The death of [41 Storm Druid] Berolin < The Commonwealth > (Halfling)

in Pathway in the Artist Colony of Harrow

from the perspective of [41 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn on horns>      the horns of endless battles
<worn on head>       a sun halo (magic) (glowing)
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies [74%]
<worn on face>       a lithixl beak [89%]
<worn around neck>   a diamond necklace (magic)
<worn around neck>   an iron locket (glowing)
<worn on body>       a duck and duckling down coat
<worn about body>    a cloak of swirling mist (invis)
<worn on tail>       a tailring of pure nature
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a pitch black dragonscale belt [superior]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [78%]
<worn on arms>       a pair of wildcat-hide sleeves
<held as shield>     the royal shield of Aravne (magic) [88%]
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a golden band of the ogre-magis (glowing) [86%]
<worn on hands>      some soft white gloves [superior]
<worn on finger>     a soldiers black-bone ring [83%]
<worn on finger>     a soldiers black-bone ring
<primary weapon>     the mace of mentality[227h 46m 39s]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

a sparkling large pike fish

< 495h/495H 296v/296V Pos: standing >
You are using:
<worn on horns>      the horns of endless battles
<worn on head>       a sun halo (magic) (glowing)
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies [74%]
<worn on face>       a lithixl beak [89%]
<worn around neck>   a diamond necklace (magic)
<worn around neck>   an iron locket (glowing)
<worn on body>       a duck and duckling down coat
<worn about body>    a cloak of swirling mist (invis)
<worn on tail>       a tailring of pure nature
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a pitch black dragonscale belt [superior]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [78%]
<worn on arms>       a pair of wildcat-hide sleeves
<held as shield>     the royal shield of Aravne (magic) [88%]
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a golden band of the ogre-magis (glowing) [86%]
<worn on hands>      some soft white gloves [superior]
<worn on finger>     a soldiers black-bone ring [83%]
<worn on finger>     a soldiers black-bone ring
<primary weapon>     the mace of mentality[227h 47m 50s]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

< 495h/495H 296v/296V Pos: standing >
Others can now see your name on the Who list.

< 495h/495H 296v/296V Pos: standing >
You begin to focus your will...

< 495h/495H 296v/296V Pos: standing >
Casting: molecular control 

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!

< 495h/495H 296v/296V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 495h/495H 295v/296V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   

< 495h/495H 294v/296V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A large warhorse stands here with its head high.

< 495h/495H 294v/296V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/495H 296v/296V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 495h/495H 295v/296V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
An orcish warrior is here preparing for the next invasion.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)

< 495h/495H 294v/296V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 495h/495H 293v/296V Pos: standing >
A drunken orc enters from the north.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 495h/495H 292v/296V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 495h/495H 292v/296V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 495h/495H 291v/296V Pos: standing >
An orcish shaman starts casting a spell.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 495h/495H 292v/296V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[17] A small bandage rests upon the ground here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 495h/495H 292v/296V Pos: standing >

The escort says 'You have 149 items, which costs you 4 g, 4 s, and 8 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Mussa
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A toolbelt with ingredient pouches lays here.
A big big bag for a little person lies here. (illuminating)
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 495h/495H 295v/296V Pos: standing >
You drop a human-made steel falchion.

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
Ok.

< 495h/495H 296v/296V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[17] A small bandage rests upon the ground here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 495h/495H 295v/296V Pos: standing >

< 495h/495H 295v/296V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 495h/495H 294v/296V Pos: standing >
You are carrying: (3/12)
a huge mining sack
a rugged adventurers satchel (magic)
a sparkling large pike fish

< 495h/495H 294v/296V Pos: standing >
You are using:
<worn on horns>      the horns of endless battles
<worn on head>       a sun halo (magic) (glowing)
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies [74%]
<worn on face>       a lithixl beak [89%]
<worn around neck>   a diamond necklace (magic)
<worn around neck>   an iron locket (glowing)
<worn on body>       a duck and duckling down coat
<worn about body>    a cloak of swirling mist (invis)
<worn on tail>       a tailring of pure nature
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a pitch black dragonscale belt [superior]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [78%]
<worn on arms>       a pair of wildcat-hide sleeves
<held as shield>     the royal shield of Aravne (magic) [88%]
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a golden band of the ogre-magis (glowing) [86%]
<worn on hands>      some soft white gloves [superior]
<worn on finger>     a soldiers black-bone ring [83%]
<worn on finger>     a soldiers black-bone ring
<primary weapon>     the mace of mentality[227h 47m 33s]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

< 495h/495H 295v/296V Pos: standing >

		Score information for Mussa

Level: 41   Race: ShadowBeast   Class: Psionicist / Psycheporter Sex: Male
Hit points: 495(495)   Mana: 418(460)   Moves: 296(296)
Coins carried:    0 platinum     5 gold     5 silver     2 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +1.69   Deaths:   9
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Living Animals
Enchantments:   Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Waterbreathing Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  623 

Active Spells:
--------------
molecular control (10 minutes)
rested bonus (149 minutes)
fly (64 minutes)
adrenaline control (1 minute)
flesh armor (17 minutes)
cannibalize (7 minutes)
displacement (6 minutes)
ectoplasmic form (2 minutes)
aura sight (18 minutes)
tower of iron will (12 minutes)
intellect fortress (16 minutes)


< 495h/495H 296v/296V Pos: standing >
You don't know that spell!

< 495h/495H 296v/296V Pos: standing >
You begin to focus your will...

< 495h/495H 296v/296V Pos: standing >
Casting: inertial barrier 

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on.  Almost as if you're slightly in control of reality now.

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
An orcish shaman is here practicing a new spell.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 495h/495H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/495H 295v/296V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/495H 295v/296V Pos: standing >

< 495h/495H 295v/296V Pos: standing >
Ok.

< 495h/495H 295v/296V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 495h/495H 294v/296V Pos: standing >
Ok.

< 495h/495H 295v/296V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 495h/495H 294v/296V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 495h/495H 294v/296V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 495h/495H 294v/296V Pos: standing >
 
   MMM^^*^MM    
  MM*******MM   
 M*****^^^*^MM  
 ****^*^^^^**M  
 ***^.^@+..***  
 **.^...+..^**  
 *......+...**  
  ...^..+....   
   .^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 495h/495H 293v/296V Pos: standing >
 
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......+...*   
   ..^..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 495h/495H 291v/296V Pos: standing >
 
 ***^^  
 *^@^^  
 ^.^^+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 495h/495H 290v/296V Pos: standing >

< 495h/495H 290v/296V Pos: standing >
You begin to focus your will...

< 495h/495H 293v/296V Pos: standing >

< 495h/495H 294v/296V Pos: standing >
Casting: ether warp *

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
Casting: ether warp 

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South#
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Zluag Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Zluag's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Zaryth Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
An art student tries to find the class.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
You now follow Beltorin.

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
You attempt to give consent...

< 495h/495H 296v/296V Pos: standing >

< 495h/495H 296v/296V Pos: standing >
You attempt to give consent...
A Human enters from the south.
A Human enters from the south.
A Githzerai enters from the south.
A Halfling enters from the south.
A Barbarian enters from the south.
A Centaur trots in from the south.

< 495h/495H 296v/296V Pos: standing >
A Githzerai suddenly attacks Col!
A Githzerai's fine pierce grazes Col.
A Githzerai suffers from contact with the aura about Col.

< 495h/495H 296v/296V Pos: standing >
In his haste to slam Col around, a Barbarian slips and falls!
A Barbarian is stunned!
You are now a member of Zaryth's group.

< 495h/495H 296v/296V Pos: standing >
A Human closes the gate.
A Halfling starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
Beltorin starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
Col attempts to flee.
Col tries to flee, but can't make it out of here!
Zaryth starts casting an offensive spell.
Zaryth snaps into visibility.

< 495h/495H 296v/296V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Grey Elf.
A Grey Elf screams in utter agony as Beltorin's corrosive blast slams into her body!
Beltorin's blast of corrosive matter begins to eat through a Grey Elf's armor!
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
Col seems to be blinded!
A Halfling unleashes light in a focused, searing ray at Col!
Nyx starts casting an offensive spell.
A Human tackles Col square in the chest knocking the wind out of him!
A Grey Elf is knocked to the ground by Najj's skillful bash!

< 495h/495H 296v/296V Pos: standing >
Najj parries a Grey Elf's lunge at him.
A Grey Elf misses Najj.

< 495h/495H 296v/296V Pos: standing >
Zaryth completes his spell...
Zaryth utters the word 'pawwzf'
Zaryth creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
A Human suddenly attacks Col!
A Human's impressive whip wounds Col.
A Human suffers from contact with the aura about Col.

< 495h/495H 296v/296V Pos: standing >
Beltorin starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Grey Elf, blood pours from her body!
You begin to focus your will...

< 495h/495H 296v/296V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gajr eughjfbaiqz'
Beltorin points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as her soul is viciously attacked by Beltorin.
A Githzerai dodges Col's attack.
Col misses a Githzerai.

< 495h/495H 296v/296V Pos: standing >
Najj's feeble slash grazes a Grey Elf.
Najj misses a Grey Elf.
Najj's feeble slash grazes a Grey Elf.
Nyx starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
You snap into visibility.
Casting: psychic crush 

< 495h/495H 296v/296V Pos: standing >
A Githzerai's decent pierce grazes Col.
A Githzerai suffers from contact with the aura about Col.
Beltorin starts casting an offensive spell.
A Centaur starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 122 ] -=[A Grey Elf's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Grey Elf's pair of strange gauntlets [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's amulet of petrified dragon eyes shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some pantaloons covered in runes shattered in bits as the tortured body spasms and quivers!
A Grey Elf's majestic bluejay feather shattered in bits as the tortured body spasms and quivers!
A Grey Elf's masterly crafted obsidian badge shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 4200000.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.12 frags!
You feel the bloodlust in your heart as you hear the death cry of a Grey Elf.
A Grey Elf stops following a Human.
Beltorin stops invoking abruptly!
Nyx stops invoking abruptly!
Zluag starts casting an offensive spell.
Zluag snaps into visibility.
Zaryth starts casting a spell.

< 495h/495H 296v/296V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!

< 495h/495H 296v/296V Pos: standing >
You failed.

< 495h/495H 296v/296V Pos: standing >
Zluag snaps into visibility.
It appears to be the corpse of Imogen.
a dark purple ioun stone
the lost book of 'Magic'
a dark bound tome (magic) [84%]
a glowing blue crystal (magic)
a sapphire earring (magic) (glowing)
a golden feather [superior]
a Tukluk spirit mask [superior]
a soldiers black-bone visor
a jewel-studded silver dagger (magic)
a dark religious bracer [superior]
a lapis lazuli bangle [superior] (magic)
a belt of fresh blood [superior]
a glowing runed cloak [poor] (magic) (glowing)
a polished studded gold and platinum shield [superior] [79%]
some gnomish sleeves of ingenuity [poor]
a pair of red suede boots [poor] (magic) [80%]
the turban of power [superior] (magic) [86%]
a sloppy shirt made from dragonscales
a ring of sandstone [superior] (magic)
a twisted crystal choker from Golden Hall of the Crown
a skin-wrapped ivory ring from Golden Hall of the Crown
a backpack made of hemp (glowing)

< 495h/495H 296v/296V Pos: standing >
Tiny explosions wrack Col's body with pain!
A Human's impressive slash strikes Col.
A Human suffers from contact with the aura about Col.
A Human's impressive slash strikes Col.
A Human suffers from contact with the aura about Col.
Nyx gets a dark purple ioun stone from the corpse of Imogen.
Nyx gets the lost book of 'Magic' from the corpse of Imogen.
Nyx gets a dark bound tome from the corpse of Imogen.
Nyx gets a glowing blue crystal from the corpse of Imogen.
Nyx gets a sapphire earring from the corpse of Imogen.
Nyx gets a golden feather [superior] from the corpse of Imogen.
Nyx gets a Tukluk spirit mask [superior] from the corpse of Imogen.
Nyx gets a soldiers black-bone visor from the corpse of Imogen.
Nyx gets a jewel-studded silver dagger from the corpse of Imogen.
Nyx gets a dark religious bracer [superior] from the corpse of Imogen.
Nyx gets a bunch of stuff from the corpse of Imogen.

< 495h/495H 296v/296V Pos: standing >
Zluag completes his spell...
Zluag utters the words 'uqz gsutzg'
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!
Zluag snaps into visibility.
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!
Zluag snaps into visibility.
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!

< 495h/495H 296v/296V Pos: standing >
Zaryth completes his spell...
Zaryth utters the word 'candusyrzqhuai'
Najj sssppllliiitttsss into many images!

< 495h/495H 296v/296V Pos: standing >
A Halfling starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Col!
A Human's powerful whip strikes Col.
A Human suffers from contact with the aura about Col.
A Human's impressive whip strikes Col.
A Human suffers from contact with the aura about Col.
A Human starts casting a spell.

< 495h/495H 296v/296V Pos: standing >
A Githzerai dodges Col's attack.
Col misses a Githzerai.
You begin to focus your will...

< 495h/495H 296v/296V Pos: standing >
A Barbarian clambers to his feet.
Zluag starts casting an offensive spell.
Zluag snaps into visibility.

< 495h/495H 296v/296V Pos: standing >
A Barbarian trips over Col, in a futile attempt to slam him down even further.

< 495h/495H 296v/296V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!

< 495h/495H 296v/296V Pos: standing >
Casting: psychic crush 

< 495h/495H 296v/296V Pos: standing >
Tiny explosions wrack Col's body with pain!

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 88 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 495h/495H 296v/296V Pos: standing >
A Githzerai's fine pierce strikes Col very hard.
A Githzerai suffers from contact with the aura about Col.

< 495h/495H 296v/296V Pos: standing >
Ojo snaps into visibility.
Zluag completes his spell...
Zluag utters the words 'uqz gsutzg'
Zluag snaps into visibility.
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!
Zluag snaps into visibility.
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!
Zluag snaps into visibility.
Zluag stretches out his hand, unleashing a torret of razor sharp ice toward a Halfling!
A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!

< 495h/495H 296v/296V Pos: standing >
Looking panicked, Col scrambles madly to his feet!
A Halfling starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
You begin to focus your will...
Col attempts to flee.
Col tries to flee, but can't make it out of here!

< 495h/495H 296v/296V Pos: standing >
Nyx puts a small pile of coins into a bottomless bag of the illithids.
Col attempts to flee.
Col leaves north.

< 495h/495H 296v/296V Pos: standing >
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling stops chanting abruptly!
A Githzerai's face flushes white for a moment.

< 495h/495H 296v/296V Pos: standing >
Zaryth starts casting an offensive spell.

< 495h/495H 296v/296V Pos: standing >
A Halfling misses Ojo.
Ojo dodges a Halfling's attack.
Zluag starts casting an offensive spell.
Zluag snaps into visibility.

< 495h/495H 296v/296V Pos: standing >
Casting: psychic crush 

< 495h/495H 296v/296V Pos: standing >
A Human leaves north.
A Githzerai leaves north.
A Centaur trots north.

< 495h/495H 296v/296V Pos: standing >
Your mental manipulations become a reality...
[Damage: 133 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 495h/495H 296v/296V Pos: standing >
Zaryth completes his spell...
Zaryth utters the word 'pawwzf'
Zaryth creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
A Halfling's the shield of M'Bele [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 4200000.
The smell of fresh blood enters your body, infusing you with power!