The death of [48 Spiritualist] Col Brewed in Blood (Goblin)

in A Small Tunnel

from the perspective of [48 Spiritualist] Col Brewed in Blood (Goblin)

<worn on head>       the helm of light (illuminating)
<worn on eyes>       a shimmering stone eyepatch from Sevenoaks
<worn in ear>        an earring of bone
<worn around neck>   a diamond necklace [poor] (magic) [72%]
<worn about body>    a goblin holy cloak [superior] (magic) (glowing) [75%]
<worn on belt buckle>a barbed dagger [poor] (glowing) [89%]
<held as shield>     a shield made of lizard skin [poor] (magic)
<worn around wrist>  a wovynn patch of nature's health
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn on hands>      a pair of mantis-hide gloves (magic)
<held>               a spirit totem of Col (magic) (glowing)
<worn on feet>       a pair of red suede boots [poor] (magic) [46%]

You quickly scan the area.
You see nothing.

< 757h/757H 242v/242V Pos: standing >
The sun vanishes behind the southern horizon.
You do not see that here.

< 757h/757H 242v/242V Pos: standing >
It will cost 5 g to summon your ship!

< 757h/757H 242v/242V Pos: standing >
You get a pile of coins from your ermineskin backpack.
There were: 1525 platinum coins, 6 gold coins, 1 silver coin, 7 copper coins. 

< 757h/757H 242v/242V Pos: standing >
You start to call your ship back from Davy Jones Locker...
Thanks for your business, it will take 50 hours for your ship to get here.

< 757h/757H 242v/242V Pos: standing >
Ok.
You put 1525 platinum, 1 gold, 1 silver, and 7 copper coins into an ermineskin backpack.

< 757h/757H 242v/242V Pos: standing >
 
          ...**     
          ...**M    
          ..**MMM   
          ..**MMM^  
          ..**MMM^  
         @..*MMM    
         S..*MMM^M  
         ...*MM     
        M...*MM M   
        ....^MM     
       ...^MM^      
The Shores of Black Sand
Obvious exits: -N -E -S -W
The Sloop fake floats here.
The Sloop Greener Days floats here.
The Sloop Dead floats here.
An undead minion is busy loading cargo onto a nearby ship.
An undead minion is busy loading cargo onto a nearby ship.
Frzzt, the undead boatman stands here, waiting to take you on a one way journey.

< 757h/757H 242v/242V Pos: standing >
You do not see that here.

< 757h/757H 242v/242V Pos: standing >
 
         ...***     
         ...**MM    
         ..**MMM    
         ..**MMM^   
         ..**MMM^   
        S@.*MMM     
        S..*MMM^M   
        ...*MM M    
       M...*MM M    
       ....^MM      
      ...^MM^ ^     
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 757h/757H 240v/242V Pos: standing >
 
        ...***M     
        ...**MMM    
        ..**MMM     
        ..**MMM^ M  
        ..**MMM^ ^  
       S.@*MMM   ^  
       S..*MMM^M M  
       ...*MM M  M  
      M...*MM M M   
      ....^MM       
     ...^MM^ ^      
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 757h/757H 238v/242V Pos: standing >
 
 ..**M  
 ..@MM  
 ..*MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 757h/757H 236v/242V Pos: standing >

< 757h/757H 237v/242V Pos: standing >

< 757h/757H 242v/242V Pos: standing >

< 757h/757H 242v/242V Pos: standing >

< 757h/757H 242v/242V Pos: standing >
You start chanting...

< 757h/757H 242v/242V Pos: standing >
Casting: spirit jump *

< 757h/757H 242v/242V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Valhingen's Magic Shop
Obvious exits: -E
The skeletal knight stands here, fighting a blazing imp.
A blazing imp stands in mid-air here, fighting the skeletal knight. (Minion)  (casting) 

< 757h/757H 242v/242V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the words 'sfahzqhuai yfaw yufz'

< 757h/757H 242v/242V Pos: standing >
A blazing imp dodges the skeletal knight's attack.
A blazing imp dodges the skeletal knight's attack.
The skeletal knight's fine punch seriously wounds a blazing imp.

< 757h/757H 242v/242V Pos: standing >

< 757h/757H 242v/242V Pos: standing >
The skeletal knight dodges a blazing imp's attack.
A blazing imp misses the skeletal knight.

< 757h/757H 242v/242V Pos: standing >
You don't have that spell memorized.

< 757h/757H 242v/242V Pos: standing >
The skeletal knight's fine punch enshrouds a blazing imp in a mist of blood.
The skeletal knight's punch enshrouds a blazing imp in a mist of blood.
Black blood spurts from a blazing imp as the skeletal knight's weapon rips its flesh.
The skeletal knight jumps out of the way barely avoiding the spurt of blood.
A blazing imp dodges the skeletal knight's attack.
A blazing imp easily ducks under the skeletal knight's lame kick.

< 757h/757H 242v/242V Pos: standing >
You sit down and relax.

< 757h/757H 242v/242V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  3 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  3 - scalding blast
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump

You can memorize 1 1st circle spell(s).
You continue your study.

< 757h/757H 242v/242V Pos: sitting >
You start meditating...

< 757h/757H 242v/242V Pos: sitting >
A blazing imp misses the skeletal knight.
A blazing imp misses the skeletal knight.

< 757h/757H 242v/242V Pos: sitting >
You have finished memorizing spirit jump.

< 757h/757H 242v/242V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 757h/757H 242v/242V Pos: sitting >

< 757h/757H 242v/242V Pos: sitting >
A blazing imp dodges the skeletal knight's attack.
The skeletal knight's impressive punch hits a blazing imp.
A blazing imp is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a blazing imp dies in agony.
A blazing imp stops following you.

< 757h/757H 242v/242V Pos: sitting >
   He is an animated corpse of a once brave human knight. He appears to be
a skeleton in full armor, his armor glows red, matching the color of his
hollow eye sockets. He has been brought back to existence by an evil cleric,
forced to protect the halls of which he roams.
The skeletal knight appears to be Undead and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..


< 757h/757H 242v/242V Pos: sitting >
You clamber to your feet.

< 757h/757H 242v/242V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 757h/757H 242v/242V Pos: standing >
You failed.

< 757h/757H 242v/242V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a blazing imp is lying here.
A skeletal knight stands here, blade drawn for combat.

< 757h/757H 242v/242V Pos: standing >
End of the Small Tunnel
Obvious exits: -E -S# -W

< 757h/757H 241v/242V Pos: standing >
Looks like an exit.
You extend your sights westward.
Valhingen's Magic Shop
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a blazing imp is lying here.
A skeletal knight stands here, blade drawn for combat.

< 757h/757H 241v/242V Pos: standing >
The skeletal knight enters from the west.

< 757h/757H 241v/242V Pos: standing >
The skeletal knight suddenly attacks YOU!
-=[The skeletal knight's weak punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-

< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 
< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 You are already standing.

< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss the skeletal knight.
You miss the skeletal knight.
The skeletal knight dodges your futile attack.

< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 You start chanting...

< 752h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 -=[The skeletal knight's weak punch grazes you.]=-
Your shimmering stone eyepatch from Sevenoaks was damaged from the massive blow!
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's weak punch grazes you.]=-
[Damage:  2 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP: few scratches >
 You complete your spell...
You point at the skeletal knight.
[Damage: 57 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 You start chanting...

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 
< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 64 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss the skeletal knight.
You miss the skeletal knight.
The skeletal knight dodges your futile attack.

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 79 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 739h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 -=[The skeletal knight's weak punch grazes you.]=-
[Damage:  4 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's weak punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's feeble punch grazes you.]=-
[Damage:  2 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[You suddenly see the skeletal knight's foot in your chest.]=-

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 
< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 63 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You start chanting...

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 Casting: corrosive blast *

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 101 ] -=[The skeletal knight screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through the skeletal knight's armor!

< 724h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 -=[The skeletal knight's decent punch wounds you.]=-
[Damage: 10 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
The skeletal knight misses you.
-=[The skeletal knight's weak punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 
< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 Looks like an exit.
You extend your sights eastward.
A Small Tunnel
Obvious exits: -E -W
An evil-looking wight is floating here, flaming hands outstretched.

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 59 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!
Your improved dexterity grants you an additional attack!
You miss the skeletal knight.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[Your fine punch grazes the skeletal knight.]=-
The skeletal knight dodges your futile attack.

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You start chanting...

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  few wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 62 ] -=[Your blast of molten spray slams into the skeletal knight, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 702h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC:few scratches E: skeletal sta EP:  nasty wounds >
 -=[The skeletal knight's weak punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
You feel your skin soften and return to normal.
-=[The skeletal knight's punch grazes you.]=-
[Damage:  3 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's punch strikes you.]=-
[Damage: 16 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[You suddenly see the skeletal knight's foot in your chest.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
You don't have that spell memorized.

< 654h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 The skeletal knight dodges your futile attack.
You miss the skeletal knight.

< 654h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You don't have that spell memorized.

< 654h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You don't have that spell memorized.

< 654h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You start chanting...

< 654h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You dodge the skeletal knight's vicious attack.
-=[The skeletal knight's decent punch wounds you.]=-
[Damage: 12 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's punch strikes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 131 ] -=[Your iceball shatters upon impacting the skeletal knight, rending flesh and sending blood flying.]=-
The skeletal knight dodges your futile attack.
You miss the skeletal knight.

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You start chanting...

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 Casting: arieks shattering iceball *

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  nasty wounds >
 You complete your spell...
You point at the skeletal knight.
[Damage: 152 ] -=[Your iceball shatters upon impacting the skeletal knight, rending flesh and sending blood flying.]=-

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss the skeletal knight.
The skeletal knight dodges your futile attack.
The skeletal knight dodges your futile attack.

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP: pretty hurt >
 You start chanting...

< 614h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP: pretty hurt >
 -=[The skeletal knight's fine punch strikes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
-=[The skeletal knight's fine punch strikes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
You dodge the skeletal knight's vicious attack.
-=[You suddenly see the skeletal knight's foot in your chest.]=-
[Damage:  6 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP: pretty hurt >
 Casting: arieks shattering iceball *

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP: pretty hurt >
 You complete your spell...
You point at the skeletal knight.
[Damage: 112 ] -=[Your iceball shatters upon impacting the skeletal knight, rending flesh and sending blood flying.]=-

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 You don't have that spell memorized.

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 You don't have that spell memorized.

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 Your improved dexterity grants you an additional attack!
The skeletal knight dodges your futile attack.
The skeletal knight dodges your futile attack.
You miss the skeletal knight.
End of the Small Tunnel
Obvious exits: -E -S# -W
Shattered bits of ice are scattered about the area.
The skeletal knight stands here, fighting YOU!

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 You start chanting...

< 557h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 -=[The skeletal knight's fine punch strikes you.]=-
[Damage: 15 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's punch strikes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
-=[The skeletal knight's punch strikes you hard.]=-
[Damage: 30 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-

< 468h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 Casting: greater mending 

< 468h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 You complete your spell...
You shudders as an immense rush of life flows into his body!

< 628h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  awful >
 You start chanting...

< 628h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  awful >
 Casting: ice missile 

< 628h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  awful >
 You complete your spell...
You point at the skeletal knight.
[Damage:  9 ] -=[Your ice missile slams into the skeletal knight with a soft thud.]=-
[Damage:  9 ] -=[Your ice missile slams into the skeletal knight with a soft thud.]=-
[Damage:  9 ] -=[Your ice missile slams into the skeletal knight with a soft thud.]=-
Your spell flows around the skeletal knight, leaving him unharmed!

< 628h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  awful >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 628h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: small wounds E: skeletal sta EP:  awful >
 -=[The skeletal knight's punch strikes you.]=-
[Damage: 13 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's fine punch strikes you.]=-
[Damage: 16 ] -=[The skeletal knight shivers from the unnatural cold as he hits you!]=-
-=[The skeletal knight's punch strikes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!

< 562h/757H 241v/242V Pos: standing >
< T: Col TP: sta TC: few wounds E: skeletal sta EP:  awful >
 You complete your spell...
You point at the skeletal knight.
[Damage: 33 ] -=[Your flameburst collides silently with the skeletal knight, who screams out in sudden pain.]=-
The skeletal knight is mortally wounded, and will die soon, if not aided.

< 562h/757H 241v/242V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 562h/757H 241v/242V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 562h/757H 241v/242V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a blazing imp is lying here.
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.
(Q)The undead wizard is standing here, waiting for your order.

< 562h/757H 240v/242V Pos: standing >
You sit down and relax.

< 562h/757H 240v/242V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  1 - lesser resurrect
( 8th circle)  1 - scathing wind
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               5 - greater mending
( 5th circle)  1 - sense spirit
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  3 - scalding blast
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) molten spray
    5 seconds:  ( 5th) molten spray
    7 seconds:  ( 5th) molten spray
   10 seconds:  ( 5th) molten spray
   13 seconds:  ( 8th) corrosive blast
   15 seconds:  ( 5th) molten spray
   18 seconds:  ( 5th) molten spray
   21 seconds:  ( 9th) arieks shattering iceball
   25 seconds:  ( 9th) arieks shattering iceball
   28 seconds:  ( 9th) arieks shattering iceball
   31 seconds:  ( 6th) greater mending
   32 seconds:  ( 1st) ice missile
   34 seconds:  ( 2nd) flameburst

You can memorize 1 1st circle spell(s).
You continue your study.

< 562h/757H 241v/242V Pos: sitting >
Pardon?

< 562h/757H 242v/242V Pos: sitting >
A Githzerai starts casting an offensive spell.

< 562h/757H 242v/242V Pos: sitting >
Valhingen's Magic Shop
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of a blazing imp is lying here.
A Githzerai (medium)  < The Commonwealth > stands in mid-air here. (Casting) 
(Q)The undead wizard is standing here, waiting for your order.

< 562h/757H 242v/242V Pos: sitting >
You have finished memorizing molten spray.
A Githzerai completes his spell...
-=[You feel less energetic as a Githzerai drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 387h/757H 242v/242V Pos: sitting >
A Githzerai starts casting an offensive spell.

< 388h/757H 242v/242V Pos: sitting >
Pardon?

< 388h/757H 242v/242V Pos: sitting >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill

A Githzerai completes his spell...
-=[You feel less energetic as a Githzerai drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Nah... You feel too relaxed to do that...

< 251h/757H 242v/242V Pos: sitting >
You have finished memorizing molten spray.

< 251h/757H 242v/242V Pos: sitting >
A Githzerai starts casting an offensive spell.

< 251h/757H 242v/242V Pos: sitting >
Pardon?

< 251h/757H 242v/242V Pos: sitting >
Nah... You feel too relaxed to do that...

< 251h/757H 242v/242V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 251h/757H 242v/242V Pos: standing >
End of the Small Tunnel
Obvious exits: -E -S# -W
Shattered bits of ice are scattered about the area.
The skeletal knight is lying here, mortally wounded.

< 251h/757H 241v/242V Pos: standing >
A Small Tunnel
Obvious exits: -E -W
An evil-looking wight is floating here, flaming hands outstretched.

< 251h/757H 240v/242V Pos: standing >
[Damage:  2 ] -=[An evil-looking wight shivers from the unnatural cold as it hits you!]=-
You are knocked to the ground by an evil-looking wight's mighty bash!
-=[An evil-looking wight's fine punch strikes you hard.]=-
[Damage: 25 ] -=[An evil-looking wight shivers from the unnatural cold as it hits you!]=-
-=[An evil-looking wight's punch strikes you hard.]=-
[Damage: 24 ] -=[An evil-looking wight shivers from the unnatural cold as it hits you!]=-

< 199h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: wight sta EP: few scratches >
 A Githzerai enters from the west.

< 199h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: wight sta EP: few scratches >
 A Githzerai starts casting an offensive spell.

< 199h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: wight sta EP: few scratches >
 You miss an evil-looking wight.
An evil-looking wight dodges your futile attack.

< 199h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: wight sta EP: few scratches >
 A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
-=[A Githzerai's concussion blast rips into you, shattering your soul!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 56h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC: awful E: wight sta EP: few scratches >
 A Githzerai starts casting an offensive spell.

< 56h/757H 241v/242V Pos: sitting >
< T: Col TP: sit TC: awful E: wight sta EP: few scratches >
 A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
-=[A Githzerai's concussion blast rips into you, shattering your soul!]=-
Your collar of firestones was disintegrated by the negative energy!
Your darkmail belt was disintegrated by the negative energy!