<worn as a badge> a silverthorn corsage (glowing) [85%]
<worn on head> an unique flesh circlet
<worn on eyes> a pair of protective eyelets
<worn in ear> a hummingbird-feather brooch
<worn in ear> a diamond earring
<worn on face> a silk veil
<worn around neck> a dangling spider necklace (humming)
<worn on body> a fine suit of spiked ringmail [poor]
<worn about body> a tangle of magical vine (humming)
<worn about waist> an odd looking fish-scale belt
<worn on belt buckle>the epic harp of peace and calming
<worn around wrist> an unearthly marble bracer
<worn around wrist> an etched mithral bracer [poor] (humming)
<worn on finger> a ring of contemplation
<worn on finger> a tiny silver ring [poor] (glowing)
<primary weapon> a barbed dagger [poor] (glowing)
<held> a delicate bard's flute (glowing) (illuminating)
<worn on legs> a set of overlapping scale leggings [poor] (humming)
-=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
You raise a level!
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
< 152h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
[Damage: 9 ] -=[Your impressive pierce strikes a bearded lady very hard.]=-
< 152h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
You parry a bearded lady's lunge at you.
< 152h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
[Damage: 9 ] -=[Your impressive pierce strikes a bearded lady very hard.]=-
A bearded lady dodges your futile attack.
You start chanting...
< 153h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
Casting: magic missile
< 153h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a bearded lady.]=-
< 153h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
A bearded lady misses you.
< 154h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You miss a bearded lady.
< 154h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You don't have that spell memorized.
< 155h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You dodge a bearded lady's vicious attack.
You parry a bearded lady's lunge at you.
< 155h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
A bearded lady dodges your futile attack.
< 155h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You miss a bearded lady.
< 156h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You dodge a bearded lady's vicious attack.
You parry a bearded lady's lunge at you.
You sneer as you sidestep a bearded lady's kick.
< 156h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You feel nice and turn Vicious mode off.
< 157h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
A bearded lady dodges your futile attack.
A bearded lady dodges your futile attack.
< 157h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You dodge a bearded lady's vicious attack.
< 158h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: bearded sta EP: awful >
You miss a bearded lady.
A bearded lady dodges your futile attack.
< 158h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: bearded sta EP: awful >
You don't have that spell memorized.
< 159h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: bearded sta EP: awful >
You parry a bearded lady's lunge at you.
-=[A bearded lady kicks you and your bones crumble.]=-
[Damage: 3 ] -=[A bearded lady shivers from the unnatural cold as she hits you!]=-
Heidie's House of Horrors
Obvious exits: -South
A bearded lady stands here, fighting YOU!
Heidie the host of the horror show presents here.
< 154h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You feel your skill in double attack improving.
A bearded lady dodges your futile attack.
You miss a bearded lady.
< 154h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You are carrying: (3/12)
a rugged adventurers satchel (illuminating)
a backpack made of hemp (glowing)
a spellbook
< 154h/210H 139v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: bearded sta EP: awful >
You miss a bearded lady.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your powerful pierce hits a bearded lady.]=-
A bearded lady is mortally wounded, and will die soon, if not aided.
< 155h/210H 139v/140V Pos: standing >
You sit down and relax.
< 161h/210H 139v/140V Pos: sitting >
You are currently memorizing the following spells:
11 seconds: ( 3rd) magic missile
22 seconds: ( 3rd) magic missile
33 seconds: ( 3rd) magic missile
45 seconds: ( 3rd) magic missile
You can memorize 5 2nd and 1 4th circle spell(s).
You continue your study.
< 161h/210H 139v/140V Pos: sitting >
You start meditating...
< 161h/210H 140v/140V Pos: sitting >
< 165h/210H 140v/140V Pos: sitting >
2nd CIRCLE:
mirror image
3rd CIRCLE:
magic missile [in spellbook]
4th CIRCLE:
burning hands [in spellbook]
minor creation [in spellbook]
5th CIRCLE:
concealment [in spellbook, but too high level]
6th CIRCLE:
dispel magic
infravision
lightning bolt
ray of enfeeblement
7th CIRCLE:
dimension door
fireball
slowness
8th CIRCLE:
bigbys clenched fist
9th CIRCLE:
feeblemind
10th CIRCLE:
detect invisibility
11th CIRCLE:
rope trick
12th CIRCLE:
enlarge
sirens song
< 166h/210H 140v/140V Pos: sitting >
You are memorizing burning hands, which will take about 13 seconds.
< 169h/210H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 170h/210H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.
< 171h/210H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 174h/210H 140v/140V Pos: sitting >
Songs - Last Edited: 2015-10-02 03:52:20 by lohrr
=================================================
These are the basic skills of the bard, and each has various magical properties.
6th level: song of sleep (Flute)
16th level: song of calming (Harp)
song of discord (Flute}
song of harmony (Flute)
21st level: song of protection (Horn)
song of forgetfulness (Mandolin)
song of cowardice (Drums)
26th level: song of peace (Harp)
song of dissonance (Horn)
31st level: song of flight (Horn)
36th level: song of healing (Lyre)
song of dragons (Horn)
song of harming (Lyre)
41st level: song of storms (Drums)
46th level: song of heroism (Drums)
song of revelation (Mandolin)
song of chaos (Drums)
51st level: song of charming (Flute)
==See Also==
* Bard
* Instrument
* Play
< 175h/210H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 179h/210H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 187h/210H 140v/140V Pos: sitting >
Score information for Dirt
Level: 16 Race: Vampire Class: Bard Sex: Female
Hit points: 190(210) Moves: 140(140)
Coins carried: 0 platinum 38 gold 8 silver 0 copper
Compression ratio: 79%
Status: Sitting around, resting.
Coldshielded Memorizing Meditating
Frags: +0.00 Deaths: 1
Enchantments: Hawkvision Ultravision Farsee Levitation Listen
Combat Pulse: 13 Spell Pulse: 0.82
Leaderboard Points: 159
Active Spells:
--------------
hawkvision (7 minutes)
bless (7 minutes)
elephantstrength (29 minutes)
well-rested bonus (125 minutes)
< 190h/210H 140v/140V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 4th) burning hands
You can memorize 5 2nd circle spell(s).
< 191h/210H 140v/140V Pos: sitting >
Your available eq slots are:
<floating about head>
<worn as a badge> a silverthorn corsage (glowing) [85%]
<worn on head> an unique flesh circlet
<worn on eyes> a pair of protective eyelets
<worn in ear> a hummingbird-feather brooch
<worn in ear> a diamond earring
<worn on face> a silk veil
<worn around neck> a dangling spider necklace (humming)
<worn around neck> a braided plant necklace [superior] (humming)
<worn on body> a fine suit of spiked ringmail [poor]
<worn about body> a tangle of magical vine (humming)
<worn on back>
<worn as quiver>
<worn about waist> an odd looking fish-scale belt
<worn on belt buckle>the epic harp of peace and calming
<attached to belt>
<attached to belt>
<worn on arms> a pair of copper sleeves
<worn around wrist> an unearthly marble bracer
<worn around wrist> an etched mithral bracer [poor] (humming)
<worn on hands> a pair of gloves with razor-sharp talons
<worn on finger> a ring of contemplation
<worn on finger> a tiny silver ring [poor] (glowing)
<primary weapon> a barbed dagger [poor] (glowing)
<held> a delicate bard's flute (glowing) (illuminating)
<worn on legs> a set of overlapping scale leggings [poor] (humming)
<worn on feet> a pair of blue-steel tharnadian boots
< 191h/210H 140v/140V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 192h/210H 140v/140V Pos: sitting >
You clamber to your feet.
< 193h/210H 140v/140V Pos: standing >
But you are a member of no group?!
< 193h/210H 140v/140V Pos: standing >
Heidie's House of Horrors
Obvious exits: -South
A bearded lady is lying here, mortally wounded.
Heidie the host of the horror show presents here.
< 195h/210H 140v/140V Pos: standing >
[Damage: 3 ] -=[A bearded lady makes a strange sound as you place a barbed dagger [poor] in her back.]=-
A bearded lady is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bearded lady's death cry reverberates in your head as she falls to the ground.
< 199h/210H 140v/140V Pos: standing >
You get a few coins from the corpse of a bearded lady.
There were: 18 gold coins.
< 200h/210H 140v/140V Pos: standing >
It appears to be the corpse of a bearded lady.
Nothing.
< 200h/210H 140v/140V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 200h/210H 140v/140V Pos: standing >
You start playing your delicate bard's flute and singing aloud.
< 202h/210H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 207h/210H 140v/140V Pos: standing >
<You miss Heidie.
< 208h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: excellent >
-=[Heidie's powerful crush strikes you.]=-
[Damage: 8 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
You parry Heidie's lunge at you.
< 196h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie parries your futile lunge at her.
< 197h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie misses you.
Heidie misses you.
< 198h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
You sing a _VERY_ boring song, droning on endlessly..
< 198h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie parries your futile lunge at her.
< 198h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie misses you.
You parry Heidie's lunge at you.
You sneer as you sidestep Heidie's kick.
< 199h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie dodges your futile attack.
Pardon?
< 199h/210H 140v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
You attempt to flee...
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A young doe grazes here.
You flee southward!
< 200h/210H 113v/140V Pos: standing >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 201h/210H 115v/140V Pos: standing >
You haven't regained your composure.
< 201h/210H 116v/140V Pos: standing >
You haven't regained your composure.
< 201h/210H 117v/140V Pos: standing >
You haven't regained your composure.
< 201h/210H 118v/140V Pos: standing >
You start playing your delicate bard's flute and singing aloud.
< 202h/210H 119v/140V Pos: standing >
Heidie's House of Horrors
This house was constructed early in this carnival's life, and its name well
suits it. Cans, jars, boxes, and all containers available are the beholders
of some of the most revolting sights ever seen. This house stinches of vomit,
that drenches the entrance, and is not for the light of heart. Heidie, the
owner of the shop, takes pride in the amount of people that spew their lunch
out in her house.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a bearded lady is lying here.
Heidie the host of the horror show presents here.
< 203h/210H 123v/140V Pos: standing >
[Damage: 16 ] -=[Heidie makes a strange sound as you place a barbed dagger [poor] in her back.]=-
< 203h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: few scratches >
Heidie misses you.
-=[Heidie kicks you and your bones crumble.]=-
[Damage: 5 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 195h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: small wounds >
Heidie parries your futile lunge at her.
Heidie parries your futile lunge at her.
< 196h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: small wounds >
Heidie dodges your futile attack.
< 197h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC:few scratches E: heidie sta EP: small wounds >
You dodge Heidie's vicious attack.
-=[Heidie's powerful crush strikes you.]=-
[Damage: 10 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 182h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You sing a _VERY_ boring song, droning on endlessly..
< 182h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
Heidie dodges your futile attack.
Heidie parries your futile lunge at her.
< 183h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 183h/210H 124v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You attempt to flee...
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A young doe grazes here.
You flee southward!
< 183h/210H 95v/140V Pos: standing >
Heidie's House of Horrors
This house was constructed early in this carnival's life, and its name well
suits it. Cans, jars, boxes, and all containers available are the beholders
of some of the most revolting sights ever seen. This house stinches of vomit,
that drenches the entrance, and is not for the light of heart. Heidie, the
owner of the shop, takes pride in the amount of people that spew their lunch
out in her house.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a bearded lady is lying here.
Heidie the host of the horror show presents here.
< 185h/210H 100v/140V Pos: standing >
You miss Heidie.
< 185h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
Heidie misses you.
-=[Heidie kicks you and your bones crumble.]=-
[Damage: 4 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 178h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
[Damage: 9 ] -=[Your impressive pierce strikes Heidie.]=-
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You haven't regained your composure.
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You haven't regained your composure.
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You start chanting...
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
Heidie misses you.
< 179h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
Casting: magic missile
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: small wounds >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 8 ] -=[Your impressive pierce strikes Heidie.]=-
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You start playing your delicate bard's flute and singing aloud.
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You haven't regained your composure.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You haven't regained your composure.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You haven't regained your composure.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You haven't regained your composure.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You haven't regained your composure.
< 180h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You start playing your delicate bard's flute and singing aloud.
< 181h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
[Damage: 8 ] -=[Your impressive pierce strikes Heidie.]=-
< 181h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
-=[Heidie's powerful crush strikes you hard.]=-
[Damage: 10 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
You dodge Heidie's vicious attack.
-=[Heidie kicks you and your bones crumble.]=-
[Damage: 5 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 158h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 158h/210H 101v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You attempt to flee...
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A young doe grazes here.
You flee southward!
< 158h/210H 77v/140V Pos: standing >
A Narrow Path
This section of the carnival road turns southward deeper into the grassy
fields where rats, mice, and other rodents stir restlessly. The trail has
been trampled upon numerous occasions, making it easy negotiated travel. The
sun never seems to strike its rays on this road for there is a deep forest
to the west, and a tall mountain tops to the east.
Obvious exits: -North -South
< 160h/210H 82v/140V Pos: standing >
Backstab who?
< 160h/210H 82v/140V Pos: standing >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 163h/210H 94v/140V Pos: standing >
You haven't regained your composure.
< 163h/210H 94v/140V Pos: standing >
You haven't regained your composure.
< 163h/210H 96v/140V Pos: standing >
You haven't regained your composure.
< 163h/210H 96v/140V Pos: standing >
You start playing your delicate bard's flute and singing aloud.
< 164h/210H 98v/140V Pos: standing >
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
< 164h/210H 98v/140V Pos: standing >
Backstab who?
< 164h/210H 99v/140V Pos: standing >
Heidie's House of Horrors
This house was constructed early in this carnival's life, and its name well
suits it. Cans, jars, boxes, and all containers available are the beholders
of some of the most revolting sights ever seen. This house stinches of vomit,
that drenches the entrance, and is not for the light of heart. Heidie, the
owner of the shop, takes pride in the amount of people that spew their lunch
out in her house.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a bearded lady is lying here.
Heidie the host of the horror show presents here.
< 165h/210H 100v/140V Pos: standing >
Backstab who?
< 165h/210H 101v/140V Pos: standing >
Heidie suddenly attacks YOU!
Heidie misses you.
< 166h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 166h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 166h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You miss Heidie.
< 167h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 167h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You parry Heidie's lunge at you.
Heidie misses you.
Sorry, you aren't allowed to do that in combat.
< 167h/210H 103v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You attempt to flee...
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
You flee southward!
< 167h/210H 81v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 168h/210H 82v/140V Pos: standing >
Heidie's House of Horrors
This house was constructed early in this carnival's life, and its name well
suits it. Cans, jars, boxes, and all containers available are the beholders
of some of the most revolting sights ever seen. This house stinches of vomit,
that drenches the entrance, and is not for the light of heart. Heidie, the
owner of the shop, takes pride in the amount of people that spew their lunch
out in her house.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a bearded lady is lying here.
Heidie the host of the horror show presents here.
< 168h/210H 81v/140V Pos: standing >
[Damage: 8 ] -=[Your impressive pierce strikes Heidie.]=-
< 168h/210H 82v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
Heidie dodges your futile attack.
< 169h/210H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You raise a level!
< 182h/223H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You dodge Heidie's vicious attack.
You dodge Heidie's vicious attack.
-=[Heidie kicks you and your bones crumble.]=-
[Damage: 4 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 175h/223H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You start chanting...
< 175h/223H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: few wounds >
You complete your spell...
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits Heidie.]=-
< 176h/223H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: nasty wounds >
You sing a _VERY_ boring song, droning on endlessly..
< 176h/223H 83v/140V Pos: standing >
< T: Dirt TP: sta TC: small wounds E: heidie sta EP: nasty wounds >
-=[Heidie's powerful crush strikes you hard.]=-
[Damage: 10 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
You dodge Heidie's vicious attack.
You attempt to flee...
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
You flee southward!
< 161h/223H 60v/140V Pos: standing >
A young doe enters from the west.
< 161h/223H 61v/140V Pos: standing >
Heidie's House of Horrors
This house was constructed early in this carnival's life, and its name well
suits it. Cans, jars, boxes, and all containers available are the beholders
of some of the most revolting sights ever seen. This house stinches of vomit,
that drenches the entrance, and is not for the light of heart. Heidie, the
owner of the shop, takes pride in the amount of people that spew their lunch
out in her house.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a bearded lady is lying here.
Heidie the host of the horror show presents here.
< 163h/223H 69v/140V Pos: standing >
[Damage: 15 ] -=[Heidie makes a strange sound as you place a barbed dagger [poor] in her back.]=-
< 163h/223H 69v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: nasty wounds >
Heidie parries your futile lunge at her.
< 163h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: nasty wounds >
You start chanting...
< 164h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: nasty wounds >
You complete your spell...
[Damage: 29 ] -=[You burned Heidie.]=-
< 164h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
You miss Heidie.
Heidie parries your futile lunge at her.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
A young doe enters from the south.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
Heidie misses you.
Heidie misses you.
You have memorized the following spells:
( 3rd circle) 2 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 3rd) magic missile
22 seconds: ( 3rd) magic missile
34 seconds: ( 4th) burning hands
You can memorize 5 2nd circle spell(s).
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You start playing your delicate bard's flute and singing aloud.
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 165h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 166h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
Heidie dodges your futile attack.
< 166h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You start playing your delicate bard's flute and singing aloud.
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 166h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 166h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 166h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You dodge Heidie's vicious attack.
-=[Heidie kicks you and your bones crumble.]=-
Your etched mithral bracer [poor] was damaged from the massive blow!
[Damage: 5 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
You haven't regained your composure.
< 158h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You haven't regained your composure.
< 158h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You start playing your delicate bard's flute and singing aloud.
< 158h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You have memorized the following spells:
( 3rd circle) 2 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 3rd) magic missile
22 seconds: ( 3rd) magic missile
34 seconds: ( 4th) burning hands
You can memorize 5 2nd circle spell(s).
< 159h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
[Damage: 8 ] -=[Your impressive pierce strikes Heidie hard.]=-
< 159h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
You dodge Heidie's vicious attack.
-=[Heidie's crush strikes you.]=-
[Damage: 6 ] -=[Heidie shivers from the unnatural cold as she hits you!]=-
< 149h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
Heidie dodges your futile attack.
Heidie dodges your futile attack.
< 150h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: few wounds E: heidie sta EP: pretty hurt >
A Goblin points at you.
The flames cause your skin to smoke!
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The molten fire bursts through your defenses and melts away your undead carcass!
< 22h/223H 70v/140V Pos: standing >
< T: Dirt TP: sta TC: awful E: heidie sta EP: pretty hurt >
A Goblin points at you.
The flames cause your skin to smoke!
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
Your pair of gloves with razor-sharp talons melted from the intense heat!
Your braided plant necklace [superior] melted from the intense heat!
Your pair of copper sleeves melted from the intense heat!
Your pair of blue-steel tharnadian boots melted from the intense heat!