The death of [31 Necromancer] Glugg (Drider)

in Vast Grasslands Within the DarkPeak Valley

from the perspective of [31 Necromancer] Glugg (Drider)

<worn on head>       a glowing crystal circlet
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn on face>       a mask of sewn flesh [poor]
<worn around neck>   a well-used stone pendant from Shairak and Smokeveil Forest
<worn around neck>   a humming cured leather choker
<worn on body>       a flaming ivory robe
<worn about waist>   a belt of ragged flesh [poor]
<worn on arms>       a pair of dwarf-hide sleeves [poor]
<worn around wrist>  a cracked cured leather bracer from Shairak and Smokeveil Forest
<worn on finger>     a dark sapphire ring
<worn on finger>     an exquisite ivory ring
<primary weapon>     a steel dagger

   MMM^^^^^   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 194v/226V Pos: standing >
 
  MMM^^^^^M   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 192v/226V Pos: standing >
 
  MM^^^^^MM   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 189v/226V Pos: standing >
 
   MM^M^^^M   
 MMM^^^^^MMM  
 MM^^^^^MM^^  
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 ^^^^^MMM^^^  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 188v/226V Pos: standing >
 
    MMM^^^M   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 186v/226V Pos: standing >
 
   MMM^^^MM   
  MM^M^^^MM^  
 MM^^^^^MMM^  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 185v/226V Pos: standing >
Autosaving...

< 283h/280H 188v/226V Pos: standing >
 
     MM^^^^   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 186v/226V Pos: standing >
 
    MM^^^^^   
  MMM^^^M^M.  
 MM^M^^^MM^^  
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 ^^^^^MM^^^^  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 186v/226V Pos: standing >
 
     MMMM^^   
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 M^^^^MMMM^.  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 184v/226V Pos: standing >
 
      MMMMM   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 182v/226V Pos: standing >
 
        MMM   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 181v/226V Pos: standing >
 
       MMMM   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 181v/226V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 178v/226V Pos: standing >
 
     MMMM^.   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 178v/226V Pos: standing >
 
         ^^   
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 283h/280H 176v/226V Pos: standing >
 
        ^^M   
    MMMM^..M  
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 M^^^^^^....  
 ^^M^^MM.M^^  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 176v/226V Pos: standing >
 
       ^^M^   
   MMMM^..M.  
 MMMMMM^^...  
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 ^^^^^^....^  
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 175v/226V Pos: standing >
 
      ^^M^M   
  MMMM^..M..  
 MMMMM^^....  
 MM^^M@..M..  
 ^^^^^....^^  
 M^^MM.M^^.^  
  MM^^^M^^^   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 283h/280H 175v/226V Pos: standing >
 
  MMMM^...M   
 MMMMM^^....  
 MM^^^M.....  
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 M^^MM.M^^.^  
 ^MM^^^M^^^^  
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Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.

< 283h/280H 178v/226V Pos: standing >
You quickly scan the area.
A green hydralisk who is a brief walk away to your east.
A green hydralisk who is almost out of sight to your east.
A vicious snardval who is almost out of sight to your east.

< 282h/280H 181v/226V Pos: standing >
 
  MMMM^^...   
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 M^^MM@MM^.^  
 ^MM^^^M^^^^  
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  ^MM^^MMMM   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.

< 282h/280H 183v/226V Pos: standing >
 
  M^^^.....   
 ^^^^^...M^^  
 M^^MMMMM^.^  
 ^MM^^@M^^^^  
 MM^^.^^^MMM  
 M^MM^^MMMMM  
  ^^^MMMMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.

< 282h/280H 181v/226V Pos: standing >
 
  ^^^^...M^   
 M^^MM.MM^.^  
 ^MM^^MM^^^^  
 MM^^.@^^MMM  
 M^MM^^MMMMM  
 M^^^MMMMMMM  
  ^^^MMMMM^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.

< 282h/280H 178v/226V Pos: standing >
 
  ^^MM.MM^.   
 ^MM^^^M^^^^  
 MM^^.M^^MMM  
 M^MM^@MMMMM  
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  ^^^MMMM^^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.

< 282h/280H 178v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/280H 184v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/280H 186v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/280H 189v/226V Pos: standing >
 
  ^^^^...M^   
 ^MM.M.M^^.^  
 ^MM^^^M^^^^  
 MMM^.@^^MMM  
 M^^M^MMMMMM  
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A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 190v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/280H 196v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/280H 199v/226V Pos: standing >
 
  ^^^^...M^   
 ^M^M..M^^.^  
 ^MM^^^M^^^^  
 MMM^.@^^MMM  
 M^^M^^MMMMM  
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  ^^^MMMMM^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant stands here. (minion) 
The spectre of a traveling merchant stands here. (minion) 
The spectre of a wandering merchant stands here. (minion) 

< 282h/280H 203v/226V Pos: standing >
 
  ^^^M^...M   
 ^M^^M..M^^.  
 ^^MM^^^M^^^  
 ^MMM^@M^^MM  
 MM^^M^^MMMM  
 MM^^^MMMMMM  
  ^^^^MMMMM   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the east.
The spectre of a traveling merchant enters from the east.
The spectre of a wandering merchant enters from the east.

< 282h/280H 206v/226V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is almost out of sight to your south.
A green hydralisk who is not far off to your west.

< 282h/280H 209v/226V Pos: standing >
 
  ^^M^....^   
 M^^M..M^^.^  
 ^MM^^^M^^^^  
 MMM^M@^^MMM  
 M^^M^^MMMMM  
 M^^^MMMMMMM  
  ^^^MMMMM^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 282h/280H 214v/226V Pos: standing >
 
  M^^^..M..   
 ^^^^M....^^  
 M^^M..M^^.^  
 ^MM^^@M^^^^  
 MMM^.M^^MMM  
 M^^M^^MMMMM  
  ^^^MMMMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 220v/226V Pos: standing >
 
  MMMM^^...   
 MM^^^..M...  
 ^^^^M....^^  
 M^^M.@M^^.^  
 ^MM^^MM^^^^  
 MMM^.^^^MMM  
  ^^M^^MMMM   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 218v/226V Pos: standing >
 
  MMMM^..MM   
 MMMMM^^...M  
 MM^^^..M...  
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 ^MM^^^M^^^^  
  MM^.^^^MM   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 216v/226V Pos: standing >
 
      ^^^^^   
  MMMM^..MM.  
 MMMMM^^...M  
 MM^^^@.M...  
 ^^^^MM...^^  
 M^^M..M^^.^  
  MM^^^M^^^   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 216v/226V Pos: standing >
 
     ^^^^^.   
 MMMM^...M..  
 MMMM^^.M.M.  
 M^^^P@M...M  
 ^^M^....^^^  
 ^^M..M^^.^.  
  M^^^M^^^^   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.

< 282h/280H 218v/226V Pos: standing >
 
      S.M.^   
     ^^^^^..  
 MMMM^...M..  
 MMMM^@.M.M.  
 M^^^.PM...M  
 ^^M^....^^^  
  ^M..M^^.^   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 218v/226V Pos: standing >
 
          ^   
      S.M.^.  
     ^^^^^..  
 MMMM^@..M..  
 MMMM^M.M.M.  
 M^^^.PM...M  
  ^M^....^^   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.

< 282h/280H 216v/226V Pos: standing >
You quickly scan the area.
A black wolf who is not far off to your north.
A black wolf who is a brief walk away to your east.
A cloaked orc who is almost out of sight to your east.
A green hydralisk who is rather far off to your south.

< 282h/280H 221v/226V Pos: standing >
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  9 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
The spectre of a wandering merchant misses a Vampire.
The spectre of a wandering merchant attempts to stab a Vampire in the back, but a Vampire's stone skin quickly absorbs the impact before fading away!
The spectre of a wandering merchant places a thin steel dagger in the back of a Vampire, resulting in some strange noises and some blood.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 The spectre of a wandering merchant dodges a Vampire's attack.
The spectre of a wandering merchant dodges a Vampire's attack.
A Vampire's impressive slash strikes the spectre of a wandering merchant.
A Vampire's powerful slash strikes the spectre of a wandering merchant very hard.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 The spectre of a wandering merchant says 'I must assist my master!'
The spectre of a wandering merchant misses a Vampire.
The spectre of a wandering merchant misses a Vampire.
A Vampire plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A Vampire starts casting an offensive spell.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 A Vampire completes his spell...
A Vampire utters the words 'bigbys clenched fist'
A Vampire's fist beats the life out of the spectre of a wandering merchant, blood pours from its body!
The spectre of a wandering merchant is dead! R.I.P.
The last gasps of the spectre of a wandering merchant cause a sickening chill to run up your spine.
The spectre of a wandering merchant howls loudly as it dissipates into the wind.
The spectre of a wandering merchant stops following you.
the spectre of a wandering merchant is no longer in your group.

< 226h/280H 221v/226V Pos: standing >
<A Vampire parries the spectre of a wandering merchant's lunge at him.
The spectre of a wandering merchant misses a Vampire.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 A Vampire dodges your futile attack.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 The spectre of a traveling merchant says 'Today is a good day to die!'
The spectre of a traveling merchant places a thin steel dagger in the back of a Vampire, resulting in some strange noises and some blood.
The spectre of a traveling merchant misses a Vampire.
The spectre of a wandering merchant dodges a Vampire's attack.
The spectre of a wandering merchant dodges a Vampire's attack.
A Vampire's impressive slash strikes the spectre of a wandering merchant.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 A Vampire starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 A Vampire plays a song to lift his spirit off the ground.
A Vampire dodges the spectre of a traveling merchant's attack.
A Vampire parries the spectre of a traveling merchant's lunge at him.
A Vampire dodges the spectre of a traveling merchant's attack.
A Vampire parries the spectre of a wandering merchant's lunge at him.

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 Casting: cone of cold *

< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-
Your buckler was completely destroyed by the massive blow!