The death of [40 Spiritualist] Jai < The Commonwealth > (Grey Elf)

in A Winding Cobblestone Road

from the perspective of [41 Shadowmage] Nyx Brewed in Blood (Shade)

<floating about head>a dark purple ioun stone[236h 20m 35s]
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the bloody crown of wildmage heads (glowing) [70%]
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a sapphire earring [68%]
<worn in ear>        a dangling chain crucifix (glowing) [76%]
<worn on face>       mask of battles past [poor]
<worn around neck>   an amulet of creation of intelligence (magic) (humming)
<worn around neck>   a charm made of dwarf bone
<worn on body>       a sloppy shirt made from dragonscales [89%]
<worn about body>    a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn as quiver>     a silken backsheath of flight of endurance with a strange dark bloodstone (magic)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a dreamcasters scepter of stars [73%]
<attached to belt>   a leather-bound book covered in shifting shadows (magic)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     a polished studded gold and platinum shield [superior] [79%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] with a strange sharp rubin (magic) [86%]
<worn on hands>      a pair of gauntlets formed of dust [superior] with a strange sharp rubin [89%]
<worn on finger>     a glowing white-gold ring (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the gem of the aerie [poor] (magic)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       some boots of the black winged dragon of health (magic) (glowing) [73%]


< 685h/685H 198v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  .***.**..   
 *****.*****  
 *****.*****  
 *****@*****  
 *****.*****  
 *****.*****  
  ........*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 196v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.

 
  .^.^...^^   
 ^.***.**...  
 *****.*****  
 *****@*****  
 *****P*****  
 *****.*****  
  ****.****   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.

< 685h/685H 194v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.

 
  .^^^.MM^.   
 ^.^.^...^^^  
 ^.***.**...  
 *****@*****  
 *****P*****  
 *****.*****  
  ****.****   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.

< 685h/685H 193v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.

 
  M^^M.^MMM   
 ..^^^.MM^..  
 ^.^.^...^^^  
 ^.***@**...  
 *****P*****  
 *****.*****  
  ****.****   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.

< 685h/685H 194v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
 ^...^  
 *P@*.  
 *.***  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 193v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
 ...^^  
 .P@..  
 .****  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 192v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  M.^MMMMMM   
 ^^.MM^..MMM  
 .^...^^^^MM  
 **.**@...MM  
 **.*****.^^  
 **.******.^  
  *.*******   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 191v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  .^MMMMMMM   
 ^.MM^..MMMM  
 ^...^^^^MMM  
 *.**P@..MMM  
 *.*****.^^^  
 *.******.^^  
  .********   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 190v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  ^MMMMMMMM   
 .MM^..MMMMM  
 ...^^^^MMMM  
 .**.P@.MMMM  
 .*****.^^^^  
 .******.^^^  
  ********.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 189v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  MMMMMMMMM   
 MM^..MMMMMM  
 ..^^^^MMMMM  
 **..P@MMMMM  
 *****.^^^^M  
 ******.^^^M  
  *******.^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 188v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.

 
  M^..MMMMM   
 ..^^^^MMMMM  
 **...PMMMMM  
 *****@^^^^M  
 ******.^^^M  
 ********.^^  
  ******^.^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.

< 685h/685H 188v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.

 
 **P^^  
 **@.^  
 *****  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.

< 685h/685H 187v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  ^^^^MMMMM   
 *....MMMMMM  
 ****.^^^^MM  
 *****@^^^M.  
 *******.^^^  
 ******^.^^^  
  *****^.^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 186v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  ^^^MMMMMM   
 ....MMMMMMM  
 ***.^^^^MMM  
 ****P@^^M.M  
 ******.^^^^  
 *****^.^^^.  
  ****^.^^^   
Foothills of a Lush Mountain Valley
Obvious exits: -N -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 186v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.

 
 *.P^^  
 **@.^  
 **^.^  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.

< 685h/685H 187v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

 
  ..MMMMMMM   
 **.^^^^MMMM  
 ***.^^^M.MM  
 *****@^^^^M  
 ****^.^^^.M  
 ****^.^^^^M  
  ***^.^.^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 186v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.

A Narrow Dusty Road
Obvious exits: -N -S
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.

< 685h/685H 186v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.

Before an Old Tavern
Obvious exits: -N# -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.

< 685h/685H 187v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.

A Winding Cobblestone Road
Obvious exits: -E -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.

< 685h/685H 199v/200V Pos: standing >
Zephyr begins to ponder on something.

< 685h/685H 199v/200V Pos: standing >
The sun starts to set in the south.

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >
A Winding Cobblestone Road
Obvious exits: -E -W
Brax Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 199v/200V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.
A nomad who is rather far off to your west.
Handerly who is rather far off to your west.

< 685h/685H 199v/200V Pos: standing >
You feel some of your attachment to the world lessen.

< 685h/685H 199v/200V Pos: standing >
Brax starts casting a spell called 'spirit jump'.

< 685h/685H 200v/200V Pos: standing >
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 685h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
A dusty guard suddenly attacks YOU!
A dusty guard suddenly appears a bit confused!
You watch in glee as a dusty guard looks dazzled.
You snap into visibility.
[Damage:  2 ] A dusty guard suddenly attacks YOU!
[Damage:  1 ] 
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
 
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
 
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
 
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
 You attempt to flee...
A Winding Cobblestone Road
Obvious exits: -E -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
You flee westward!

< 681h/685H 178v/200V Pos: standing >
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 681h/685H 180v/200V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S

< 681h/685H 180v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Royal Stables
Obvious exits: -S#
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
Licub the stable master tends to the horses.

< 681h/685H 180v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
A Cobblestone Road
Obvious exits: -N# -E -S

< 681h/685H 183v/200V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 681h/685H 183v/200V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W

< 681h/685H 183v/200V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 681h/685H 184v/200V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W

< 681h/685H 189v/200V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 681h/685H 189v/200V Pos: standing >

< 682h/685H 191v/200V Pos: standing >

< 682h/685H 196v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
A servant scurries along on an errand.

< 682h/685H 198v/200V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 682h/685H 199v/200V Pos: standing >
A Room lined with Items of War
Obvious exits: -N -W
The weaponsmaster polishes a scimitar.

< 682h/685H 199v/200V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your north.
A dining guest who is close by to your north.
A servant who is not far off to your west.

< 682h/685H 199v/200V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W

< 682h/685H 198v/200V Pos: standing >
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S

< 682h/685H 197v/200V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your east.
A dining guest who is close by to your east.
A noble lord who is not far off to your south.
A former soldier who is not far off to your south.

< 682h/685H 198v/200V Pos: standing >

< 683h/685H 200v/200V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W

< 683h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 683h/685H 199v/200V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -E -U
A servant scurries along on an errand.

< 683h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D

< 683h/685H 198v/200V Pos: standing >
A servant enters from the north.

< 683h/685H 199v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is not far off to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
A servant who is close by below you.

< 683h/685H 200v/200V Pos: standing >
The Second Floor
Obvious exits: -N# -E# -S -W#

< 683h/685H 199v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your north.
An architect who is close by to your east.
A servant who is close by to your south.
Madam Oakencrest who is close by to your west.

< 683h/685H 199v/200V Pos: standing >

< 684h/685H 199v/200V Pos: standing >

< 684h/685H 199v/200V Pos: standing >

< 684h/685H 199v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D
A servant scurries along on an errand.

< 684h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -W

< 684h/685H 197v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/685H 199v/200V Pos: standing >

< 685h/685H 200v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 685h/685H 200v/200V Pos: standing >
A Large Bedroom
Obvious exits: -W
A sleeping guest stands here.
A sleeping guest stands here.

< 685h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 685h/685H 199v/200V Pos: standing >
You quickly scan the area.
A servant who is not far off to your west.

< 685h/685H 199v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -W

< 685h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D
A servant scurries along on an errand.

< 685h/685H 197v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 685h/685H 198v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is not far off to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
A servant who is close by below you.

< 685h/685H 199v/200V Pos: standing >

< 685h/685H 200v/200V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 685h/685H 200v/200V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Winding Cobblestone Road
Obvious exits: -E -W
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 685h/685H 200v/200V Pos: standing >

		Score information for Nyx

Level: 41   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 685(685)  Moves: 200(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +8.67   Deaths:   21
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sparkling
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 1476 

Active Spells:
--------------
fireshield (3 minutes)
shadow shield (1 minute)
vitality (7 minutes)
farsee (80 minutes)
detect magic (35 minutes)
detect invisibility (39 minutes)
strength (1 minute)
agility (1 minute)
serendipity (28 minutes)


< 685h/685H 200v/200V Pos: standing >
You start chanting...
You snap into visibility.

< 685h/685H 200v/200V Pos: standing >
Zephyr settles to his knees.

< 685h/685H 200v/200V Pos: standing >
A Grey Elf starts casting an offensive spell.
Zephyr's leap knocks into a Grey Elf, sending him slightly off balance...

< 685h/685H 200v/200V Pos: standing >
You complete your spell...
[Damage: 105 ] Your giant fist of force causes a Grey Elf to stagger in agony!

< 685h/685H 200v/200V Pos: standing >
A Grey Elf stops invoking abruptly!
You start chanting...
You snap into visibility.

< 685h/685H 200v/200V Pos: standing >

< 685h/685H 200v/200V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 114 ] Your giant fist of force causes a Grey Elf to stagger in agony!
Zephyr pokes a Grey Elf really hard, making you wince.
Zephyr pokes a Grey Elf really hard, making you wince.
A Grey Elf begins to sllooowwww down.
A Grey Elf seems to be blinded!
Zephyr attacks a Grey Elf. [6 Hits]

< 685h/685H 200v/200V Pos: standing >
You start chanting...
You snap into visibility.

< 685h/685H 200v/200V Pos: standing >
A Grey Elf attacks Zephyr. [0 Hits]

< 685h/685H 200v/200V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 17 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf's robe of many colors was completely destroyed by the massive blow!
A Grey Elf's a blood hawk headdress was completely destroyed by the massive blow!
A Grey Elf's ring of the Tentabeast [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nyx by 3960000.
The smell of fresh blood enters your body, infusing you with power!