The death of [33 Guardian] Graxxo (Duergar)

in The Sparring Grounds

from the perspective of [33 Guardian] Graxxo (Duergar)

<worn on body>       a suit of spiked leather armor
<held as shield>     a small round wooden shield
<primary weapon>     a shimmering clay hand axe


< 611h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP: excellent >
 An Orc raider misses you.
You parry an Orc raider's lunge at you.
It appears to be the corpse of an Orc raider.
a few coins

< 611h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP: excellent >
 [Damage:  5 ] -=[Your slash strikes an Orc raider.]=-
[Damage:  4 ] -=[Your slash strikes an Orc raider.]=-

< 611h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  small wounds >
 You block an Orc raider's lunge at you.
-=[You suddenly see an Orc raider's foot in your chest.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  small wounds >
 [Damage:  5 ] -=[Your fine slash strikes an Orc raider.]=-
[Damage:  5 ] -=[Your fine slash strikes an Orc raider.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  small wounds >
 An Orc raider misses you.

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  small wounds >
 [Damage:  4 ] -=[Your slash strikes an Orc raider.]=-
[Damage:  6 ] -=[Your fine slash strikes an Orc raider hard.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  few wounds >
 An Orc raider misses you.
An Orc raider's kick parts your hair but does little else.

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sta EP:  few wounds >
 [Damage:  5 ] Your skillful bash knocks an Orc raider to the ground!

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP:  few wounds >
 [Damage:  6 ] -=[Your slash strikes an Orc raider hard.]=-
[Damage:  6 ] -=[Your fine slash strikes an Orc raider very hard.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP:  nasty wounds >
 You deflect an Orc raider's blow and strike back at him!
[Damage:  5 ] -=[Your fine slash strikes an Orc raider very hard.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP:  nasty wounds >
 [Damage:  6 ] -=[Your fine slash strikes an Orc raider very hard.]=-
[Damage:  6 ] -=[Your fine slash seriously wounds an Orc raider.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP: pretty hurt >
 You dodge an Orc raider's vicious attack.
An Orc raider misses you.

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP: pretty hurt >
 [Damage: 15 ] -=[Your kick hits an Orc raider right in the stomach, rendering him breathless.]=-

< 606h/618H 106v/112V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: orc sit EP:  awful >
 [Damage:  6 ] -=[Your slash causes an Orc raider to grimace in pain.]=-
An Orc raider is incapacitated and will slowly die, if not aided.
[Damage:  5 ] -=[Your slash critically injures an Orc raider.]=-
An Orc raider is mortally wounded, and will die soon, if not aided.

< 606h/618H 106v/112V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[You slam your knee into an Orc raider's stomach, winding him.]=-
An Orc raider is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[Your crude slash hits an Orc raider.]=-
An Orc raider is dead! R.I.P.
You receive your share of experience.
The last gasps of an Orc raider cause a sickening chill to run up your spine.

< 606h/618H 106v/112V Pos: standing >

< 606h/618H 106v/112V Pos: standing >
You get a small pile of coins from the corpse of an Orc raider.
There were: 6 gold coins, 13 silver coins, 20 copper coins. 

< 606h/618H 106v/112V Pos: standing >
Into what?

< 606h/618H 107v/112V Pos: standing >
It appears to be the corpse of an Orc raider.
Nothing.

< 607h/618H 107v/112V Pos: standing >
Along an Orc Trade Path
Obvious exits: -North -West 
Fresh blood splatters cover the area.
[2] The corpse of an Orc raider is lying here.

< 615h/618H 112v/112V Pos: standing >
Along an Orc Trade Path
   This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South

< 618h/618H 109v/112V Pos: standing >
Along an Orc Trade Path
   This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South

< 618h/618H 106v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 618h/618H 112v/112V Pos: standing >
Along an Orc Trade Path
   This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South

< 618h/618H 109v/112V Pos: standing >
 
   ^.**.***.    
  M^...+**...   
 MMMM..+*.....  
 MMMMM.+.^..^^  
 ^MMMMM@MM^^^M  
 *^MMMM^MMMMMM  
 ***MMMMMMMMMM  
  ***^MMM^^^^   
   ...M^M^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 108v/112V Pos: standing >
 
   .***+****    
  M^.**.***.*   
 MM^...+**...*  
 MMMM..+*.....  
 MMMMM.@.^..^^  
 ^MMMMM+MM^^^M  
 *^MMMM^MMMMMM  
  **MMMMMMMMM   
   **^MMM^^^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 110v/112V Pos: standing >
 
   .***++.+*    
  ^.***+*****   
 MM^.**.***.**  
 MM^...+**...*  
 MMMM..@*.....  
 MMMMM.+.^..^^  
 ^MMMMM+MM^^^M  
  ^MMMM^MMMMM   
   *MMMMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 110v/112V Pos: standing >
 
   **.****.*    
  ..***++.+**   
 M^.***+******  
 MM^.**.***.**  
 MM^...@**...*  
 MMMM..+*.....  
 MMMMM.+.^..^^  
  MMMMM+MM^^^   
   MMMM^MMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 111v/112V Pos: standing >
 
   **...M*+*    
  ***.****.*M   
 ...***++.+**.  
 M^.***+******  
 MM^.**@***.**  
 MM^...+**...*  
 MMMM..+*.....  
  MMMM.+.^..^   
   MMMM+MM^^    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 618h/618H 110v/112V Pos: standing >
 
   ..   ..+.    
  ***...M*+*.   
 .***.****.*M.  
 ...***++.+**.  
 M^.***@******  
 MM^.**.***.**  
 MM^...+**...*  
  MMM..+*....   
   MMM.+.^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 108v/112V Pos: standing >
 
 *++.+  
 *+@**  
 *.***  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 618h/618H 111v/112V Pos: standing >
 
 ++.+*  
 +*@**  
 .***.  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 618h/618H 109v/112V Pos: standing >
 
       .^.      
  .   ..+.      
 **...M*+*.     
 **.****.*M.    
 .***++@+**..   
 .***+******.   
 ^.**.***.**..  
  ...+**...*.   
   ..+*.....    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 618h/618H 110v/112V Pos: standing >
 
      .^.       
     ..+.       
 *...M*+*.      
 *.****.*M.     
 ***++.@**..    
 ***+******.    
 .**.***.**..   
  ..+**...*..   
   .+*......    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 108v/112V Pos: standing >
 
                
      .^.       
 .   ..+.       
 *...M*+*.      
 *.****@*..     
 ***++.+**..    
 ***+******.    
  **.***.**..   
   .+**...*.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 618h/618H 110v/112V Pos: standing >
 
                
                
      .^.       
 .   ..+.       
 *...M*@*.      
 *.****.*..     
 ***++.+**..    
  **+******.    
   *.***.**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 108v/112V Pos: standing >
 
                
                
                
      .^.       
 .   ..@.       
 *...M*+*.      
 *.****.*..     
  **++.+**..    
   *+******.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 618h/618H 108v/112V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 

< 618h/618H 109v/112V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West 
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 618h/618H 110v/112V Pos: standing >
Ok.

< 618h/618H 110v/112V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 

< 618h/618H 109v/112V Pos: standing >
Ok.

< 618h/618H 112v/112V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 

< 618h/618H 111v/112V Pos: standing >
Tempest Avenue and Squall Road Connector
   This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates.  The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East  -South

< 618h/618H 110v/112V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 

< 618h/618H 111v/112V Pos: standing >
Autosaving...

< 618h/618H 111v/112V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West #
An Orc merchant wanders the city, selling his wares.

< 618h/618H 111v/112V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 

< 618h/618H 110v/112V Pos: standing >
An orc merchant enters from the north.

< 618h/618H 112v/112V Pos: standing >
West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East  -South

< 618h/618H 111v/112V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East  -West 
An Orc city guard walks here, most likely abusing his power.

< 618h/618H 110v/112V Pos: standing >
An orc city guard leaves east.

< 618h/618H 110v/112V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South# -West 
An Orc city guard walks here, most likely abusing his power.

< 618h/618H 111v/112V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
An Orc city guard walks here, most likely abusing his power.

< 618h/618H 110v/112V Pos: standing >
Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East # -South

< 618h/618H 111v/112V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
A black crow hops through the streets, pecking at trash.

< 618h/618H 110v/112V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
A black crow hops through the streets, pecking at trash.

< 618h/618H 111v/112V Pos: standing >
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North# -East  -South#

< 618h/618H 110v/112V Pos: standing >
Ok.

< 618h/618H 112v/112V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South
An Orc merchant wanders the city, selling his wares.
A female Orc wanders the city here, bitching at the males she passes.

< 618h/618H 111v/112V Pos: standing >
Ok.

< 618h/618H 111v/112V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
A young Orc soldier practices his newly learned techniques here.

< 618h/618H 110v/112V Pos: standing >
An orc city guard enters from the north.

< 618h/618H 110v/112V Pos: standing >
The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South

< 618h/618H 111v/112V Pos: standing >
You are already standing.

< 618h/618H 111v/112V Pos: standing >
The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -East  -South -West #
The holy sword of slashing lies here.
A rather large leather backpack lies here.
A full suit of well-made black leather armor lies here.
Some studded black boots lie here.
A pair of obsidian and steel gauntlets lies here.
The corpse of a Duergar Dwarf is lying here.
A young Orc soldier practices his newly learned techniques here.

< 618h/618H 110v/112V Pos: standing >
You are already standing.

< 618h/618H 112v/112V Pos: standing >
Someone gives an order to his followers.
A Gnome snaps into visibility.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!

< 617h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental snaps into visibility.
-=[An air elemental's crush grazes you.]=-
-=[An air elemental's decent crush grazes you.]=-
-=[An air elemental's decent crush grazes you.]=-
-=[An air elemental's crush grazes you.]=-
-=[An air elemental's decent crush grazes you.]=-
-=[An air elemental's decent crush grazes you.]=-
-=[An air elemental's decent crush wounds you.]=-
You block an air elemental's lunge at you.

< 578h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC:few scratches E: air kne EP: excellent >
 A Gnome starts casting an offensive spell.

< 578h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC:few scratches E: air kne EP: excellent >
 -=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's decent crush grazes you.]=-
-=[An air elemental's crush wounds you.]=-
You block an air elemental's lunge at you.
You block an air elemental's lunge at you.
-=[An air elemental's crush wounds you.]=-
-=[An air elemental's decent crush grazes you.]=-
You block an air elemental's lunge at you.

< 548h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: small wounds E: air kne EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive slash wounds an air elemental.]=-
[Damage:  4 ] -=[Your fine slash wounds an air elemental.]=-

< 548h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: small wounds E: air kne EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Gnome engulfs you.]=-

< 494h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: small wounds E: air kne EP: few scratches >
 A Gnome starts casting an offensive spell.

< 494h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: small wounds E: air kne EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 474h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: small wounds E: air kne EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Gnome engulfs you.]=-

< 428h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air kne EP: few scratches >
 An air elemental snaps into visibility.
-=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's decent crush wounds you.]=-
You block an air elemental's lunge at you.
You block an air elemental's lunge at you.
-=[An air elemental's crush wounds you.]=-
An air elemental rises to its feet.
A Gnome starts casting an offensive spell.

< 405h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-
You do not see a allk here.

< 403h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 384h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
You miss an air elemental.
An air elemental dodges your futile attack.

< 330h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 You block a Gnome's lunge at you.
You block a Gnome's lunge at you.

< 330h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 330h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 323h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 316h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: few wounds E: air sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!
Maybe you should get on your feet first?

< 236h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: air sta EP: few scratches >
 -=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's crush wounds you.]=-
You block an air elemental's lunge at you.
You block an air elemental's lunge at you.
-=[An air elemental's crush wounds you.]=-

< 221h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 215h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-
A Gnome starts casting an offensive spell.

< 212h/618H 112v/112V Pos: sitting >
< T: Graxxo TP: sit TC: nasty wounds E: air sta EP: few scratches >
 You clamber to your feet.

< 212h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: nasty wounds E: air sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An air elemental dodges your futile attack.
You miss an air elemental.

< 69h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: awful E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-
You wish that your wounds would stop BLEEDING so much!

< 62h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: awful E: air sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-
You wish that your wounds would stop BLEEDING so much!

< 56h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: awful E: air sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 56h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: awful E: air sta EP: few scratches >
 An air elemental misses you.
-=[An air elemental's crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air elemental's crude crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air elemental's crude crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air elemental's decent crush strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air elemental's crude crush strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
An air elemental misses you.
You block an air elemental's lunge at you.

< 35h/618H 112v/112V Pos: standing >
< T: Graxxo TP: sta TC: awful E: air sta EP: few scratches >
 The arcs of electricty surrounding you ground out!
A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.]=-