<worn on head> a glowing crystal circlet
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn on face> a mask of sewn flesh [poor]
<worn around neck> a well-used stone pendant from Shairak and Smokeveil Forest
<worn around neck> a humming cured leather choker
<worn on body> a flaming ivory robe
<worn about waist> a belt of ragged flesh [poor]
<worn on arms> a pair of dwarf-hide sleeves [poor]
<worn around wrist> a cracked cured leather bracer from Shairak and Smokeveil Forest
<worn on finger> a dark sapphire ring
<worn on finger> an exquisite ivory ring
<primary weapon> a steel dagger
MMM^^^^^
MMMM^^^^^MM
MM^^^M^^MMM
MM^^^@^^MM^
M^^^.M^MM^^
^^.M.^^MM^M
...^^MM^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 194v/226V Pos: standing >
MMM^^^^^M
MMM^^^^^MM^
M^^^M^^MMM^
M^^^M@^MM^^
^^^..^MM^^^
^.M.^^MM^M^
..^^MM^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 192v/226V Pos: standing >
MM^^^^^MM
MM^^^^^MM^^
^^^M^^MMM^M
^^^^M@MM^^^
^^..^MM^^^^
.M.^^MM^M^M
.^^MM^^^M
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 189v/226V Pos: standing >
MM^M^^^M
MMM^^^^^MMM
MM^^^^^MM^^
^^^M^@MMM^M
^^^^^MMM^^^
^^..^MM^^^^
M.^^MM^M^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 188v/226V Pos: standing >
MMM^^^M
MM^M^^^MM
MMM^^^^^MMM
MM^^^@^MM^^
^^^M^MMMM^M
^^^^^^MM^^^
^..^MM^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 186v/226V Pos: standing >
MMM^^^MM
MM^M^^^MM^
MM^^^^^MMM^
M^^^M@MM^^^
^^M^^MMM^M^
^^^^^MM^^^^
..^MM^^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 185v/226V Pos: standing >
Autosaving...
< 283h/280H 188v/226V Pos: standing >
MM^^^^
MMM^^^M^M
MM^M^^^MM^
MM^^^@^MMM^
M^^^^MMM^^^
^^M^^MMM^M^
^^^^MM^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 186v/226V Pos: standing >
MM^^^^^
MMM^^^M^M.
MM^M^^^MM^^
M^^^M@MMM^.
^^^^^MM^^^^
^M^^MMM^M^M
^^^MM^^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 186v/226V Pos: standing >
MMMM^^
MM^^^^^^
MMM^^M^^MM
MM^M^@^MM^^
M^^^^MMMM^.
^^^^^MM^^^^
M^^MMM^M^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 184v/226V Pos: standing >
MMMMM
MMMM^^^
MM^^^^^^
MMM^@M^^MM
MM^M^M^MM^^
M^^^^^MMM^.
^^^^MM^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 182v/226V Pos: standing >
MMM
MMMMMM
MMMM^^^
MM@^^^^^
MMM^MM^^MM
MM^M^^^MM^^
^^^^^MMM^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 181v/226V Pos: standing >
MMMM
MMMMMM^
MMMM^^^.
MMM@^^^^.
MMM^^M^^MM.
M^M^^^MM^^^
^^^^MMM^.
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 181v/226V Pos: standing >
MMMM^
MMMMMM^^
MMMM^^^..
MM^M@^^^.M
MM^^M^^MM.M
^M^^^MM^^^M
^^^MMM^.^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 178v/226V Pos: standing >
MMMM^.
MMMMMM^^.
MMMM^^^...
MM^^M@^^.M.
M^^M^^MM.M^
M^^^MM^^^M^
^^MMM^.^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 178v/226V Pos: standing >
^^
MMMM^..
MMMMMM^^.
MMMM@^^...
MM^^^M^^.M.
M^^M^^MM.M^
^^^MM^^^M
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 283h/280H 176v/226V Pos: standing >
^^M
MMMM^..M
MMMMMM^^..
MMMMM@^...M
M^^^^^^....
^^M^^MM.M^^
^^MM^^^M^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 176v/226V Pos: standing >
^^M^
MMMM^..M.
MMMMMM^^...
MMM^M@...M.
^^^^^^....^
^M^^MM.M^^.
^MM^^^M^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 175v/226V Pos: standing >
^^M^M
MMMM^..M..
MMMMM^^....
MM^^M@..M..
^^^^^....^^
M^^MM.M^^.^
MM^^^M^^^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 283h/280H 175v/226V Pos: standing >
MMMM^...M
MMMMM^^....
MM^^^M.....
^^^^^@..M^^
M^^MM.M^^.^
^MM^^^M^^^^
M^^.^^^MM
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.
< 283h/280H 178v/226V Pos: standing >
You quickly scan the area.
A green hydralisk who is a brief walk away to your east.
A green hydralisk who is almost out of sight to your east.
A vicious snardval who is almost out of sight to your east.
< 282h/280H 181v/226V Pos: standing >
MMMM^^...
MM^^^......
^^^^^M..M^^
M^^MM@MM^.^
^MM^^^M^^^^
MM^^.^^^MMM
^MM^^MMMM
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.
< 282h/280H 183v/226V Pos: standing >
M^^^.....
^^^^^...M^^
M^^MMMMM^.^
^MM^^@M^^^^
MM^^.^^^MMM
M^MM^^MMMMM
^^^MMMMMM
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.
< 282h/280H 181v/226V Pos: standing >
^^^^...M^
M^^MM.MM^.^
^MM^^MM^^^^
MM^^.@^^MMM
M^MM^^MMMMM
M^^^MMMMMMM
^^^MMMMM^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.
< 282h/280H 178v/226V Pos: standing >
^^MM.MM^.
^MM^^^M^^^^
MM^^.M^^MMM
M^MM^@MMMMM
M^^^MMMMMMM
^^^^MMMMM^M
^^^MMMM^^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the north.
The spectre of a traveling merchant enters from the north.
The spectre of a wandering merchant enters from the north.
< 282h/280H 178v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 282h/280H 184v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 282h/280H 186v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 282h/280H 189v/226V Pos: standing >
^^^^...M^
^MM.M.M^^.^
^MM^^^M^^^^
MMM^.@^^MMM
M^^M^MMMMMM
M^^^MMMMMMM
^^^MMMMM^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 190v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 282h/280H 196v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 282h/280H 199v/226V Pos: standing >
^^^^...M^
^M^M..M^^.^
^MM^^^M^^^^
MMM^.@^^MMM
M^^M^^MMMMM
M^^^MMMMMMM
^^^MMMMM^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant stands here. (minion)
The spectre of a traveling merchant stands here. (minion)
The spectre of a wandering merchant stands here. (minion)
< 282h/280H 203v/226V Pos: standing >
^^^M^...M
^M^^M..M^^.
^^MM^^^M^^^
^MMM^@M^^MM
MM^^M^^MMMM
MM^^^MMMMMM
^^^^MMMMM
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the east.
The spectre of a traveling merchant enters from the east.
The spectre of a wandering merchant enters from the east.
< 282h/280H 206v/226V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is almost out of sight to your south.
A green hydralisk who is not far off to your west.
< 282h/280H 209v/226V Pos: standing >
^^M^....^
M^^M..M^^.^
^MM^^^M^^^^
MMM^M@^^MMM
M^^M^^MMMMM
M^^^MMMMMMM
^^^MMMMM^
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 282h/280H 214v/226V Pos: standing >
M^^^..M..
^^^^M....^^
M^^M..M^^.^
^MM^^@M^^^^
MMM^.M^^MMM
M^^M^^MMMMM
^^^MMMMMM
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 220v/226V Pos: standing >
MMMM^^...
MM^^^..M...
^^^^M....^^
M^^M.@M^^.^
^MM^^MM^^^^
MMM^.^^^MMM
^^M^^MMMM
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 218v/226V Pos: standing >
MMMM^..MM
MMMMM^^...M
MM^^^..M...
^^^^M@...^^
M^^M.MM^^.^
^MM^^^M^^^^
MM^.^^^MM
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 216v/226V Pos: standing >
^^^^^
MMMM^..MM.
MMMMM^^...M
MM^^^@.M...
^^^^MM...^^
M^^M..M^^.^
MM^^^M^^^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 216v/226V Pos: standing >
^^^^^.
MMMM^...M..
MMMM^^.M.M.
M^^^P@M...M
^^M^....^^^
^^M..M^^.^.
M^^^M^^^^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the west.
The spectre of a traveling merchant enters from the west.
The spectre of a wandering merchant enters from the west.
< 282h/280H 218v/226V Pos: standing >
S.M.^
^^^^^..
MMMM^...M..
MMMM^@.M.M.
M^^^.PM...M
^^M^....^^^
^M..M^^.^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 218v/226V Pos: standing >
^
S.M.^.
^^^^^..
MMMM^@..M..
MMMM^M.M.M.
M^^^.PM...M
^M^....^^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
The spectre of a wandering merchant enters from the south.
The spectre of a traveling merchant enters from the south.
The spectre of a wandering merchant enters from the south.
< 282h/280H 216v/226V Pos: standing >
You quickly scan the area.
A black wolf who is not far off to your north.
A black wolf who is a brief walk away to your east.
A cloaked orc who is almost out of sight to your east.
A green hydralisk who is rather far off to your south.
< 282h/280H 221v/226V Pos: standing >
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
The spectre of a wandering merchant misses a Vampire.
The spectre of a wandering merchant attempts to stab a Vampire in the back, but a Vampire's stone skin quickly absorbs the impact before fading away!
The spectre of a wandering merchant places a thin steel dagger in the back of a Vampire, resulting in some strange noises and some blood.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:excellent E: A Vampire sta EP: few scratches >
The spectre of a wandering merchant dodges a Vampire's attack.
The spectre of a wandering merchant dodges a Vampire's attack.
A Vampire's impressive slash strikes the spectre of a wandering merchant.
A Vampire's powerful slash strikes the spectre of a wandering merchant very hard.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
The spectre of a wandering merchant says 'I must assist my master!'
The spectre of a wandering merchant misses a Vampire.
The spectre of a wandering merchant misses a Vampire.
A Vampire plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A Vampire starts casting an offensive spell.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'bigbys clenched fist'
A Vampire's fist beats the life out of the spectre of a wandering merchant, blood pours from its body!
The spectre of a wandering merchant is dead! R.I.P.
The last gasps of the spectre of a wandering merchant cause a sickening chill to run up your spine.
The spectre of a wandering merchant howls loudly as it dissipates into the wind.
The spectre of a wandering merchant stops following you.
the spectre of a wandering merchant is no longer in your group.
< 226h/280H 221v/226V Pos: standing >
<A Vampire parries the spectre of a wandering merchant's lunge at him.
The spectre of a wandering merchant misses a Vampire.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
A Vampire dodges your futile attack.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
The spectre of a traveling merchant says 'Today is a good day to die!'
The spectre of a traveling merchant places a thin steel dagger in the back of a Vampire, resulting in some strange noises and some blood.
The spectre of a traveling merchant misses a Vampire.
The spectre of a wandering merchant dodges a Vampire's attack.
The spectre of a wandering merchant dodges a Vampire's attack.
A Vampire's impressive slash strikes the spectre of a wandering merchant.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
A Vampire plays a song to lift his spirit off the ground.
A Vampire dodges the spectre of a traveling merchant's attack.
A Vampire parries the spectre of a traveling merchant's lunge at him.
A Vampire dodges the spectre of a traveling merchant's attack.
A Vampire parries the spectre of a wandering merchant's lunge at him.
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
Casting: cone of cold *
< 226h/280H 221v/226V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-
Your buckler was completely destroyed by the massive blow!