<worn as a badge> a symbol of a sword thrust through a cresent moon [superior]
<worn on head> a mystifying hood [poor]
<worn around neck> a star woven symbol of Selune
<worn around neck> a symbol of the Unicorn (glowing)
<worn on body> a suit of bloodstained chainmail
<worn about body> a hardened cured leather mantle
<worn about waist> a phase belt [poor]
<held as shield> a spiked buckler [superior]
<worn around wrist> a jagged metal bracelet
<worn around wrist> a centaurian bracelet of honor (illuminating)
<worn on finger> a ring of rainbows [poor]
<primary weapon> a slender sword of vapor (glowing)
<worn on feet> some boots of the forest
Obvious exits: -North -East -South -West
< 266h/272H 130v/130V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 267h/272H 130v/130V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
A self-righteous High Elf citizen travels the town.
A Half-Orc, born and raised in the city, loiters here.
This Halfling spends his days playing pranks on visitors.
< 267h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A cute little black kitten wanders around here.
A tall psychomia treant ambles around the forest.
< 267h/272H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 269h/272H 130v/130V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 269h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
< 270h/272H 130v/130V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 270h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Minotaur, raised in the city, wanders about.
< 270h/272H 130v/130V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 270h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
< 270h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 271h/272H 130v/130V Pos: standing >
The Palace Gates
The Myrabolus Highway ends here. North leads into the ziggurat palace,
a tarraced pyramid, with an arched gateway depicating the image of a
straight-edged sword thrust through a cresent moon formed from white rock
around the doors. Only a single guardsman ever protects the gate, believing
no enemy could ever make it this far north into the city. The single guard
symbolizes the self-righteousness of the elite protectors.
Obvious exits: -North# -South
A paramount palace guard watches the area closely.
A paramount palace guard watches the area closely.
< 271h/272H 130v/130V Pos: standing >
The gate seems to be closed.
< 271h/272H 130v/130V Pos: standing >
The gate seems to be closed.
< 271h/272H 130v/130V Pos: standing >
The gate seems to be closed.
< 271h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 271h/272H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/272H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 130v/130V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
< 272h/272H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 130v/130V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
A myrabolan hunter guard sits atop a whitetiger.
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
A myrabolan hunter guard sits atop a whitetiger.
A woman shopper travels the city.
< 272h/272H 130v/130V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
This Halfling spends his days playing pranks on visitors.
< 272h/272H 130v/130V Pos: standing >
Aphantan Avenue and Protection Street Corner
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -East -South
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
This Halfling spends his days playing pranks on visitors.
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
A myrabolan hunter guard sits atop a whitetiger.
A woman shopper travels the city.
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
< 272h/272H 130v/130V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 272h/272H 130v/130V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West -Up
A common resident of the city wanders the streets.
< 272h/272H 130v/130V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West
A Half-Orc, born and raised in the city, loiters here.
< 272h/272H 130v/130V Pos: standing >
End of Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West
A Minotaur, raised in the city, wanders about.
< 272h/272H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 130v/130V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
< 272h/272H 130v/130V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -East
< 272h/272H 130v/130V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
< 272h/272H 130v/130V Pos: standing >
End of Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West
A Minotaur, raised in the city, wanders about.
< 272h/272H 130v/130V Pos: standing >
Cresent Concourse
Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city. It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers. The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South
< 272h/272H 130v/130V Pos: standing >
Cresent Concourse
Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city. It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers. The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -South -West
< 272h/272H 130v/130V Pos: standing >
Cresent Concourse
Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city. It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers. The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South
< 272h/272H 130v/130V Pos: standing >
End of Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West
A Minotaur, raised in the city, wanders about.
< 272h/272H 130v/130V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.
< 272h/272H 130v/130V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West -Up
< 272h/272H 130v/130V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
A myrabolan hunter guard sits atop a whitetiger.
A woman shopper travels the city.
< 272h/272H 130v/130V Pos: standing >
Cresent Concourse
Cresent Concourse rounds the outskirts of the palace and follows
the inner walls of the city. It is often only used as a tourist road as
no shops or homes are built here, but lately it seems to have been taken
over by a rather questionable gang of rangers. The tourism has
died a small bit since the new self-designated owners arrived.
Obvious exits: -North -South
< 272h/272H 130v/130V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
A myrabolan hunter guard sits atop a whitetiger.
A woman shopper travels the city.
< 272h/272H 130v/130V Pos: standing >
A myrabolan hunter guard leaves west riding on a whitetiger.
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
A myrabolan hunter guard sits atop a whitetiger.
This Halfling spends his days playing pranks on visitors.
< 272h/272H 130v/130V Pos: standing >
Aphantan Avenue and Protection Street Corner
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -East -South
< 272h/272H 130v/130V Pos: standing >
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East # -South
A self-righteous High Elf citizen travels the town.
A mercenary from the Soldiers of Fortune stands here looking lost.
< 272h/272H 130v/130V Pos: standing >
Aphantan Avenue and Ancients Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
This Halfling spends his days playing pranks on visitors.
(Q)A Grey Elf from Charing, wanders the city.
< 272h/272H 130v/130V Pos: standing >
A halfling trickster leaves north.
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A sign denotes the resident of each house.
Obvious exits: -North# -East -West
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East -South -West
< 272h/272H 130v/130V Pos: standing >
Tower Entrance
The tower of the warlocks leads up from this foyer. Historically, the
warlock class has been all of the chaotic evil alignments. Now, this
tower dedicated to the preservation of true balance, acts as
a second home for warlocks who seek neutrality in their arts.
Obvious exits: -North -Up
A common resident of the city wanders the streets.
< 272h/272H 130v/130V Pos: standing >
You quickly scan the area.
A black panther who is close by above you.
A myrabolan hunter guard who is close by above you.
A half-orc commoner who is close by above you.
A pretty woman who is close by above you.
Xavier who is a brief walk away above you.
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East -South -West
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -North# -East -West
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East -West
< 272h/272H 130v/130V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -West
A self-righteous High Elf citizen travels the town.
< 272h/272H 130v/130V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A self-righteous High Elf citizen travels the town.
A pigeon, trained by animal empathists, flutters about.
A woman shopper travels the city.
< 272h/272H 130v/130V Pos: standing >
The door seems to be closed.
< 272h/272H 130v/130V Pos: standing >
Ok.
< 272h/272H 130v/130V Pos: standing >
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North -East
< 272h/272H 130v/130V Pos: standing >
Ok.
< 272h/272H 130v/130V Pos: standing >
Alexis' Bedroom
Other then the large bed in the center of the room and the nightstand
beside it there isn't really much else in here. Except of course the blue-
haired angel woman, Alexis. The room has become a secluded haven
for her until the day Maveriss returns.
Obvious exits: -West
A Half-Orc, born and raised in the city, loiters here.
(Q)Alexis is stretched out, sound asleep.
< 272h/272H 130v/130V Pos: standing >
What do you want your epitaph to say?!?
< 272h/272H 130v/130V Pos: standing >
This Half-Orc seems oblivious to the large 'No Loitering' signs that
litter the city. Even being an enlightnened Myrabolan citizen he
is still half orc and therefore not extremely intelligent.
A half-orc commoner appears to be Half Orc and is in excellent condition.
He's medium in size.
< 272h/272H 130v/130V Pos: standing >
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North# -East
< 272h/272H 130v/130V Pos: standing >
You dismount the wild horse.
< 272h/272H 130v/130V Pos: standing >
A Plush Living Room
Obvious exits: -North# -East
A wild horse gallops into the area, stopping to rest.
< 272h/272H 130v/130V Pos: standing >
Alexis' Bedroom
Other then the large bed in the center of the room and the nightstand
beside it there isn't really much else in here. Except of course the blue-
haired angel woman, Alexis. The room has become a secluded haven
for her until the day Maveriss returns.
Obvious exits: -West
A Half-Orc, born and raised in the city, loiters here.
(Q)Alexis is stretched out, sound asleep.
< 272h/272H 129v/130V Pos: standing >
You start chanting...
< 272h/272H 129v/130V Pos: standing >
Casting: lightning bolt *
< 272h/272H 129v/130V Pos: standing >
You complete your spell...
Your spell disturbs Alexis's beauty sleep!
[Damage: 32 ] -=[The lightning bolt hits Alexis with full impact.]=-
Alexis misses you.
Alexis misses you.
Alexis clambers to her feet.
Alexis starts casting a spell.
< 272h/272H 129v/130V Pos: standing >
< T: Narvig TP: sta TC:excellent E: alexis sta EP: few scratches >
You attempt to flee...
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North# -East
A wild horse gallops into the area, stopping to rest.
You flee westward!
< 272h/272H 105v/130V Pos: standing >
Alexis' Bedroom
Other then the large bed in the center of the room and the nightstand
beside it there isn't really much else in here. Except of course the blue-
haired angel woman, Alexis. The room has become a secluded haven
for her until the day Maveriss returns.
Obvious exits: -West
A Half-Orc, born and raised in the city, loiters here.
(Q)Alexis stands here.
< 272h/272H 104v/130V Pos: standing >
Alexis suddenly attacks YOU!
-=[Alexis's punch strikes you.]=-
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: few scratches >
You start chanting...
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: few scratches >
You complete your spell...
[Damage: 29 ] -=[The lightning bolt hits Alexis with full impact.]=-
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Alexis starts casting a spell.
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Alexis dodges your futile attack.
You miss Alexis.
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 255h/272H 105v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You attempt to flee...
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North# -East
A wild horse gallops into the area, stopping to rest.
You flee westward!
< 255h/272H 74v/130V Pos: standing >
Alexis' Bedroom
Other then the large bed in the center of the room and the nightstand
beside it there isn't really much else in here. Except of course the blue-
haired angel woman, Alexis. The room has become a secluded haven
for her until the day Maveriss returns.
Obvious exits: -West
A Half-Orc, born and raised in the city, loiters here.
(Q)Alexis stands here.
< 255h/272H 74v/130V Pos: standing >
Alexis suddenly attacks YOU!
Alexis misses you.
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You start chanting...
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Autosaving...
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Casting: lightning bolt *
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits Alexis with full impact.]=-
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Alexis dodges your futile attack.
You miss Alexis.
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
Alexis is a strong, independent, and newest member of the Hunter
team. She is a warrior at heart, but since coming to the city
has spent her time studying arcane arts. Everything about her speaks
of beauty, innocence, and purity, but by sizing her up while she lies
sleeping its apparent she is a true soldier and as perfect in combat
as she is physically. She sleeps now, but spends all her waking hours
praying and hoping for the return of her fiancee Maveriss.
Alexis appears to be Human and has some small wounds and bruises.
She's medium in size.
She seems to be moving much faster than normal..
Her body appears to be covered with swirling shadows!
She's encased in a shimmering globe!
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You block Alexis's lunge at you.
Alexis misses you.
Alexis starts casting a spell.
< 255h/272H 74v/130V Pos: standing >
< T: Narvig TP: sta TC:few scratches E: alexis sta EP: small wounds >
You attempt to flee...
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North# -East
A wild horse gallops into the area, stopping to rest.
You flee westward!
< 255h/272H 45v/130V Pos: standing >
< 255h/272H 45v/130V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
Alexis' Bedroom
Other then the large bed in the center of the room and the nightstand
beside it there isn't really much else in here. Except of course the blue-
haired angel woman, Alexis. The room has become a secluded haven
for her until the day Maveriss returns.
Obvious exits: -West
A Half-Orc, born and raised in the city, loiters here.
(Q)Alexis stands here.
< 255h/272H 45v/130V Pos: standing >
Alexis suddenly attacks YOU!
-=[Alexis's fine punch strikes you.]=-
< 236h/272H 45v/130V Pos: standing >
< T: Narvig TP: sta TC: small wounds E: alexis sta EP: small wounds >
You start chanting...
< 236h/272H 45v/130V Pos: standing >
< T: Narvig TP: sta TC: small wounds E: alexis sta EP: small wounds >
A Githyanki enters from the west.
< 236h/272H 45v/130V Pos: standing >
< T: Narvig TP: sta TC: small wounds E: alexis sta EP: small wounds >
You complete your spell...
[Damage: 33 ] -=[The lightning bolt hits Alexis with full impact.]=-
< 236h/272H 45v/130V Pos: standing >
< T: Narvig TP: sta TC: small wounds E: alexis sta EP: small wounds >
A Githyanki settles to his knees.
< 236h/272H 45v/130V Pos: standing >
< T: Narvig TP: sta TC: small wounds E: alexis sta EP: small wounds >
You attempt to flee...
A Plush Living Room
This house seems to be alot nicer than even the more modest homes
along Ancients Avenue. A large sofa leans against the south wall and
large, comfortable chairs are spread around in a fairly well decorated
design. A blue curtain blocks off the room to the east.
Obvious exits: -North -East
A wild horse gallops into the area, stopping to rest.
You flee westward!
< 236h/272H 17v/130V Pos: standing >
A Githyanki crawls in from the east.
< 236h/272H 18v/130V Pos: standing >
A Githyanki's leap knocks into you, sending you slightly off balance...
< 236h/272H 19v/130V Pos: sitting >
< T: Narvig TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
A Githyanki nimbly swivels out of the path of your attack.
< 236h/272H 19v/130V Pos: sitting >
< T: Narvig TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
-=[A Githyanki's impressive punch strikes you hard.]=-
-=[A Githyanki's finger drives deep inside you.]=-
OUCH! That really did HURT!
-=[A Githyanki's punch strikes you.]=-
-=[A Githyanki's finger drives deep inside you.]=-
OUCH! That really did HURT!
You feel yourself slowing down.
-=[A Githyanki's punch seriously wounds you.]=-
You expertly block a Githyanki's lunge at you.
< 96h/272H 19v/130V Pos: sitting >
< T: Narvig TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
You feel your skill in 1h slashing improving.
Sparks... flashing lights... you cannot concentrate!
You miss a Githyanki.
You miss a Githyanki.
A Githyanki starts to chant in a deep voice.
< 96h/272H 19v/130V Pos: sitting >
< T: Narvig TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
You feel your induced slowness dissipate.
-=[A Githyanki's finger drives deep inside you.]=-
OUCH! That really did HURT!
-=[A Githyanki's finger drives deep inside you.]=-
OUCH! That really did HURT!
You block a Githyanki's lunge at you.
You have been blinded!
-=[Someone's impressive punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Someone's punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 0h/272H 19v/130V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 0h/272H 19v/130V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 0h/272H 19v/130V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
You stagger about, then fall to your knees!
< 0h/272H 19v/130V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
You smile happily.
< 0h/272H 19v/130V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
Someone nimbly swivels out of the path of your attack.
Someone nimbly swivels out of the path of your attack.
You try to overcome your woozy feeling.
< 0h/272H 19v/130V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
You try to overcome your woozy feeling.
< 0h/272H 19v/130V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
The world stops spinning.
-=[Someone's fine punch hits you.]=-
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!