<floating about head>a dark purple ioun stone[236h 20m 35s]
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the bloody crown of wildmage heads (glowing) [70%]
<worn on eyes> the eyes of a basilisk
<worn in ear> a sapphire earring [68%]
<worn in ear> a dangling chain crucifix (glowing) [76%]
<worn on face> mask of battles past [poor]
<worn around neck> an amulet of creation of intelligence (magic) (humming)
<worn around neck> a charm made of dwarf bone
<worn on body> a sloppy shirt made from dragonscales [89%]
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn as quiver> a silken backsheath of flight of endurance with a strange dark bloodstone (magic)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a dreamcasters scepter of stars [73%]
<attached to belt> a leather-bound book covered in shifting shadows (magic)
<worn on arms> some stretched drow-skin sleeves (glowing)
<held as shield> a polished studded gold and platinum shield [superior] [79%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> a bracelet of woven willow leaves [superior] with a strange sharp rubin (magic) [86%]
<worn on hands> a pair of gauntlets formed of dust [superior] with a strange sharp rubin [89%]
<worn on finger> a glowing white-gold ring (magic)
<worn on finger> a ring of twisted gray mist
<held> the gem of the aerie [poor] (magic)
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> some boots of the black winged dragon of health (magic) (glowing) [73%]
< 685h/685H 198v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
.***.**..
*****.*****
*****.*****
*****@*****
*****.*****
*****.*****
........*
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 196v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.
.^.^...^^
^.***.**...
*****.*****
*****@*****
*****P*****
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.
< 685h/685H 194v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.
.^^^.MM^.
^.^.^...^^^
^.***.**...
*****@*****
*****P*****
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.
< 685h/685H 193v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.
M^^M.^MMM
..^^^.MM^..
^.^.^...^^^
^.***@**...
*****P*****
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.
< 685h/685H 194v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
^...^
*P@*.
*.***
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 193v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
...^^
.P@..
.****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 192v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
M.^MMMMMM
^^.MM^..MMM
.^...^^^^MM
**.**@...MM
**.*****.^^
**.******.^
*.*******
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 191v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
.^MMMMMMM
^.MM^..MMMM
^...^^^^MMM
*.**P@..MMM
*.*****.^^^
*.******.^^
.********
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 190v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
^MMMMMMMM
.MM^..MMMMM
...^^^^MMMM
.**.P@.MMMM
.*****.^^^^
.******.^^^
********.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 189v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
MMMMMMMMM
MM^..MMMMMM
..^^^^MMMMM
**..P@MMMMM
*****.^^^^M
******.^^^M
*******.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 188v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.
M^..MMMMM
..^^^^MMMMM
**...PMMMMM
*****@^^^^M
******.^^^M
********.^^
******^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.
< 685h/685H 188v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.
**P^^
**@.^
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.
< 685h/685H 187v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
^^^^MMMMM
*....MMMMMM
****.^^^^MM
*****@^^^M.
*******.^^^
******^.^^^
*****^.^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 186v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
^^^MMMMMM
....MMMMMMM
***.^^^^MMM
****P@^^M.M
******.^^^^
*****^.^^^.
****^.^^^
Foothills of a Lush Mountain Valley
Obvious exits: -N -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 186v/200V Pos: standing >
Zephyr leaves south.
You follow Zephyr.
*.P^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the north.
< 685h/685H 187v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
..MMMMMMM
**.^^^^MMMM
***.^^^M.MM
*****@^^^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 186v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.
A Narrow Dusty Road
Obvious exits: -N -S
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.
< 685h/685H 186v/200V Pos: standing >
Zephyr leaves north.
You follow Zephyr.
Before an Old Tavern
Obvious exits: -N# -E -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the south.
< 685h/685H 187v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
Zephyr leaves east.
You follow Zephyr.
A Winding Cobblestone Road
Obvious exits: -E -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Brax enters from the west.
< 685h/685H 199v/200V Pos: standing >
Zephyr begins to ponder on something.
< 685h/685H 199v/200V Pos: standing >
The sun starts to set in the south.
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
A Winding Cobblestone Road
Obvious exits: -E -W
Brax Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 199v/200V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.
A nomad who is rather far off to your west.
Handerly who is rather far off to your west.
< 685h/685H 199v/200V Pos: standing >
You feel some of your attachment to the world lessen.
< 685h/685H 199v/200V Pos: standing >
Brax starts casting a spell called 'spirit jump'.
< 685h/685H 200v/200V Pos: standing >
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 685h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
A dusty guard suddenly attacks YOU!
A dusty guard suddenly appears a bit confused!
You watch in glee as a dusty guard looks dazzled.
You snap into visibility.
[Damage: 2 ] A dusty guard suddenly attacks YOU!
[Damage: 1 ]
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
< 681h/685H 199v/200V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: dusty sta EP: few scratches >
You attempt to flee...
A Winding Cobblestone Road
Obvious exits: -E -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
You flee westward!
< 681h/685H 178v/200V Pos: standing >
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 681h/685H 180v/200V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
< 681h/685H 180v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Royal Stables
Obvious exits: -S#
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
Licub the stable master tends to the horses.
< 681h/685H 180v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
A Cobblestone Road
Obvious exits: -N# -E -S
< 681h/685H 183v/200V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 681h/685H 183v/200V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
< 681h/685H 183v/200V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 681h/685H 184v/200V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
< 681h/685H 189v/200V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
< 681h/685H 189v/200V Pos: standing >
< 682h/685H 191v/200V Pos: standing >
< 682h/685H 196v/200V Pos: standing >
Your body vibrates as you fan out your molecules.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
A servant scurries along on an errand.
< 682h/685H 198v/200V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.
< 682h/685H 199v/200V Pos: standing >
A Room lined with Items of War
Obvious exits: -N -W
The weaponsmaster polishes a scimitar.
< 682h/685H 199v/200V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your north.
A dining guest who is close by to your north.
A servant who is not far off to your west.
< 682h/685H 199v/200V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
< 682h/685H 198v/200V Pos: standing >
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
< 682h/685H 197v/200V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your east.
A dining guest who is close by to your east.
A noble lord who is not far off to your south.
A former soldier who is not far off to your south.
< 682h/685H 198v/200V Pos: standing >
< 683h/685H 200v/200V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
< 683h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 683h/685H 199v/200V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -E -U
A servant scurries along on an errand.
< 683h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D
< 683h/685H 198v/200V Pos: standing >
A servant enters from the north.
< 683h/685H 199v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is not far off to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
A servant who is close by below you.
< 683h/685H 200v/200V Pos: standing >
The Second Floor
Obvious exits: -N# -E# -S -W#
< 683h/685H 199v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your north.
An architect who is close by to your east.
A servant who is close by to your south.
Madam Oakencrest who is close by to your west.
< 683h/685H 199v/200V Pos: standing >
< 684h/685H 199v/200V Pos: standing >
< 684h/685H 199v/200V Pos: standing >
< 684h/685H 199v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D
A servant scurries along on an errand.
< 684h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -W
< 684h/685H 197v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 684h/685H 199v/200V Pos: standing >
< 685h/685H 200v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 685h/685H 200v/200V Pos: standing >
A Large Bedroom
Obvious exits: -W
A sleeping guest stands here.
A sleeping guest stands here.
< 685h/685H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 685h/685H 199v/200V Pos: standing >
You quickly scan the area.
A servant who is not far off to your west.
< 685h/685H 199v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -W
< 685h/685H 198v/200V Pos: standing >
The Second Floor
Obvious exits: -N -E -D
A servant scurries along on an errand.
< 685h/685H 197v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 685h/685H 198v/200V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is not far off to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
A servant who is close by below you.
< 685h/685H 199v/200V Pos: standing >
< 685h/685H 200v/200V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 685h/685H 200v/200V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Winding Cobblestone Road
Obvious exits: -E -W
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
< 685h/685H 200v/200V Pos: standing >
Score information for Nyx
Level: 41 Race: Shade Class: Sorcerer / Shadowmage Sex: Female
Hit points: 685(685) Moves: 200(200)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +8.67 Deaths: 21
Detecting: Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sparkling
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1476
Active Spells:
--------------
fireshield (3 minutes)
shadow shield (1 minute)
vitality (7 minutes)
farsee (80 minutes)
detect magic (35 minutes)
detect invisibility (39 minutes)
strength (1 minute)
agility (1 minute)
serendipity (28 minutes)
< 685h/685H 200v/200V Pos: standing >
You start chanting...
You snap into visibility.
< 685h/685H 200v/200V Pos: standing >
Zephyr settles to his knees.
< 685h/685H 200v/200V Pos: standing >
A Grey Elf starts casting an offensive spell.
Zephyr's leap knocks into a Grey Elf, sending him slightly off balance...
< 685h/685H 200v/200V Pos: standing >
You complete your spell...
[Damage: 105 ] Your giant fist of force causes a Grey Elf to stagger in agony!
< 685h/685H 200v/200V Pos: standing >
A Grey Elf stops invoking abruptly!
You start chanting...
You snap into visibility.
< 685h/685H 200v/200V Pos: standing >
< 685h/685H 200v/200V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 114 ] Your giant fist of force causes a Grey Elf to stagger in agony!
Zephyr pokes a Grey Elf really hard, making you wince.
Zephyr pokes a Grey Elf really hard, making you wince.
A Grey Elf begins to sllooowwww down.
A Grey Elf seems to be blinded!
Zephyr attacks a Grey Elf. [6 Hits]
< 685h/685H 200v/200V Pos: standing >
You start chanting...
You snap into visibility.
< 685h/685H 200v/200V Pos: standing >
A Grey Elf attacks Zephyr. [0 Hits]
< 685h/685H 200v/200V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 17 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf's robe of many colors was completely destroyed by the massive blow!
A Grey Elf's a blood hawk headdress was completely destroyed by the massive blow!
A Grey Elf's ring of the Tentabeast [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nyx by 3960000.
The smell of fresh blood enters your body, infusing you with power!