The death of [40 Swashbuckler] Edward (Vampire)

in A Trade Path Heading into a Ravine

from the perspective of [40 Swashbuckler] Edward (Vampire)

<worn on head>       a shimmering dragonscale skullcap
<worn on eyes>       a masterly-crafted emerald eyepatch
<worn on face>       a diabolical crystal mask
<worn on body>       a diabolical silver chainmail
<worn about body>    a deep hooded cloak of sorrow [84%]
<worn on arms>       some pitted diamond sleeves
<secondary weapon>   a crystal shard [poor] (humming)

Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 52v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ..^.MM^...+    
  .^^^MM.^...+.   
 .^..M.^.....+..  
 ..^.M^......+..  
 +++M+++@+++++..  
 ^^M^^+......+M+  
 ^MM.^+.........  
  M...+........   
   ^^.+......^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 51v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   .^.MM^...+.    
  ^^^MM.^...+..   
 ^..M.^.....+...  
 .^.M^......+...  
 ++M++++@++++...  
 ^M^^+......+M++  
 MM.^+..........  
  ...+.........   
   ^.+......^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 50v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ^.MM^...+..    
  ^^MM.^...+...   
 ..M.^.....+....  
 ^.M^......+....  
 +M+++++@+++....  
 M^^+......+M+++  
 M.^+...........  
  ..+..........   
   .+......^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 50v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   .MM^...+...    
  ^MM.^...+....   
 .M.^.....+.....  
 .M^......+.....  
 M++++++@++.....  
 ^^+......+M++++  
 .^+............  
  .+..........M   
   +......^...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 49v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   MM^...+....    
  MM.^...+.....   
 M.^.....+......  
 M^......+......  
 +++++++@+......  
 ^+......+M++++M  
 ^+.............  
  +..........M.   
   ......^....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 48v/120V Pos: standing >
   MM^...+....    
  MM.^...+.....   
 M.^.....+......  
 M^......+......  
 M++++++@+......  
 ^+......+M++++M  
 ^+.............  
  +..........M.   
   ......^....    
Quee leaves east.
You follow Quee.

   M^...+.....    
  M.^...+......   
 .^.....+.......  
 ^......+.......  
 +++++++@.......  
 +......+M++++M+  
 +..............  
  ..........M..   
   .....^.....    
A Highway Turning Point
Obvious exits: -N -E -S -W
A large sign has been posted here at this turning point.
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 48v/120V Pos: standing >
   M^...+.....    
  M.^...+......   
 .^.....+.......  
 ^......+.......  
 +++++++@.......  
 +......++M+++M+  
 +..............  
  ..........M..   
   .....^.....    
Quee leaves east.
You follow Quee.

   ^...+......    
  .^...+.......   
 ^.....+........  
 ......+........  
 +++++++@.......  
 ......++M+++M++  
 ...............  
  .........M...   
   ....^......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 47v/120V Pos: standing >
Quee leaves south.
You follow Quee.

   ^...+......    
  .....+.......   
 ......+........  
 +++++++........  
 ......+@M+++M++  
 ...............  
 ..........M....  
  .....^.......   
   .......^...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 45v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ...+.......    
  ....+........   
 .....+........M  
 ++++++.........  
 .....++@+++M+++  
 ...............  
 .........M.....  
  ....^........   
   ......^....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A highwayman stands here, scanning the roads protected by Tharnadia.

< 473h/473H 45v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ..+........    
  ...+.........   
 ....+........M.  
 +++++..........  
 ....++M@++M++++  
 ...............  
 ........M......  
  ...^.........   
   .....^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 44v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   .+.........    
  ..+..........   
 ...+........M..  
 ++++...........  
 ...++M+@+M+++++  
 ...............  
 .......M.......  
  ..^..........   
   ....^......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 43v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   +..........    
  .+...........   
 ..+........M...  
 +++............  
 ..++M++@M+++++M  
 ...............  
 ......M........  
  .^..........*   
   ...^......*    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 43v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ...........    
  +............   
 .+........M....  
 ++.............  
 .++M+++@+++++M+  
 ...............  
 .....M........*  
  ^..........**   
   ..^......**    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 473h/473H 42v/120V Pos: standing >
   ...........    
  +............   
 .+........M....  
 ++.............  
 .++M+++@+++++M+  
 ...............  
 ......M.......*  
  ^..........**   
   ..^......**    
Quee leaves east.
You follow Quee.

   ...........    
  .............   
 +........M.....  
 +..............  
 ++M+++M@++++M+M  
 ..............*  
 .....M.......**  
  ..........***   
   .^......***    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 41v/120V Pos: standing >
   ...........    
  .............   
 +........M.....  
 +..............  
 +++M++M@++++M+M  
 ..............*  
 .....M.......**  
  ..........***   
   .^......***    
Quee leaves east.
You follow Quee.

   ...........    
  .............   
 ........M......  
 ...............  
 ++M++M+@+++M+M+  
 .............*^  
 ....M.......**^  
  .........***^   
   ^......***^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 40v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ...........    
  .............   
 .......M.......  
 ...............  
 +M++M++@++M+M++  
 ............*^^  
 ...M.......**^M  
  ........***^^   
   ......***^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 40v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ...........    
  .............   
 ......M.......^  
 ..............^  
 M++M+++@+M+M++^  
 ...........*^^M  
 ..M.......**^MM  
  .......***^^M   
   .....***^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 39v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ...........    
  ............^   
 .....M.......^^  
 .............^^  
 ++M++++@M+M++^M  
 ..........*^^MM  
 .M.......**^MMM  
  ......***^^MM   
   ....***^^^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 38v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ..........*    
  ...........^^   
 ....M.......^^^  
 ............^^M  
 +M+++++@+M++^MM  
 .........*^^MMM  
 M.......**^MMM^  
  .....***^^MMM   
   ...***^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
An elite highwayman stands here, protecting the roads of Tharnadia.

< 473h/473H 38v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   .........**    
  ..........^^^   
 ...M.......^^^M  
 ...........^^MM  
 M+++++M@M++^MMM  
 ........*^^MMMM  
 .......**^MMM^^  
  ....***^^MMM^   
   ..***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 37v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ........***    
  .........^^^M   
 ..M.......^^^MM  
 ..........^^MMM  
 +++++M+@++^MMM^  
 .......*^^MMMM^  
 ......**^MMM^^^  
  ...***^^MMM^M   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
An elite Tharnadian warrior stands here, poised and ready for combat.

< 473h/473H 36v/120V Pos: standing >
   ........***    
  .........^^^M   
 ..M.......^^^MM  
 ..........^^MMM  
 ++++M++@++^MMM^  
 .......*^^MMMM^  
 ......**^MMM^^^  
  ...***^^MMM^M   
   .***^^^MM^^    
Quee leaves east.
You follow Quee.

   .......***^    
  ........^^^MM   
 .M.......^^^MM^  
 .........^^MMM^  
 +++M++M@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^^^.  
  ..***^^MMM^M.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 36v/120V Pos: standing >
Quee leaves east.
You follow Quee.

   ......***^M    
  .......^^^MMM   
 M.......^^^MM^^  
 ........^^MMM^^  
 ++M++M+@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMM^M..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)

< 473h/473H 35v/120V Pos: standing >
Quee leaves east.
You follow Quee.


<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 473h/473H 34v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 473h/473H 40v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 473h/473H 41v/120V Pos: standing >
Quee says 'wait here a sec'

< 473h/473H 41v/120V Pos: standing >
You stop following Quee.

< 473h/473H 46v/120V Pos: standing >
Quee leaves west.

< 473h/473H 47v/120V Pos: standing >

< 473h/473H 56v/120V Pos: standing >

< 473h/473H 57v/120V Pos: standing >
Gnome - Last Edited: 2022-10-08 21:43:47 by ashyel
==================================================
Gnomes are small, sturdy humanoids who are well known
for their quick hands and good humor. Smaller and weaker
than humans, gnomes have more wit to compensate. Gnomes
have colonies of their own, but are commonplace among the
major surface communities. Gnomes and dwarves are
distantly related, and gnomes often understand dwarves
fairly well.
     
Gnomes have permanent infravision. After the centuries
of experiments and research the Gnomish Schools of
Engineering and Magic have finished their work on another
advancement for their race: ultravision.
     
==See also==
* Innate
* Races 
     

==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer

==Racial Statistics==
Strength    : 85
Agility     : 120
Dexterity   : 115
Constitution: 90
Power       : 105
Intelligence: 130
Wisdom      : 95
Charisma    : 95
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : awesome

==Innate abilities==
*infravision
*ultravision
*farsee (obtained at level 21)
'*' Designates passive ability.


The following help topics also matched your search:
 Gnome directions


< 473h/473H 65v/120V Pos: standing >
Halfling - Last Edited: 2022-10-08 20:26:46 by ashyel
=====================================================
Halflings are remarkably small humanoids that are renowned for being goodhearted
and naive. Customarily rogues by nature, halflings are much weaker than humans,
but possess impressive dexterity, agility, and luck and often have a penchant
towards meticulousness. Unfortunately for other beings who must deal with them,
they also have a tendency toward kleptomania. They also possess keen eyes,
and recover movement quickly if their large hairy feet are not squished into boots.
     
==See also==
* Innate
* Races 
* Woodseer
     


==Class list==
* Warrior     : Swordsman, Guardian
* Ranger      : Blademaster, Huntsman, Marshall
* Cleric      : Zealot, Healer, Holyman
* Druid       : Forest Druid, Storm Druid
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 95
Agility     : 125
Dexterity   : 130
Constitution: 95
Power       : 80
Intelligence: 100
Wisdom      : 115
Charisma    : 110
Luck        : 120
Karma       : 100

==Racial Traits==
Combat Pulse : above average
Spell Pulse  : excellent

==Innate abilities==
 burrow
*perception (obtained at level 11)
*quick thinker
*gamblers luck (obtained at level 26)
'*' Designates passive ability.


< 473h/473H 67v/120V Pos: standing >
Hey, it's raining...

< 473h/473H 80v/120V Pos: standing >
Gnome - Last Edited: 2022-10-08 21:43:47 by ashyel
==================================================
Gnomes are small, sturdy humanoids who are well known
for their quick hands and good humor. Smaller and weaker
than humans, gnomes have more wit to compensate. Gnomes
have colonies of their own, but are commonplace among the
major surface communities. Gnomes and dwarves are
distantly related, and gnomes often understand dwarves
fairly well.
     
Gnomes have permanent infravision. After the centuries
of experiments and research the Gnomish Schools of
Engineering and Magic have finished their work on another
advancement for their race: ultravision.
     
==See also==
* Innate
* Races 
     

==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer

==Racial Statistics==
Strength    : 85
Agility     : 120
Dexterity   : 115
Constitution: 90
Power       : 105
Intelligence: 130
Wisdom      : 95
Charisma    : 95
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : awesome

==Innate abilities==
*infravision
*ultravision
*farsee (obtained at level 21)
'*' Designates passive ability.


The following help topics also matched your search:
 Gnome directions


< 473h/473H 91v/120V Pos: standing >
The taste of blood slowly fades from your body.

< 473h/473H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 473h/473H 120v/120V Pos: standing >
Quee enters from the west.

< 473h/473H 120v/120V Pos: standing >
Quee leaves up.

< 473h/473H 120v/120V Pos: standing >
Quee enters from above.

< 473h/473H 120v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 473h/473H 120v/120V Pos: standing >
Quee leaves down.

< 473h/473H 120v/120V Pos: standing >

< 473h/473H 120v/120V Pos: standing >
Experience till level: 3524674

< 473h/473H 120v/120V Pos: standing >
You are carrying: (2/12)
a dark misty potion
a humming brass crown

< 473h/473H 120v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 473h/473H 120v/120V Pos: standing >

< 473h/473H 120v/120V Pos: standing >
Quee enters from below.

< 473h/473H 120v/120V Pos: standing >
Quee leaves up.

< 473h/473H 120v/120V Pos: standing >
The sun rises over the northern horizon.

< 473h/473H 120v/120V Pos: standing >
Quee enters from above.

< 473h/473H 120v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Quee  < The Commonwealth > (Halfling)(tiny) stands in mid-air here.
A brightly glowing torch floats near Quee's head. (Illuminating)
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 473h/473H 120v/120V Pos: standing >
You are using:
<worn on head>       a shimmering dragonscale skullcap
<worn on eyes>       a masterly-crafted emerald eyepatch
<worn on face>       a diabolical crystal mask
<worn on body>       a diabolical silver chainmail
<worn about body>    a deep hooded cloak of sorrow [84%]
<worn on arms>       some pitted diamond sleeves
<primary weapon>     an elven longsword [superior]
<secondary weapon>   a crystal shard [poor] (humming)

< 473h/473H 120v/120V Pos: standing >
An Orc tackles Quee square in the chest knocking the wind out of him!

< 473h/473H 120v/120V Pos: standing >

< 473h/473H 120v/120V Pos: standing >
A Shade starts casting an offensive spell.
A ShadowBeast snaps into visibility.

< 473h/473H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!

< 178h/473H 120v/120V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
You are in pretty bad shape, unable to do anything!

< -6h/473H 120v/120V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -6h/473H 120v/120V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -5h/473H 120v/120V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -5h/473H 120v/120V Pos: on your ass >
-=[