The death of [45 Gladiator] Lip Brewed in Blood (Orc)

in Chipane Street

from the perspective of [52 Swordsman] Trist < The Commonwealth > (Thri-Kreen)

<floating about head>a dark ioun stone[237h 57m 20s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [51%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming) [68%]
<worn on face>       a beautiful mask made of bird feathers [47%]
<worn around neck>   a studded dragonscale neckguard [superior] [68%]
<worn around neck>   a studded dragonscale neckguard [superior] [72%]
<worn about body>    a colorful cloak [superior] (glowing)
<worn on back>       a large leather backpack [56%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [81%]
<worn about waist>   the spiked circles of bloodletting (humming) [89%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[237h 57m 20s]
<attached to belt>   an ethereal falcon skull [ 6%]
<worn on arms>       two marbled coiling serpents (magic) [53%]
<worn on lower arms> some scintillating sleeves [superior] (magic) [86%]
<worn around wrist>  a blackened bluestone bracelet [poor] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [76%]
<worn on lower wrist>an ancient mithril bracer of Clan Bloodyfist (magic) [77%]
<worn on lower wrist>a delicate chrome bracelet (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing) [75%]
<worn on lower hands>a pair of mithril gauntlets lined with granite of endurance [47%]
<primary weapon>     the unholy avenger named 'Bloodlust' (magic) (glowing)[237h 57m 20s]
<secondary weapon>   the sword of fire and flame (magic) (glowing)[237h 57m 20s]
<third weapon>       Doombringer, the sword of chaos (magic) (glowing)[237h 57m 20s]
<worn on legs>       some mithril and dragonscale leg plates (magic) [36%]

Inn of Oceans
Obvious exits: -W
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
Riralin, the innkeeper, shows people to their rooms.

< 887h/887H 247v/247V Pos: standing >
Your Terminal mode is now: MSP .

< 887h/887H 247v/247V Pos: standing >
You have not yet earned the right to use that ability.

< 887h/887H 247v/247V Pos: standing >
Owner               Artifact

Xan                 the Totem of Mastery
Nos                 the globe of shadows
Zurag               Illesarus, the Sword of Sharpness
Fraglo              Krindors Incredible Device
Fraglo              the dagger of Wind
Semat               a gladius called 'Backstabber'
Skirog              the rod of Dispator
Sainth              a cloak of Elvenkind
Mis                 the holy flamberge of the efreeti
Trist               Doombringer, the sword of chaos
Fraglo              Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Sainth              the holy mace of the efreeti
Fraglo              a pair of pale, misty gloves
Om                  the ketoh of the Serpentine chindi
Trist               the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Sxt                 the Living Necroplasm

       ------Summary------
         Goodies:      15
         Evils:        3
         Total:        18

< 887h/887H 247v/247V Pos: standing >
Owner               Unique

Juts                a wispy astral-twined mindstone ring
Juts                the holy avenger of Ambran
Ques                the orb of the sea
Zurag               the mace of the earth
Aikc                the stone mace 'Godsfury'
Ques                the Crown of Aktosh
Sgan                the totem of Mox
Colc                the platemail of the Dragon Horde
Beltorin            the three-pronged totem of the Naga Queen
Beltorin            the orb of elemental fire
Zephyr              some platemail of colorless salamander scales
Ques                the robe of Lost Souls
Aikc                a large gold-rimmed church door
Ques                Utgard-Loki's crystal ball
Sadash              the band of emerald flames
Sadash              a gilded Songbird charm
Dziph               a frost-covered braided necklace
Sadash              the instrument of lyrical mastery
Gurry               a set of gartham hide sleeves
Frillz              the glittering cloak of the sprite queen, Faelarae
Jixan               a bracelet of poisonous snake scales
Lip                 a sword of the whirlwinds
Selaerial           the oaken staff of the woodlands
Spinach             the twisted spine and skull of the Lich Lord
Jelli               some fingerless gloves of su-monster skin
Aikc                some platinum linked sleeves of life
Colc                a haze of swirling green vapor
Trist               the wicked-looking scimitar of Demogorgon
Sainth              Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Ayla                a death ring of Tezcatlipoca
Fraglo              an obsidian buckle named "Rage"
Drinn               a swirling staff of air conjuration
Schlam              the terrifying visage of the great wraith Dranum
Juts                the cloak of the stalker
Colc                a belt of iron solidarity
Sainth              the dark heart of Dreggan Wood
Mussa               the mace of mentality
Ayla                the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      25
         Evils:        14
         Total:        39

< 887h/887H 247v/247V Pos: standing >
Owner               Ioun

Om                  a bright purple ioun stone
Drinn               a dark purple ioun stone
Trist               a dark ioun stone
Juts                a bright green ioun stone

       ------Summary------
         Goodies:      4
         Evils:        0
         Total:        4

< 887h/887H 247v/247V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (neutral)       
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 887h/887H 247v/247V Pos: standing >

		Score information for Trist

Level: 52   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 887(887)  Moves: 247(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
         Fireshielded
Frags:   +0.23   Deaths:   35
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Fearless Sparkling GlobeOfDarkness
Songs:          Song of Revelation
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:  869 

Active Spells:
--------------
vitality (8 minutes)
hawkvision (27 minutes)
pantherspeed (58 minutes)
spirit armor (63 minutes)
greater spirit ward (67 minutes)
ravenflight (57 minutes)
sense spirit (62 minutes)
bless (2 minutes)
protection from cold (5 minutes)
protection from gas (5 minutes)
protection from acid (5 minutes)
protection from lightning (5 minutes)
protection from fire (6 minutes)
deflect (no expiration timer)
stone skin (1 minute)


< 887h/887H 247v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
An elite member of the city guard patrols the streets.

< 887h/887H 246v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -S

< 887h/887H 245v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>

<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.

< 887h/887H 244v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 887h/887H 245v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -S# -W
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 887h/887H 245v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W

< 887h/887H 245v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
An Orc (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An elven woman shops around town here.(Gold Aura)

< 887h/887H 244v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -W

< 887h/887H 246v/247V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -W
An Orc (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An elven woman shops around town here.(Gold Aura)

< 887h/887H 245v/247V Pos: standing >

< 887h/887H 245v/247V Pos: standing >

< 887h/887H 246v/247V Pos: standing >
You snap into visibility.
[Damage: 14 ] -=[Your fine slash wounds an Orc.]=-

< 887h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:excellent E: An Orc sta EP: few scratches >
 The air around you folds and shifts, finally falling in upon itself!


< 887h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:excellent E: An Orc sta EP: few scratches >
 An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 887h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:excellent E: An Orc sta EP: few scratches >
 An elven woman attempts to flee.
An elven woman leaves west.

< 887h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:excellent E: An Orc sta EP: few scratches >
 You snap into visibility.
-=[An Orc's weak slash grazes you.]=-
You snap into visibility.
[Damage:  1 ] -=[An Orc is burned severely as he hits you!]=-
-=[An Orc's weak slash grazes you.]=-
You snap into visibility.
[Damage:  1 ] -=[An Orc is burned severely as he hits you!]=-
-=[An Orc's weak pierce grazes you.]=-
-=[An Orc's weak slash grazes you.]=-
-=[An Orc's weak slash grazes you.]=-
You snap into visibility.
[Damage:  1 ] -=[An Orc is burned severely as he hits you!]=-

< 879h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP: few scratches >
 The taste of blood slowly fades from your body.

< 879h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
An Orc's skillfully shifts his stance and darksteel rapier [poor] with a strange black stone glistens with insane speed to thwart your attack!
An Orc misses you.
You snap into visibility.
-=[An Orc's weak slash grazes you.]=-
An Orc dodges your futile attack.
[Damage: 16 ] -=[Your impressive slash wounds an Orc.]=-
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
[Damage: 18 ] -=[Your slash wounds an Orc.]=-
[Damage: 16 ] -=[Your impressive slash wounds an Orc.]=-
[Damage: 14 ] -=[Your fine slash wounds an Orc.]=-
[Damage: 18 ] -=[Your impressive slash wounds an Orc.]=-
With unbelievable speed, an Orc's otherworldly stiletto of soul-taking [superior] intercepts your attack, and then an Orc steps wide to deliver a graceful counter-attack!
-=[An Orc's weak slash grazes you.]=-
A darksteel rapier [poor] with a strange black stone slices through the air with incredible ease!
You feel your skin soften and return to normal.
You snap into visibility.
-=[An Orc's weak slash grazes you.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes an Orc.]=-
An Orc dodges your futile attack.
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the 'specialize' command for a list of what's available, and help files for descriptions.

< 876h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  small wounds >
 A Shade steps out of the etherportal.

< 876h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  small wounds >
 The air around you folds and shifts, finally falling in upon itself!


< 876h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  small wounds >
 You feel your skin harden to stone.

< 876h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  small wounds >
 You snap into visibility.
-=[An Orc's weak slash grazes you.]=-
You snap into visibility.
[Damage:  1 ] -=[An Orc is burned severely as he hits you!]=-
-=[An Orc's weak pierce grazes you.]=-
-=[An Orc's slash grazes you.]=-
An Orc suddenly appears a bit confused!
You watch in glee as an Orc looks dazzled.
-=[An Orc's weak pierce grazes you.]=-
-=[An Orc's weak slash grazes you.]=-
-=[An Orc's weak slash grazes you.]=-
You snap into visibility.
[Damage:  1 ] -=[An Orc is burned severely as he hits you!]=-

< 868h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] -=[Your slash strikes an Orc.]=-
[Damage: 17 ] -=[Your slash wounds an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage: 41 ] -=[Your powerful slash strikes an Orc.]=-
[Damage: 11 ] -=[Your fine slash wounds an Orc.]=-
You miss an Orc.
[Damage: 16 ] -=[Your impressive slash wounds an Orc.]=-
[Damage: 21 ] -=[Your impressive slash strikes an Orc.]=-
[Damage: 15 ] -=[Your impressive slash wounds an Orc.]=-
[Damage: 16 ] -=[Your impressive slash strikes an Orc.]=-
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
[Damage: 16 ] -=[Your slash strikes an Orc.]=-

< 868h/887H 247v/247V Pos: sitting >
< T: Trist TP: sit TC:few scratches E: An Orc sta EP:  few wounds >
 You clamber to your feet.

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You are already standing.

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You are already standing.

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 
< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 
< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 
< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You are already standing.

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You snap into visibility.
Bashing without a shield is tough, but you try anyway...
[Damage:  2 ] Your bash knocks an Orc to the ground!

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 You leap into the air, avoiding an Orc's attack.
You dodge an Orc's vicious attack.
You parry an Orc's lunge at you.
You snap into visibility.

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 
< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
Your mighty slash knocks an Orc's weapon from his grasp!
You snap into visibility.
[Damage: 51 ] -=[Your mighty slash strikes an Orc hard.]=-
[Damage: 30 ] -=[Your powerful slash strikes an Orc.]=-
[Damage: 29 ] -=[Your powerful slash hits an Orc on the torso making him grimace in pain.]=-
[Damage: 25 ] -=[Your impressive slash strikes an Orc.]=-
[Damage: 27 ] -=[Your impressive slash strikes an Orc.]=-
[Damage: 34 ] -=[Your slash strikes an Orc hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes an Orc.]=-
[Damage: 32 ] -=[Your powerful slash strikes an Orc very hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes an Orc hard.]=-
An Orc's pair of vapor leggings was damaged from the massive blow!
[Damage: 29 ] -=[Your powerful slash strikes an Orc very hard.]=-
[Damage: 40 ] -=[Your powerful slash seriously wounds an Orc.]=-

< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
 
< 868h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
 You feel your skin soften and return to normal.
You snap into visibility.
-=[An Orc's pierce grazes you.]=-
You dodge an Orc's vicious attack.
You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
Jai steps out of the etherportal.

< 867h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 867h/887H 247v/247V Pos: standing >
< T: Trist TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your impressive slash seriously wounds an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage: 41 ] -=[Your powerful slash enshrouds an Orc in a mist of blood.]=-
[Damage: 32 ] -=[Your powerful slash enshrouds an Orc in a mist of blood.]=-
[Damage: 21 ] -=[Your slash causes an Orc to grimace in pain.]=-
[Damage: 24 ] -=[Your impressive slash critically injures an Orc.]=-
An Orc is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage:  6 ] -=[Your decent slash hits an Orc.]=-
An Orc's tight green cloak with a strange dark bloodstone was completely destroyed by the massive blow!
An Orc's pantherhide quiver [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.