<worn as a badge> a patched steel badge
<worn on head> the helm of light (illuminating)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a tiny diorite ear stud (magic) [87%]
<worn on face> a leafy mask of Silvanos (magic)
<worn around neck> an arboreal curio (magic)
<worn around neck> a goblin unholy symbol [superior] (magic) (glowing)
<worn about body> the masters cloak (glowing) [71%]
<worn on back> a coconut backpack
<worn about waist> a fancy troglodyte belt
<worn on arms> some mysterious sleeves
<held as shield> a shield bearing the crest of Volgk [superior] (magic)
<worn around wrist> a silver band with blue stones
<worn around wrist> a spiked stone bracer [superior]
<worn on hands> a fine pair of gloves studded with amethysts (magic)
<worn on finger> a sapphire ring
<worn on finger> a skin-wrapped obsidian band from Home of the Divine
<held> a totem of the bullywug shaman (magic) (glowing)
<worn on legs> a pair of mermaid leggings (magic) (glowing)
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 169v/199V Pos: standing >
^^^^^^^^^^M
^^^.^.^^.. M
^^^.^^*.^.*^ M
.....***.*** ^
^^.****@** M
^.****** **
***** **^.M
*** **^..
* **.^
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 168v/199V Pos: standing >
MMMMMMM^^MM
^^^^^^^^^^^MM
^^^^.^.^^.. MM
^^^.^^*.^.*^ M
.....**@.*** ^
^^.******* M
^.****** **
**** **^.
** **^.
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 166v/199V Pos: standing >
MMMMMMMMMMM
MMMMMMMM^^MMM
^^^^^^^^^^^^MMM
^^^^.^.^^.. MM
^^^.^^*@^.*^ M
.....***.*** ^
^^.******* M
.****** **
*** **^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 165v/199V Pos: standing >
MMMMMMMMMMM
MMMMMMM^^MMMM
^^^^^^^^^^^MMMM
^^^.^.^^.. MMM
^^.^^*.@.*^ MM
....***.*** ^M
^.******* MM
****** **
** **^.
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 491h/491H 164v/199V Pos: standing >
MMMMMMMMMMM
MMMMMM^^MMMMM
^^^^^^^^^^MMMMM
^^.^.^^.. MMMM
^.^^*.^@*^ MMM
...***.*** ^MM
.******* MMM
***** **
* **^.M
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 162v/199V Pos: standing >
MMMMMMMMMMM
MMMMM^^MMMMM
^^^^^^^^^MMMMMM
^.^.^^.. MMMM^
.^^*.^.@^ MMMM
..***.*** ^MMM
******* MMMM
**** ** M
**^.M
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 491h/491H 162v/199V Pos: standing >
MMMMMMMMMM
MMMM^^MMMMM
^^^^^^^^MMMMMM
.^.^^.. MMMM^M
^^*.^.*@ MMMMM
.***.*** ^MMMM
****** MMMM^
*** ** MM
**^.M M
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 491h/491H 160v/199V Pos: standing >
MMMMMMMMM ^
MMM^^MMMMM
^^^^^^^MMMMMM
^.^^.. MMMM^M
^*.^.*^@ MMMMM^
***.*** ^MMMM^
***** MMMM^^
** ** MMM
**^.M MM
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 491h/491H 159v/199V Pos: standing >
MMMMMMMM ^.
MM^^MMMMM
^^^^^^MMMMMM
.^^.. MMMM^M .
*.^.*^ @MMMMM^.
**.*** ^MMMM^^
**** MMMM^^M
* ** MMM.
**^.M MMM
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 491h/491H 159v/199V Pos: standing >
M^^MMMMM
^^^^^MMMMMM
.^^.. MMMM^M .
*.^.*^ MMMMM^.
**.*** @^MMMM^^
**** MMMM^^M
** ** MMM.^
**^.M MMM^
**^.. MMM^
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 491h/491H 158v/199V Pos: standing >
Looks like an exit.
You extend your sights eastward.
At the Top of a Waterfall
Obvious exits: -S -W -D
< 491h/491H 161v/199V Pos: standing >
< 491h/491H 161v/199V Pos: standing >
At the Top of a Waterfall
Obvious exits: -S -W -D
< 491h/491H 163v/199V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights southward.
On a Fast Flowing Stream
Obvious exits: -N -E -S
< 491h/491H 165v/199V Pos: standing >
On a Fast Flowing Stream
Obvious exits: -N -E -S
< 491h/491H 165v/199V Pos: standing >
Looks like an exit.
You extend your sights southward.
On a Fast Flowing Stream
Obvious exits: -N -E -S -W
< 491h/491H 166v/199V Pos: standing >
On a Fast Flowing Stream
Obvious exits: -N -E -S -W
< 491h/491H 166v/199V Pos: standing >
You quickly scan the area.
A wild boar who is close by to your east.
Will-o-the-Wisp who is close by to your east.
A goblin scavenger who is not far off to your west.
< 491h/491H 168v/199V Pos: standing >
On an Ancient Battlefield
Obvious exits: -E -S -W
< 491h/491H 171v/199V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
A goblin squats here picking through the dirt for bits of metal.(Red Aura)
< 491h/491H 172v/199V Pos: standing >
On an Ancient Battlefield
Obvious exits: -S -W
< 491h/491H 172v/199V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
< 491h/491H 173v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -S -W
< 491h/491H 174v/199V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before a Large Mound of Earth
Obvious exits: -E -S -W
< 491h/491H 178v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -E -S -W
< 491h/491H 178v/199V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before a Large Mound of Earth
Obvious exits: -N -E -S -W
< 491h/491H 179v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -N -E -S -W
< 491h/491H 180v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Wood Paneled Tunnel
Obvious exits: -N -S
A green slime stands, apparently asleep.
< 491h/491H 181v/199V Pos: standing >
In a Wood Paneled Tunnel
Obvious exits: -N -S
A green slime stands, apparently asleep.
< 491h/491H 183v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before a Large Wooden Door
Obvious exits: -N# -S
A spirit stands here guarding the door.
A spirit stands here guarding the door.
< 491h/491H 184v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -N -E -S -W
< 491h/491H 187v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -E -S -W
< 491h/491H 186v/199V Pos: standing >
< 491h/491H 194v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
You shift back into your own shape.
< 491h/491H 199v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
Score information for Lom
Level: 41 Race: Halfling Class: Shaman / Animalist Sex: Male
Hit points: 491(491) Moves: 199(199)
Coins carried: 1 platinum 36 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +0.22 Deaths: 8
Detecting: Evil Magic Life Heat
Protected from: Fire Cold Lightning
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Farsee Fly Armor Waterbreathing
Combat Pulse: 15 Spell Pulse: 0.75
Leaderboard Points: 459
Active Spells:
--------------
vitality (6 minutes)
scent of the bloodhound (9 minutes)
greater spirit ward (8 minutes)
hawkvision (27 minutes)
rested bonus (116 minutes)
ravenflight (21 minutes)
cold ward (10 minutes)
fire ward (10 minutes)
pantherspeed (22 minutes)
sense spirit (13 minutes)
spirit armor (7 minutes)
< 491h/491H 199v/199V Pos: standing >
< 491h/491H 199v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -E -S -W
< 491h/491H 199v/199V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -N -E -S -W
< 491h/491H 197v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Wood Paneled Tunnel
Obvious exits: -N -S
A green slime stands, apparently asleep.
< 491h/491H 197v/199V Pos: standing >
In a Wood Paneled Tunnel
Obvious exits: -N -S
A green slime stands, apparently asleep.
You smell a scent in the area.
< 491h/491H 195v/199V Pos: standing >
< 491h/491H 197v/199V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
A spirit stands here guarding the door.
A spirit stands here guarding the door.
< 491h/491H 197v/199V Pos: standing >
A guardian spirit suddenly attacks YOU!
A guardian spirit suddenly attacks YOU!
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: excellent >
You start chanting...
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: excellent >
You complete your spell...
You point at a guardian spirit.
[Damage: 75 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
The vile creature burns and sizzles!
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
-=[A guardian spirit attacks you.]=- [0 Hits]
-=[You attack a guardian spirit.]=- [0 Hits]
-=[A guardian spirit attacks you.]=- [0 Hits]
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
You start chanting...
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
Casting: molten spray
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
You complete your spell...
You point at a guardian spirit.
[Damage: 65 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
The vile creature burns and sizzles!
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
You start chanting...
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
-=[A guardian spirit attacks you.]=- [0 Hits]
-=[A guardian spirit attacks you.]=- [0 Hits]
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
Casting: molten spray
< 483h/491H 198v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
You complete your spell...
You point at a guardian spirit.
[Damage: 57 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
A guardian spirit is dead! R.I.P.
You receive your share of experience.
A guardian spirit's death cry reverberates in your head as it falls to the ground.
A guardian spirit dissolves into thin air.
< 483h/491H 198v/199V Pos: standing >
You do not see that item here.
< 483h/491H 198v/199V Pos: standing >
Saving Lom.
< 483h/491H 198v/199V Pos: standing >
-=[A guardian spirit attacks you.]=- [0 Hits]
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: excellent >
You start chanting...
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: excellent >
You complete your spell...
You point at a guardian spirit.
[Damage: 62 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
The vile creature burns and sizzles!
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
-=[A guardian spirit attacks you.]=- [0 Hits]
The taste of blood slowly fades from your body.
You start chanting...
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
Casting: molten spray
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: few wounds >
You complete your spell...
You point at a guardian spirit.
[Damage: 75 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
The vile creature burns and sizzles!
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
-=[You attack a guardian spirit.]=- [0 Hits]
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
You start chanting...
< 483h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
-=[A guardian spirit attacks you.]=- [2 Hits]
< 466h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
Casting: molten spray
< 466h/491H 199v/199V Pos: standing >
< T: Lom TP: sta TC:few scratches E: spirit sta EP: pretty hurt >
You complete your spell...
You point at a guardian spirit.
[Damage: 60 ] Your blast of molten spray slams into a guardian spirit, burning holes into its flesh.
A guardian spirit is dead! R.I.P.
You receive your share of experience.
The last gasps of a guardian spirit cause a sickening chill to run up your spine.
A guardian spirit dissolves into thin air.
< 466h/491H 199v/199V Pos: standing >
You do not see that item here.
< 466h/491H 199v/199V Pos: standing >
Saving Lom.
< 466h/491H 199v/199V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
< 466h/491H 199v/199V Pos: standing >
You find a glowing wooden key!
< 466h/491H 199v/199V Pos: standing >
You get a glowing wooden key.
< 466h/491H 199v/199V Pos: standing >
You sit down and relax.
< 466h/491H 199v/199V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
2 - spirit jump
( 7th circle) 5 - greater soul disturbance
( 6th circle) 1 - wellness
4 - greater mending
1 - earthen grasp
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
3 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
1 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) molten spray
8 seconds: ( 5th) molten spray
12 seconds: ( 5th) molten spray
17 seconds: ( 5th) molten spray
21 seconds: ( 5th) molten spray
25 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 466h/491H 199v/199V Pos: sitting >
The powers of the dark ignore you...
< 466h/491H 199v/199V Pos: sitting >
You start meditating...
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
< 466h/491H 199v/199V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 466h/491H 199v/199V Pos: sitting >
You clamber to your feet.
< 466h/491H 199v/199V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
< 466h/491H 199v/199V Pos: standing >
*click*
< 466h/491H 199v/199V Pos: standing >
Ok.
< 466h/491H 199v/199V Pos: standing >
You quickly scan the area.
A green slime who is rather far off to your north.
A green slime who is in the distance to your north.
A green slime who is close by to your south.
A goblin scavenger who is not far off to your south.
< 466h/491H 199v/199V Pos: standing >
The door is open.
You extend your sights northward.
In a Large Pillared Hall
Obvious exits: -N -E -S -W
The corpse of a green slime is lying here.
< 466h/491H 199v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
The corpse of a green slime is lying here.
< 466h/491H 198v/199V Pos: standing >
You quickly scan the area.
A green slime who is a brief walk away to your north.
A green slime who is rather far off to your north.
A green slime who is in the distance to your north.
A green slime who is in the distance to your north.
The spirit of an elven warrior who is not far off to your east.
A green slime who is not far off to your south.
< 466h/491H 198v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Large Pillared Hall
Obvious exits: -N -E -S -W
< 466h/491H 198v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
< 466h/491H 197v/199V Pos: standing >
You quickly scan the area.
A green slime who is not far off to your north.
A green slime who is a brief walk away to your north.
A green slime who is rather far off to your north.
A green slime who is rather far off to your north.
A guardian spirit who is in the distance to your north.
A guardian spirit who is in the distance to your north.
The spirit of an elven warrior who is not far off to your east.
A green slime who is a brief walk away to your south.
A Kobold who is close by to your west.
The spirit of an elven warrior who is not far off to your west.
< 466h/491H 197v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Large Pillared Hall
Obvious exits: -N -E -S -W
< 466h/491H 199v/199V Pos: standing >
< 467h/491H 199v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
The corpse of a green slime is lying here.
< 470h/491H 198v/199V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N -S
< 471h/491H 197v/199V Pos: standing >
Obvious exits:
North- (open door) In a Large Pillared Hall
South- In a Wood Paneled Tunnel
< 471h/491H 197v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
The corpse of a green slime is lying here.
< 471h/491H 198v/199V Pos: standing >
Ok.
< 471h/491H 198v/199V Pos: standing >
*Click*
< 471h/491H 198v/199V Pos: standing >
You quickly scan the area.
A green slime who is a brief walk away to your north.
A green slime who is rather far off to your north.
A green slime who is in the distance to your north.
A green slime who is in the distance to your north.
The spirit of an elven warrior who is not far off to your east.
< 471h/491H 198v/199V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Large Pillared Hall
Obvious exits: -N -E -S -W
< 471h/491H 198v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
< 472h/491H 197v/199V Pos: standing >
Looks like an exit.
You extend your sights westward.
In a Large Pillared Hall
Obvious exits: -N -E -S -W
A Kobold (small) Caskling Brewed in Blood sits resting.(Red Aura)
< 472h/491H 197v/199V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
A Kobold (small) Caskling Brewed in Blood sits resting.(Red Aura)
You smell a scent in the area.
< 474h/491H 198v/199V Pos: standing >
A Kobold clambers to his feet.
< 474h/491H 198v/199V Pos: standing >
You start chanting...
< 474h/491H 198v/199V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 88 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 475h/491H 198v/199V Pos: standing >
You start chanting...
< 476h/491H 199v/199V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 92 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 477h/491H 199v/199V Pos: standing >
< 477h/491H 199v/199V Pos: standing >
You start chanting...
< 477h/491H 199v/199V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 95 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 478h/491H 199v/199V Pos: standing >
You start chanting...
< 479h/491H 199v/199V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 90 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 480h/491H 199v/199V Pos: standing >
You start chanting...
< 481h/491H 199v/199V Pos: standing >
Casting: arieks shattering iceball
< 482h/491H 199v/199V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 43 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold's some rusty chitin gloves freezes and shatters into million pieces from the intense cold!
A Kobold's stretched skin of a giant eye freezes and shatters into million pieces from the intense cold!
A Kobold's hood dusted with sand [superior] freezes and shatters into million pieces from the intense cold!
A Kobold's bloody gold signet freezes and shatters into million pieces from the intense cold!
A Kobold's burnt copper band from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
A Kobold's pale magenta earring [superior] freezes and shatters into million pieces from the intense cold!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!