The death of [41 Shadowmage] Imogen < The Commonwealth > (Grey Elf)

in Pathway in the Artist Colony of Harrow

from the perspective of [41 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a glowing blue crystal (magic) [75%]
<worn on head>       the royal crown of Aravne (magic) [87%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a silken sash of raw silk [superior] [84%]
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of astrology [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some mithril gloves of the explorer (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a gold ring with diamonds
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [83%]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       boots of endurance [superior]

detect invisibility (44 minutes)
elemental affinity (5 minutes)
pantherspeed (27 minutes)
spirit armor (26 minutes)
hawkvision (6 minutes)


< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal (magic) [75%]
<worn on head>       the royal crown of Aravne (magic) [87%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a silken sash of raw silk [superior] [84%]
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of astrology [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some mithril gloves of the explorer (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a gold ring with diamonds
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [83%]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       boots of endurance [superior]

< 389h/389H 271v/271V Pos: standing >
You are carrying: (1/12)
a bottomless bag of the illithids (magic)

< 389h/389H 271v/271V Pos: standing >

< 389h/389H 271v/271V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.

< 389h/389H 271v/271V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.

< 389h/389H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

		Score information for Beltorin

Level: 41   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 609(609)  Moves: 271(271)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
         Fireshielded
Frags:   +5.95   Deaths:   15
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Living
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 1209 

Active Spells:
--------------
vitality (10 minutes)
stone skin (4 minutes)
detect invisibility (55 minutes)
elemental affinity (4 minutes)
pantherspeed (26 minutes)
spirit armor (25 minutes)
hawkvision (5 minutes)


< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
You sit down and relax.

< 609h/609H 271v/271V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               2 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  1 - molten spray
( 4th circle)  3 - pantherspeed
               3 - summon beast
               1 - hawkvision
               1 - mending
( 3rd circle)  7 - scalding blast
               2 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) molten spray
    8 seconds:  ( 5th) molten spray
   12 seconds:  ( 5th) molten spray
   16 seconds:  ( 5th) molten spray
   20 seconds:  ( 5th) molten spray
   24 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 609h/609H 271v/271V Pos: sitting >
You start meditating...

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.

< 609h/609H 271v/271V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 609h/609H 271v/271V Pos: sitting >
You clamber to your feet.

< 609h/609H 271v/271V Pos: standing >
You attempt to give consent...

< 609h/609H 271v/271V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal (magic) [75%]
<worn on head>       the royal crown of Aravne (magic) [87%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a silken sash of raw silk [superior] [84%]
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of astrology [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      some mithril gloves of the explorer (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a gold ring with diamonds
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [83%]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       boots of endurance [superior]

< 609h/609H 271v/271V Pos: standing >
You are carrying: (1/12)
a bottomless bag of the illithids (magic)

< 609h/609H 271v/271V Pos: standing >
a bottomless bag of the illithids (magic)
Strange illithid magic has been worked to form this mighty
magical bag, which although it looks quite small can actually
hold enough provisions for an entire slaving raid.  The few
illithids who know the secret of these bags creation jealousy
guard them and slay any who seek to wrest the magic from their
grasps.
A bottomless bag of the illithids is made of diamond and appears to be of one-of-a-kind craftsmanship.
A bottomless bag of the illithids has an item value of 1.
a bottomless bag of the illithids can hold around 402 pounds, and is as good as empty.
a bottomless bag of the illithids currently contains:
A bottomless bag of the illithids contains:

a pile of coins
[7] a fiery red potion
a beautiful emerald (glowing)
[16] a bowl of seafood bisque
[9] a black magic potion (magic)
[2] a sparkling small clam
a sparkling large flat oyster
[3] a dragon scale
a gnomish flamethrower (magic) (glowing)
a psychomia plant
[172] a scroll of Numbla
the insignia of the maelstrom
a strange sharp rubin
a strange red stone
[2] an intricate sunstone key
[101] a green potion with black chunks
a manticore stinger (magic)
[7] a sparkling impressive lobster
[7] an impressive lobster
[64] a dark misty potion

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
A Small Stone Chamber Littered with Bones
Obvious exits: -W#
Some horny reptile scales lay here in a heap.
A poor human sits here screaming in pain.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Zaryth falls asleep.

< 609h/609H 271v/271V Pos: standing >

		Score information for Beltorin

Level: 41   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 609(609)  Moves: 271(271)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Fireshielded
Frags:   +5.95   Deaths:   15
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Living
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 1209 

Active Spells:
--------------
vitality (10 minutes)
stone skin (4 minutes)
detect invisibility (55 minutes)
elemental affinity (4 minutes)
pantherspeed (26 minutes)
spirit armor (25 minutes)
hawkvision (5 minutes)


< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Zaryth awakens.

< 609h/609H 271v/271V Pos: standing >
Zaryth sits down in a comfortable spot.

< 609h/609H 271v/271V Pos: standing >
Zaryth opens a midnight blue tome with silver bindings and begins studying it intently.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
You attempt to give consent...

< 609h/609H 271v/271V Pos: standing >
Zaryth closes his book and grins malevolently.

< 609h/609H 271v/271V Pos: standing >
You are now a member of Zaryth's group.

< 609h/609H 271v/271V Pos: standing >
Zaryth clambers to his feet.

< 609h/609H 271v/271V Pos: standing >
Zaryth starts casting a spell.

< 609h/609H 271v/271V Pos: standing >
A Small Stone Chamber Littered with Bones
Obvious exits: -W#
Some horny reptile scales lay here in a heap.
*Zaryth Caskling Brewed in Blood (Shade)(small) stands in mid-air here. (Casting) (Red Aura)
A poor human sits here screaming in pain.

< 609h/609H 271v/271V Pos: standing >
Zaryth completes his spell...
Zaryth utters the words 'efzaw hgruzzr'
You blink and Zaryth is gone! It was just a dream, he was never here to begin with.

< 609h/609H 271v/271V Pos: standing >
A Small Stone Chamber Littered with Bones
Obvious exits: -W#
Some horny reptile scales lay here in a heap.
A poor human sits here screaming in pain.

< 609h/609H 271v/271V Pos: standing >
You sit down and relax.

< 609h/609H 271v/271V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               2 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  3 - pantherspeed
               3 - summon beast
               1 - hawkvision
               1 - mending
( 3rd circle)  7 - scalding blast
               2 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 609h/609H 271v/271V Pos: sitting >
You clamber to your feet.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: Harrow -The Gnome Village.
Room: Pathway in the Artist Colony of Harrow
</map>
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands, apparently asleep.(Red Aura)
*Zluag Caskling Brewed in Blood (Drow Elf)(medium) stands, apparently asleep.(Gold Aura)
A globe of darkness floats near Zluag's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands, apparently asleep.(Red Aura)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands, apparently asleep.(Red Aura)
*Zaryth Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
An art student tries to find the class.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
Are you really here?  It must be a dream, you must be sleeping.

< 609h/609H 271v/271V Pos: standing >
You wake up.
Nyx awakens.
Col awakens.
Najj awakens.
Zluag awakens.

< 609h/609H 271v/271V Pos: standing >
You are already standing.
Nyx clambers to her feet.

< 609h/609H 271v/271V Pos: standing >
You tense up and become more alert.

< 609h/609H 271v/271V Pos: standing >
Zaryth sits down in a comfortable spot.

< 609h/609H 271v/271V Pos: standing >
Zaryth opens a midnight blue tome with silver bindings and begins studying it intently.

< 609h/609H 271v/271V Pos: standing >
Nyx starts casting a spell.

< 609h/609H 271v/271V Pos: standing >
Nyx completes her spell...
Nyx utters the word 'qaiqzarwunsoh'
Nyx slowly fades out of existence.

< 609h/609H 271v/271V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 609h/609H 271v/271V Pos: standing >

		Score information for Beltorin

Level: 41   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 609(609)  Moves: 271(271)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
         Fireshielded
Frags:   +5.95   Deaths:   15
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Living
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 1209 

Active Spells:
--------------
vitality (9 minutes)
stone skin (3 minutes)
detect invisibility (54 minutes)
elemental affinity (3 minutes)
pantherspeed (25 minutes)
spirit armor (24 minutes)
hawkvision (4 minutes)


< 609h/609H 271v/271V Pos: standing >
Zaryth closes his book and grins malevolently.

< 609h/609H 271v/271V Pos: standing >
Ojo is now a member of Zaryth's group.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Zaryth clambers to his feet.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
You are already standing.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
You barely sense a lifeform nearby.
*Zluag Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Zluag's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Zaryth Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
An art student tries to find the class.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 609h/609H 271v/271V Pos: standing >
Beams of light appear from nowhere, and implode into Mussa!

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
A chipmunk who is not far off to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 609h/609H 271v/271V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               2 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  3 - pantherspeed
               3 - summon beast
               1 - hawkvision
               1 - mending
( 3rd circle)  7 - scalding blast
               2 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your north.
A chipmunk who is not far off to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
A wandering visitor who is not far off to your north.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your north.
A chipmunk who is not far off to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your north.
A chipmunk who is not far off to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Mussa starts following you.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
Mussa has just given you his consent.

< 609h/609H 271v/271V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.

< 609h/609H 271v/271V Pos: standing >
You can not enroll group members without being head of a group.

< 609h/609H 271v/271V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Zluag Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Zluag's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Zaryth Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
An art student tries to find the class.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 609h/609H 271v/271V Pos: standing >
A Human enters from the south.
A Human enters from the south.
A Githzerai enters from the south.
A Halfling enters from the south.
A Barbarian enters from the south.
A Centaur trots in from the south.

< 609h/609H 271v/271V Pos: standing >
A Githzerai suddenly attacks Col!
A Githzerai's fine pierce grazes Col.
A Githzerai suffers from contact with the aura about Col.

< 609h/609H 271v/271V Pos: standing >
In his haste to slam Col around, a Barbarian slips and falls!
A Barbarian is stunned!
Mussa is now a member of Zaryth's group.

< 609h/609H 271v/271V Pos: standing >

< 609h/609H 271v/271V Pos: standing >
A Human closes the gate.
A Halfling starts casting an offensive spell called 'sunray'.

< 609h/609H 271v/271V Pos: standing >
You start chanting...

< 609h/609H 271v/271V Pos: standing >
Col attempts to flee.
Col tries to flee, but can't make it out of here!
Zaryth starts casting an offensive spell.
Zaryth snaps into visibility.

< 609h/609H 271v/271V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 111 ] -=[A Grey Elf screams in utter agony as your corrosive blast slams into her body!]=-
The blast of corrosive matter begins to eat through a Grey Elf's armor!
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
Col seems to be blinded!
A Halfling unleashes light in a focused, searing ray at Col!
Nyx starts casting an offensive spell.
A Human tackles Col square in the chest knocking the wind out of him!
A Grey Elf is knocked to the ground by Najj's skillful bash!

< 609h/609H 271v/271V Pos: standing >
Najj parries a Grey Elf's lunge at him.
A Grey Elf misses Najj.

< 609h/609H 271v/271V Pos: standing >
Zaryth completes his spell...
Zaryth utters the word 'pawwzf'
Zaryth creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
A Human suddenly attacks Col!
A Human's impressive whip wounds Col.
A Human suffers from contact with the aura about Col.

< 609h/609H 271v/271V Pos: standing >
You start chanting...

< 609h/609H 271v/271V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Grey Elf, blood pours from her body!

< 609h/609H 271v/271V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 95 ] -=[A Grey Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.]=-
A Githzerai dodges Col's attack.
Col misses a Githzerai.

< 609h/609H 271v/271V Pos: standing >
Najj's feeble slash grazes a Grey Elf.
Najj misses a Grey Elf.
Najj's feeble slash grazes a Grey Elf.
Nyx starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 609h/609H 271v/271V Pos: standing >
Mussa snaps into visibility.

< 609h/609H 271v/271V Pos: standing >
A Githzerai's decent pierce grazes Col.
A Githzerai suffers from contact with the aura about Col.
You start chanting...
A Centaur starts casting an offensive spell.

< 609h/609H 271v/271V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's eyes briefly cloud over as her body is painfully ripped apart from within.
A Grey Elf's pair of strange gauntlets [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's amulet of petrified dragon eyes shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some pantaloons covered in runes shattered in bits as the tortured body spasms and quivers!
A Grey Elf's majestic bluejay feather shattered in bits as the tortured body spasms and quivers!
A Grey Elf's masterly crafted obsidian badge shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 3780000.
The smell of fresh blood enters your body, infusing you with power!