The death of [15 Sorcerer] Rogha (Vampire)

in A Tiny Little Alcove

from the perspective of [25 Bard] Jimi (Vampire)

<worn as a badge>    a fragile obsidian badge
<worn on head>       a stylish marble circlet
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       an opaque mask of coloured glass [85%]
<worn around neck>   an angelic hide choker
<worn around neck>   a frost-rimed steel medallion
<worn on body>       a skin-wrapped flesh chainmail
<worn about body>    a reptile skin cloak
<worn about waist>   an exquisite silk sash [superior]
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a masterly-crafted reed signet
<primary weapon>     a cross shaped dagger (illuminating)
<held>               a small wooden flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of snowy adventurer boots

An agitated commoner walks the road.

< 242h/242H 170v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 172v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 172v/177V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South

< 242h/242H 172v/177V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East 

< 242h/242H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 172v/177V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 

< 242h/242H 171v/177V Pos: standing >
A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East  -West 

< 242h/242H 170v/177V Pos: standing >
A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East  -West 
A small snake swims in the swamp.

< 242h/242H 170v/177V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 

< 242h/242H 170v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 170v/177V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South

< 242h/242H 171v/177V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 

< 242h/242H 170v/177V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East  -West 

< 242h/242H 170v/177V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.

< 242h/242H 169v/177V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 242h/242H 168v/177V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 242h/242H 168v/177V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 

< 242h/242H 168v/177V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 

< 242h/242H 167v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 167v/177V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 242h/242H 167v/177V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 

< 242h/242H 167v/177V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 242h/242H 166v/177V Pos: standing >
 
   MMM^^.^.*    
  MMM^^..^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^.@...***  
 ^MM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 242h/242H 165v/177V Pos: standing >
You feel your skill in sneak improving.
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@^.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 242h/242H 164v/177V Pos: standing >
 
   MM^.....*    
  MM^^.....**   
 MMM^^.....***  
 ^MM^^^^^.****  
 ^MMM^.@^^****  
 ^MMM^^*******  
 ^^MM^^^******  
  ^MMM^^^****   
   ^MMM^^^^*    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 242h/242H 162v/177V Pos: standing >
 
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 242h/242H 160v/177V Pos: standing >
 
   M^^.....*    
  MM^^^^^.***   
 ^MMM^..^^****  
 ^MMM^^*******  
 ^^MM^^@******  
 ^^MMM^^^*****  
 ^^^MMM^^^^***  
  ^^^^MMMM.M.   
   .^^^^..^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 242h/242H 159v/177V Pos: standing >
You feel your skill in sneak improving.
 
   M^^^^^.**    
  MMM^..^^***   
 ^MMM^^*******  
 ^^MM^^^******  
 ^^MMM^@^*****  
 ^^^MMM^^^^***  
 .^^^^MMMM.M.*  
  ^.^^^^..^.^   
   ..^^^^.^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 242h/242H 156v/177V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East  -Down 

< 242h/242H 154v/177V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up    -Down 
A strangely white screech owl searches for a meal.
A young doe nibbles on a branch.
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 242h/242H 154v/177V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up    -Down 
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path

< 242h/242H 152v/177V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up   
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.

< 242h/242H 150v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 151v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 151v/177V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
The skeleton of a red-tailed hawk somehow soars overhead.
A bushy-tailed fox shambles down the path

< 242h/242H 150v/177V Pos: standing >
You find a pitch-black raven's feather!

< 242h/242H 154v/177V Pos: standing >
You get a pitch-black raven's feather from a broken gate.

< 242h/242H 164v/177V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 242h/242H 164v/177V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East  -South -West 
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.

< 242h/242H 165v/177V Pos: standing >
A Broken-down Shack
   This one roomed shack once must have been the home of a transient
field worker, but now it is totally ruined.  The walls are half-
broken down, the floor is nothing but dirt and the roof resembles
nothing more than girders with elderly strands of hay fluttering in
the faint breeze.  There is a broken table in the corner behind which
you can hear faint whimpering sounds.
The only exit out is to the east.
Obvious exits: -East 
an old broken table rests against the wall. [50%]

< 242h/242H 164v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 165v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 165v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/242H 165v/177V Pos: standing >

< 242h/242H 169v/177V Pos: standing >
Ok.

< 242h/242H 172v/177V Pos: standing >
A Tiny Little Alcove
   This tiny darkly lit alcove has been hidden by the table for
quite a while.  There is a nest of tattered blankets and furs
in the corner.
Obvious exits: None!
an old broken table rests against the wall. [50%]
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A mangy snarling bitch glares at you with dull eyes.

< 242h/242H 172v/177V Pos: standing >
I see nothing suitable there.

< 242h/242H 174v/177V Pos: standing >
A mangy snarling bitch suddenly attacks YOU!
A mangy snarling bitch misses you.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP: excellent >
 A Tiny Little Alcove
Obvious exits: None!
an old broken table rests against the wall. [50%]
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A mangy snarling bitch stands, floating here, fighting YOU!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP: excellent >
 A mangy snarling bitch dodges your futile attack.
[Damage:  5 ] -=[Your fine pierce strikes a mangy snarling bitch hard.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  small wounds >
 You are using:
<worn as a badge>    a fragile obsidian badge
<worn on head>       a stylish marble circlet
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       an opaque mask of coloured glass [85%]
<worn around neck>   an angelic hide choker
<worn around neck>   a frost-rimed steel medallion
<worn on body>       a skin-wrapped flesh chainmail
<worn about body>    a reptile skin cloak
<worn about waist>   an exquisite silk sash [superior]
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a masterly-crafted reed signet
<primary weapon>     a cross shaped dagger (illuminating)
<held>               a small wooden flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of snowy adventurer boots

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  small wounds >
 You dodge a mangy snarling bitch's vicious attack.
You sneer as you sidestep a mangy snarling bitch's kick.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  small wounds >
 [Damage:  5 ] -=[Your fine pierce strikes a mangy snarling bitch very hard.]=-
A mangy snarling bitch dodges your futile attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  few wounds >
 You dodge a mangy snarling bitch's vicious attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  few wounds >
 [Damage:  7 ] -=[Your impressive pierce seriously wounds a mangy snarling bitch.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  few wounds >
 A mangy snarling bitch dodges your futile attack.
[Damage:  7 ] -=[Your impressive pierce seriously wounds a mangy snarling bitch.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  nasty wounds >
 A mangy snarling bitch misses you.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  nasty wounds >
 [Damage:  5 ] -=[Your fine pierce seriously wounds a mangy snarling bitch.]=-
[Damage:  6 ] -=[Your impressive pierce enshrouds a mangy snarling bitch in a mist of blood.]=-
You are using:
<worn as a badge>    a fragile obsidian badge
<worn on head>       a stylish marble circlet
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       an opaque mask of coloured glass [85%]
<worn around neck>   an angelic hide choker
<worn around neck>   a frost-rimed steel medallion
<worn on body>       a skin-wrapped flesh chainmail
<worn about body>    a reptile skin cloak
<worn about waist>   an exquisite silk sash [superior]
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a masterly-crafted reed signet
<primary weapon>     a cross shaped dagger (illuminating)
<held>               a small wooden flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of snowy adventurer boots

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  awful >
 You dodge a mangy snarling bitch's vicious attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  awful >
 A mangy snarling bitch laughs at your feeble attempt to kick her from behind.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  awful >
 A mangy snarling bitch dodges your futile attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  awful >
 A Vampire enters from the east.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: dog sta EP:  awful >
 A mangy snarling bitch misses you.
-=[A mangy snarling bitch kicks you and your bones crumble.]=-

< 238h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  awful >
 [Damage:  5 ] -=[Your fine pierce enshrouds a mangy snarling bitch in a mist of blood.]=-

< 238h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.
You attempt to flee...
PANIC!  You couldn't escape!

< 239h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 A mangy snarling bitch dodges your futile attack.
A mangy snarling bitch dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 239h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 A mangy snarling bitch misses you.

< 239h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 You attempt to flee...
PANIC!  You couldn't escape!

< 239h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 You attempt to flee...
PANIC!  You couldn't escape!

< 240h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 A mangy snarling bitch dodges your futile attack.

< 240h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 You attempt to flee...
PANIC!  You couldn't escape!

< 240h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 You attempt to flee...
PANIC!  You couldn't escape!

< 241h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 You dodge a mangy snarling bitch's vicious attack.
You sneer as you sidestep a mangy snarling bitch's kick.

< 241h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 A Tiny Little Alcove
Obvious exits: None!
an old broken table rests against the wall. [50%]
A Vampire (medium) stands here.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A mangy snarling bitch stands, floating here, fighting YOU!

< 241h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:few scratches E: dog sta EP:  bleeding, close to death >
 A blessed glow around your cross shaped dagger fades.
[Damage:  5 ] -=[Your pierce grievously wounds a mangy snarling bitch.]=-
A mangy snarling bitch is mortally wounded, and will die soon, if not aided.

< 241h/242H 177v/177V Pos: standing >
You miss a Vampire.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You dodge a Vampire's vicious attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: excellent >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: excellent >
 You complete your spell...
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A Vampire dodges your futile attack.
A Vampire dodges your futile attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You complete your spell...
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 A Vampire misses you.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 Casting: magic missile 

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 You complete your spell...
Your spell flows around a Vampire, leaving her unharmed!
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  small wounds >
 You complete your spell...
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire stumbles, and jabs at a whimpering puppy!

< 242h/242H 177v/177V Pos: standing >
<[Damage:  6 ] -=[Your pierce strikes a Vampire hard.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You start playing your small wooden flute and singing aloud.
Uh oh.. How did the song go, anyway?
Your cheeks are burning.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You haven't regained your composure.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire dodges your futile attack.
[Damage:  5 ] -=[Your pierce strikes a Vampire.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You start playing your small wooden flute and singing aloud.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You parry a Vampire's lunge at you.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Vampire, leaving her unharmed!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You dodge a Vampire's vicious attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 Casting: burning hands 

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 29 ] -=[You burned a Vampire.]=-

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 You don't have that spell memorized.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 Uh oh.. How did the song go, anyway?
Your cheeks are burning.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 You dodge a Vampire's vicious attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 A Vampire dodges your futile attack.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 You start chanting...

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  awful >
 You don't have that spell memorized.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  awful >
 A Vampire dodges your futile attack.
You miss a Vampire.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  awful >
 You parry a Vampire's lunge at you.

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  awful >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 242h/242H 177v/177V Pos: standing >
< T: Jimi TP: sta TC:excellent E: A Vampire sta EP:  awful >
 [Damage:  8 ] -=[You kick a Vampire and feel rotten bones crunch from the blow.]=-
A Vampire is mortally wounded, and will die soon, if not aided.

< 242h/242H 177v/177V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  5 ] -=[A Vampire makes a strange sound as you place a cross shaped dagger in her back.]=-
A Vampire is dead! R.I.P.
You receive your share of experience.