The death of [22 Druid] Lilypad (Centaur)

in A Light and Breezy Forest

from the perspective of [47 Elementalist] Sgan Brewed in Blood (Troll)

<worn as a badge>    a miniature carved piece of the statue of Astansus
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a royal observer's eye glasses (magic) [84%]
<worn in ear>        a tiny water wisp (magic)
<worn in ear>        an earring of Cerberus
<worn on face>       a mask of autumn leaves [79%]
<worn around neck>   a fine necklace of seashells [poor] (magic) (glowing) [76%]
<worn around neck>   the collar of firestones (magic) [71%]
<worn on body>       a long black satin robe (magic) (glowing) [78%]
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a condom made from an Ogre's scrotum
<worn on belt buckle>a dreamcasters scepter of stars [84%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn around wrist>  a bracelet of twisted roots (glowing) [85%]
<worn on hands>      some fused stony gauntlets [89%]
<worn on finger>     a ring of invisibility [poor] (magic)
<worn on finger>     a ring of the mermaids [88%]
<held>               a totem of Diinkarazan [superior] (magic)
<worn on legs>       some tattered leggings [superior] [82%]
<worn on feet>       a pair of clawed demon-hide moccasins


   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 213v/221V Pos: standing >
Rhak starts casting a spell.

< 1014h/1014H 218v/221V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'zuharukz jioculoae'
Darkness seems to encompass Rhak, and begins to permeate his rotting flesh!

< 1014h/1014H 221v/221V Pos: standing >
Rhak sits down in a comfortable spot.
Your group consists of (13/30):
( Head)                                Lit
(Front)   548/456   hit,  132/205  move Rhak
(Front)  1014/1014  hit,  221/221  move Sgan
(Front)                                Cript
(Front)                                Col
(Front)                                Mis
(Front)                                the wraith of a riot guard
(Front)                                the wraith of a riot guard
(Front)                                the wraith of a riot guard
(Front)                                the wraith of a riot guard
(Front)                                an earth elemental
(Front)                                an earth elemental
(Front)                                an earth elemental

< 1014h/1014H 221v/221V Pos: standing >
Rhak opens a black leather tome with an embossed dracolich and begins studying it intently.

< 1014h/1014H 221v/221V Pos: standing >
Rhak closes his book and grins malevolently.

< 1014h/1014H 221v/221V Pos: standing >
Rhak clambers to his feet.

< 1014h/1014H 221v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  The once grand path of the holy warriors lies northwards.
Obvious exits: -North -East  -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 220v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  Southwards leads to a burnt out and ruined building, while
wall road continues north and east.
Obvious exits: -North -East  -South
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.
Obvious exits: -East  -West 
The ground glows brightly here, remnants of magic used ages ago.
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  The building that once housed the Tharnadian Bank lies to the
north.
Obvious exits: -North# -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 217v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  Indeed, the
walls offered a mighty defense, yet were of no value when the invaders
poured through from beneath the city.  All around this area is ruins and
devastation.  Access to a ruined guard tower is found upwards.
Obvious exits: -North -South -West # -Up   
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

Inside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent. A dirt road leads away to the east and away from the city.
Westwards leads to a once grand road known as The Great Tharnadian way.
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 220v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

Outside the Eastern City Gates
   Tharnadia's walls, gates and towers were built by master craftsmen, and
it shows. Despite years of neglect, the gates and stonework appears as it did
when Tharnadia was the center of the world.  Two huge ironbound gates mark the
eastern entrance to Tharnadia here, standing twenty feet high, and surrounded
by two fifty foot stone towers.  Oddly, the gates remain in a 3/4 open
position. The pulley system that once opened and closed the gates on a daily
basis is damaged beyond repair.  Everything else -- the buildings and other
structures near the gates, lies in ruins.  Rubble and trash is everywhere. It
is eerily silent.  A dirt road leads away to the east and away from the city.
Obvious exits: -East  -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west. The
ruined city gates lie immediately to the west.
Obvious exits: -East  -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 217v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

The Road Leading From the Devastated Ruins of Tharnadia
   Once traveled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -East  -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 215v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

Admist the Rubble of a Massive Meteor
   Once travelled by thousands of individuals on a daily basis, the road
leading from Tharnadia now lies in ruins and is completely desolate.  The
amount of trash and rubble makes it impossible for anything other than foot
traffic. From here, it is plainly evident how utterly devastated Tharnadia
is.  The sight is enough to make anyone who remembers Tharnadia's former
glory ill. Rubble makes travel impossible anywhere but east and west.
Obvious exits: -West 
An ominous shadowrift pulsates here.
The charred and burnt remains of a seasoned adventurer lie here, smoldering.
A large pile of rubble lies here, blocking passage past the remains of the demolished roadway.
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 213v/221V Pos: standing >
Rhak enters a rather ominous shadowrift.

< 1014h/1014H 217v/221V Pos: standing >

		Score information for Sgan

Level: 47   Race: Troll   Class: Shaman / Elementalist Sex: Male
Hit points: 1014(1014)  Moves: 217(221)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.62   Deaths:   11
Detecting:      Invisible Magic Life Heat
Protected from: Fire Cold Lightning Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Sparkling
Combat Pulse:   21 Spell Pulse:  1.20 
Leaderboard Points:  593 

Active Spells:
--------------
elephantstrength (31 minutes)
greater spirit ward (30 minutes)
spirit ward (30 minutes)
elemental affinity (6 minutes)
pantherspeed (31 minutes)
rested bonus (52 minutes)
vitality (6 minutes)


< 1014h/1014H 217v/221V Pos: standing >
You enter a rather ominous shadowrift.
 
    +******....     
   *+****.......    
  .*+.*......^...   
 ..*+.......^^.^.M  
 ...+...   ....^..  
 ...+... @ .....^.  
 ...+...  M....^^.  
 ^..+........^....  
  M.+..^M..^^.^.M   
   ^+..^.....^^.    
    +M....^....     
The Impact Crater
Obvious exits: -North -East  -South -West 
A pulsating rift of dark shadows beckons only the fearless here. (humming)
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.
An emaciated and sickly human decorated with many medals lurks here.

< 1014h/1014H 221v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    +******....     
   *+******.....    
  **+****........   
 ..*+.*......^...^  
 ..*+.......^^.^.M  
 ...+... @ ....^..  
 ...+... M .....^.  
 ...+...  M....^^.  
  ..+........^...   
   .+..^M..^^.^.    
    +..^.....^^     
The Charred Rim of a Crater
Obvious exits: -North -East  -South -West 
A fragile dragonscale ghurka lies here on the ground. (magic)
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 219v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    +****....M.     
   *+******....D    
  .*+******......   
 .**+****.........  
 ..*+.*......^...^  
 ..*+....@..^^.^.M  
 ...+...   ....^..  
 ...+... M .....^.  
  ..+...  M....^^   
   .+........^..    
    +..^M..^^.^     
A Scorched Section of Field
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 217v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    +*****.....     
   *+****....M..    
  .*+******....D.   
 ..*+******.......  
 .**+****.........  
 ..*+.*..@...^...^  
 ..*+.......^^.^.M  
 ...+...   ....^..  
  ..+... M .....^   
   .+...  M....^    
    +........^.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.
You nod.

< 1014h/1014H 215v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

 
    *****......     
   +****....M...    
  *+******....D..   
 .*+******........  
 **+****..........  
 .*+.*...@..^...^.  
 .*+.......^^.^.M^  
 ..+...   ....^...  
  .+... M .....^.   
   +...  M....^^    
    ........^..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 213v/221V Pos: standing >
Rhak leaves east.
You follow Rhak.

 
    ****.......     
   ****....M....    
  +******....D...   
 *+******........^  
 *+****...........  
 *+.*....@.^...^.^  
 *+.......^^.^.M^.  
 .+...   ....^....  
  +... M .....^..   
   ...  M....^^.    
    .......^...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 212v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    *******....     
   *****........    
  +****....M.....   
 *+******....D....  
 *+******........^  
 *+****..@........  
 *+.*......^...^.^  
 *+.......^^.^.M^.  
  +...   ....^...   
   ... M .....^.    
    ..  M....^^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 210v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    *********..     
   .*******.....    
  +*****.........   
 *+****....M.....^  
 *+******....D....  
 *+******@.......^  
 *+****...........  
 *+.*......^...^.^  
  +.......^^.^.M^   
   ...   ....^..    
    .. M .....^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 209v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    .*********.     
   .*********...    
  +.*******......   
 .+*****..........  
 *+****....M.....^  
 *+******@...D....  
 *+******........^  
 *+****...........  
  +.*......^...^.   
   .......^^.^.M    
    ..   ....^.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 207v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    +++++++****     
   ..*********..    
  +.*********....   
 .+.*******.......  
 .+*****..........  
 *+****..@.M.....^  
 *+******....D....  
 *+******........^  
  +****..........   
   .*......^...^    
    ......^^.^.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 206v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
    ..****+****     
   ++++++++*****    
  +..*********...   
 .+.*********.....  
 .+.*******.......  
 .+*****.@........  
 *+****....M.....^  
 *+******....D....  
  +******........   
   ****.........    
    *......^...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 204v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
 **M**  
 **@*.  
 *....  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 203v/221V Pos: standing >
Rhak leaves north.
You follow Rhak.

 
 *****  
 **@**  
 ****.  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.
A heavy oaken longbow hangs from one shoulder of this black-clothed gnome.
Hiliddipply, shadow archer of Ashrumite suddenly attacks YOU!
-=[Hiliddipply, shadow archer of Ashrumite's decent punch wounds you.]=-

< 998h/1014H 202v/221V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: hiliddipply sta EP: excellent >
 Rhak leaves north.

< 999h/1014H 202v/221V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: hiliddipply sta EP: excellent >
 You attempt to flee...
 
 ++P+*  
 **@**  
 **M**  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
You flee northward!

< 1005h/1014H 179v/221V Pos: standing >
 
    .^.M.****+*     
   M....*****+**    
  ...^..**M+++***   
 ......***+******.  
 .^...****+******.  
 .+++++++@+*****..  
 .+..*********....  
 .+.*********.....  
  +.*******......   
   *****........    
    ***....M...     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 179v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

 
 ++++*  
 **@**  
 **M**  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 178v/221V Pos: standing >
Rhak leaves west.
You follow Rhak.

 
 +++++  
 **@**  
 ***M*  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 180v/221V Pos: standing >
Rhak leaves west.
You follow Rhak.

 
 +++++  
 **@**  
 ****M  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 178v/221V Pos: standing >
The sun vanishes behind the southern horizon.

< 1014h/1014H 180v/221V Pos: standing >
Rhak leaves west.
You follow Rhak.

 
 +++++  
 .*@**  
 *****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 178v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

 
 .****  
 **@**  
 *****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 177v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

 
 *****  
 **@**  
 **P*.  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.

< 1014h/1014H 176v/221V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the south...

< 1014h/1014H 177v/221V Pos: standing >
Rhak leaves south.
You follow Rhak.

 
 *****  
 **@*.  
 ***..  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 
A few small glimmers sparkle in the earth here.
Rhak Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Rhak's head.
A Centaur (large) (HardCore) stands here. (Non-Fraggable)

< 1014h/1014H 177v/221V Pos: standing >
Rhak starts casting an offensive spell.
You start chanting...

< 1014h/1014H 184v/221V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'unsozfol efaui'
Rhak drains a Centaur - what a waste of energy!
Casting: arieks shattering iceball 

< 1014h/1014H 187v/221V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 177 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-

< 1014h/1014H 188v/221V Pos: standing >
Rhak starts casting an offensive spell.

< 1014h/1014H 189v/221V Pos: standing >
You start chanting...

< 1014h/1014H 191v/221V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'unsozfol efaui'
Rhak drains a Centaur - what a waste of energy!

< 1014h/1014H 191v/221V Pos: standing >
Casting: arieks shattering iceball 
Rhak starts casting an offensive spell.

< 1014h/1014H 193v/221V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 71 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
A Centaur's mining pick freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.