<worn on head> the helm of light (illuminating) [71%]
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming) [67%]
<worn in ear> a brightly flaming earring
<worn in ear> a sparkling earring (magic) (glowing) [80%]
<worn on face> a magical maple leaf (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver [88%]
<worn around neck> the collar of firestones (magic)
<worn on body> some bandedmail bearing a cloak and dagger crest [poor] [74%]
<worn about body> the shroud of hatred [poor] (magic) (glowing) (humming) [86%]
<worn as quiver> a silken backsheath of flight (magic) [78%]
<worn about waist> a twisted vine belt [superior] (magic) (humming) [67%]
<held as shield> a large gold-rimmed church door (magic)[239h 56m 52s]
<worn around wrist> a crystalline wristguard [75%]
<worn around wrist> a blackened bluestone bracer [superior] (glowing)
<worn on hands> a pair of hazy green gloves of endurance (magic) (glowing)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a ring called 'Soulcatcher' (invis) [72%]
<held> a decaying chunk of beholder flesh [superior] (magic) [84%]
<worn on legs> some mithril and dragonscale leg plates (magic) [48%]
<worn on feet> a velvet-lined pair of lizard-skin slippers [80%]
Gukkz suddenly attacks a Duergar!
Gukkz's fine crush wounds a Duergar.
< 671h/671H 134v/140V Pos: standing >
Om leaves up.
< 671h/671H 135v/140V Pos: standing >
Juts leaves up.
< 671h/671H 136v/140V Pos: standing >
You start chanting...
< 671h/671H 137v/140V Pos: standing >
< 671h/671H 139v/140V Pos: standing >
Casting: full heal
< 671h/671H 140v/140V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Gukkz's body, and his wounds begin to heal!
You raise a level!
Your guild gained prestige!
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
Om enters from above.
But you aren't fighting anything!
< 680h/680H 140v/140V Pos: standing >
Gukkz fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
You sit down and relax.
< 680h/680H 140v/140V Pos: sitting >
A Duergar misses Gukkz.
Gukkz parries a Duergar's lunge at him.
A Duergar's weak slash grazes Gukkz.
A Duergar's weak slash grazes Gukkz.
Om suddenly attacks a Duergar!
Om snaps into visibility.
Om's decent punch strikes a Duergar.
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
1 - resurrect
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 3 - full heal
1 - water breathing
( 6th circle) 2 - continual light
4 - flame strike
1 - negative energy barrier
( 5th circle) 3 - vitality
3 - destroy undead
1 - soulshield
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 7 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect evil
1 - detect magic
And you are currently praying for the following spells:
1 seconds: ( 7th) full heal
3 seconds: ( 7th) full heal
You can pray 5 1st, 1 5th and 2 9th circle spell(s).
You continue your praying.
< 680h/680H 140v/140V Pos: sitting >
Hall of Guard
Obvious exits: -S -U
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here, fighting Gukkz.(Red Aura)
Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here, fighting a Duergar.(Gold Aura)
< 680h/680H 140v/140V Pos: sitting >
< 680h/680H 140v/140V Pos: sitting >
Gukkz misses a Duergar.
Gukkz's fine whip strikes a Duergar.
A Duergar blocks Gukkz's lunge at him.
< 680h/680H 140v/140V Pos: sitting >
A Kobold enters from above.
The blood-red glow surrounding you fades away.
< 680h/680H 140v/140V Pos: sitting >
You clamber to your feet.
You abandon your praying.
< 680h/680H 140v/140V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 680h/680H 140v/140V Pos: standing >
Hall of Guard
Obvious exits: -S -U
You sense a lifeform nearby.
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here, fighting Gukkz.(Red Aura)
Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here, fighting a Duergar.(Gold Aura)
< 680h/680H 140v/140V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves up.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -D
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here.(Red Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Sadash's head.
*Sainth < The Commonwealth > (Grey Elf)(medium) sits resting.(Gold Aura)
Sadash places a darksteel rapier [superior] with a strange black stone in the back of a Duergar, resulting in some strange noises and some blood.
Sadash wavers in agony, as the positive energies sent by a Duergar purge his essence!
Sadash suffers from contact with the aura about a Duergar.
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
Sadash starts casting an offensive spell.
Sainth clambers to his feet.
Sainth, looking very frustrated, packs up his holy symbol.
< 680h/680H 138v/140V Pos: standing >
Sadash dodges a Duergar's attack.
A Duergar misses Sadash.
A Duergar's decent slash grazes Sadash.
A Duergar misses Sadash.
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -S -W
The corpse of a Drow Elf is lying here.
Marell < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Fraglo < The Commonwealth > (Dwarf)(medium) stands in mid-air here.(Gold Aura)
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 137v/140V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
< 680h/680H 138v/140V Pos: standing >
A Drider skitters in from the south.
< 680h/680H 139v/140V Pos: standing >
A Drider leaves south.
< 680h/680H 139v/140V Pos: standing >
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
Ayla puts a bunch of stuff into a bottomless bag of the illithids.
< 680h/680H 140v/140V Pos: standing >
Juts enters from the north.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -S -U
< 680h/680H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -D
< 680h/680H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 136v/140V Pos: standing >
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: The Beginning of the Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Beginning of the Hall of Guard
Obvious exits: -N -S
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
A Majestic Hallway Inside the Citadel
Obvious exits: -E -S -W
< 680h/680H 137v/140V Pos: standing >
Score information for Aikc
Level: 49 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 680(680) Moves: 138(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded
Frags: +0.80 Deaths: 28
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Farsee Fly Aware Haste Invisibility Sneaking
Songs: Song of Revelation
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 968
Paladin auras: Spell Protection
Active Spells:
--------------
stone skin (1 minute)
minor globe of invulnerability (3 minutes)
protection from cold (9 minutes)
protection from acid (9 minutes)
protection from lightning (9 minutes)
protection from gas (9 minutes)
protection from fire (9 minutes)
soulshield (14 minutes)
accelerated healing (27 minutes)
virtue (9 minutes)
vitality (6 minutes)
< 680h/680H 138v/140V Pos: standing >
A Majestic Hallway Inside the Citadel
Obvious exits: -E -S -W
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
< 680h/680H 140v/140V Pos: standing >
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: The Beginning of the Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Beginning of the Hall of Guard
Obvious exits: -N -S
< 680h/680H 138v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -D
< 680h/680H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 136v/140V Pos: standing >
< 680h/680H 139v/140V Pos: standing >
< 680h/680H 139v/140V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
1 - resurrect
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 3 - full heal
1 - water breathing
( 6th circle) 2 - continual light
4 - flame strike
1 - negative energy barrier
( 5th circle) 3 - vitality
3 - destroy undead
1 - soulshield
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 7 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect evil
1 - detect magic
And you are currently praying for the following spells:
1 seconds: ( 7th) full heal
3 seconds: ( 7th) full heal
You can pray 5 1st, 1 5th and 2 9th circle spell(s).
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 140v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -S -U
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
Sizen < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Marell < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Gukkz.(Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Gukkz.(Red Aura)
Juts snaps into visibility.
Juts brings down the holy avenger of Ambran in a mighty slash, cleaving a Drow Elf from his target!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
< 680h/680H 138v/140V Pos: standing >
A Drow Elf suddenly attacks Gukkz!
A Drow Elf misses Gukkz.
Alas, you cannot go that way. . . .
< 680h/680H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 680h/680H 138v/140V Pos: standing >
You are surrounded by a blood-red glow.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
Ques starts casting a spell.
< 680h/680H 139v/140V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -D
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
A Drow Elf floats in from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
< 680h/680H 139v/140V Pos: standing >
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
< 680h/680H 139v/140V Pos: standing >
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -S -U
*Fraglo < The Commonwealth > (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here. (Casting) (Gold Aura)
Sizen < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Marell < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Gukkz.(Red Aura)
Juts leaves south.
Ayla leaves south.
Marell leaves south.
Skirog leaves south.
Sizen leaves south.
You follow Ayla.
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -S -W
The corpse of a Drow Elf is lying here.
Sizen < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Marell < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 680h/680H 136v/140V Pos: standing >
< 680h/680H 136v/140V Pos: standing >
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 137v/140V Pos: standing >
< 680h/680H 139v/140V Pos: standing >
Juts suddenly attacks a Troll!
Juts snaps into visibility.
A Troll snaps into visibility.
Juts's slash wounds a Troll.
A Troll snaps into visibility.
< 680h/680H 140v/140V Pos: standing >
You stop following Ayla.
You now follow Juts.
< 680h/680H 140v/140V Pos: standing >
Gukkz enters from the north.
A Troll attempts to flee.
A Troll leaves west.
Fraglo sneaks north.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
Om enters from the south.
< 680h/680H 140v/140V Pos: standing >
Om leaves north.
< 680h/680H 140v/140V Pos: standing >
A Troll sneaks in from the west.
Ayla suddenly attacks a Troll!
Ayla snaps into visibility.
Ayla surprises a Troll with a blow to his back, leaving him momentarily confused.
A Troll snaps into visibility.
Ayla's pierce grazes a Troll.
A Troll snaps into visibility.
Ayla snaps into visibility.
Ayla's fine slash wounds a Troll.
Sadash sneaks in from the south.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
Gukkz suddenly attacks a Troll!
Gukkz suddenly appears a bit confused!
A Troll snaps into visibility.
Gukkz's impressive crush wounds a Troll.
Fraglo sneaks in from the north.
< 680h/680H 140v/140V Pos: standing >
Fraglo snaps into visibility.
A Troll snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Troll's spine!
Fraglo snaps into visibility.
A Troll snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
Fraglo suddenly appears a bit confused!
Fraglo snaps into visibility.
A Troll snaps into visibility.
Fraglo's pierce wounds a Troll.
< 680h/680H 140v/140V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.
< 680h/680H 140v/140V Pos: standing >
< 680h/680H 140v/140V Pos: standing >
You failed.
< 680h/680H 140v/140V Pos: standing >
Score information for Aikc
Level: 49 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 680(680) Moves: 140(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded
Frags: +0.80 Deaths: 28
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Farsee Fly Aware Haste Invisibility Sneaking
Songs: Song of Revelation
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 968
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
stone skin (1 minute)
minor globe of invulnerability (3 minutes)
protection from cold (9 minutes)
protection from acid (9 minutes)
protection from lightning (9 minutes)
protection from gas (9 minutes)
protection from fire (9 minutes)
soulshield (14 minutes)
accelerated healing (27 minutes)
virtue (9 minutes)
vitality (6 minutes)
< 680h/680H 140v/140V Pos: standing >
A Troll enters from the west.
Juts leaves west.
You follow Juts.
<map>
Zone: Bahamut's Palace.
Room: Private Office of Grindlor
</map>
<map>
Zone: Bahamut's Palace.
Room: Private Office of Grindlor
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Private Office of Grindlor
Obvious exits: -E
The corpse of a Drow Elf is lying here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
Sadash sneaks in from the east.
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 680h/680H 138v/140V Pos: standing >
Juts leaves east.
You follow Juts.
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -N -S -W
The corpse of a Drow Elf is lying here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Sadash's head.
*A Troll (large) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting Fraglo.(Red Aura)
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Fraglo < The Commonwealth > (Dwarf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizen < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Skirog < The Commonwealth > (Minotaur)(large) stands in mid-air here.(Gold Aura)
Marell < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
< 680h/680H 136v/140V Pos: standing >
Sizen suddenly attacks a Troll!
A Troll snaps into visibility.
Sizen's decent punch wounds a Troll.
< 680h/680H 137v/140V Pos: standing >
Gukkz suddenly attacks a Troll!
Gukkz misses a Troll.
A Troll attempts to flee.
A Troll leaves south.
< 680h/680H 137v/140V Pos: standing >
You failed.
< 680h/680H 138v/140V Pos: standing >
Fraglo snaps into visibility.
A Troll snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
A Troll snaps into visibility.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Troll's spine!
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
Fraglo snaps into visibility.
A Troll snaps into visibility.
Fraglo places the dagger of Wind in the back of a Troll, resulting in some strange noises and some blood.
A Troll snaps into visibility.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Troll's spine!
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of a Troll, resulting in some strange noises and some blood.
< 680h/680H 139v/140V Pos: standing >
Juts leaves north.
You follow Juts.
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
<map>
Zone: Bahamut's Palace.
Room: Hall of Guard
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
Hall of Guard
Obvious exits: -S -U
A greyish stone wall is here to the up. (magic)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sainth < The Commonwealth > (Grey Elf)(medium) sits resting.(Gold Aura)
Om enters from the south.
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
A Troll enters from the south.
Juts suddenly attacks a Troll!
Juts snaps into visibility.
A Troll snaps into visibility.
Juts's fine slash strikes a Troll very hard.
A Troll snaps into visibility.
< 680h/680H 138v/140V Pos: standing >
Om suddenly attacks a Troll!
Om snaps into visibility.
A Troll snaps into visibility.
Om's decent punch strikes a Troll hard.
< 680h/680H 138v/140V Pos: standing >
< 680h/680H 138v/140V Pos: standing >
You start chanting...
You snap into visibility.
Sainth clambers to his feet.
Sainth, looking very frustrated, packs up his holy symbol.
< 680h/680H 138v/140V Pos: standing >
Sainth starts casting an offensive spell.
Sainth snaps into visibility.
< 680h/680H 138v/140V Pos: standing >
You snap into visibility.
You complete your spell...
A Troll snaps into visibility.
[Damage: 19 ] The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 25 ] -=[You call down a roaring flamestrike which hits a Troll dead on!]=-
Sainth completes his spell...
Sainth utters the words 'parl xafe'
Sainth snaps into visibility.
A Troll snaps into visibility.
Sainth sends a Troll reeling with a holy word.
A Troll's leggings of a MaDMaN of damage shattered into a million pieces by the divine fury!
A Troll's mystical sash of the Netherworld of endurance shattered into a million pieces by the divine fury!
A Troll's pantherhide quiver [superior] with a strange sharp rubin shattered into a million pieces by the divine fury!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!