<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn as quiver> a small quiver
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a steel long sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
A small raven totem lies here.
A young man in leather armor seems to be patrolling the walls.
Ddie (Human)(medium) stands here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 31h/31H 112v/112V Pos: standing >
Character attributes for Ulili
Level: 2 Race: Human Class: Ranger
Age: 22 yrs / 0 mths Height: 63 inches Weight: 172 lbs Size: medium
STR: excellent AGI: excellent DEX: excellent
POW: excellent INT: very good WIS: very good
CON: quite excellent CHA: excellent LUCK: excellent
Armor Points: -53 Reduces melee damage taken by 5.3%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 4%
Hitroll: average Damroll: fairly good
Alignment: extremely good
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: No Sweat
< 31h/31H 112v/112V Pos: standing >
A militia guard leaves south.
< 31h/31H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
Ddie (Human)(medium) stands here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 31h/31H 112v/112V Pos: standing >
Saving Ulili.
< 31h/31H 112v/112V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
< 31h/31H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
Ddie (Human)(medium) stands here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 31h/31H 112v/112V Pos: standing >
Notme opens the iron.
< 31h/31H 112v/112V Pos: standing >
Notme leaves east.
< 31h/31H 112v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
Notme who is close by to your east.
A religious zealot who is not far off to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
< 31h/31H 112v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
Notme who is close by to your east.
A religious zealot who is not far off to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
< 31h/31H 112v/112V Pos: standing >
Ddie leaves east.
< 31h/31H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Ddie (Human)(medium) stands here.
Notme (Human)(medium) stands here.
< 31h/31H 111v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
Quess who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 31h/31H 111v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Ddie (Human)(medium) stands here.
Notme (Human)(medium) stands here.
< 31h/31H 111v/112V Pos: standing >
Ddie leaves west.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
Notme leaves east.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
Ddie enters from the west.
< 31h/31H 111v/112V Pos: standing >
Ddie leaves east.
< 31h/31H 111v/112V Pos: standing >
Weebil enters from the east.
< 31h/31H 111v/112V Pos: standing >
Frag Level Cap: 48 - Good, 47 - Others
Good Frags: 2.49
Evil Frags: 1.99
Timer: 00:11:23:51
Frag Information for Everyone:
Top Fraggers
Notnyx 13.86 (Shade Shadowmage)
Zloin 13.84 (Drow Elf Earth Magus)
Nyx 13.62 (Shade Shadowmage)
Fraglo 11.90 (Dwarf Assassin)
Beltorin 9.13 (Shade Elementalist)
Morrigu 7.07 (Halfling Forest Druid)
Kiria 4.61 (Barbarian Bounty Hunter)
Sadash 4.39 (Vampire Minstrel)
Pok 3.82 (Kobold Shadowmage)
Col 3.50 (Goblin Spiritualist)
Lowest Fraggers
Zluag -2.47 (Drow Elf Frost Magus)
Dzi -2.11 (Kobold Animalist)
Krudd -1.75 (Troll Blighter)
Jai -1.52 (Grey Elf Spiritualist)
Lit -1.50 (Githyanki Necrolyte)
Alveradis -1.33 (Grey Elf Conjurer)
Xemo -1.25 (Githzerai Elaphidist)
Xeno -1.16 (Githzerai Necrolyte)
Brenne -1.05 (Centaur Forest Druid)
Zar -1.00 (Githyanki Dark Knight)
< 31h/31H 111v/112V Pos: standing >
Weebil leaves west.
< 31h/31H 111v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 31h/31H 111v/112V Pos: standing >
You quickly scan the area.
Mongoloid who is close by to your east.
A religious zealot who is close by to your east.
Weebil who is close by to your west.
Quess who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.
< 31h/31H 111v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of a militia guard.
some spiked leather armor bearing the insignia of Tharnadia [poor]
5 coins
< 31h/31H 111v/112V Pos: standing >
Ddie enters from the east.
It appears to be the corpse of an elite guard.
a double-bladed battle axe [superior]
some vorhide armplates
a small pile of coins
< 31h/31H 111v/112V Pos: standing >
Ddie leaves west.
It appears to be the corpse of an elite guard.
a pair of blacksteel boots
a small pile of coins
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of an elite guard.
a steel cuirass emblazoned with the insignia of Tharnadia
a small pile of coins
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of Xanchat.
an intricately carved wooden tablet
a belt of thick cured leather
a thin batwing cloak
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a bag made from sewn rat skins
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of A tharnadian illusionist.
a polished steel dagger [superior]
a small pile of coins
a blacksteel coif [poor]
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of an elite guard.
some glassteel dust
a blacksteel coif [superior]
a small pile of coins
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of an elite guard.
a polished steel dagger [superior]
a shield emblazoned with the insignia of Tharnadia
some vorhide leggings [superior]
a small pile of coins
< 31h/31H 111v/112V Pos: standing >
It appears to be the corpse of a controller.
a polished steel dagger [superior]
a few coins
< 31h/31H 111v/112V Pos: standing >
You do not see that item here.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 31h/31H 111v/112V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 31h/31H 111v/112V Pos: standing >
Saving Ulili.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
You quickly scan the area.
Mongoloid who is close by to your east.
A religious zealot who is close by to your east.
Ddie who is close by to your west.
Weebil who is close by to your west.
Quess who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 112v/112V Pos: standing >
< 31h/31H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 31h/31H 112v/112V Pos: standing >
It's a bit nippy here.
< 31h/31H 112v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.
< 31h/31H 110v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 31h/31H 108v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
Ddie who is a brief walk away to your west.
Weebil who is a brief walk away to your west.
Quess who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 31h/31H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 31h/31H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/31H 107v/112V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A religious zealot who is not far off to your west.
Ddie who is rather far off to your west.
Quess who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 31h/31H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small leather-bound book lies here.
A large rat is scurrying about here.
< 31h/31H 107v/112V Pos: standing >
You quickly scan the area.
You see nothing.
< 31h/31H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 31h/31H 107v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 31h/31H 105v/112V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
< 31h/31H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Githzerai is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[10] A small bandage rests upon the ground here.
< 31h/31H 103v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
The mount who is a brief walk away to your east.
< 31h/31H 104v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
The mount who is a brief walk away to your east.
< 31h/31H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Githzerai is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[10] A small bandage rests upon the ground here.
< 31h/31H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 31h/31H 104v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 31h/31H 102v/112V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
A homeless peasant who is close by to your west.
< 31h/31H 102v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
< 31h/31H 102v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your west.
< 31h/31H 102v/112V Pos: standing >
< 31h/31H 102v/112V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*P+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian highway marshall is lying here.
[3] The corpse of an elite highwayman is lying here.
a fragment of a soul lies here. (humming) (illuminating)
[5] A small bandage rests upon the ground here.
An intricately carved wooden tablet lies here
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 31h/31H 102v/112V Pos: standing >
You quickly scan the area.
Mongoloid who is close by to your north.
An elite highwayman who is almost out of sight to your east.
The mount who is close by to your west.
A homeless peasant who is a brief walk away to your west.
< 31h/31H 102v/112V Pos: standing >
A tharnadian highway marshall shouts in elven 'Guards! Come destroy this trash which threatens our road!'
< 31h/31H 103v/112V Pos: standing >
< 31h/31H 104v/112V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*PP**^**.
^@++++M+
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian highway marshall is lying here.
[3] The corpse of an elite highwayman is lying here.
a fragment of a soul lies here. (humming) (illuminating)
[5] A small bandage rests upon the ground here.
An intricately carved wooden tablet lies here
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 31h/31H 106v/112V Pos: standing >
The earth trembles and shivers to the northwest!
< 31h/31H 107v/112V Pos: standing >
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*P@**^**.
^++++M++
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
Mongoloid (Human)(medium) stands here.
< 31h/31H 107v/112V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your west.
A Duergar who is close by to your west.
A ShadowBeast who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
A Kobold who is close by to your west.
A ShadowBeast who is close by to your west.
An Ogre who is close by to your west.
A Drow Elf who is close by to your west.
A Githyanki who is close by to your west.
A Githyanki who is close by to your west.
A winged hellhound who is close by to your west.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Drow Elf who is close by to your west.
A Town Guardian who is close by to your west.
< 31h/31H 107v/112V Pos: standing >
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*P@**^**.
^+++M+++
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
Mongoloid (Human)(medium) stands here.
< 31h/31H 111v/112V Pos: standing >
< 31h/31H 111v/112V Pos: standing >
Mongoloid leaves west.
< 31h/31H 112v/112V Pos: standing >
It appears to be the corpse of Notme.
a quill
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a small leather-bound book
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 31h/31H 112v/112V Pos: standing >
< 31h/31H 112v/112V Pos: standing >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar calls down a roaring flamestrike which hits you dead on!]=-
Your thin leather belt melted from the intense heat!