<worn as a badge> a masterly crafted obsidian badge (illuminating) [54%]
<worn on head> a crown of stars (magic) (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic) [72%]
<worn in ear> a dangling dematite earring [superior]
<worn on face> a stony granite face (magic) (glowing) [75%]
<worn around neck> an amulet of petrified dragon eyes
<worn around neck> a glowing necklace of power (glowing)
<worn on body> a cuirass emblazoned with the mantis sigil (humming) [88%]
<worn about body> a tangle of magical vine [superior] (magic) (humming)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a black leather belt with a crimson coral buckle [77%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms> a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> an obsidian circle [superior] (magic)
<worn on finger> an obsidian circle of endurance (magic)
<primary weapon> Tiamat's poison tail stinger (magic)[223h 4m 8s]
<secondary weapon> the dagger of Wind (invis) (magic)[223h 4m 8s]
<worn on legs> a pair of dusty overalls [superior]
<worn on feet> a pair of dusty boots [superior] (glowing)
Omm starts casting a spell.
< 699h/699H 394v/394V Pos: standing >
You quickly scan the area.
A mountain manta who is not far off to your east.
A young warg who is a brief walk away to your east.
A young warg who is a brief walk away to your east.
A mountain manta who is close by to your south.
< 699h/699H 394v/394V Pos: standing >
You quickly scan the area.
A mountain manta who is not far off to your east.
A young warg who is a brief walk away to your east.
A young warg who is a brief walk away to your east.
A mountain manta who is close by to your south.
< 699h/699H 394v/394V Pos: standing >
Experience till level: -106026629
< 699h/699H 394v/394V Pos: standing >
A mountain manta leaves south.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
A mountain manta enters from the south.
< 699h/699H 394v/394V Pos: standing >
Omm's body appears to recover from the affects of the potion.
< 699h/699H 394v/394V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 699h/699H 394v/394V Pos: standing >
Omm completes his spell...
Omm utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!
< 699h/699H 394v/394V Pos: standing >
A young warg leaves east.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
A Rocky Plateau
Obvious exits: -East -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A mountain manta hides in the earth here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
A venus fly trap grows from the earth here.
< 699h/699H 394v/394V Pos: standing >
You quickly scan the area.
A young warg who is close by to your east.
A mountain manta who is not far off to your east.
A young warg who is a brief walk away to your east.
A young warg who is a brief walk away to your east.
A mountain manta who is close by to your south.
< 699h/699H 394v/394V Pos: standing >
Omm gets a swirling potion of leaves and bark from his satchel containing spell components.
< 699h/699H 394v/394V Pos: standing >
Omm sits down in a comfortable spot.
< 699h/699H 394v/394V Pos: standing >
Omm stares off into space, entering a meditative trance.
< 699h/699H 394v/394V Pos: standing >
Kiria steps out of the etherportal.
< 699h/699H 394v/394V Pos: standing >
You quickly scan the area.
A young warg who is close by to your east.
A mountain manta who is not far off to your east.
A young warg who is a brief walk away to your east.
A young warg who is a brief walk away to your east.
A mountain manta who is close by to your south.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
Omm snaps out of his meditative trance, smiling placidly.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
Omm clambers to his feet.
< 699h/699H 394v/394V Pos: standing >
You say 'fc'
< 699h/699H 394v/394V Pos: standing >
A Rocky Plateau
Obvious exits: -East -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
A mountain manta hides in the earth here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
A venus fly trap grows from the earth here.
< 699h/699H 394v/394V Pos: standing >
Kiria now follows Omm.
< 699h/699H 394v/394V Pos: standing >
Kiria has just given you her consent.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
Omm already grouped by you.
No new group members.
< 699h/699H 394v/394V Pos: standing >
Kiria is now a member of your group.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
A Rocky Plateau
Obvious exits: -East -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
A mountain manta hides in the earth here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
A venus fly trap grows from the earth here.
< 699h/699H 394v/394V Pos: standing >
Your group consists of ( 3/30):
( Head) 699/699 hit, 394/394 move Fraglo
(Front) 1109/1109 hit, 341/341 move Omm
(Front) 1202/1202 hit, 335/335 move Kiria
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
A Rocky Plateau
Obvious exits: -East -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
A mountain manta hides in the earth here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
A venus fly trap grows from the earth here.
< 699h/699H 394v/394V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your east.
A young warg who is not far off to your east.
A mountain manta who is not far off to your east.
A young warg who is a brief walk away to your east.
< 699h/699H 394v/394V Pos: standing >
< 699h/699H 394v/394V Pos: standing >
Backstab who?
< 699h/699H 394v/394V Pos: standing >
A Rocky Plateau
This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city. It is still mostly stone, yet not
as jagged or unpassable as the majority. Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below. The fresh air is a welcome
change from that down the trail.
Obvious exits: -North -East
Omm trots in from the north.
< 699h/699H 392v/394V Pos: standing >
A Rocky Plateau
Obvious exits: -North -East
*Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
< 699h/699H 392v/394V Pos: standing >
A Rocky Plateau
Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face. Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones. Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East -South -West
A mountain goat stands here, chewing on some small plants.
A young warg scampers along the plateau.
There are Dwarf tracks going east.
Omm trots in from the west.
< 699h/699H 390v/394V Pos: standing >
You quickly scan the area.
A mountain manta who is close by to your east.
A mountain manta who is close by to your east.
A venus fly trap who is close by to your east.
A young warg who is not far off to your east.
A venus fly trap who is not far off to your east.
A venus fly trap who is not far off to your east.
< 699h/699H 390v/394V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 699h/699H 391v/394V Pos: standing >
Before a Small Monestary
The trail ends here with a sizeable area of flat ground spreading
out to the north. A small building has been built west, perhaps for
orcish priests wishing solitude in their prayers. Small, unintim-
idating, animals scurry about the plateau, squeaking just loud
enough to drown out the sounds of the city below. Landslides seem
to be common in this area, as several large piles of rocks has
amassed at the more level sections of ground and trails in the
landscape have been cleared of all vegetation and left barren.
Obvious exits: -North -West # -Down
Omm trots in from the north.
Kiria sneaks in from the north.
< 699h/699H 392v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 392v/394V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .
< 699h/699H 392v/394V Pos: standing >
A Path up to the Plateau
This trail appears to be a good defensive point. If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat. The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -West -Up
Omm trots in from above.
Kiria sneaks in from above.
< 699h/699H 391v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 393v/394V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
< 699h/699H 394v/394V Pos: standing >
A Path up to the Plateau
The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky. The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -East -South
An ugly mountain goat walks about the hill.
Omm trots in from the east.
< 699h/699H 392v/394V Pos: standing >
A Path up to the Plateau
This trail appears to be a good defensive point. If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat. The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East
An ugly mountain goat walks about the hill.
Omm trots in from the north.
< 699h/699H 390v/394V Pos: standing >
A Path up to the Plateau
The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky. The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West -Down
An ugly mountain goat walks about the hill.
Omm trots in from the west.
< 699h/699H 388v/394V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
< 699h/699H 389v/394V Pos: standing >
A Dusty Path
The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city.
Obvious exits: -South -Up
Omm trots in from above.
< 699h/699H 390v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 392v/394V Pos: standing >
You quickly scan the area.
A mountain goat who is close by above you.
< 699h/699H 394v/394V Pos: standing >
A Dusty Path
A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads. It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper. The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East
Omm trots in from the north.
< 699h/699H 392v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 392v/394V Pos: standing >
You quickly scan the area.
You see nothing.
< 699h/699H 392v/394V Pos: standing >
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Omm trots in from the west.
Kiria sneaks in from the west.
< 699h/699H 390v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 390v/394V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
< 699h/699H 391v/394V Pos: standing >
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South# -West #
Omm trots in from the north.
< 699h/699H 393v/394V Pos: standing >
The door seems to be closed.
< 699h/699H 393v/394V Pos: standing >
The door seems to be closed.
< 699h/699H 393v/394V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A stray dog who is close by to your east.
A young orc soldier who is not far off to your east.
An orc female who is rather far off to your east.
< 699h/699H 394v/394V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
A stray dog spends his days chasing rats through the back alleys.
There are some tracks heading east.
Omm trots in from the west.
< 699h/699H 393v/394V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
A young Orc soldier wanders the city here, preparing for training.
There are some tracks heading east.
Omm trots in from the west.
Kiria sneaks in from the west.
< 699h/699H 392v/394V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
Omm trots in from the west.
< 699h/699H 391v/394V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A female Orc wanders the city here, bitching at the males she passes.
Omm trots in from the west.
< 699h/699H 391v/394V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your south.
A stray dog who is close by to your south.
A young orc soldier who is not far off to your west.
A stray dog who is a brief walk away to your west.
< 699h/699H 393v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 394v/394V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
An Orc merchant wanders the city, selling his wares.
A stray dog spends his days chasing rats through the back alleys.
There are some tracks heading south.
Omm trots in from the north.
Kiria sneaks in from the north.
< 699h/699H 393v/394V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Omm trots in from the north.
< 699h/699H 392v/394V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .
< 699h/699H 392v/394V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A stray dog who is close by to your north.
An orc commoner who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 699h/699H 393v/394V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
An Orc merchant wanders the city, selling his wares.
A stray dog spends his days chasing rats through the back alleys.
There are some tracks heading north.
There are some tracks heading south.
Omm trots in from the south.
< 699h/699H 393v/394V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Omm trots in from the south.
< 699h/699H 392v/394V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Omm trots in from the south.
< 699h/699H 392v/394V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
The harbour master who is not far off to your east.
An orc dock guard who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A Goblin who is in the distance to your east.
An Orc who is in the distance to your east.
An orc merchant who is not far off to your south.
A stray dog who is not far off to your south.
< 699h/699H 394v/394V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Omm trots in from the west.
< 699h/699H 393v/394V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.
Omm trots in from the west.
Kiria sneaks in from the west.
< 699h/699H 392v/394V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
Omm trots in from the west.
< 699h/699H 391v/394V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc shipwright stands here, selling ship rides across the sea.
There are Dwarf tracks going east.
Omm trots in from the west.
< 699h/699H 391v/394V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Backstab who?
< 699h/699H 393v/394V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon Ginger Killer floats here.
The Caravel ship2 floats here.
The Galleon The Pokmobile floats here.
The Caravel modelo floats here.
The Galleon Ocean Alley floats here.
The Galleon Santa's Sleigh floats here.
The Caravel Mirage floats here.
The Galleon undead army floats here.
The Caravel DingDong floats here.
The Sloop MyDingALing floats here.
The Caravel SpLaSh floats here.
The Galleon Lajba floats here.
The Sloop Shadowclan floats here.
The Ketch DrillaKilla floats here.
The Sloop NiNjA floats here.
The Caravel AnNUNAki floats here.
The Caravel MaGmA Rider floats here.
The Sloop Delight floats here.
The Carrack It's a trap!!! floats here.
The Sloop Bogbreaker floats here.
The Sloop Unholy Apple floats here.
The Caravel fat floats here.
The Sloop Godzeerah floats here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An Orc (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.
There are Dwarf tracks going east.
Omm trots in from the west.
Omm starts casting an offensive spell.
< 699h/699H 393v/394V Pos: standing >
Kiria snaps into visibility.
In her haste to slam a Goblin around, Kiria slips and falls!
You snap into visibility.
[Damage: 107 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
With a swift tug you wrench the weapon free, ramming it into a Goblin's spine!.
[Damage: 37 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 101 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 699h/699H 393v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Omm completes his spell...
Omm utters the words 'abrauztg gpahhzfuio uqzbarr'
Omm points at a Goblin.
Omm's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
< 699h/699H 393v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin leaves west.
An Orc leaves west.
< 699h/699H 393v/394V Pos: standing >
You feel the hatred in your heart subside.
You attempt to flee...
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An Orc shipwright stands here, selling ship rides across the sea.
There are some tracks heading west.
There are some tracks heading east.
You flee westward!
< 699h/699H 380v/394V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
There are Barbarian tracks going east.
There are Centaur tracks going east.
< 699h/699H 382v/394V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Backstab who?
A Goblin enters from the east.
An Orc enters from the east.
< 699h/699H 383v/394V Pos: standing >
You snap into visibility.
[Damage: 11 ] -=[Your pierce wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 96 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 699h/699H 387v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A harbour worker enters from the west.
A Goblin misses you.
You snap into visibility.
< 699h/699H 388v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 699h/699H 388v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You kick up a cloud of dust at a Goblin!
A Goblin seems to be blinded!
A Goblin attempts to flee.
A Goblin leaves east.
An Orc leaves east.
< 699h/699H 388v/394V Pos: standing >
A Goblin enters from the east.
An Orc enters from the east.
< 699h/699H 388v/394V Pos: standing >
A Goblin leaves west.
An Orc leaves west.
Omm trots in from the east.
< 699h/699H 388v/394V Pos: standing >
Omm trots west.
< 699h/699H 388v/394V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.
There are some tracks heading west.
There are some tracks heading east.
Omm trots west.
< 699h/699H 387v/394V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
Omm trots west.
< 699h/699H 386v/394V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
An Orc (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
There are Barbarian tracks going north.
There are Centaur tracks going north.
< 699h/699H 386v/394V Pos: standing >
You snap into visibility.
[Damage: 105 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 101 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
With a swift tug you wrench the weapon free, ramming it into a Goblin's spine!.
You snap into visibility.
[Damage: 54 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 699h/699H 388v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
Sorry, you aren't allowed to do that in combat.
A Goblin flips head over heels.
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
An Orc starts casting a spell.
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
You parry a Goblin's lunge at you.
You snap into visibility.
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
Omm starts casting an offensive spell.
< 699h/699H 389v/394V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: awful >
A Goblin attempts to flee.
A Goblin leaves south.
< 699h/699H 389v/394V Pos: standing >
An Orc stops chanting abruptly!
< 699h/699H 389v/394V Pos: standing >
Omm stops invoking abruptly!
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
There are some tracks heading south.
There are some tracks heading north.
A Goblin starts casting an offensive spell.
< 699h/699H 388v/394V Pos: standing >
You snap into visibility.
[Damage: 17 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Goblin's ivory titan holy cross [superior] was completely destroyed by the massive blow!
A Goblin's pair of ghostly pants was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!