<worn on head> a crown of stars [superior] (magic) (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> a flaming earring [poor]
<worn on face> a mask of autumn leaves
<worn around neck> a shiny mithril torque
<worn around neck> an honor of guards medallion [85%]
<worn on body> a cuirass emblazoned with the mantis sigil (humming) [75%]
<worn about body> a deep hooded cloak of jubilation [83%]
<worn as quiver> a silken backsheath of flight of endurance (magic)
<worn about waist> a black leather belt with a crimson coral buckle [61%]
<worn on belt buckle>a jagged titanium boomerang
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[179h 20m 56s]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a steel wire (magic) (glowing) [85%]
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> an obsidian circle [superior] (magic)
<worn on finger> an obsidian circle (magic) [84%]
<primary weapon> Tiamat's poison tail stinger (magic)[239h 59m 7s]
<secondary weapon> the dagger of Wind (invis) (magic)[239h 59m 7s]
<worn on legs> some gladiators leg plates [superior] (magic) (glowing)
<worn on feet> a pair of black, buffalo hide shoes of agility
< 441h/788H 338v/338V Pos: standing >
Assist whom?
< 442h/788H 338v/338V Pos: standing >
Assist whom?
< 442h/788H 338v/338V Pos: standing >
Hall of Guard
Obvious exits: -North -Down
There are some tracks heading north.
< 442h/788H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -South -West
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are Drow Elf tracks going west.
< 443h/788H 336v/338V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your west.
< 443h/788H 336v/338V Pos: standing >
Hall of Guard
Obvious exits: -North -South -West
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are Drow Elf tracks going west.
< 444h/788H 336v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
Hall of Guard
Obvious exits: -North -South -West
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 444h/788H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Private Office of Grindlor
This is the private office of Grindlor. The office,
like everything else in this place, is clean and somewhat tidy.
This place however has a look that says it is used only seldom,
as the owner very rarely leaves his post at the gate. Simple
and functional furnishings dominate this room except for a small
shelf that sits on one of the walls which holds a few mementoes
of Grindlor's life before he took on the duty given him
by Bahamut.
Obvious exits: -East
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
< 446h/788H 334v/338V Pos: standing >
You snap into visibility.
[Damage: 79 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Drow Elf's flaming longsword emblazoned 'Cinder' was completely destroyed by the massive blow!
A Drow Elf's flaming sword, Inferno [poor] with a strange black stone was completely destroyed by the massive blow!
A Drow Elf's unholy robes of Graskal was completely destroyed by the massive blow!
A Drow Elf's griffon feather cloak [superior] was completely destroyed by the massive blow!
A Drow Elf's polished whitestone ring was completely destroyed by the massive blow!
A Drow Elf's pair of bone leggings was completely destroyed by the massive blow!
A Drow Elf's some spurred blood crystal boots was completely destroyed by the massive blow!
A Drow Elf's stony granite face was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 500 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A Drow Elf's death cry reverberates in your head as he falls to the ground.
A Drow Elf stops following a Troll.
< 447h/788H 334v/338V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 449h/788H 337v/338V Pos: standing >
< 449h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
Ye roll up yer sleeves, and examine the dead...
The corpse of Tiu is made of flesh and appears to be of average quality.
The corpse of Tiu has an item value of 1.
It appears to be the corpse of Tiu.
a midnight blue tome with silver bindings (glowing) [70%]
an obsidian buckle named "Rage" (magic) (glowing) (humming)
a diamondine axe covered in blood (magic) [77%]
a silverthorn corsage (magic) (glowing)
a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [65%]
a diamond stud covered in blood (magic) (glowing)
a glowing crystalline earring (magic) [67%]
a platinum-encrusted sapphire eye (invis) [84%]
a bracer carved from obsidian [74%]
the bracelet of the nereid (glowing) [85%]
a belt adorned by shrunken heads [61%]
a pair of blued steel vambraces (magic)
some black leather gloves with mithril blades
the diamond crown of Winduin (glowing) [88%]
the collar of firestones (magic) [73%]
a crescent necklace [86%]
a silver ring [superior] (magic)
an anti-matter earring
a bottomless bag of the illithids (magic)
< 450h/788H 338v/338V Pos: standing >
< 450h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
Saving Fraglo.
< 453h/788H 338v/338V Pos: standing >
You put 1 items into a bottomless bag of the illithids.
< 454h/788H 338v/338V Pos: standing >
You get a midnight blue tome with silver bindings from the corpse of Tiu.
You get an obsidian buckle named "Rage" from the corpse of Tiu.
You get a diamondine axe covered in blood from the corpse of Tiu.
You get a silverthorn corsage from the corpse of Tiu.
You get a golden scabbard encrusted with emeralds and rubies from the corpse of Tiu.
You get a diamond stud covered in blood from the corpse of Tiu.
You get a glowing crystalline earring from the corpse of Tiu.
You get a platinum-encrusted sapphire eye from the corpse of Tiu.
You get a bracer carved from obsidian from the corpse of Tiu.
You get the bracelet of the nereid from the corpse of Tiu.
You get a belt adorned by shrunken heads from the corpse of Tiu.
You can't carry any more.
< 455h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 459h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
You put 10 items into a bottomless bag of the illithids.
< 462h/788H 338v/338V Pos: standing >
< 463h/788H 338v/338V Pos: standing >
You get a pair of blued steel vambraces from the corpse of Tiu.
You get some black leather gloves with mithril blades from the corpse of Tiu.
You get the diamond crown of Winduin from the corpse of Tiu.
You get the collar of firestones from the corpse of Tiu.
You get a crescent necklace from the corpse of Tiu.
You get a silver ring [superior] from the corpse of Tiu.
You get an anti-matter earring from the corpse of Tiu.
You get a bottomless bag of the illithids from the corpse of Tiu.
< 463h/788H 338v/338V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 465h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 468h/788H 338v/338V Pos: standing >
You put 8 items into a bottomless bag of the illithids.
< 470h/788H 338v/338V Pos: standing >
Saving Fraglo.
< 471h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 471h/788H 338v/338V Pos: standing >
< 472h/788H 338v/338V Pos: standing >
You attach an obsidian buckle named "Rage" to your belt.
< 473h/788H 338v/338V Pos: standing >
Private Office of Grindlor
Obvious exits: -East
The corpse of a Drow Elf is lying here.
There are some tracks.
< 475h/788H 338v/338V Pos: standing >
< 476h/788H 338v/338V Pos: standing >
You quickly scan the area.
Ques who is close by to your east.
< 477h/788H 338v/338V Pos: standing >
Private Office of Grindlor
Obvious exits: -East
The corpse of a Drow Elf is lying here.
There are some tracks.
< 479h/788H 338v/338V Pos: standing >
You quickly scan the area.
Ques who is close by to your east.
< 479h/788H 338v/338V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 481h/788H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -South -West
A greyish stone wall is here to the south. (magic)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 481h/788H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 482h/788H 336v/338V Pos: standing >
< 485h/788H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -South -Up
< 485h/788H 334v/338V Pos: standing >
You quickly scan the area.
Ques who is close by to your south.
A Drow Elf who is not far off to your south.
< 485h/788H 334v/338V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 486h/788H 335v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
< 487h/788H 334v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 489h/788H 337v/338V Pos: standing >
The earth trembles and shivers!
< 491h/788H 338v/338V Pos: standing >
< 491h/788H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
The Beginning of the Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North# -South
< 493h/788H 336v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 494h/788H 336v/338V Pos: standing >
The secret seems to be closed.
< 495h/788H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
< 497h/788H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -South -Up
There are Dwarf tracks going up.
< 498h/788H 334v/338V Pos: standing >
< 498h/788H 334v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -South -West
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here. (Casting) (Gold Aura)
< 499h/788H 332v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 499h/788H 333v/338V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 500h/788H 334v/338V Pos: standing >
Ques completes his spell...
Ques utters the words 'xarr ay ghaiz'
< 501h/788H 337v/338V Pos: standing >
Hall of Guard
Obvious exits: -North -South -West
A greyish stone wall is here to the south. (magic)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading south.
< 503h/788H 338v/338V Pos: standing >
You quickly scan the area.
You see nothing.
< 504h/788H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Private Office of Grindlor
This is the private office of Grindlor. The office,
like everything else in this place, is clean and somewhat tidy.
This place however has a look that says it is used only seldom,
as the owner very rarely leaves his post at the gate. Simple
and functional furnishings dominate this room except for a small
shelf that sits on one of the walls which holds a few mementoes
of Grindlor's life before he took on the duty given him
by Bahamut.
Obvious exits: -East
The corpse of a Drow Elf is lying here.
There are some tracks.
< 506h/788H 336v/338V Pos: standing >
< 508h/788H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -South -West
A greyish stone wall is here to the south. (magic)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading west.
< 508h/788H 334v/338V Pos: standing >
Ques starts casting an offensive spell.
Ques snaps into visibility.
< 509h/788H 334v/338V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Troll who is close by to your south.
< 511h/788H 337v/338V Pos: standing >
Ques completes his spell...
Ques utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 511h/788H 338v/338V Pos: standing >
Ques starts casting a spell.
< 514h/788H 338v/338V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Troll who is close by to your south.
< 517h/788H 338v/338V Pos: standing >
< 518h/788H 338v/338V Pos: standing >
< 519h/788H 338v/338V Pos: standing >
Ques completes his spell...
Ques utters the words 'xarr ay ghaiz'
Backstab who?
< 520h/788H 338v/338V Pos: standing >
< 522h/788H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
A Kobold (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
*A Troll (large) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
< 522h/788H 336v/338V Pos: standing >
You attempt to stab a Kobold in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage: 1 ] -=[A Kobold makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 94 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
< 522h/788H 336v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You raise a level!
Your guild gained prestige!
< 533h/798H 336v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
< 533h/798H 336v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You attempt to flee...
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -South -Up
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here. (Casting) (Gold Aura)
A globe of darkness floats near Sadash's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Om.(Red Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
You flee downward!
< 533h/798H 323v/338V Pos: standing >
A Drow Elf snaps into visibility.
Green slime eats away at Sadash's skin!
Sadash's some kharma mind beads was corroded by acid.
< 533h/798H 323v/338V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf attempts to flee.
A Drow Elf leaves south.
< 533h/798H 323v/338V Pos: standing >
Green slime eats away at Sadash's skin!
< 533h/798H 324v/338V Pos: standing >
Sadash stops invoking abruptly!
< 534h/798H 325v/338V Pos: standing >
A Duergar enters from the south.
Skirog enters from the south.
Sainth enters from the south.
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
A Kobold (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
*A Troll (large) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
< 534h/798H 323v/338V Pos: standing >
A Kobold sings so badly it makes you hurt all over.
You feel the hatred in your heart subside.
A Duergar enters from below.
You snap into visibility.
[Damage: 102 ] -=[A Kobold makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 98 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Kobold's spine!.
[Damage: 43 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
< 535h/798H 324v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
A Kobold starts playing the instrument of lyrical mastery and singing aloud.
< 535h/798H 325v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
You snap into visibility.
A Drow Elf floats in from below.
< 535h/798H 325v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
< 535h/798H 325v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
A Drow Elf snaps into visibility.
A Duergar leaves down.
< 535h/798H 325v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
A Troll stops using Celriya's wand of restoration.
Sainth floats in from below.
You attempt to flee...
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -South -Up
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here.(Red Aura)
*A Troll (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Troll's head.
Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (large) Caskling Brewed in Blood sits resting.(Red Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Sadash's head.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
You flee downward!
< 535h/798H 311v/338V Pos: standing >
< 535h/798H 311v/338V Pos: standing >
A Duergar leaves up.
Sadash starts casting an offensive spell.
< 535h/798H 311v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here.(Red Aura)
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Sainth.(Red Aura)
You sense a lifeform nearby.
*A Troll (large) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
< 535h/798H 309v/338V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
A Troll gets Celriya's wand of restoration from his net of endless currents.
Backstab who?
< 535h/798H 309v/338V Pos: standing >
A Troll grabs Celriya's wand of restoration.
It glows brightly.
< 535h/798H 309v/338V Pos: standing >
A Duergar leaves north.
A Troll points Celriya's wand of restoration at a Troll!
Healing energy flows from a Troll into a Troll's body!
< 535h/798H 310v/338V Pos: standing >
You feel the hatred in your heart subside.
Ques enters from the north.
< 537h/798H 313v/338V Pos: standing >
Backstab who?
< 538h/798H 314v/338V Pos: standing >
Ques floats down.
< 539h/798H 316v/338V Pos: standing >
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -South -Up
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Om.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Sadash's head.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
< 540h/798H 315v/338V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.
A Troll who is close by to your south.
Sizen who is close by to your south.
Marell who is close by to your south.
Gukkz who is close by to your south.
An adult silver dragon who is close by to your south.
An adult silver dragon who is close by to your south.
Grindlor, master of the guard who is close by to your south.
Sainth who is close by above you.
< 540h/798H 316v/338V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Troll enters from the south.
< 541h/798H 317v/338V Pos: standing >
Skirog leaves south.
You snap into visibility.
[Damage: 105 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
< 541h/798H 317v/338V Pos: standing >
< T: Om TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Ayla suddenly attacks a Troll!
Ayla snaps into visibility.
A Troll snaps into visibility.
Ayla's weak pierce strikes a Troll.
Ques starts casting an offensive spell.
Ques snaps into visibility.
< 541h/798H 318v/338V Pos: standing >
< T: Om TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Gukkz enters from the south.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Juts suddenly attacks a Troll!
Juts snaps into visibility.
Juts's weak slash seriously wounds a Troll.
< 541h/798H 318v/338V Pos: standing >
< T: Om TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 541h/798H 318v/338V Pos: standing >
< T: Om TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf attempts to flee.
A Drow Elf leaves up.
< 541h/798H 318v/338V Pos: standing >
You feel the hatred in your heart subside.
< 541h/798H 318v/338V Pos: standing >
A Troll attempts to flee.
A Troll leaves up.
Aikc sneaks south.
< 541h/798H 318v/338V Pos: standing >
Ques completes his spell...
Ques utters the words 'sfugwahuq gsfal'
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -Down
*A Troll (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Troll's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.
*A Troll (large) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
< 541h/798H 316v/338V Pos: standing >
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 24 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
You snap into visibility.
[Damage: 12 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
< 541h/798H 317v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Duergar enters from the north.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Troll stops using Celriya's wand of restoration.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Troll puts Celriya's wand of restoration into a net of endless currents.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You snap into visibility.
A Troll wields an ancient adamantium warhammer of dwarven kings of dexterity.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
Ques floats in from below.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Troll leaves down.
A Duergar leaves down.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf enters from the north.
Ques starts casting an offensive spell.
Ques snaps into visibility.
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
< 542h/798H 318v/338V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 542h/798H 318v/338V Pos: standing >
A Drow Elf leaves north.
< 542h/798H 318v/338V Pos: standing >
Someone sings a song to protect him from the world.
You feel the hatred in your heart subside.
Ayla enters from below.
Marell enters from below.
Sadash sneaks in from below.
< 542h/798H 318v/338V Pos: standing >
Ques completes his spell...
Ques utters the words 'sfugwahuq gsfal'
Ques sends a violet shaft of light streaking towards someone!
Ques tries to dispel someone's magic!
And he has some success!
< 542h/798H 318v/338V Pos: standing >
Sadash sits down in a comfortable spot.
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
This is a hallway leading to the Vault of the Damned.
Noone is allowed here unless specifically ordered by Bahamut.
The hallway here is clean and straight, with very little
adornment save some VERY powerful wards that help keep
the evil beings imprisoned in the vault.
Obvious exits: -North -South -West
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
There are some tracks heading north.
< 542h/798H 316v/338V Pos: standing >
You snap into visibility.
[Damage: 110 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
You snap into visibility.
[Damage: 57 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 59 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in his back.]=-
A Drow Elf's symbol of domination [superior] was completely destroyed by the massive blow!
A Drow Elf's ring of sandstone [superior] was completely destroyed by the massive blow!
A Drow Elf's pair of goggles of faerie sight was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!