The death of [41 Necrolyte] Xeno < The Commonwealth > (Githzerai)

in Entrance to an Underground Hideout

from the perspective of [41 Demonic Rider] Mis Brewed in Blood (Githyanki)

<worn as a badge>    a glowing blue crystal (magic) [86%]
<worn on head>       the royal trakkian tribesmen crown (magic) (glowing)
<worn on eyes>       a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a silver tooth earring
<worn on face>       a lithixl beak [superior] [87%]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   an amulet of discord (magic) [68%]
<worn on body>       Illyn's Armor (magic) (glowing) (humming) [53%]
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn on back>       a demonic spiked mace [superior] (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a crystal shard [poor] (humming)
<attached to belt>   a mistweyd nose-pipe [81%]
<worn on arms>       some scintillating sleeves [poor] (invis) (magic)
<worn around wrist>  a bracelet of dracolich hide of agility (magic) (humming) [85%]
<worn around wrist>  a bracelet of purple mist of dexterity [86%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a red earthstone ring
<worn on finger>     a ring of citizenship [superior] (magic)
<wielding twohanded> a great axe named 'Frostbite' [poor] (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some spurred blood crystal boots (magic)

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 662h/541H 176v/188V Pos: standing >

< 662h/541H 177v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the south.

< 662h/541H 177v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 662h/541H 176v/188V Pos: standing >

< 662h/541H 176v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 662h/541H 177v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 661h/541H 176v/188V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.

< 661h/541H 174v/188V Pos: standing >

< 661h/541H 175v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 661h/541H 175v/188V Pos: standing >

< 661h/541H 175v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 661h/541H 175v/188V Pos: standing >

< 661h/541H 175v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 661h/541H 175v/188V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.

< 661h/541H 174v/188V Pos: standing >

< 661h/541H 174v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.

< 661h/541H 174v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 661h/541H 174v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the south.

< 661h/541H 175v/188V Pos: standing >

< 661h/541H 175v/188V Pos: standing >
Nyx opens the door.

< 660h/541H 177v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North# -South -Up   
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the south.

< 660h/541H 176v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.

< 660h/541H 175v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.

< 660h/541H 173v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.

< 660h/541H 172v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.

< 660h/541H 170v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West  -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.

< 660h/541H 169v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.
Bash who?

< 660h/541H 167v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.
Bash who?

< 660h/541H 166v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.
Bash who?

< 660h/541H 165v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up   # -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag floats in from below.
Bash who?

< 660h/541H 163v/188V Pos: standing >
Bash who?

< 660h/541H 164v/188V Pos: standing >
Nyx opens the trapdoor.
Bash who?

< 660h/541H 164v/188V Pos: standing >
Nyx floats up.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West  -Down 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
(Q)A lithe half-orc stands here scowling.(Red Aura)
Zurag floats in from below.
You quickly scan the area.
A Dwarf who is not far off to your west.
A Githzerai who is a brief walk away to your west.
The wraith of a war-hardened warrior who is a brief walk away to your west.
The wraith of a war-hardened warrior who is a brief walk away to your west.
The wraith of a war-hardened warrior who is a brief walk away to your west.
The wraith of a war-hardened warrior who is a brief walk away to your west.
Col who is a brief walk away to your west.
A half-orc rogue who is a brief walk away to your west.
A half-orc rogue who is a brief walk away to your west.
A winged hellhound who is a brief walk away to your west.

< 660h/541H 163v/188V Pos: standing >
Bash who?

< 660h/541H 163v/188V Pos: standing >
Bash who?

< 660h/541H 164v/188V Pos: standing >
Bash who?

< 660h/541H 164v/188V Pos: standing >
Your association is not in an alliance!

< 660h/541H 165v/188V Pos: standing >
Bash who?

< 660h/541H 166v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Zurag enters from the east.
Bash who?

< 660h/541H 165v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
[2] A dagger lies here.
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Dwarf (medium) stands here. (Casting) 
Zurag enters from the east.
Bash who?

< 660h/541H 165v/188V Pos: standing >
In his haste to slam a Dwarf around, Zurag slips and falls!
Bash who?

< 660h/541H 165v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A small round shield has been dropped here.
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Githzerai (medium)  < The Commonwealth > stands, floating here.(Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
The wraith of a war-hardened warrior stands here. (minion)  (casting) (Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting a spell.
A Githzerai seems to be just a BIT out of reach.

< 660h/541H 165v/188V Pos: standing >
Nyx drops flat to the ground.
A Githzerai seems to be just a BIT out of reach.

< 660h/541H 165v/188V Pos: standing >
A Githzerai seems to be just a BIT out of reach.

< 659h/541H 166v/188V Pos: standing >
A Githzerai seems to be just a BIT out of reach.

< 659h/541H 166v/188V Pos: standing >
Col completes his spell...
Col utters the word 'wunsoeuio'
Col is surrounded by a glowing green aura!
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'fireball'
The wraith of a war-hardened warrior smirks as its fireball explodes into the face of Col.
Nyx slithers passed a Githzerai.
You snap into visibility.
You feel your skill in bash improving.
You feel unholy power coursing through your limbs!
[Damage:  3 ] Your bash knocks a Githzerai to the ground!

< 659h/541H 167v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting a spell.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 The wraith of a war-hardened warrior says 'Today is a good day to die!'
You dodge a Githzerai's vicious attack.
A Githzerai misses you.
You snap into visibility.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Col completes his spell...
Col utters the word 'wunsoeuio'
Col is surrounded by a glowing green aura!

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Nyx clambers to her feet.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Nyx bumps into the wraith of a war-hardened warrior.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 The wraith of a war-hardened warrior says 'I must assist my master!'

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Nyx starts casting an offensive spell called 'bigbys clenched fist'.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 The wraith of a war-hardened warrior fades from your mortal viewing...
A Dwarf enters from the east.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Oof!  a Dwarf bumps into you.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Oof!  a Dwarf bumps into you.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Oof!  a Dwarf bumps into you.

< 659h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Nyx completes her spell...
Nyx utters the words 'bigbys clenched fist'
Nyx's fist beats the life out of a Githzerai, blood pours from his body!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes a Githzerai.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Githzerai.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Githzerai.]=-
Oof!  a Dwarf bumps into you.

< 689h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A winged hellhound growls at a Githzerai.
A Dwarf drops flat to the ground.

< 689h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Oof!  a Dwarf bumps into you.

< 689h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Nyx starts casting an offensive spell called 'bigbys clenched fist'.
Oof!  a Dwarf bumps into you.

< 689h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Oof!  a Dwarf bumps into you.

< 688h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Githzerai, blood pours from his body!
You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
You snap into visibility.

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Dwarf clambers to his feet.

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Col is now a member of Nyx's group.
A Dwarf leaves east.

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Nyx starts casting an offensive spell.

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai gives an order to his followers.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior snaps into visibility.
You haven't reoriented yourself yet enough for another bash!

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 712h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Githzerai hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your powerful slash seriously wounds a Githzerai.]=-
You haven't reoriented yourself yet enough for another bash!

< 719h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 719h/541H 168v/188V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 Nyx completes her spell...
Nyx utters the words 'bigbys clenched fist'
Nyx's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's staff of power was completely destroyed by the massive blow!
A Githzerai's some stylish dragonscale leggings was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Githzerai.
The wraith of a war-hardened warrior stops following a Githzerai.
The wraith of a war-hardened warrior stops following a Githzerai.
The wraith of a war-hardened warrior stops invoking abruptly!
The wraith of a war-hardened warrior stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!