<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a pair of studded leather leggings
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
< 22h/118H 110v/112V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 22h/118H 110v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
The shady youth stands, apparently asleep.
< 22h/118H 110v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 22h/118H 110v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 22h/118H 110v/112V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 23h/118H 110v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Mongoloid (Human)(medium) stands here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Mongoloid leaves east.
< 23h/118H 109v/112V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 23h/118H 110v/112V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'bless'
Mongoloid enters from the east.
< 23h/118H 112v/112V Pos: standing >
Mongoloid leaves west.
< 23h/118H 112v/112V Pos: standing >
Mongoloid enters from the west.
< 24h/118H 112v/112V Pos: standing >
< 24h/118H 112v/112V Pos: standing >
Mongoloid leaves north.
< 24h/118H 112v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/118H 111v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 24h/118H 109v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 25h/118H 107v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 25h/118H 105v/112V Pos: standing >
You are carrying: (14/11)
a small leather-bound book
a small leather bag
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a large two-handed sword
a large two-handed sword
a steel warhammer
< 25h/118H 106v/112V Pos: standing >
Mongoloid rides in on a shaggy mount from the west.
< 25h/118H 108v/112V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a small leather-bound book.
< 25h/118H 109v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 25h/118H 108v/112V Pos: standing >
Mongoloid rides in on a shaggy mount from the south.
< 26h/118H 108v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Mongoloid rides in on a shaggy mount from the west.
< 26h/118H 106v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 26h/118H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .
Mongoloid rides in on a shaggy mount from the west.
< 26h/118H 105v/112V Pos: standing >
Mongoloid leaves up riding on a shaggy mount.
< 26h/118H 106v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 26h/118H 104v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A large rat is scurrying about here.
< 26h/118H 102v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 26h/118H 100v/112V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 26h/118H 100v/112V Pos: standing >
*******.
*M+**^*
^@PP++
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 26h/118H 99v/112V Pos: standing >
*******..
*M+**^**
^+@P+++
*M+*^*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 26h/118H 98v/112V Pos: standing >
******...
*M+**^**.
^++@P+++
*M+*^*.**
^******..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Xanchat (Gnome)(small) stands here.(Gold Aura)
< 26h/118H 97v/112V Pos: standing >
Xanchat leaves west.
*****....
M+**^**.^
^+P+@+P++
M+*^*.***
******...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 26h/118H 97v/112V Pos: standing >
****....M
+**^**.^.
P+++@+P++
+*^*.****
*****....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/118H 96v/112V Pos: standing >
***....MP
**^**.^.^
++++@+P++
*^*.****.
****....^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/118H 95v/112V Pos: standing >
**....M.+
*^**.^.^+
++++@P+++
^*.****.+
***....^+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/118H 95v/112V Pos: standing >
*....M.+.
^**.P.^+M
++++@+++.
*.****.+.
**....^+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/118H 94v/112V Pos: standing >
....M.+..
**.^P^+M.
++++@++..
.****.+..
*....^+.M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/118H 94v/112V Pos: standing >
^.M^..+..
....M.+..
**.^@P+M.
+++++++..
.****.+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 27h/118H 93v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 27h/118H 94v/112V Pos: standing >
.M^..+...
...M.+..^
*.^.@+M.^
++++P+...
****.+...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 27h/118H 92v/112V Pos: standing >
M^...+...
.M^..+...
...M@+..^
*.^.^+M.^
+++++P...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 27h/118H 90v/112V Pos: standing >
M....+...
M^...+P..
.M^.@+...
...M.+..^
*.^.^+M.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 27h/118H 90v/112V Pos: standing >
MM....+..
^M^...+.P
^.M^@.+..
....M.+..
**.^.^+M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 89v/112V Pos: standing >
^MM....+.
.^M^...+.
^^.M@..+.
*....M.+.
^**.^.^+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 88v/112V Pos: standing >
.^M^...+.
^^.M^..+.
*...@M.+.
^**.^.^+.
++++++P+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 86v/112V Pos: standing >
^^.M^..+.
*....M.P.
^**.@.^+.
++++++++.
*.****.+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 85v/112V Pos: standing >
^.M^..P..
....M.+..
**.^@^+.M
+++++++..
.****.+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 28h/118H 83v/112V Pos: standing >
.M^..P...
...M.+..^
*.^.@+.M^
++++++...
****.+...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 28h/118H 81v/112V Pos: standing >
M^..P....
..M.+..^.
.^.^@.M^.
+++++....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 28h/118H 80v/112V Pos: standing >
^..P.....
.M.+..^..
^.^+@M^..
++++.....
**.+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 80v/112V Pos: standing >
..P......
M.+..^...
.^+.@^...
+++.....^
*.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)
A halfling lieutenant walks through here, leading his troops.(Gold Aura)
< 28h/118H 78v/112V Pos: standing >
..+... M
..P..P...
M.+.@^...
.^+.M^...
+++.....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 77v/112V Pos: standing >
..+... M
..+... M
..P.@.P..
M.+..^...
.^+.M^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 28h/118H 75v/112V Pos: standing >
.+... M .
.+... MP
.P..@...P
.+..^...^
^+.M^....
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 29h/118H 74v/112V Pos: standing >
+... M ..
+... M..
P...@..PP
+..^...^^
+.M^.....
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 29h/118H 72v/112V Pos: standing >
... M ...
... M...
....@...P
..^...P^.
.M^.....^
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 29h/118H 71v/112V Pos: standing >
.. M ....
.. M....
....@..P.
.^...P^.^
M^.....^^
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 29h/118H 69v/112V Pos: standing >
. M .....
. M....^
....@.P..
^..P^^.^.
^.....^^.
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 29h/118H 67v/112V Pos: standing >
M .....^
M..P.^^
....@^...
..P^^.^..
.....^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 66v/112V Pos: standing >
M ..P..^.
M....^^.
....@....
.P^^.^...
....^^...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 64v/112V Pos: standing >
.....^..
M....^^..
...^@....
P^^.^....
...^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 63v/112V Pos: standing >
....^...
.....^..
M...@^^..
...^.....
P^^.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 61v/112V Pos: standing >
..^^.^.^^
....^...
M...@.^..
....^^..
...^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 59v/112V Pos: standing >
...^...^.
..^^.^.^^
...@^...
M.....^..
....^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 57v/112V Pos: standing >
..^...^.^
.^^.^.^^.
....@....
.....^...
.P..^^...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 56v/112V Pos: standing >
.^^.^.^^.
....^....
.P..@^...
....^^...
..^.....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 55v/112V Pos: standing >
....^....
..P..^...
....@^...
..^.....^
^^.^....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 29h/118H 53v/112V Pos: standing >
....^...
M...P.^..
...@^^..
...^.....
.^^.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 30h/118H 51v/112V Pos: standing >
....^..
MM....P^.
..@.^^.
....^....
..^^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 30h/118H 49v/112V Pos: standing >
Mongoloid rides in on a shaggy mount from the east.
< 30h/118H 51v/112V Pos: standing >
Mongoloid leaves north riding on a shaggy mount.
< 30h/118H 52v/112V Pos: standing >
< 30h/118H 52v/112V Pos: standing >
A Drider skitters in from the west.
< 34h/118H 71v/112V Pos: standing >
A Drider leaves north.
< 34h/118H 71v/112V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Drider. OUCH!]=-
Your pair of studded leather boots melted from the intense heat!