<worn as a badge> a glowing blue crystal (magic) [86%]
<worn on head> the royal trakkian tribesmen crown (magic) (glowing)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a lightning earring [poor]
<worn in ear> a silver tooth earring
<worn on face> a lithixl beak [superior] [87%]
<worn around neck> some kharma mind beads (magic)
<worn around neck> an amulet of discord (magic) [68%]
<worn on body> Illyn's Armor (magic) (glowing) (humming) [53%]
<worn about body> a cloak bearing the seal of Bozk (magic)
<worn on back> a demonic spiked mace [superior] (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a crystal shard [poor] (humming)
<attached to belt> a mistweyd nose-pipe [81%]
<worn on arms> some scintillating sleeves [poor] (invis) (magic)
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming) [85%]
<worn around wrist> a bracelet of purple mist of dexterity [86%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a red earthstone ring
<worn on finger> a ring of citizenship [superior] (magic)
<wielding twohanded> a great axe named 'Frostbite' [poor] (magic)
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic)
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -West
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Bash who?
< 739h/541H 179v/188V Pos: standing >
Bash who?
< 739h/541H 179v/188V Pos: standing >
Bash who?
< 738h/541H 180v/188V Pos: standing >
Bash who?
< 738h/541H 180v/188V Pos: standing >
Bash who?
< 738h/541H 181v/188V Pos: standing >
Bash who?
< 738h/541H 181v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Bash who?
< 738h/541H 180v/188V Pos: standing >
Bash who?
< 738h/541H 181v/188V Pos: standing >
Bash who?
< 738h/541H 181v/188V Pos: standing >
Nyx leaves south.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -West
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 738h/541H 180v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 738h/541H 178v/188V Pos: standing >
< 738h/541H 179v/188V Pos: standing >
Slay whom?
< 737h/541H 183v/188V Pos: standing >
You quickly scan the area.
You see nothing.
< 737h/541H 183v/188V Pos: standing >
Nyx leaves south.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 737h/541H 182v/188V Pos: standing >
Slay whom?
< 737h/541H 182v/188V Pos: standing >
Nyx leaves east.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 737h/541H 182v/188V Pos: standing >
< 737h/541H 183v/188V Pos: standing >
Slay whom?
< 737h/541H 183v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 737h/541H 182v/188V Pos: standing >
Slay whom?
< 737h/541H 182v/188V Pos: standing >
Slay whom?
< 737h/541H 183v/188V Pos: standing >
Slay whom?
< 737h/541H 183v/188V Pos: standing >
Slay whom?
< 737h/541H 184v/188V Pos: standing >
Nyx opens the door.
< 737h/541H 185v/188V Pos: standing >
Nyx leaves north.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North# -South -Up
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 183v/188V Pos: standing >
Slay whom?
< 736h/541H 184v/188V Pos: standing >
Slay whom?
< 736h/541H 184v/188V Pos: standing >
Nyx closes the wall.
< 736h/541H 185v/188V Pos: standing >
Slay whom?
< 736h/541H 185v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.
< 736h/541H 184v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 182v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 181v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 180v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 178v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 177v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 175v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 174v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?
< 736h/541H 172v/188V Pos: standing >
Nyx floats up.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
This smallish cave appears to have been constructed in haste. Plank
supports dot the walls, but have obviously not been restructured since they
were erected. Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West -Down
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
(Q)A lithe half-orc stands here scowling.(Red Aura)
Slay whom?
< 736h/541H 171v/188V Pos: standing >
Slay whom?
< 736h/541H 171v/188V Pos: standing >
Slay whom?
< 735h/541H 172v/188V Pos: standing >
Slay whom?
< 735h/541H 173v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
This smallish cave appears to have been constructed in haste. Plank
supports dot the walls, but have obviously not been restructured since they
were erected. Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 735h/541H 172v/188V Pos: standing >
< 735h/541H 173v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
This smallish cave appears to have been constructed in haste. Plank
supports dot the walls, but have obviously not been restructured since they
were erected. Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
[2] A dagger lies here.
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 735h/541H 172v/188V Pos: standing >
< 735h/541H 173v/188V Pos: standing >
Nyx leaves west.
You follow Nyx.
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright. It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support. The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
A small round shield has been dropped here.
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here, fighting a Dwarf. (Casting) (Red Aura)
A Dwarf (medium) stands here, fighting Col.
A half-orc rogue stands here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
< 735h/541H 173v/188V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
< 755h/541H 174v/188V Pos: standing >
You quickly scan the area.
Derval who is a brief walk away to your east.
< 755h/541H 174v/188V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 755h/541H 175v/188V Pos: standing >
Col starts casting an offensive spell.
< 755h/541H 176v/188V Pos: standing >
A Dwarf attempts to flee.
A Dwarf bumps into Col.
A Dwarf tries to flee, but can't make it out of here!
< 754h/541H 178v/188V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
< 774h/541H 179v/188V Pos: standing >
Nyx bumps into Zurag.
< 774h/541H 180v/188V Pos: standing >
Nyx bumps into Zurag.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
A Dwarf seems to be just a BIT out of reach.
< 774h/541H 180v/188V Pos: standing >
Nyx bumps into Zurag.
< 774h/541H 181v/188V Pos: standing >
Col starts casting an offensive spell.
< 774h/541H 181v/188V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 774h/541H 182v/188V Pos: standing >
Zurag bumps into Nyx.
A Dwarf seems to be just a BIT out of reach.
< 774h/541H 182v/188V Pos: standing >
Col completes his spell...
Col utters the words 'greater soul disturbance'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
< 781h/541H 183v/188V Pos: standing >
Nyx drops flat to the ground.
A Dwarf seems to be just a BIT out of reach.
< 781h/541H 184v/188V Pos: standing >
Col dodges a Dwarf's attack.
A Dwarf's crush grazes Col.
A Dwarf suffers from contact with the aura about Col.
Nyx slithers passed Zurag.
< 781h/541H 184v/188V Pos: standing >
A Dwarf seems to be just a BIT out of reach.
< 781h/541H 185v/188V Pos: standing >
Col starts casting an offensive spell called 'greater soul disturbance'.
You quickly scan the area.
Derval who is a brief walk away to your east.
< 780h/541H 185v/188V Pos: standing >
A Dwarf attempts to flee.
A Dwarf bumps into a half-orc rogue.
A Dwarf tries to flee, but can't make it out of here!
< 780h/541H 186v/188V Pos: standing >
You drop to your belly.
< 780h/541H 186v/188V Pos: on your ass >
Ummph! You slither passed Zurag.
You can't leave that way.
< 780h/541H 187v/188V Pos: on your ass >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
< 781h/541H 188v/188V Pos: on your ass >
Nyx clambers to her feet.
< 781h/541H 188v/188V Pos: on your ass >
Nyx bumps into a half-orc rogue.
< 781h/541H 188v/188V Pos: on your ass >
Nyx bumps into a half-orc rogue.
< 781h/541H 188v/188V Pos: on your ass >
Col starts casting an offensive spell.
< 781h/541H 188v/188V Pos: on your ass >
You clamber to your feet.
< 780h/541H 188v/188V Pos: standing >
A Dwarf seems to be just a BIT out of reach.
< 780h/541H 188v/188V Pos: standing >
Nyx drops flat to the ground.
< 780h/541H 188v/188V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
Nyx slithers passed a half-orc rogue.
< 781h/541H 188v/188V Pos: standing >
Col dodges a Dwarf's attack.
A Dwarf misses Col.
< 781h/541H 188v/188V Pos: standing >
A Dwarf barely blocks Col's lunge at him.
Col misses a Dwarf.
Col misses a Dwarf.
You quickly scan the area.
Derval who is a brief walk away to your east.
< 781h/541H 188v/188V Pos: standing >
Nyx bumps into Col.
A Dwarf attempts to flee.
A Dwarf bumps into Col.
A Dwarf tries to flee, but can't make it out of here!
< 780h/541H 188v/188V Pos: standing >
Nyx clambers to her feet.
Col starts casting an offensive spell called 'molten spray'.
< 780h/541H 188v/188V Pos: standing >
Nyx bumps into Col.
< 780h/541H 188v/188V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Dwarf.
A blast of molten spray sent by Col coats a Dwarf with searing agony.
< 781h/541H 188v/188V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell called 'molten spray'.
< 781h/541H 188v/188V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Dwarf.
A blast of molten spray sent by Col coats a Dwarf with searing agony.
A Dwarf is mortally wounded, and will die soon, if not aided.
< 781h/541H 188v/188V Pos: standing >
A Dwarf seems to be just a BIT out of reach.
< 780h/541H 188v/188V Pos: standing >
Nyx bumps into Col.
You quickly scan the area.
Derval who is a brief walk away to your east.
< 780h/541H 188v/188V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
A small round shield has been dropped here.
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
A Dwarf (medium) is lying here, mortally wounded.
A half-orc rogue stands here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
< 780h/541H 188v/188V Pos: standing >
Score information for Mis
Level: 41 Race: Githyanki Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 780(541) Moves: 188(188)
Coins carried: 0 platinum 9 gold 0 silver 6 copper
Compression ratio: 88%
Status: Standing.
Soulshielded Coldshielded
Frags: +0.93 Deaths: 18
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Levitation Sparkling
Combat Pulse: 16 Spell Pulse: 0.86
Leaderboard Points: 590
Active Spells:
--------------
battle ecstasy (12 minutes)
soulshield (12 minutes)
vitality (4 minutes)
fly (83 minutes)
levitate (32 minutes)
baladors protection (8 minutes)
armor (1 minute)
rested bonus (6 minutes)
< 780h/541H 188v/188V Pos: standing >
< 780h/541H 188v/188V Pos: standing >
Col starts casting an offensive spell.
< 779h/541H 188v/188V Pos: standing >
You quickly scan the area.
Derval who is a brief walk away to your east.
< 779h/541H 188v/188V Pos: standing >
Col completes his spell...
Col utters the word 'yrawzmosagh'
Col points at a Dwarf.
A flameburst sent from Col's outstretched arms collides silently with a Dwarf.
A Dwarf's pair of obsidian and steel gauntlets [superior] melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!