<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a troll brewer's fez of clarity [86%]
<worn on eyes> an eyepatch of a cRazY MaN [poor]
<worn in ear> a sapphire earring [61%]
<worn on face> a beautiful mask made of bird feathers [88%]
<worn around neck> a sandstone choker
<worn around neck> an iron locket (glowing)
<worn on body> some flowing silk embroidered robes [poor] [83%]
<worn about body> some black patherskin robes
<worn as quiver> a quiver smeared with blood (illuminating)
<worn about waist> the silk twined rope
<worn on belt buckle>a long elegant peacock feather [superior] (illuminating) [81%]
<attached to belt> the lost book of 'Magic'
<worn around wrist> a silver band with blue stones
<worn around wrist> a diamond bracelet
<worn on hands> gloves spun of magical spider web (humming)
<worn on finger> a glowing ruby ring
<primary weapon> an angelic gem quarterstaff from Harrow -The Gnome Village
<worn on feet> some boots of the black winged dragon of health (glowing) [64%]
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Levitation Waterbreathing
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 375
Active Spells:
--------------
stone skin (6 minutes)
well-rested bonus (146 minutes)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
detect invisibility (10 minutes)
dexterity (7 minutes)
strength (7 minutes)
vitalize undead (3 minutes)
protection from undead (2 minutes)
protection from living (30 minutes)
< 488h/488H 239v/239V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 488h/488H 239v/239V Pos: standing >
You are using:
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a troll brewer's fez of clarity [86%]
<worn on eyes> an eyepatch of a cRazY MaN [poor]
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a sapphire earring [61%]
<worn on face> a beautiful mask made of bird feathers [88%]
<worn around neck> a sandstone choker (magic)
<worn around neck> an iron locket (glowing)
<worn on body> some flowing silk embroidered robes [poor] [83%]
<worn about body> some black patherskin robes
<worn as quiver> a quiver smeared with blood (illuminating)
<worn about waist> the silk twined rope (magic)
<worn on belt buckle>a long elegant peacock feather [superior] (illuminating) [81%]
<attached to belt> the lost book of 'Magic'
<worn on arms> the sleeves of sorcery (magic) (glowing)
<held as shield> a twisted emerald tower shield from City of Torrhan
<worn around wrist> a silver band with blue stones
<worn around wrist> a diamond bracelet (magic)
<worn on hands> gloves spun of magical spider web (humming)
<worn on finger> a snake skull ring
<worn on finger> a glowing ruby ring (magic)
<primary weapon> an angelic gem quarterstaff from Harrow -The Gnome Village (magic)
<worn on legs> some shin-guards of subterfuge
<worn on feet> some boots of the black winged dragon of health (magic) (glowing) [64%]
< 488h/488H 239v/239V Pos: standing >
You have memorized the following spells:
( 9th circle) 1 - dimension door
1 - undeath to death
( 8th circle) 1 - detect invisibility
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
( 6th circle) 4 - vitalize undead
2 - enervation
( 5th circle) 2 - teleport
5 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 1 - animate dead
5 - dispel magic
3 - embalm
( 2nd circle) 6 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
2 - protection from undead
6 - slashing darkness
You can memorize no more spells.
< 488h/488H 239v/239V Pos: standing >
You are carrying: (1/11)
a magical glowing sphere (magic) (glowing)
< 488h/488H 239v/239V Pos: standing >
Autosaving...
< 488h/488H 239v/239V Pos: standing >
You quickly scan the area.
You see nothing.
< 488h/488H 239v/239V Pos: standing >
Score information for Tarx
Level: 42 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 488(488) Moves: 239(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: -0.50 Deaths: 5
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Lightning Acid Undead Living
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Levitation Waterbreathing
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 375
Active Spells:
--------------
stone skin (6 minutes)
well-rested bonus (146 minutes)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
detect invisibility (10 minutes)
dexterity (7 minutes)
strength (7 minutes)
vitalize undead (3 minutes)
protection from undead (2 minutes)
protection from living (30 minutes)
< 488h/488H 239v/239V Pos: standing >
On the Bridge of the Galleon Rubber Ducky
Obvious exits: -N -E -S -W
< 488h/488H 239v/239V Pos: standing >
On the Bridge of the Galleon Rubber Ducky
Obvious exits: -N -E -S -W
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
Score information for Tarx
Level: 42 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 488(488) Moves: 239(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: -0.50 Deaths: 5
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Lightning Acid Undead Living
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Levitation Waterbreathing
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 375
Active Spells:
--------------
stone skin (6 minutes)
well-rested bonus (146 minutes)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
detect invisibility (10 minutes)
dexterity (7 minutes)
strength (7 minutes)
vitalize undead (3 minutes)
protection from undead (2 minutes)
protection from living (30 minutes)
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
On the Bridge of the Galleon Rubber Ducky
Obvious exits: -N -E -S -W
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
You quickly scan the area.
You see nothing.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
Score information for Tarx
Level: 42 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 488(488) Moves: 239(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: -0.50 Deaths: 5
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Lightning Acid Undead Living
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Levitation Waterbreathing
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 375
Active Spells:
--------------
stone skin (5 minutes)
well-rested bonus (145 minutes)
lionrage (13 minutes)
hawkvision (12 minutes)
elephantstrength (33 minutes)
detect invisibility (9 minutes)
dexterity (6 minutes)
strength (6 minutes)
vitalize undead (2 minutes)
protection from undead (1 minute)
protection from living (29 minutes)
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
You are carrying: (1/11)
a magical glowing sphere (magic) (glowing)
< 488h/488H 239v/239V Pos: standing >
Experience till level: 5928621
< 488h/488H 239v/239V Pos: standing >
You are using:
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a troll brewer's fez of clarity [86%]
<worn on eyes> an eyepatch of a cRazY MaN [poor]
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a sapphire earring [61%]
<worn on face> a beautiful mask made of bird feathers [88%]
<worn around neck> a sandstone choker (magic)
<worn around neck> an iron locket (glowing)
<worn on body> some flowing silk embroidered robes [poor] [83%]
<worn about body> some black patherskin robes
<worn as quiver> a quiver smeared with blood (illuminating)
<worn about waist> the silk twined rope (magic)
<worn on belt buckle>a long elegant peacock feather [superior] (illuminating) [81%]
<attached to belt> the lost book of 'Magic'
<worn on arms> the sleeves of sorcery (magic) (glowing)
<held as shield> a twisted emerald tower shield from City of Torrhan
<worn around wrist> a silver band with blue stones
<worn around wrist> a diamond bracelet (magic)
<worn on hands> gloves spun of magical spider web (humming)
<worn on finger> a snake skull ring
<worn on finger> a glowing ruby ring (magic)
<primary weapon> an angelic gem quarterstaff from Harrow -The Gnome Village (magic)
<worn on legs> some shin-guards of subterfuge
<worn on feet> some boots of the black winged dragon of health (magic) (glowing) [64%]
< 488h/488H 239v/239V Pos: standing >
Experience till level: 5928621
< 488h/488H 239v/239V Pos: standing >
You have memorized the following spells:
( 9th circle) 1 - dimension door
1 - undeath to death
( 8th circle) 1 - detect invisibility
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
( 6th circle) 4 - vitalize undead
2 - enervation
( 5th circle) 2 - teleport
5 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 1 - animate dead
5 - dispel magic
3 - embalm
( 2nd circle) 6 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
2 - protection from undead
6 - slashing darkness
You can memorize no more spells.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
Score information for Tarx
Level: 42 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 488(488) Moves: 239(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: -0.50 Deaths: 5
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Lightning Acid Undead Living
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Levitation Waterbreathing
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 375
Active Spells:
--------------
stone skin (5 minutes)
well-rested bonus (145 minutes)
lionrage (13 minutes)
hawkvision (12 minutes)
elephantstrength (33 minutes)
detect invisibility (9 minutes)
dexterity (6 minutes)
strength (6 minutes)
vitalize undead (2 minutes)
protection from undead (1 minute)
protection from living (29 minutes)
< 488h/488H 239v/239V Pos: standing >
On the Bridge of the Galleon Rubber Ducky
Obvious exits: -N -E -S -W
< 488h/488H 239v/239V Pos: standing >
You start chanting...
< 488h/488H 239v/239V Pos: standing >
Casting: vitalize undead *
< 488h/488H 239v/239V Pos: standing >
Casting: vitalize undead
< 488h/488H 239v/239V Pos: standing >
You complete your spell...
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A Shade (small) Malter-oF-DoOm Brewed in Blood stands in mid-air here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
A Shade (small) Malter-oF-DoOm Brewed in Blood stands in mid-air here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 239v/239V Pos: standing >
Aboard the Galleon Rubber Ducky
Obvious exits: -S
< 488h/488H 238v/239V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 488h/488H 238v/239V Pos: standing >
A Drow Elf enters from the south.
An earth elemental enters from the south.
A Shade enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 488h/488H 238v/239V Pos: standing >
You quickly scan the area.
You see nothing.
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 487h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:few scratches E: earth sta EP: excellent >
You miss an earth elemental.
-=[An earth elemental's feeble crush grazes you.]=-
-=[An earth elemental's feeble crush grazes you.]=-
< 485h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:few scratches E: earth sta EP: excellent >
A Shade starts casting an offensive spell.
< 485h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:few scratches E: earth sta EP: excellent >
A Shade completes his spell...
A Shade utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 459h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:few scratches E: earth sta EP: excellent >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 427h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 401h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
A faint hum can be heard from the Crown of Aktosh carried by a Drow Elf.
A Shade starts casting an offensive spell.
< 401h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
< 401h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
A Drow Elf starts casting a spell.
< 401h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
A Shade completes his spell...
A Shade utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
You miss an earth elemental.
< 376h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
You resist the effects of a Shade's spell!
-=[An earth elemental's feeble crush grazes you.]=-
< 375h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: small wounds E: earth sta EP: excellent >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 344h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: few wounds E: earth sta EP: excellent >
A Shade starts casting an offensive spell.
< 344h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: few wounds E: earth sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
A Shade completes his spell...
A Shade utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 320h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: few wounds E: earth sta EP: excellent >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
You clamber to your feet.
< 296h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
End of The Docks
Obvious exits: -N -E -W
The Galleon Rubber Ducky floats here.
The Sloop DownwardSpiral floats here.
The Ketch Mental floats here.
The Yacht shipppp floats here.
The Caravel monster squad floats here.
The Caravel TACKLER floats here.
The Sloop SOS floats here.
The Ketch <<Ball$$ax>> floats here.
The Yacht blech floats here.
The Yacht Mind Barrage floats here.
The Yacht *--[M-80] floats here.
The boat merchant enjoys the ocean sounds here.
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
An earth elemental clambers to its feet.
An earth elemental clambers to its feet.
You attempt to flee...
PANIC! You couldn't escape!
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
You're in no position to disembark!
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
A Shade starts casting an offensive spell.
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your weak crush grazes an earth elemental.]=-
You attempt to flee...
PANIC! You couldn't escape!
< 268h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: few wounds E: earth sta EP: few scratches >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
OUCH! That really did HURT!
-=[An earth elemental's feeble crush grazes you.]=-
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 200h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: nasty wounds E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 200h/488H 238v/239V Pos: standing >
< T: Tarx TP: sta TC: nasty wounds E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
A Shade starts casting an offensive spell.
< 199h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: nasty wounds E: earth sta EP: few scratches >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
OUCH! That really did HURT!
< 131h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:pretty hurt E: earth sta EP: few scratches >
A Shade starts casting an offensive spell.
< 131h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC:pretty hurt E: earth sta EP: few scratches >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
OUCH! That really did HURT!
You miss an earth elemental.
< 71h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: awful E: earth sta EP: few scratches >
-=[An earth elemental's feeble crush wounds you.]=-
A Drow Elf starts casting an offensive spell.
< 70h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: awful E: earth sta EP: few scratches >
A Shade starts casting an offensive spell.
< 70h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: awful E: earth sta EP: few scratches >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/488H 238v/239V Pos: sitting >
< T: Tarx TP: sit TC: awful E: earth sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your twisted emerald tower shield from City of Torrhan was disintegrated by the negative energy!
Your sleeves of sorcery was disintegrated by the negative energy!
Your snake skull ring was disintegrated by the negative energy!
Your some shin-guards of subterfuge was disintegrated by the negative energy!
Your delicate nipple ring was disintegrated by the negative energy!