The death of [22 Bard] Matan (Githzerai)

in The Ogre's Foot Inn

from the perspective of [46 Pyrokinetic] Ojo Brewed in Blood (ShadowBeast)

<worn as a badge>    a glowing blue crystal (magic) [89%]
<worn on horns>      a sunstone horn clasp [superior]
<worn on head>       a silver-lined purple silk hood [superior] (magic) (glowing) [81%]
<worn on eyes>       a magical spyglass (magic) [76%]
<worn in ear>        a glowing jade earring (glowing) [81%]
<worn in ear>        an earring of entwined roots (magic)
<worn on face>       mask of battles past [superior]
<worn around neck>   a necklace of orbiting psi-crystals [superior] (humming)
<worn around neck>   the pendant of the aboleth [superior] (magic) [79%]
<worn on body>       a 'Misty Vale #1 Hunter' shirt
<worn about body>    a cloak of eternal fire [poor] (invis) [89%]
<worn on tail>       a braid of war beads (magic)
<worn as quiver>     the quiver of dragon hunters
<worn about waist>   a utility belt of poisoning agents [poor]
<worn on belt buckle>a gloomwing feather (magic) [87%]
<attached to belt>   a rugged adventurers satchel (magic) [64%]
<worn on arms>       a shoulder drape of emerald dragonscale [poor] (magic)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a dark religious bracer [superior]
<worn around wrist>  a sunsteel bracer (magic) (glowing) [86%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a silver ring encrusted with a black sapphire [superior] (magic) (humming)
<held>               a gem of reflection [superior] (magic) [80%]
<worn on legs>       some fur-lined horned ram-skull knee guards
<worn on feet>       boots of endurance [superior]

Fatwa swings his weapon wide...
Fatwa's weak bludgeon strikes a tharnadian illusionist.
Fatwa's bludgeon wounds a tharnadian illusionist.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's fine bludgeon wounds an elite guard.
Fatwa's bludgeon grazes the receptionist.
Fatwa's decent bludgeon grazes the receptionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  small wounds >
 Mis parries a tharnadian illusionist's lunge at him.
Mis parries a tharnadian illusionist's lunge at him.
Mis dodges a tharnadian illusionist's attack.
A tharnadian illusionist almost sweeps Mis off of his feet with a well placed leg sweep.
You miss the receptionist.
You miss the receptionist.
You miss the receptionist.
Frillz misses the receptionist.
Frillz misses the receptionist.
The receptionist arches around Semat's blow, and deals a brutal counterattack!
The receptionist misses Semat.
Semat's weak slash grazes the receptionist.
Semat's crude pierce grazes the receptionist.
Semat's fine slash wounds the receptionist.
The receptionist completely sidesteps Semat's blow, shifts her balance, and strikes back at him!
The receptionist's feeble punch grazes Semat.
Semat's slash grazes the receptionist.
Semat's decent slash grazes the receptionist.
Frillz starts casting an offensive spell.
You begin to focus your will...

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 Colc is suddenly surrounded by a green mist!
Gax misses the receptionist.
Gax misses the receptionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 A faint hum can be heard from the rod of Dispator carried by Fatwa.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 Fatwa's feeble bludgeon wounds a tharnadian illusionist.
Fatwa's crush wounds a tharnadian illusionist.
Fatwa's feeble crush wounds a tharnadian illusionist.
Fatwa's bludgeon strikes a tharnadian illusionist very hard.
Fatwa's fine bludgeon seriously wounds a tharnadian illusionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 Casting: psychic crush 
Colc's decent crush grazes an elite guard.
Colc misses an elite guard.
Colc's decent crush grazes an elite guard.
Colc's fine crush grazes an elite guard.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 Zai's slash wounds the receptionist.
Zai's pierce grazes the receptionist.
Zai's slash grazes the receptionist.
Zai's fine slash grazes the receptionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  few wounds >
 Frillz completes his spell...
Frillz utters the words 'buoblg qrunsoqpze yugh'
Frillz's fist beats the life out of the receptionist, blood pours from her body!
Your mental manipulations become a reality...
The receptionist suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 135 ] -=[The receptionist's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
Draqus completes his spell...
Draqus utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Draqus's fingertips!
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 632.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian illusionist's death cry reverberates in your head as he falls to the ground.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits the receptionist, burning flesh from her body.
Gax starts casting a spell.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 Gax gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Gax into Gax's body!
An elite guard is knocked to the ground by Colc's skillful bash!

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 Frillz's flesh magically hardens, turning to stone.
You failed.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 You failed.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 Frillz starts casting an offensive spell.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Colc's body, and his wounds begin to heal!
A winged hellhound misses the receptionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC:few scratches E: receptionist sta EP:  nasty wounds >
 Mis's decent bludgeon wounds the receptionist.
Mis's decent bludgeon wounds the receptionist.
Mis's fine bludgeon strikes the receptionist.
You begin to focus your will...

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC:few scratches E: receptionist sta EP:  nasty wounds >
 Colc blocks an elite guard's lunge at him.
Colc blocks an elite guard's lunge at him.
The receptionist's feeble punch grazes Colc.
Colc blocks the receptionist's lunge at him.
The receptionist pokes Colc really hard, making you wince.
The receptionist pokes Colc really hard, making you wince.
The receptionist's feeble punch grazes Colc.
The receptionist's feeble punch grazes Colc.
Colc dodges the receptionist's attack.
The receptionist starts to chant in a deep voice.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  nasty wounds >
 Zurag's fine crush wounds the receptionist.
Zurag's crush wounds the receptionist.
Zurag's fine crush strikes the receptionist.
Zurag's fine crush strikes the receptionist.
Zurag's fine crush wounds the receptionist.
Semat's fine slash wounds the receptionist.
Semat's decent pierce wounds the receptionist.
Semat's slash wounds the receptionist.
Semat's crude pierce wounds the receptionist.
Semat's decent slash wounds the receptionist.
Semat's decent slash wounds the receptionist.
Mis brings down the mace of the earth in a mighty slash, cleaving an elite guard from his target!
Mis heroically rescues Colc.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP: pretty hurt >
 Frillz completes his spell...
Frillz utters the words 'buoblg qrunsoqpze yugh'
Frillz's fist beats the life out of the receptionist, blood pours from her body!
Frillz misses the receptionist.
The receptionist nimbly swivels out of the path of Frillz's attack.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  awful >
 Casting: psychic crush 
Draqus starts casting an offensive spell.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  awful >
 Gax misses the receptionist.
Gax's weak bludgeon wounds the receptionist.

< 720h/758H 317v/317V Pos: standing >
< T: Colc TP: sta TC: small wounds E: receptionist sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 134 ] -=[The receptionist's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
The receptionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 942.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the receptionist's last actions in this world.
As the receptionist falls to the ground, a small shard of their lifeforce manifests.

< 720h/758H 317v/317V Pos: standing >
Gax starts casting a spell.

< 720h/758H 317v/317V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 720h/758H 317v/317V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 720h/758H 317v/317V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here. (Casting) (Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Gax's head.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An elite guard sits in mid-air here, fighting Mis.

< 720h/758H 317v/317V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Colc's body, and his wounds begin to heal!

< 720h/758H 317v/317V Pos: standing >
Fatwa madly swings his weapon...
Fatwa's bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.

< 720h/758H 317v/317V Pos: standing >
Draqus completes his spell...
Draqus utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Draqus's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
Mis parries an elite guard's lunge at him.
Mis parries an elite guard's lunge at him.
Mis snaps into visibility.

< 720h/758H 317v/317V Pos: standing >
Frillz starts casting an offensive spell.

< 720h/758H 317v/317V Pos: standing >
Fatwa's bludgeon strikes an elite guard.
Fatwa's impressive crush strikes an elite guard.
Fatwa's fine crush strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.

< 720h/758H 317v/317V Pos: standing >
You begin to focus your will...

< 720h/758H 317v/317V Pos: standing >
Frillz completes his spell...
Frillz utters the words 'buoblg qrunsoqpze yugh'
Frillz's fist beats the life out of an elite guard, blood pours from his body!

< 720h/758H 317v/317V Pos: standing >
Casting: psychic crush 

< 720h/758H 317v/317V Pos: standing >
Your mental manipulations become a reality...
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 121 ] -=[An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 200.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.

< 720h/758H 317v/317V Pos: standing >
You failed.

< 720h/758H 317v/317V Pos: standing >
Fatwa returns to normal as his rage abates.
You failed.

< 720h/758H 317v/317V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)

< 720h/758H 317v/317V Pos: standing >
Frillz sits down in a comfortable spot.

< 720h/758H 317v/317V Pos: standing >
Frillz opens a spellbook bearing the insignia of Frillz and begins studying it intently.

< 720h/758H 317v/317V Pos: standing >

< 720h/758H 317v/317V Pos: standing >
Draqus sits down in a comfortable spot.

< 720h/758H 317v/317V Pos: standing >
Draqus stares off into space, entering a meditative trance.
Gax starts casting a spell.

< 720h/758H 317v/317V Pos: standing >
Gax completes his spell...
Gax utters the words 'wagg pzar'
A warm feeling fills your body.

< 756h/758H 317v/317V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 756h/758H 317v/317V Pos: standing >
Frillz closes his book and grins malevolently.
Fatwa gets some stuff from the corpse of an elite guard.

< 756h/758H 317v/317V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Frillz clambers to his feet.
Fatwa puts some stuff into a net of endless currents.

< 756h/758H 317v/317V Pos: standing >
Fatwa gets some stuff from the corpse of the receptionist.

< 756h/758H 317v/317V Pos: standing >
Fatwa gets some stuff from the corpse of a tharnadian illusionist.

< 756h/758H 317v/317V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 756h/758H 317v/317V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 756h/758H 317v/317V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 756h/758H 317v/317V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 756h/758H 317v/317V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 756h/758H 317v/317V Pos: standing >
Draqus snaps out of his meditative trance, grinning widely.
The door is open.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 756h/758H 317v/317V Pos: standing >
Draqus clambers to his feet.
Fatwa gets some stuff from a net of endless currents.

< 756h/758H 317v/317V Pos: standing >
Gax gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Gax into Gax's body!

< 756h/758H 317v/317V Pos: standing >
Gax sits down in a comfortable spot.
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) sits resting.(Red Aura)
A globe of darkness floats near Gax's head.
Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)

< 756h/758H 317v/317V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.

< 756h/758H 317v/317V Pos: standing >
Fatwa drops a large leather backpack.

< 757h/758H 317v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 757h/758H 316v/317V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 757h/758H 316v/317V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 757h/758H 316v/317V Pos: standing >
The blood-red glow surrounding you fades away.
The magenta glow surrounding you fades away.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 315v/317V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
  This small library is the same size as the rest of the rooms in the inn,
and was probably just converted from a regular guest room.  A handfull of
bookcases line the walls, with two tables sitting in the middle of the room
covered with more books.  A nicely crafted mahogany desk sits in the far corner,
with a half-open drawer protruding from its side.
Obvious exits: -South
A finely carved desk stands, regally, here.

< 758h/758H 315v/317V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A slender grey elf is here, looking for something.(Gold Aura)

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 317v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 316v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 315v/317V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South

< 758h/758H 315v/317V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A pudgy gnome sulks while sitting at his desk.

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 758h/758H 317v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 758h/758H 316v/317V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A muscular human paces back and forth here.

< 758h/758H 316v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 315v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 314v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 758h/758H 313v/317V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 758h/758H 312v/317V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A well-used flesh collar lies here on the ground.
a fragment of a soul lies here. (humming) (illuminating)
[2] A rather large leather backpack lies here.
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
Frillz Caskling Brewed in Blood (Drider)(large) sits resting.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Gax's head.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)

< 758h/758H 312v/317V Pos: standing >
You are surrounded by a magenta glow.

< 758h/758H 313v/317V Pos: standing >
Frillz closes his book and grins malevolently.

< 758h/758H 314v/317V Pos: standing >
Frillz clambers to his feet.

< 758h/758H 314v/317V Pos: standing >
Gax completes his spell...
Gax utters the word 'zuharuhl'

< 758h/758H 315v/317V Pos: standing >
You are surrounded by a blood-red glow.

< 758h/758H 317v/317V Pos: standing >
Gax sits down in a comfortable spot.

< 758h/758H 317v/317V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.

< 758h/758H 317v/317V Pos: standing >

< 758h/758H 317v/317V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.

< 758h/758H 317v/317V Pos: standing >

< 758h/758H 317v/317V Pos: standing >
A Githzerai has entered the game.
Gax clambers to his feet.

< 758h/758H 317v/317V Pos: standing >
Gax starts casting a spell.
Zai tackles a Githzerai square in the chest knocking the wind out of him!

< 758h/758H 317v/317V Pos: standing >
Draqus trips over a Githzerai, in a futile attempt to slam him down even further.

< 758h/758H 317v/317V Pos: standing >
Zai's impressive slash strikes a Githzerai.
Zai's impressive pierce strikes a Githzerai.
Zai's slash strikes a Githzerai hard.
Zai's impressive slash strikes a Githzerai hard.

< 758h/758H 317v/317V Pos: standing >
A Githzerai misses Zai.

< 758h/758H 317v/317V Pos: standing >
Mis snaps into visibility.
Mis brings down the mace of the earth in a mighty slash, cleaving a Githzerai from his target!
A dark shroud encases Mis as he charges into battle.
Mis heroically rescues Zai.

< 758h/758H 317v/317V Pos: standing >
Gax completes his spell...
Gax utters the word 'zuharuhl'

< 758h/758H 317v/317V Pos: standing >
Gax suddenly attacks a Githzerai!
Gax's bludgeon strikes a Githzerai.

< 758h/758H 317v/317V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.
Mis's bludgeon seriously wounds a Githzerai.
Mis's mace of the earth summons the power of the earth and rock at a Githzerai.
Mis causes an EARTHQUAKE!
You stagger, but manage to keep your balance!
Frillz staggers slightly but manages to keep his balance.
Zurag staggers slightly but manages to keep his balance.
Gax staggers slightly but manages to keep his balance.
A winged hellhound staggers slightly but manages to keep his balance.
Zai staggers slightly but manages to keep her balance.
Semat staggers slightly but manages to keep his balance.
Colc staggers slightly but manages to keep his balance.
Fatwa staggers slightly but manages to keep his balance.
Mis's powerful bludgeon enshrouds a Githzerai in a mist of blood.
Mis's impressive bludgeon causes a Githzerai to grimace in pain.
Frillz starts casting an offensive spell.
Fatwa suddenly attacks a Githzerai!
Fatwa snaps into visibility.
Fatwa's bludgeon grievously wounds a Githzerai.
A Githzerai is stunned!
You begin to focus your will...
You snap into visibility.

< 758h/758H 317v/317V Pos: standing >
Semat places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.
A Githzerai is dead! R.I.P.
You receive your share of experience.