<worn on eyes> a burnt hide eyepatch
<worn in ear> a superior copper stud
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a diabolical iron torque from Abandoned Elven Homestead
<worn on body> a string of lily pads
<worn about waist> a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a string of lily pads
<held as shield> a tigerskin shield [superior]
<worn around wrist> a sparkling diamond bracer [superior]
<worn on hands> some twisted obsidian gloves
<primary weapon> a flaming sabre (glowing) (illuminating)
<worn on feet> a string of lily pads [87%]
Your fine slash wounds a wild horse.]=-
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
A killer mosquito enters from the south.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
A large buffalo enters from the west.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
A wild horse dodges your futile attack.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
A wild horse misses you.
A wild horse misses you.
You narrowly avoid a wild horse's hooves!
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
You start chanting...
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
Casting: earthen maul
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: few scratches >
You complete your spell...
[Damage: 121 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
A sparrow leaves east.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
A killer mosquito leaves south.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
[Damage: 4 ] -=[Your slash strikes a wild horse.]=-
[Damage: 5 ] -=[Your fine slash strikes a wild horse.]=-
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
You start chanting...
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
A wild horse misses you.
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: nasty wounds >
You complete your spell...
[Damage: 60 ] -=[The lightning bolt hits a wild horse with full impact.]=-
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: awful >
You start chanting...
< 240h/240H 106v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: horse sta EP: awful >
You complete your spell...
[Damage: 19 ] -=[The lightning bolt hits a wild horse with full impact.]=-
A wild horse is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a wild horse's gurgling and choking signals his demise.
< 240h/240H 106v/110V Pos: standing >
Surrounded by Miles of Open Prairie
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wild horse is lying here.
A large and very shaggy buffalo grazes on the prairie.
< 240h/240H 106v/110V Pos: standing >
Surrounded by Miles of Open Prairie
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wild horse is lying here.
A large and very shaggy buffalo grazes on the prairie.
< 240h/240H 106v/110V Pos: standing >
< 240h/240H 106v/110V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 4 of 6 ( 24 seconds)
5th circle: 5 of 5
6th circle: 0 of 1 ( 14 seconds)
< 240h/240H 106v/110V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 240h/240H 106v/110V Pos: standing >
A large buffalo leaves north.
< 240h/240H 106v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 240h/240H 106v/110V Pos: standing >
A sparrow enters from the south.
< 240h/240H 106v/110V Pos: standing >
A prairie dog enters from the south.
< 240h/240H 106v/110V Pos: standing >
Surrounded by Miles of Open Prairie
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wild horse is lying here.
A golden prairie dog sits here looking at your queerly.
A sparrow hops about the ground here.
< 240h/240H 106v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 240h/240H 109v/110V Pos: standing >
A sparrow leaves east.
< 240h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 240h/240H 110v/110V Pos: standing >
Surrounded by Miles of Open Prairie
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wild horse is lying here.
A golden prairie dog sits here looking at your queerly.
< 240h/240H 110v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Wild and Natural Field of Endolin
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Wild and Natural Field of Endolin
</map>
On the Wild and Natural Field of Endolin
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -North -East -South -West
A starving looking black wolf prowls the prairie here.
A field mouse scurries through the grass here.
A starving looking black wolf prowls the prairie here.
< 240h/240H 108v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of the Vast Open Prairie
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of the Vast Open Prairie
</map>
The Edge of the Vast Open Prairie
The Field of Endolin effectively ends here as it meets with some of the
lower hills of the large mountain ranges to the north and west. The grasses
grow significantly higher here, often undisturbed for a long while. The grassy
plain is very peaceful almost all times of the year. Some years, when the
hunting is bad in other regions, some wandering tribes will hunt the buffalo
here instead of trying to find the diminishing herds in their regions. One
may travel to the east, towards the main body of the Field of Endolin.
Obvious exits: -East
A golden prairie dog sits here looking at your queerly.
< 240h/240H 106v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Wild and Natural Field of Endolin
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Wild and Natural Field of Endolin
</map>
On the Wild and Natural Field of Endolin
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -North -East -South -West
A starving looking black wolf prowls the prairie here.
A field mouse scurries through the grass here.
A starving looking black wolf prowls the prairie here.
< 240h/240H 104v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of the Field of Endolin
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Edge of the Field of Endolin
</map>
The Edge of the Field of Endolin
The Field of Endolin ends here when it reaches another region of the realm.
There is little difference between this part of the prairie and any other. It
seems that this entire region is the most boring area in all existence. There
are no civilizations, no communities, not even a wandering tribe of nomads.
All that lives here are animals and grass, not exactly exciting. Winter is the
only time this region gets interesting, because that is when many animals can
either starve to death or kill to live. The buffalo dig through the snow to
get at the frozen blades of grass that help them survive the winter. The many
prairie dogs try to store enough food to live through the winter, but the rest
of the animals must try to find another source of food. One may travel east or
north on the field.
Obvious exits: -North -East
A killer mosquito flies through the air here.
< 240h/240H 102v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On The Grassy Field Of Endolin
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On The Grassy Field Of Endolin
</map>
On The Grassy Field Of Endolin
The vast grassy plain is wide open to the elements. During the harsher
winters this land is a death field, for none of the animals migrate away from
the harsh conditions. There are many bones and such that have been consumed by
the fast growing grasses. They are now no more than bumps on the surface of
the field. There are many small game trails winding in random directions from
this point. One may travel north, south, west or east.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
A field mouse scurries through the grass here.
A golden prairie dog sits here looking at your queerly.
< 240h/240H 101v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Grassy Plain
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Grassy Plain
</map>
On the Grassy Plain
This grassy plain is the home to many different kinds of animals. The
animals live in peace usually, but the predators that live here need to live
and eat as well. Most of the creatures live off of the hearty grasses that
grow in great abundance here. The plains are the ideal place in nature, too
big to ruin, yet one area of the plain is as peaceful as another. The Field
of Endolin is a very large field of grasses that is often traveled across by
merchants or travelers. Armies rarely travel here, preferring to stick close
to the mountain ranges, out of sight to their foes. One may travel in any
direction on the plain.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
A golden prairie dog sits here looking at your queerly.
< 240h/240H 99v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Prairie Grasses
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Prairie Grasses
</map>
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
A killer mosquito flies through the air here.
A golden prairie dog sits here looking at your queerly.
< 240h/240H 98v/110V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On The Grassy Range
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On The Grassy Range
</map>
On The Grassy Range
This natural field is inhabited by many different species of animals. The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat. The animals that live here eat the grasses almost
exclusively, for little else grows here. One may travel for miles without ever
seeing another non-animal. The Field of Endolin is just that vast. One may
travel in any direction.
Obvious exits: -North -East -South -West
A filthy vulture flies above you.
A wild horse stands here ready to go for a run.
A starving looking black wolf prowls the prairie here.
< 240h/240H 96v/110V Pos: standing >
A wild horse leaves west.
< 240h/240H 97v/110V Pos: standing >
You miss a filthy vulture.
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: excellent >
A filthy vulture dodges your futile attack.
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: excellent >
A filthy vulture misses you.
You start chanting...
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: excellent >
A black wolf leaves south.
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: excellent >
Casting: earthen maul
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: excellent >
You complete your spell...
[Damage: 114 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: pretty hurt >
A field mouse enters from the north.
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: pretty hurt >
You miss a filthy vulture.
A filthy vulture dodges your futile attack.
You start chanting...
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: pretty hurt >
You complete your spell...
[Damage: 34 ] -=[The lightning bolt hits a filthy vulture with full impact.]=-
A filthy vulture is stunned!
< 240h/240H 97v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: vulture sta EP: awful >
You dodge a filthy vulture's vicious attack.
-=[A filthy vulture's decent punch wounds you.]=-
[Damage: 6 ] -=[A filthy vulture shivers from the unnatural cold as she hits you!]=-
A filthy vulture is mortally wounded, and will die soon, if not aided.
< 234h/240H 97v/110V Pos: standing >
<You start chanting...
< 234h/240H 97v/110V Pos: standing >
<You complete your spell...
[Damage: 4 ] -=[The lightning bolt hits a filthy vulture with full impact.]=-
A filthy vulture is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a filthy vulture's gurgling and choking signals her demise.
< 234h/240H 97v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a filthy vulture is lying here.
A field mouse scurries through the grass here.
< 234h/240H 97v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a filthy vulture is lying here.
A field mouse scurries through the grass here.
< 234h/240H 97v/110V Pos: standing >
You stop using a rugged adventurers satchel.
< 229h/235H 97v/110V Pos: standing >
It appears to be the corpse of a filthy vulture.
Nothing.
< 229h/235H 97v/110V Pos: standing >
You should level anytime now!
< 229h/235H 97v/110V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 229h/235H 97v/110V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 4 of 6 ( 24 seconds)
5th circle: 5 of 5
6th circle: 0 of 1 ( 14 seconds)
< 234h/240H 97v/110V Pos: standing >
A field mouse leaves west.
< 234h/240H 98v/110V Pos: standing >
< 234h/240H 99v/110V Pos: standing >
A wild horse trots in from the south.
< 234h/240H 101v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 236h/240H 108v/110V Pos: standing >
A black wolf enters from the south.
< 236h/240H 110v/110V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 237h/240H 110v/110V Pos: standing >
A prairie dog enters from the west.
< 237h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 238h/240H 110v/110V Pos: standing >
A prairie dog leaves south.
< 238h/240H 110v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a filthy vulture is lying here.
A starving looking black wolf prowls the prairie here.
A wild horse stands here ready to go for a run.
< 239h/240H 110v/110V Pos: standing >
A wild horse leaves west.
< 240h/240H 110v/110V Pos: standing >
A large buffalo enters from the east.
< 240h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 240h/240H 110v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a filthy vulture is lying here.
A large and very shaggy buffalo grazes on the prairie.
A starving looking black wolf prowls the prairie here.
< 240h/240H 110v/110V Pos: standing >
[Damage: 5 ] -=[Your fine slash wounds a large buffalo.]=-
< 240h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: buffalo sta EP: few scratches >
A black wolf leaves south.
< 240h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: buffalo sta EP: few scratches >
You miss a large buffalo.
A large buffalo dodges your futile attack.
< 240h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:excellent E: buffalo sta EP: few scratches >
A large buffalo misses you.
A large buffalo misses you.
-=[You suddenly see a large buffalo's foot in your chest.]=-
[Damage: 7 ] -=[A large buffalo shivers from the unnatural cold as he hits you!]=-
You start chanting...
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few scratches >
Casting: earthen maul
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few scratches >
You complete your spell...
[Damage: 62 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: small wounds >
A large buffalo dodges your futile attack.
You feel your skill in 1h slashing improving.
[Damage: 5 ] -=[Your slash wounds a large buffalo.]=-
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few wounds >
You start chanting...
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few wounds >
You complete your spell...
[Damage: 70 ] -=[The lightning bolt hits a large buffalo with full impact.]=-
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few wounds >
You dodge a large buffalo's vicious attack.
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few wounds >
You start chanting...
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: few wounds >
You complete your spell...
[Damage: 46 ] -=[The lightning bolt hits a large buffalo with full impact.]=-
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: nasty wounds >
A large buffalo dodges your futile attack.
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: nasty wounds >
You start chanting...
< 232h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:few scratches E: buffalo sta EP: nasty wounds >
A killer mosquito enters from the south.
You complete your spell...
[Damage: 55 ] -=[The lightning bolt hits a large buffalo with full impact.]=-
-=[A large buffalo's bite strikes you hard.]=-
[Damage: 20 ] -=[A large buffalo shivers from the unnatural cold as he hits you!]=-
A large buffalo misses you.
-=[You suddenly see a large buffalo's foot in your chest.]=-
[Damage: 8 ] -=[A large buffalo shivers from the unnatural cold as he hits you!]=-
< 201h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: small wounds E: buffalo sta EP: awful >
Autosaving...
< 201h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: small wounds E: buffalo sta EP: awful >
On The Grassy Range
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a filthy vulture is lying here.
A killer mosquito flies through the air here.
A large buffalo stands here, fighting YOU!
< 201h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: small wounds E: buffalo sta EP: awful >
A large buffalo dodges your futile attack.
You start chanting...
< 201h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: small wounds E: buffalo sta EP: awful >
You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a large buffalo with full impact.]=-
A large buffalo is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large buffalo's gurgling and choking signals his demise.
< 201h/240H 110v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a large buffalo is lying here.
The corpse of a filthy vulture is lying here.
A killer mosquito flies through the air here.
< 201h/240H 110v/110V Pos: standing >
You stop using a rugged adventurers satchel.
< 196h/235H 110v/110V Pos: standing >
It appears to be the corpse of a filthy vulture.
Nothing.
< 196h/235H 110v/110V Pos: standing >
It appears to be the corpse of a large buffalo.
Nothing.
< 196h/235H 110v/110V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 196h/235H 110v/110V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 2 of 6 ( 48 seconds)
5th circle: 5 of 5
6th circle: 0 of 1 ( 14 seconds)
< 201h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 202h/240H 110v/110V Pos: standing >
A black wolf enters from the south.
< 204h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 204h/240H 110v/110V Pos: standing >
On The Grassy Range
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a large buffalo is lying here.
The corpse of a filthy vulture is lying here.
A starving looking black wolf prowls the prairie here.
A killer mosquito flies through the air here.
< 205h/240H 110v/110V Pos: standing >
A wild horse trots in from the east.
< 206h/240H 110v/110V Pos: standing >
A black wolf leaves east.
< 207h/240H 110v/110V Pos: standing >
A field mouse enters from the north.
A killer mosquito leaves east.
< 207h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 208h/240H 110v/110V Pos: standing >
A wild horse leaves north.
< 208h/240H 110v/110V Pos: standing >
A small rabbit enters from the west.
< 210h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 210h/240H 110v/110V Pos: standing >
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A half-elf merchant shivers from the unnatural cold as he hits you!]=-
< 161h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
On The Grassy Range
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a large buffalo is lying here.
The corpse of a filthy vulture is lying here.
A half-elf merchant is standing here, busy with his own matters.
A small rabbit bounds over the prairie here.
A field mouse scurries through the grass here.
< 161h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
A small rabbit leaves south.
< 161h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
You miss a half-elf merchant.
< 161h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
You dodge a half-elf merchant's vicious attack.
A half-elf merchant misses you.
You dodge a half-elf merchant's vicious attack.
A half-elf merchant misses you.
You dodge a half-elf merchant's vicious attack.
< 161h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant attempts to flee.
A half-elf merchant leaves north.
< 161h/240H 110v/110V Pos: standing >
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A half-elf merchant shivers from the unnatural cold as he hits you!]=-
< 111h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A field mouse leaves north.
< 111h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant dodges your futile attack.
< 111h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant misses you.
You dodge a half-elf merchant's vicious attack.
A half-elf merchant misses you.
A half-elf merchant misses you.
A half-elf merchant attempts to flee.
A half-elf merchant leaves east.
< 111h/240H 110v/110V Pos: standing >
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
[Damage: 2 ] -=[A half-elf merchant shivers from the unnatural cold as he hits you!]=-
< 100h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant attempts to flee.
A half-elf merchant leaves north.
< 100h/240H 110v/110V Pos: standing >
A half-elf merchant enters from the north.
< 100h/240H 110v/110V Pos: standing >
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
[Damage: 2 ] -=[A half-elf merchant shivers from the unnatural cold as he hits you!]=-
A Vampire's disguise falls apart!
< 89h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire leaves east.
< 89h/240H 110v/110V Pos: standing >
A Vampire enters from the east.
< 89h/240H 110v/110V Pos: standing >
-=[A Vampire's pierce strikes you very hard.]=-
Your spell flows around a Vampire, leaving him unharmed!
< 78h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
You feel your skill in double attack improving.
A Vampire dodges your futile attack.
You miss a Vampire.
A Vampire misses you.
-=[A Vampire's impressive slash seriously wounds you.]=-
[Damage: 11 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
< 63h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC:pretty hurt E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire leaves north.
< 63h/240H 110v/110V Pos: standing >
A Vampire enters from the north.
< 63h/240H 110v/110V Pos: standing >
-=[Out of nowhere, a Vampire stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 9 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
< 14h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: awful E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire leaves north.
< 14h/240H 110v/110V Pos: standing >
A Vampire enters from the north.
< 14h/240H 110v/110V Pos: standing >
-=[A Vampire's pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 6 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
< 5h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: awful E: A Vampire sta EP: few scratches >
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
A Vampire misses you.
< 5h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: awful E: A Vampire sta EP: few scratches >
A Vampire parries your futile lunge at him.
< 5h/240H 110v/110V Pos: standing >
< T: Bigrin TP: sta TC: awful E: A Vampire sta EP: few scratches >
A Vampire attempts to flee.
A Vampire leaves east.
< 5h/240H 110v/110V Pos: standing >
A Vampire enters from the east.
< 5h/240H 110v/110V Pos: standing >
-=[A Vampire's fine pierce grievously wounds you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
[Damage: 7 ] -=[
< -5h/240H 110v/110V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< -5h/240H 110v/110V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -5h/240H 110v/110V Pos: on your ass >
-=[