The death of [31 Fire Magus] Kymazz (Vampire)

in a Rotted Cottage

from the perspective of [41 Air Magus] Ques < The Commonwealth > (Vampire)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       a magical stone eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a veil of dreams and nightmares
<worn around neck>   a goblin unholy symbol [poor] (glowing)
<worn around neck>   a light blue scarf
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn about waist>   a shark-skin belt [superior]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a finely woven pair of spidersilk sleeves [superior]
<held as shield>     a small round wooden shield
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a bracelet of woven willow leaves of endurance (illuminating)
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a thick bone ring [superior] (glowing)
<worn on finger>     a band of the winds
<primary weapon>     a mining pick [31%]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A tiny infant has been abandoned here, left to die.

< 488h/488H 166v/166V Pos: standing >

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
A village warrior leaves south.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
A pudgy commoner leaves north.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - electrical execution
( 8th circle)  3 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  7 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - burning hands
               1 - sleep
               5 - mirror image
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) conjure elemental
   11 seconds:  ( 5th) conjure elemental
   14 seconds:  ( 1st) minor creation
   16 seconds:  ( 1st) minor creation
   22 seconds:  ( 5th) wall of stone
   29 seconds:  ( 7th) fireball
   36 seconds:  ( 7th) fireball
   43 seconds:  ( 7th) fireball

You can memorize no more spells.

< 488h/488H 166v/166V Pos: standing >
You sit down.

< 488h/488H 166v/166V Pos: sitting >
You wiggle to find the most comfortable position.

< 488h/488H 166v/166V Pos: sitting >
Pardon?

< 488h/488H 166v/166V Pos: sitting >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.

< 488h/488H 166v/166V Pos: sitting >
You start meditating...

< 488h/488H 166v/166V Pos: sitting >
Pardon?

< 488h/488H 166v/166V Pos: sitting >
You stop meditating.
You are already resting.

< 488h/488H 166v/166V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - electrical execution
( 8th circle)  3 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  7 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - burning hands
               1 - sleep
               5 - mirror image
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) conjure elemental
   11 seconds:  ( 5th) conjure elemental
   14 seconds:  ( 1st) minor creation
   16 seconds:  ( 1st) minor creation
   22 seconds:  ( 5th) wall of stone
   29 seconds:  ( 7th) fireball
   36 seconds:  ( 7th) fireball
   43 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 488h/488H 166v/166V Pos: sitting >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.

< 488h/488H 166v/166V Pos: sitting >
You start meditating...

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing conjure elemental.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing conjure elemental.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing minor creation.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing minor creation.
You have memorized the following spells:
( 9th circle)  1 - electrical execution
( 8th circle)  3 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  7 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - burning hands
               1 - sleep
               5 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) wall of stone
   12 seconds:  ( 7th) fireball
   19 seconds:  ( 7th) fireball
   26 seconds:  ( 7th) fireball

You can memorize no more spells.

< 488h/488H 166v/166V Pos: sitting >

< 488h/488H 166v/166V Pos: sitting >
You are already meditating.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing wall of stone.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing fireball.

< 488h/488H 166v/166V Pos: sitting >
A small child leaves north.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing fireball.

< 488h/488H 166v/166V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 488h/488H 166v/166V Pos: sitting >
You clamber to your feet.

< 488h/488H 166v/166V Pos: standing >
You start chanting...

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone **

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone 

< 488h/488H 166v/166V Pos: standing >
You complete your spell...

< 488h/488H 166v/166V Pos: standing >
It's cool out here.

< 488h/488H 166v/166V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 488h/488H 166v/166V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
A greyish stone wall is here to the south. (Illusion)
The Fountain of Shairak rests here water glistening in the dim light.
A tiny infant has been abandoned here, left to die.

< 488h/488H 166v/166V Pos: standing >
You start chanting...

< 488h/488H 166v/166V Pos: standing >
Casting: conjure elemental *

< 488h/488H 166v/166V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental starts following you.
An air elemental says 'Your wish is my command, Ques!'

< 488h/488H 166v/166V Pos: standing >
A pudgy commoner enters from the north.

< 488h/488H 166v/166V Pos: standing >
An air elemental is now a member of your group.
An air elemental already grouped by you.
An air elemental already grouped by you.

< 488h/488H 166v/166V Pos: standing >
You start chanting...

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone **

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone *

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone 

< 488h/488H 166v/166V Pos: standing >
You complete your spell...

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
You start chanting...

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone *

< 488h/488H 166v/166V Pos: standing >
Casting: wall of stone 

< 488h/488H 166v/166V Pos: standing >
You complete your spell...

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
A greyish stone wall is here to the north. (Illusion)
A greyish stone wall is here to the south. (Illusion)
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
*An air elemental is here looking like a small living tornado. (minion) 
A tiny infant has been abandoned here, left to die.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
The door seems to be closed.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A village warrior who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A village warrior who is close by to your south.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A pudgy commoner who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 488h/488H 166v/166V Pos: standing >
Ok.

< 488h/488H 166v/166V Pos: standing >
a Rotted Cottage
Obvious exits: -W
A Vampire (medium) stands here.(Red Aura)
A tiny infant has been abandoned here, left to die.
An air elemental enters from the west.

< 488h/488H 165v/166V Pos: standing >
A Vampire attempts to flee.
A Vampire leaves west.

< 488h/488H 165v/166V Pos: standing >
You failed.

< 488h/488H 165v/166V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north. (Illusion)
A greyish stone wall is here to the south. (Illusion)
The Fountain of Shairak rests here water glistening in the dim light.
A Vampire (medium) stands here.(Red Aura)
A pudgy commoner wanders here looking for something to eat.
A tiny infant has been abandoned here, left to die.
An air elemental enters from the east.

< 488h/488H 164v/166V Pos: standing >
A Vampire leaves east.

< 488h/488H 164v/166V Pos: standing >
You failed.

< 488h/488H 164v/166V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
A Vampire enters from the east.

< 488h/488H 166v/166V Pos: standing >
Oof! a Vampire bumps into a greyish stone wall...

< 488h/488H 166v/166V Pos: standing >
Oof! a Vampire bumps into a greyish stone wall...

< 488h/488H 166v/166V Pos: standing >
You start chanting...

< 488h/488H 166v/166V Pos: standing >
A Vampire leaves east.

< 488h/488H 166v/166V Pos: standing >
You abort your spell before it's done!

< 488h/488H 166v/166V Pos: standing >
a Rotted Cottage
Obvious exits: -W
A Vampire (medium) stands here.(Red Aura)
A tiny infant has been abandoned here, left to die.
An air elemental enters from the west.

< 488h/488H 165v/166V Pos: standing >
You start chanting...
A Vampire closes the door.

< 488h/488H 165v/166V Pos: standing >
Casting: disintegrate 

< 488h/488H 165v/166V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Vampire!
[Damage: 76 ] -=[You smile happily as your disintegration ray hits a Vampire!]=-

< 488h/488H 165v/166V Pos: standing >
A Vampire misses you.

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You start chanting...

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 An air elemental suddenly attacks a Vampire!
An air elemental snaps into visibility.
[Damage:  3 ] An air elemental's crude crush wounds a Vampire.

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You complete your spell...
[Damage: 54 ] -=[A huge shower of arcing electricity engulfs a Vampire.]=-

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You miss a Vampire.
You miss a Vampire.
You start chanting...

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 [Damage: 17 ] -=[Electrical arcs continue to blacken and pincushion a Vampire.]=-
A Vampire misses you.

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 Casting: fireball *
A Vampire starts casting an offensive spell called 'fireball'.

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 [Damage:  7 ] An air elemental's fine crush strikes a Vampire.
A Vampire dodges an air elemental's attack.
[Damage:  7 ] An air elemental's fine crush strikes a Vampire.
An air elemental misses a Vampire.
[Damage:  4 ] An air elemental's crude crush strikes a Vampire.

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  nasty wounds >
 You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 76 ] -=[You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.]=-

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  awful >
 Your spell flows around a Vampire, leaving him unharmed!

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  awful >
 You start chanting...

< 488h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Vampire sta EP:  awful >
 A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Vampire.  OUCH!]=-
OUCH!  That really did HURT!

< 418h/488H 165v/166V Pos: standing >
< T: Ques TP: sta TC: small wounds E: A Vampire sta EP:  awful >
 You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 43 ] -=[You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.]=-
A Vampire's studded leather shield melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.