<worn as a badge> a elven rune of restoration (magic) (glowing) [80%]
<worn on head> the devil crown of Bar'zuul (magic)
<worn on eyes> the black eyepiece of Menzellon [superior]
<worn in ear> a tiny endurium earring (magic)
<worn in ear> an unearthly dragonscale earring
<worn on face> a light sapphire veil [82%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> some kharma mind beads [superior] (magic)
<worn on body> a moss-covered cloak [superior] (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing) [82%]
<worn as quiver> a sheath of stitched together skulls (magic)
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a rough glowing stone [superior] (glowing)
<worn on arms> a set of unique redweave sleeves [superior] (magic) [82%]
<held as shield> a well-polished mithril body shield [superior] [82%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> some heavy mithril bracers [superior] (magic) [73%]
<worn on hands> the woven gloves of the harvest [superior] (magic)
<worn on finger> a ring of twisted gray mist
<worn on finger> an ice ring (magic) [88%]
<primary weapon> a mace of cleansing [poor] (magic)
<worn on legs> some magical dragonscale leggings from Alatorin - the Forge City [68%]
<worn on feet> the mage boots of the maelstrom
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
Najj enters from the south.
< 779h/779H 205v/206V Pos: standing >
Autosaving...
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A halfling child who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
Fatwa sneaks east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
Najj enters from the west.
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
One of the halfling woodcarvers walks through the area.(Gold Aura)
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
Najj enters from the west.
< 779h/779H 204v/206V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Alarm bells sound, signalling an invasion!
Zephyr leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Obvious exits: -E -W
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 779h/779H 203v/206V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood splatters cover the area.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a giant dragonfly is lying here.
A steel dagger about a foot in length lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
Najj enters from the west.
< 779h/779H 202v/206V Pos: standing >
< 779h/779H 202v/206V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
Mis leaves down riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Baulz enters from above.
Najj enters from above.
< 779h/779H 203v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
Mis leaves down riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 779h/779H 204v/206V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
Mis leaves down riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 779h/779H 203v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
Your battle frenzy fades.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves down.
Mis leaves down riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Alarm bells sound, signalling an invasion!
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 729h/729H 203v/206V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Alarm bells sound, signalling an invasion!
Zai leaves down.
Mis leaves down riding on a winged hellhound.
Alarm bells sound, signalling an invasion!
You follow Fatwa.
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden sign stands here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 729h/729H 203v/206V Pos: standing >
< 729h/729H 203v/206V Pos: standing >
Colc is suddenly surrounded by a green mist!
< 729h/729H 205v/206V Pos: standing >
Fatwa lets loose with a powerful SCREAM!!
Fatwa becomes alert and ready to fight.
Najj becomes alert and ready to fight.
Dziph becomes alert and ready to fight.
Zephyr becomes alert and ready to fight.
Zai becomes alert and ready to fight.
Baulz becomes alert and ready to fight.
You feel like you could fight forever.
Zloin becomes alert and ready to fight.
Pok becomes alert and ready to fight.
Ojo becomes alert and ready to fight.
Zurag becomes alert and ready to fight.
Tiu becomes alert and ready to fight.
Zar becomes alert and ready to fight.
Mis becomes alert and ready to fight.
Sgan becomes alert and ready to fight.
Gax becomes alert and ready to fight.
A winged hellhound becomes alert and ready to fight.
Colc becomes alert and ready to fight.
< 729h/729H 206v/206V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
A Human enters from the west.
A Human enters from the west.
< 779h/779H 206v/206V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards Colc, stopping only when it strikes his flesh.
< 779h/779H 206v/206V Pos: standing >
Colc blocks a Human's lunge at him.
< 779h/779H 206v/206V Pos: standing >
A Gnome enters from the west.
< 779h/779H 206v/206V Pos: standing >
Tiu suddenly attacks a Gnome!
Tiu's slash enshrouds a Gnome in a mist of blood.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Pok starts casting an offensive spell.
Pok snaps into visibility.
Zai snaps into visibility.
Zai tackles a Human square in the chest knocking the wind out of her!
< 779h/779H 206v/206V Pos: standing >
A Gnome is knocked to the ground by Najj's skillful bash!
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Najj's slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Najj's slash hits a Gnome.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Gnome's last actions in this world.
Pok stops invoking abruptly!
< 779h/779H 206v/206V Pos: standing >
Colc's crush seriously wounds a Human.
Colc's impressive crush seriously wounds a Human.
Colc's impressive crush enshrouds a Human in a mist of blood.
A Human nimbly swivels out of the path of Colc's attack.
< 779h/779H 206v/206V Pos: standing >
Colc blocks a Human's lunge at him.
< 779h/779H 206v/206V Pos: standing >
Zai snaps into visibility.
Zai's impressive pierce enshrouds a Human in a mist of blood.
Zai's impressive slash causes a Human to grimace in pain.
Zai's impressive pierce hits a Human.
A Human's shabby alligator skin jerkin was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Human's last actions in this world.
A Human stops following a Human.
< 779h/779H 206v/206V Pos: standing >
Zephyr starts to chant in a deep voice.
< 779h/779H 206v/206V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 79 hours.
The corpse of Notme is made of flesh and appears to be of average quality.
The corpse of Notme has an item value of 1.
It appears to be the corpse of Notme.
a quill
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
[2] a light blue scarf
a small leather-bound book
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 779h/779H 206v/206V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 115 hours.
The corpse of Xanchat is made of flesh and appears to be of average quality.
The corpse of Xanchat has an item value of 1.
It appears to be the corpse of Xanchat.
a pair of silver earrings with red rubies
an intricately carved wooden tablet
a belt of thick cured leather
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small pile of coins
< 779h/779H 206v/206V Pos: standing >
A Human is knocked to the ground by Colc's skillful bash!
< 779h/779H 206v/206V Pos: standing >
Colc's impressive crush grievously wounds a Human.
A Human is incapacitated and will slowly die, if not aided.
< 779h/779H 206v/206V Pos: standing >
Dziph looks at a Human.
< 779h/779H 206v/206V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden sign stands here.
A Human (medium) is lying here, incapacitated. (Non-Fraggable)(Gold Aura)
Najj (Duergar)(medium) stands in mid-air here.(Red Aura)
Baulz (ShadowBeast)(large) stands in mid-air here. (Casting) (Red Aura)
Colc (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zloin's head.
Pok (Kobold)(small) stands in mid-air here.(Red Aura)
*Ojo (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.(Red Aura)
Gax (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.(Red Aura)
< 779h/779H 206v/206V Pos: standing >
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human is dead! R.I.P.
You receive your share of experience.