<worn on head> a bronze skull cap
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of vorhide fingers [poor]
<wielding twohanded> a large two-handed sword
<worn on legs> some leather leggings
<worn on feet> a pair of studded leather boots
Obvious exits: -North -East -South -West
< 118h/118H 91v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 118h/118H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/118H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/118H 92v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
The corpse of a Human is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 118h/118H 91v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 118h/118H 91v/112V Pos: standing >
The town crier smells the fresh air.
< 118h/118H 91v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 118h/118H 91v/112V Pos: standing >
Tharnadia Postal Services
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
The postal master of Tharnadia sorts piles of letters.
< 118h/118H 92v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 118h/118H 94v/112V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Thck (Human)(medium) stands here (Newbie).
Nraht (Human)(medium) stands here.(Gold Aura)
Choro (Human)(medium) stands here.(Gold Aura)
Quess (Githzerai)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 118h/118H 94v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 118h/118H 96v/112V Pos: standing >
A stone hearth contains:
Nothing.
< 118h/118H 99v/112V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 118h/118H 100v/112V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Thck (Human)(medium) stands here (Newbie).
Nraht (Human)(medium) stands here.(Gold Aura)
Choro (Human)(medium) stands here.(Gold Aura)
Quess (Githzerai)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 118h/118H 100v/112V Pos: standing >
< 118h/118H 105v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 118h/118H 110v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 118h/118H 112v/112V Pos: standing >
Mongoloid enters from below.
< 118h/118H 112v/112V Pos: standing >
Mongoloid says 'oh u didnt summon your ship to flann'
< 118h/118H 112v/112V Pos: standing >
Mongoloid stops using a large wooden torch.
< 118h/118H 112v/112V Pos: standing >
You are carrying: (0/11)
< 118h/118H 112v/112V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of vorhide fingers [poor]
<wielding twohanded> a large two-handed sword
<worn on legs> some leather leggings
<worn on feet> a pair of studded leather boots
< 118h/118H 112v/112V Pos: standing >
Nraht says 'me?'
< 118h/118H 112v/112V Pos: standing >
Nraht says 'no'
< 118h/118H 112v/112V Pos: standing >
Mongoloid says 'nod still on kk'
< 118h/118H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 118h/118H 112v/112V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 118h/118H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'
< 118h/118H 112v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
Choro's pupils dialate and return to normal.
< 118h/118H 112v/112V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
< 118h/118H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
Ulili has entered the game.
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
< 118h/118H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Ulili (Human)(medium) stands here.(Gold Aura)
Mongoloid (Human)(medium) stands here.(Gold Aura)
Thck (Human)(medium) stands here (Newbie).
Nraht (Human)(medium) stands here.(Gold Aura)
Choro (Human)(medium) stands here.(Gold Aura)
Quess (Githzerai)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 118h/118H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 118h/118H 112v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 118h/118H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 118h/118H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
The corpse of a Human is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 118h/118H 109v/112V Pos: standing >
The door seems to be closed.
< 118h/118H 109v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 118h/118H 109v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 118h/118H 109v/112V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 118h/118H 108v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 118h/118H 107v/112V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 118h/118H 107v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 118h/118H 106v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 118h/118H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
You see the red shape of a medium living being here.
< 118h/118H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
< 118h/118H 103v/112V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
The Road Leading From Tharnadia
Obvious exits: -North -West
< 118h/118H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/118H 102v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
< 118h/118H 101v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
< 118h/118H 100v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West -Up
< 118h/118H 98v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/118H 98v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
You see the red shape of a medium living being here.
< 118h/118H 96v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 118h/118H 95v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a small living being here.
< 118h/118H 93v/112V Pos: standing >
Autosaving...
< 118h/118H 94v/112V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
< 118h/118H 93v/112V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 118h/118H 94v/112V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 118h/118H 95v/112V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 95v/112V Pos: standing >
+**^*
M+@++
+*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 94v/112V Pos: standing >
**^**
++@++
*^*.*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 94v/112V Pos: standing >
*^**.
++@++
^*.**
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 93v/112V Pos: standing >
^**.^
++@++
*.***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 93v/112V Pos: standing >
**.^.
++@++
.****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 92v/112V Pos: standing >
*.^.M
++@++
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 92v/112V Pos: standing >
.^.M+
++@++
***.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 91v/112V Pos: standing >
^.M+.
++@+.
**.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 118h/118H 90v/112V Pos: standing >
.M.M.
^.@+.
++++.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
< 118h/118H 90v/112V Pos: standing >
M.+..
.M@..
+++..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 118h/118H 90v/112V Pos: standing >
.+..^
MM@.^
++...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 89v/112V Pos: standing >
+..^.
M.@^.
+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 88v/112V Pos: standing >
..^..
..@..
.....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 86v/112V Pos: standing >
.^...
.^@..
....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 85v/112V Pos: standing >
^...^
^.@..
...^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 83v/112V Pos: standing >
...^^
..@..
..^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 81v/112V Pos: standing >
.....
..@^^
.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 118h/118H 80v/112V Pos: standing >
..
..@..
...^^
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 118h/118H 78v/112V Pos: standing >
M .M
@..
.....
The Charred Rim of a Crater
Obvious exits: -North -East -South -West
< 118h/118H 77v/112V Pos: standing >
< 118h/118H 77v/112V Pos: standing >
< 115h/118H 78v/112V Pos: standing >
< 112h/118H 78v/112V Pos: standing >
..
M@.M
..
The Charred Rim of a Crater
Obvious exits: -North -East -South -West
< 109h/118H 77v/112V Pos: standing >
< 106h/118H 78v/112V Pos: standing >
. .
. @ .
. .
The Impact Crater
Obvious exits: -North -East -South -West
A pulsating rift of dark shadows beckons only the fearless here. (humming)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 106h/118H 76v/112V Pos: standing >
< 109h/118H 90v/112V Pos: standing >
< 109h/118H 92v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 112h/118H 108v/112V Pos: standing >
.......^^
... ...
... @ .M.
... ...
........^
The Impact Crater
Obvious exits: -North -East -South -West
A pulsating rift of dark shadows beckons only the fearless here. (humming)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 112h/118H 111v/112V Pos: standing >
It is 4am, on the Day of Thunder
The 10th Day of the Month of Renewal, Year 2017.
Time elapsed since boot-up: 49:56:13
Current time is: Wed Feb 19 21:56:31 2025 (GMT)
Wed Feb 19 17:56:31 2025 (EDT)
< 113h/118H 112v/112V Pos: standing >
< 114h/118H 112v/112V Pos: standing >
There is no rift here.
< 115h/118H 112v/112V Pos: standing >
A sickly, emaciated ex-general's skin bubbles and emits greenish-yellow ooze.
< 116h/118H 112v/112V Pos: standing >
There is no portal here.
< 116h/118H 112v/112V Pos: standing >
.......^^
... ...
... @ ...
... M..
........^
The Impact Crater
Obvious exits: -North -East -South -West
A pulsating rift of dark shadows beckons only the fearless here. (humming)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 116h/118H 112v/112V Pos: standing >
You can't seem to find anything to enter.
< 116h/118H 112v/112V Pos: standing >
There is no rift here.
< 117h/118H 112v/112V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 117h/118H 112v/112V Pos: standing >
There is no dark here.
< 117h/118H 112v/112V Pos: standing >
There is no flame here.
< 118h/118H 112v/112V Pos: standing >
There is no shadow here.
< 118h/118H 112v/112V Pos: standing >
There is no shadowr here.
< 118h/118H 112v/112V Pos: standing >
.......^^
... ...
... @ ...
... M..
........^
The Impact Crater
Obvious exits: -North -East -South -West
A pulsating rift of dark shadows beckons only the fearless here. (humming)
An emaciated and sickly human decorated with many medals lurks here.(Red Aura)
< 118h/118H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/118H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .
Sparkling magic surrounds someone as he begins his chant.
A Drider snaps into visibility.
< 118h/118H 112v/112V Pos: standing >
A Drider completes his spell...
A Drider utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drider. OUCH!]=-
Your hard leather cloak melted from the intense heat!