The death of [11 Paladin] Thenwho (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [11 Paladin] Thenwho (Human)


The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 17h/118H 111v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 17h/118H 111v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 17h/118H 110v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 17h/118H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A shady looking youth is standing here, eyeing you with a devious glance.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 18h/118H 108v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 18h/118H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 109v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The shady youth stands, apparently asleep.

< 18h/118H 108v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 18h/118H 107v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 18h/118H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 107v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 18h/118H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/118H 107v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 18h/118H 107v/112V Pos: standing >
A stray cat enters from the south.

< 19h/118H 107v/112V Pos: standing >
You are carrying: (14/11)
a small leather-bound book
a small leather bag
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a large two-handed sword
a large two-handed sword
a steel warhammer

< 19h/118H 110v/112V Pos: standing >
A stray cat leaves south.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 19h/118H 111v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 19h/118H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.

< 19h/118H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 20h/118H 105v/112V Pos: standing >

< 20h/118H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 20h/118H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 20h/118H 102v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 20h/118H 100v/112V Pos: standing >

< 21h/118H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.

< 21h/118H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 21h/118H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 21h/118H 101v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/118H 100v/112V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++M++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 21h/118H 100v/112V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@++M++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 99v/112V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@+M+++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 99v/112V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^+++@M++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 98v/112V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^++++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 22h/118H 98v/112V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 ++++M@++++M  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 97v/112V Pos: standing >
 
  .^^.M^..M   
 ***....M.+.  
 **^**.^.^+M  
 +++M+@+++M.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 96v/112V Pos: standing >
 
  ^^.M^..M.   
 **....M.+..  
 *^**.^.^+M.  
 ++M++@++M.M  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 95v/112V Pos: standing >
 
  ^.M^..+..   
 *....M.M..^  
 ^**.^.^+M.^  
 +M+++@+M.M.  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 95v/112V Pos: standing >
 
  .M^..+...   
 ....M.M..^.  
 **.^.^+M.^.  
 +M+++@M.M..  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 94v/112V Pos: standing >
An elite highwayman enters from the east.
 
  M^..+....   
 ...M.M..^..  
 *.^.^+M.^..  
 M+++M@.M...  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/118H 93v/112V Pos: standing >
 
  ^..+.....   
 ..M.M..^...  
 .^.^+M.^...  
 +++M+@M...^  
 ***.+......  
 ...^+....^.  
  MM.+.^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/118H 92v/112V Pos: standing >
 
  ..+......   
 .M.M..^...^  
 ^.^+M.^....  
 ++M+.@...^.  
 **.+.M....^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/118H 91v/112V Pos: standing >
 
  .+.......   
 M.+..^...^^  
 .^MM.^.....  
 +M+..@..^..  
 *.+.M....^.  
 .^+....^...  
  .+.^^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/118H 89v/112V Pos: standing >
 
  .+...   .   
 ..+........  
 M.+..^...^^  
 .^MM.@.....  
 +M+.....^..  
 *.+.M....^.  
  ^+....^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/118H 87v/112V Pos: standing >
 
  .+... M .   
 ..+...   ..  
 ..+........  
 M.+..@...^^  
 .^MM.^.....  
 +M+.....^..  
  .+.M....^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/118H 84v/112V Pos: standing >
 
  .+...  M.   
 ..M... M ..  
 ..+...   ..  
 ..+..@.....  
 M.+..^...^^  
 .^MM.^.....  
  M+.....^.   
A Scorched Section of Field
Obvious exits: -North -East  -South -West 

< 22h/118H 83v/112V Pos: standing >
 
  *+.......   
 ..+...  M..  
 ..M... M ..  
 ..+..@   ..  
 ..+........  
 M.+..^...^^  
  ^MM.^....   
A Scorched Section of Field
Obvious exits: -North -East  -South -West 

< 22h/118H 81v/112V Pos: standing >
 
  +.......^   
 .+...  M...  
 .M... M ...  
 .+...@  ..C  
 .+........^  
 .+..^...^^.  
  +M.^.....   
The Charred Rim of a Crater
Obvious exits: -North -East  -South -West 

< 23h/118H 80v/112V Pos: standing >
 
  .......^^   
 +...  M....  
 +... M ....  
 M... @ ..C.  
 +........^.  
 +..^...^^.^  
  M.^.....^   
The Charred Rim of a Crater
Obvious exits: -North -East  -South -West 

< 23h/118H 79v/112V Pos: standing >
 
  ......^^.   
 ...  M....^  
 ... M .....  
 ...  @..C.^  
 ........^..  
 ..^...^^.^.  
  .^.....^^   
The Charred Rim of a Crater
Obvious exits: -North -East  -South -West 

< 23h/118H 77v/112V Pos: standing >
 
  .....^^.^   
 ..  M....^.  
 .. M .....^  
 ..   @.C.^^  
 .......^...  
 .^...^^.^..  
  ^.....^^.   
A Scorched Section of Field
Obvious exits: -North -East  -South -West 

< 23h/118H 75v/112V Pos: standing >
 
  ....^^.^.   
 .  M....^..  
 . M .....^.  
 .   .@C.^^.  
 ......^....  
 ^...^^.^...  
  .....^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 23h/118H 73v/112V Pos: standing >
 
  ...^^.^.^   
   M....^...  
  M .....^..  
    ..@.^^..  
 .....^.....  
 ...^^.^....  
  ....^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Human is lying here.

< 23h/118H 72v/112V Pos: standing >
You do a ritual dance of joy!

< 23h/118H 74v/112V Pos: standing >
It appears to be the corpse of Thenwho.
a small leather-bound book
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small leather bag
a large two-handed sword
a large two-handed sword
a steel warhammer

< 24h/118H 76v/112V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Drider.  OUCH!]=-