.
[Damage:  7 ] 
< 1063h/1063H 199v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 
< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 Atug misses a kick at a Goblin due to his small size.
Atug snaps into visibility.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 Sainth enters from the north.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 
< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 Sainth leaves north.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.
Doz starts casting an offensive spell.
Doz snaps into visibility.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 [Damage: 18 ] -=[Your slash wounds a Goblin.]=-
[Damage: 22 ] -=[Your powerful slash strikes a Goblin.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Goblin.]=-
A Goblin's bloody adamantium buckler from Pits of Cerberus was damaged from the massive blow!
[Damage: 19 ] -=[Your slash strikes a Goblin.]=-

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  small wounds >
 The magenta glow surrounding you fades away.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  small wounds >
 Doz completes his spell...
Doz utters the word 'uwwarahz'
A flaming conflagration spews from Doz striking a Goblin full on!

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  small wounds >
 Atug snaps into visibility.
Atug's slash strikes a Goblin.
Atug's slash strikes a Goblin.
Atug's slash strikes a Goblin hard.
Doz starts casting an offensive spell.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 You parry a Goblin's lunge at you.
You dodge a Goblin's vicious attack.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 Doz completes his spell...
Doz utters the words 'buoblg qrunsoqpze yugh'
Doz's fist beats the life out of a Goblin, blood pours from his body!

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 [Damage: 19 ] -=[Your impressive slash strikes a Goblin.]=-
[Damage: 21 ] -=[Your powerful slash strikes a Goblin.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Goblin.]=-
[Damage: 21 ] -=[Your powerful slash strikes a Goblin.]=-

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 Fire sears and bakes a Goblin!

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 Sainth enters from the north.
Doz starts casting an offensive spell.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 
< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 You are surrounded by a magenta glow.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 
< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP:  nasty wounds >
 Doz completes his spell...
Doz utters the words 'buoblg qrunsoqpze yugh'
Doz's fist beats the life out of a Goblin, blood pours from his body!
Sainth starts casting an offensive spell.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
 A Goblin misses you.
You parry a Goblin's lunge at you.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
 Atug misses a kick at a Goblin due to his small size.
Doz starts casting an offensive spell.

< 1063h/1063H 200v/243V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
 Sainth completes his spell...
Sainth utters the words 'qkadagz qfuhuqar'
A Goblin screams as Sainth critically injures him.
Atug snaps into visibility.
Atug's slash seriously wounds a Goblin.
Atug's slash enshrouds a Goblin in a mist of blood.
Atug's powerful slash causes a Goblin to grimace in pain.
Atug's impressive slash hits a Goblin.
A Goblin is mortally wounded, and will die soon, if not aided.

< 1063h/1063H 200v/243V Pos: standing >
Fire sears and bakes a Goblin!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!