The death of [15 Sorcerer] Rogha (Vampire)

in A Merchant's Intersection

from the perspective of [25 Warrior] Juv (Drow Elf)

<worn on head>       some donkey ears
<worn on eyes>       a gnomish monocle of spell-reading
<worn in ear>        a dented steel stud
<worn on face>       an irridescent blue mask
<worn around neck>   an emerald pendant of the ice drake (illuminating)
<worn around neck>   a coil of darkness
<worn on body>       the platemail of the barbarians
<worn about body>    the cloak of multi-colored beads (glowing)
<worn as quiver>     a hunters quiver [superior]
<worn on arms>       a pair of spiked leather sleeves
<held as shield>     a large shield made from basilisk scales [poor]
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a bracelet of ivory
<worn on hands>      a set of steel gauntlets
<worn on finger>     a green Cimmerian ring
<worn on finger>     a green Cimmerian ring [poor]
<primary weapon>     the serrated raider longsword
<worn on legs>       some Cimmerian drawstring pants
<worn on feet>       a pair of forest walking boots

A Plowed Field
Obvious exits: -S -W

< 289h/289H 163v/163V Pos: standing >

< 289h/289H 163v/163V Pos: standing >

< 289h/289H 163v/163V Pos: standing >

< 289h/289H 163v/163V Pos: standing >

< 289h/289H 163v/163V Pos: standing >
A Plowed Field
Obvious exits: -S -W

< 289h/289H 163v/163V Pos: standing >

< 289h/289H 163v/163V Pos: standing >
A Plowed Field
Obvious exits: -S -W

< 289h/289H 163v/163V Pos: standing >
A Plowed Field
Obvious exits: -E -S -W

< 289h/289H 162v/163V Pos: standing >
Zone Name: Nax                           
Average mob level in zone: 24
 
< 289h/289H 162v/163V Pos: standing >

< 289h/289H 162v/163V Pos: standing >

< 289h/289H 162v/163V Pos: standing >
You are already standing.

< 289h/289H 162v/163V Pos: standing >

< 289h/289H 162v/163V Pos: standing >
You are already standing.

< 289h/289H 162v/163V Pos: standing >
A Plowed Field
Obvious exits: -S -W

< 289h/289H 161v/163V Pos: standing >
You quickly scan the area.
A halfling slave who is not far off to your west.
A human slave who is not far off to your west.
A gnome slave who is a brief walk away to your west.
A taskmaster who is a brief walk away to your west.
A hearty mule who is a brief walk away to your west.
A human slave who is a brief walk away to your west.

< 289h/289H 161v/163V Pos: standing >
A Plowed Field
Obvious exits: -N -S -W

< 289h/289H 160v/163V Pos: standing >
A Plowed Field
Obvious exits: -N -E# -S -W

< 289h/289H 160v/163V Pos: standing >
A Plowed Field
Obvious exits: -N -S -W

< 289h/289H 159v/163V Pos: standing >
Pardon?

< 289h/289H 161v/163V Pos: standing >
Pardon?

< 289h/289H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 163v/163V Pos: standing >
I see nothing suitable there.

< 289h/289H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 163v/163V Pos: standing >
A Plowed Field
Obvious exits: -N -E# -S -W

< 289h/289H 162v/163V Pos: standing >
Ok.

< 289h/289H 162v/163V Pos: standing >
It's already open!

< 289h/289H 162v/163V Pos: standing >
A Small Wooden Cottage
Obvious exits: -E# -W
The head taskmaster silently cleans his whip.

< 289h/289H 161v/163V Pos: standing >
Ok.

< 289h/289H 161v/163V Pos: standing >
Ok.

< 289h/289H 163v/163V Pos: standing >
Before a Forest
Obvious exits: -E -S -W
A commoner walks toward his destination.

< 289h/289H 162v/163V Pos: standing >
Ok.

< 289h/289H 162v/163V Pos: standing >
You quickly scan the area.
You see nothing.

< 289h/289H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 162v/163V Pos: standing >
You quickly scan the area.
You see nothing.

< 289h/289H 162v/163V Pos: standing >
A Steep Slope
Obvious exits: -N -W

< 289h/289H 161v/163V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A large minotaur who is rather far off to your north.
A stout duergar merchant who is rather far off to your north.
A commoner who is close by to your west.

< 289h/289H 161v/163V Pos: standing >
A Small Plateau
Obvious exits: -N -S

< 289h/289H 160v/163V Pos: standing >
A Light Forest
Obvious exits: -N -S

< 289h/289H 160v/163V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.

< 289h/289H 159v/163V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
A stout duergar merchant who is close by to your north.

< 289h/289H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 160v/163V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A Vampire (medium) stands here.
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 289h/289H 160v/163V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -W

< 289h/289H 160v/163V Pos: standing >
Horses Stables
Obvious exits: -W
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.

< 289h/289H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 160v/163V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -W

< 289h/289H 160v/163V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A Vampire (medium) stands here.
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 289h/289H 159v/163V Pos: standing >
[Damage:  5 ] Your bash knocks a Vampire to the ground!

< 289h/289H 160v/163V Pos: standing >
< T: Juv TP: sta TC:excellent E: A Vampire sit EP:  nasty wounds >
 You dodge a Vampire's vicious attack.
[Damage: 13 ] -=[Your impressive slash seriously wounds a Vampire.]=-
You miss a Vampire.
[Damage: 14 ] -=[Your slash enshrouds a Vampire in a mist of blood.]=-

< 289h/289H 160v/163V Pos: standing >
< T: Juv TP: sta TC:excellent E: A Vampire sit EP:  awful >
 [Damage: 12 ] -=[Your impressive slash causes a Vampire to grimace in pain.]=-
You miss a Vampire.

< 289h/289H 160v/163V Pos: standing >
< T: Juv TP: sta TC:excellent E: A Vampire sit EP:  awful >
 You parry a Vampire's lunge at you.

< 289h/289H 160v/163V Pos: standing >
< T: Juv TP: sta TC:excellent E: A Vampire sit EP:  awful >
 You miss a Vampire.
[Damage: 13 ] -=[Your impressive slash hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.

< 289h/289H 160v/163V Pos: standing >
<You are already standing.

< 289h/289H 160v/163V Pos: standing >
<[Damage:  2 ] -=[You kick a Vampire and feel rotten bones crunch from the blow.]=-
A Vampire's small round wooden shield was completely destroyed by the massive blow!
A Vampire's pair of brown leather gloves was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.