<worn as a badge> a frost dragon's eye [poor] (glowing) [83%]
<worn on head> the turban of power [poor] (magic)
<worn on eyes> some eyes of the salamander [poor] (magic) (illuminating)
<worn in ear> a tiny orb of obsidian (magic) [84%]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> a cosmic silver collar (magic)
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn on body> a sundress of purity and youth [superior] (glowing)
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming) [86%]
<worn about waist> a belt of fresh blood [superior] [84%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [84%]
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn on hands> shining metallic gauntlets dyed yellow [poor]
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of twisted gray mist
<held> the writhing soul of a demon lord [superior] (humming)
<worn on legs> some mithril-plated gnomish leg enhancers of health (humming)
<worn on feet> boots of brain golem skin of intelligence (magic) [83%]
.***+******
^.**.***.**
...+**...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
..+M
*...M*+*.
*.****.*..
***++@+**..
***+******.
.**.***.**.
..+**...*
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
..+M
...M*+*.
.****.*..
**++.@**..
**+******.
**.***.**..
.+**...*.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
..+M
...M*+*.
.****@*..
**++.+**..
**+******.
*.***.**.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
..+M
...M*@*.
.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
..@M
...M*+*.
.****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
..+@
..M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
The famous ragelord, Boq, stands here.(Red Aura)
< 720h/720H 124v/189V Pos: standing >
.^@
..+M
..M*+*.
***.*..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
..+@
..M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
The famous ragelord, Boq, stands here.(Red Aura)
< 720h/720H 125v/189V Pos: standing >
.^.
..@M
...M*+*.
.****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
.^.
. .@+M
*...M*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 720h/720H 125v/189V Pos: standing >
..+M
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 720h/720H 124v/189V Pos: standing >
. .^.
.. ..+M
**...@*+*.
**.****.*..
.***++.+**.
***+*****
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 720h/720H 123v/189V Pos: standing >
.. .^.
*.. ..+M
***..@M*+*.
***.****.*.
..***++.+**
.***+****
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 720h/720H 123v/189V Pos: standing >
. .^.
.. ..+M
**...@*+*.
**.****.*..
.***++.+**.
***+*****
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 720h/720H 122v/189V Pos: standing >
..+M
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 720h/720H 122v/189V Pos: standing >
.^.
. .@+M
*...M*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 720h/720H 121v/189V Pos: standing >
.^.
..@M
...M*+*.
.****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 120v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 720h/720H 121v/189V Pos: standing >
.^.
..@M
...M*+*.
.****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 720h/720H 123v/189V Pos: standing >
.^.
..+@
..M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
The famous ragelord, Boq, stands here.(Red Aura)
< 720h/720H 123v/189V Pos: standing >
.^@
..+M
..M*+*.
***.*..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 720h/720H 123v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 720h/720H 122v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 720h/720H 122v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
*A shimmering visage of Aphantan wanders the prime plane.
< 720h/720H 121v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 720h/720H 120v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West #
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 720h/720H 120v/189V Pos: standing >
You quickly scan the area.
The ghost of Aphantan who is not far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
< 720h/720H 121v/189V Pos: standing >
Ok.
< 720h/720H 124v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 720h/720H 125v/189V Pos: standing >
Ok.
< 720h/720H 127v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 720h/720H 129v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 720h/720H 130v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 720h/720H 130v/189V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is not far off to your north.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc dock guard who is in the distance to your east.
A harbour worker who is in the distance to your east.
An orc city guard who is a brief walk away to your south.
< 720h/720H 133v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 720h/720H 136v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
< 720h/720H 136v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 720h/720H 137v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 720h/720H 137v/189V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is close by to your east.
An orc sailor who is close by to your west.
A harbour worker who is close by to your west.
< 720h/720H 139v/189V Pos: standing >
Slay whom?
< 720h/720H 146v/189V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Corvette Skydarn floats here.
The Ketch DrillaKilla floats here.
The Carrack Godzeerah floats here.
The Caravel The bUdgie smUggler floats here.
The Galleon Ocean Alley floats here.
The Sloop Shadowclan floats here.
The Caravel Mirage floats here.
The Ketch Walling You In floats here.
The Caravel Salvage Crew floats here.
The Caravel modelo floats here.
The Sloop Mazel tov floats here.
The Carrack It's a trap!!! floats here.
The Galleon Lajba floats here.
The Galleon Tengil floats here.
The Caravel Shicken Chip floats here.
The Sloop DingDong floats here.
The Sloop MyDingALing floats here.
The Sloop NiNjA floats here.
The Corvette Trample floats here.
The Galleon Fragbait floats here.
The Galleon KiNg CoNg floats here.
The Caravel Elf floats here.
The Sloop Bogbreaker floats here.
The Galleon Santa's Sleigh floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 720h/720H 150v/189V Pos: standing >
You start chanting...
< 720h/720H 153v/189V Pos: standing >
Casting: mirror image
< 720h/720H 160v/189V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 720h/720H 163v/189V Pos: standing >
You give Zloin an order.
Zloin leaves east.
< 720h/720H 171v/189V Pos: standing >
< 720h/720H 182v/189V Pos: standing >
Ok.
Zloin leaves west.
Zloin leaves west.
Zloin leaves west.
< 720h/720H 189v/189V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Corvette Skydarn floats here.
The Ketch DrillaKilla floats here.
The Carrack Godzeerah floats here.
The Caravel The bUdgie smUggler floats here.
The Galleon Ocean Alley floats here.
The Sloop Shadowclan floats here.
The Caravel Mirage floats here.
The Ketch Walling You In floats here.
The Caravel Salvage Crew floats here.
The Caravel modelo floats here.
The Sloop Mazel tov floats here.
The Carrack It's a trap!!! floats here.
The Galleon Lajba floats here.
The Galleon Tengil floats here.
The Caravel Shicken Chip floats here.
The Sloop DingDong floats here.
The Sloop MyDingALing floats here.
The Sloop NiNjA floats here.
The Corvette Trample floats here.
The Galleon Fragbait floats here.
The Galleon KiNg CoNg floats here.
The Caravel Elf floats here.
The Sloop Bogbreaker floats here.
The Galleon Santa's Sleigh floats here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 720h/720H 188v/189V Pos: standing >
You board the Corvette Skydarn.
Aboard the Corvette Skydarn
Obvious exits: -North
A Centaur (large) < The Commonwealth > stands in mid-air here.
*A Shade (small) < The Commonwealth > stands in mid-air here.
A Barbarian (large) < The Commonwealth > stands in mid-air here.
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.
< 720h/720H 188v/189V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 720h/720H 188v/189V Pos: standing >
A Barbarian starts casting an offensive spell called 'arieks shattering iceball'.
< 720h/720H 188v/189V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You snap into visibility.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his holy avenger of Ambran.
< 666h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Githzerai snaps into visibility.
-=[A Githzerai's fine slash wounds you.]=-
-=[A Githzerai's fine slash wounds you.]=-
< 637h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'qaffaguzz bragh'
A Shade points at you.
The sphere circling you darts in front of a Shade's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
The corrosive blast sears into your armor, quickly eating away at it!
< 637h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at you.
You snap into visibility.
-=[You reel in pain as a Barbarian's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 442h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Centaur starts casting an offensive spell called 'arieks shattering iceball'.
A Shade starts casting an offensive spell.
< 442h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Githzerai anticipates your attack and masterfully parries your blow.
A Githzerai parries your futile lunge at him.
You snap into visibility.
A Githzerai snaps into visibility.
< 442h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'qaffaguzz bragh'
A Shade points at you.
You snap into visibility.
-=[You scream in utter agony as a Shade's corrosive blast slams into your body!]=-
A Barbarian starts casting an offensive spell.
< 385h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'abrauztg gpahhzfuio uqzbarr'
A Centaur points at you.
You snap into visibility.
-=[You reel in pain as a Centaur's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 261h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
A Shade starts casting an offensive spell called 'arieks shattering iceball'.
< 261h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at you.
You resist the effects of a Barbarian's spell!
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's slash strikes you.]=-
-=[A Githzerai's impressive slash strikes you.]=-
-=[A Githzerai's fine slash strikes you.]=-
< 209h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
A Centaur starts casting an offensive spell called 'corrosive blast'.
< 209h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 25h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Githzerai sta EP: excellent >
A Barbarian starts casting an offensive spell called 'arieks shattering iceball'.
A Shade starts casting an offensive spell.
< 25h/720H 188v/189V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Githzerai sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'qaffaguzz bragh'
A Centaur points at you.
You snap into visibility.
-=[You scream in utter agony as a Centaur's corrosive blast slams into your body!]=-
Your well-polished mithril body shield [superior] with a strange dark bloodstone melted corroded by the acid.
Your some cracked bone arm bracers [poor] melted corroded by the acid.
Your faded dragonscale quiver [poor] melted corroded by the acid.