<worn as a badge> a glowing blue crystal (magic)
<worn on head> the turban of power [poor] (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an anti-matter earring [35%]
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> veil of darkness (glowing) [49%]
<worn around neck> a diamond necklace [poor] (magic)
<worn around neck> a woven neberihide necklace (humming)
<worn on body> the robe of the mind of health (invis) (magic)
<worn about body> a thin dragonskin cloak coated with brass [poor] (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a black leather bound spellbook [poor] (invis) (humming)
<worn on arms> sleeves scrolled with intricate runes [poor]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn around wrist> a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on hands> a pair of hazy green gloves of intelligence (magic) (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [85%]
<primary weapon> a staff of power (magic)
<worn on legs> some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here, fighting Gell.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A large xorn enters from the east.
A tharnadian thief-hunter suddenly attacks a large xorn!
A tharnadian thief-hunter's weak punch grazes a large xorn.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 671h/713H 214v/216V Pos: standing >
< 671h/713H 214v/216V Pos: standing >
The town crier suddenly attacks Naj!
The town crier's feeble punch grazes Naj.
< 671h/713H 216v/216V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.
Beltorin snaps into visibility.
< 672h/713H 216v/216V Pos: standing >
A Human enters from the south.
< 672h/713H 216v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a Human, burning flesh from his body.
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.
The scathing gust of wind hits a stray cat, burning flesh from his body.
A stray cat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
The scathing gust of wind hits a tharnadian thief-hunter, burning flesh from his body.
The scathing gust of wind hits the Tharnadian Quartermaster, burning flesh from his body.
The scathing gust of wind hits the town crier, burning flesh from his body.
< 674h/713H 216v/216V Pos: standing >
A militia guard enters from the west.
< 675h/713H 216v/216V Pos: standing >
A militia guard enters from the west.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 676h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
The Tharnadian Quartermaster dodges Gell's attack.
The Tharnadian Quartermaster dodges Gell's attack.
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
(10th circle) 1 - farsee
2 - group stone skin
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 8th circle) 1 - disintegrate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
4 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
6 seconds: ( 8th) disintegrate
You can memorize no more spells.
< 676h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
A large xorn dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's weak punch grazes a large xorn.
A tharnadian thief-hunter's weak punch grazes a large xorn.
A tharnadian thief-hunter starts casting an offensive spell.
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
A LARGE earth elemental misses a tharnadian thief-hunter.
Gell dodges the Tharnadian Quartermaster's attack.
The Tharnadian Quartermaster misses Gell.
Gell dodges the Tharnadian Quartermaster's attack.
The Tharnadian Quartermaster turns to focus his attack on you!
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 676h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
The town crier's feeble punch grazes Naj.
The town crier's punch grazes Naj.
The town crier's feeble punch grazes Naj.
The town crier turns to focus his attack on Gell!
< 676h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Naj reeling with a holy word.
Semat snaps into visibility.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter's spell flows around Gell, leaving him unharmed!
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
Gell starts casting a spell.
< 635h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: guard sta EP: excellent >
Naj misses the town crier.
The town crier dodges Naj's attack.
[Damage: 5 ] A large xorn's crude crush grazes a tharnadian thief-hunter.
[Damage: 4 ] A large xorn's crush grazes a tharnadian thief-hunter.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 635h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: guard sta EP: excellent >
You complete your spell...
[Damage: 45 ] -=[You cause the earth to reach up and maul your opponent!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 635h/713H 216v/216V Pos: standing >
A militia guard enters from the west.
[Damage: 5 ] A HUGE stone golem's crush grazes a tharnadian thief-hunter.
[Damage: 6 ] A HUGE stone golem's crush wounds a tharnadian thief-hunter.
< 635h/713H 216v/216V Pos: standing >
A tharnadian thief-hunter dodges Dziph's attack.
Dziph misses a tharnadian thief-hunter.
< 635h/713H 216v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a militia guard, burning flesh from his body.
The scathing gust of wind hits a militia guard, burning flesh from his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
A look of horror and a silent scream are a militia guard's last actions in this world.
The scathing gust of wind hits a tharnadian thief-hunter, burning flesh from his body.
The scathing gust of wind hits the Tharnadian Quartermaster, burning flesh from his body.
The scathing gust of wind hits the town crier, burning flesh from his body.
A militia guard misses Beltorin.
Beltorin dodges a militia guard's attack.
A militia guard hits Beltorin with a mighty kick to his chest.
Semat's fine slash strikes a tharnadian thief-hunter.
Semat's fine pierce strikes a tharnadian thief-hunter.
Semat's fine slash wounds a tharnadian thief-hunter.
Semat's fine pierce strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.
Semat's fine slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter's face turns pale as Semat slams his head into his face.
< 635h/713H 216v/216V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 635h/713H 216v/216V Pos: standing >
Resting now will most likely lead to your final rest!
< 635h/713H 216v/216V Pos: standing >
Dziph starts casting an offensive spell called 'incendiary cloud'.
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
(10th circle) 1 - farsee
2 - group stone skin
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 8th circle) 1 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
4 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
6 seconds: ( 8th) disintegrate
7 seconds: ( 7th) earthen maul
You can memorize no more spells.
< 635h/713H 216v/216V Pos: standing >
You must sit down before meditating!
< 635h/713H 216v/216V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Gell completes his spell...
Gell utters the words 'wagg pzar'
A warm feeling fills your body.
< 710h/713H 216v/216V Pos: standing >
The Tharnadian Quartermaster dodges Gell's attack.
Gell misses the Tharnadian Quartermaster.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.
< 710h/713H 216v/216V Pos: standing >
Naj starts casting an offensive spell called 'lightning bolt'.
< 710h/713H 216v/216V Pos: standing >
You dodge the Tharnadian Quartermaster's vicious attack.
-=[The Tharnadian Quartermaster's decent punch wounds you.]=-
The Tharnadian Quartermaster misses you.
The Tharnadian Quartermaster turns to focus his attack on Dziph!
A tharnadian thief-hunter's feeble punch grazes a large xorn.
A tharnadian thief-hunter's punch wounds a large xorn.
A tharnadian thief-hunter's weak punch grazes a large xorn.
You are already standing.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: nasty wounds >
The town crier's decent punch wounds Gell.
The town crier shivers as he hits Gell.
Gell dodges the town crier's attack.
The town crier hits Gell with a mighty kick to his chest.
The town crier shivers as he hits Gell.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: nasty wounds >
A woman enters from the west.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: nasty wounds >
Naj completes his spell...
Naj utters the words 'diesilla barh'
You receive your share of experience.
Experience(KILL): Zloin by 0.
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches a woman.
A woman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel the bloodlust in your heart as you hear the death cry of a woman.
Dziph cackles as his incendiary cloud torches a militia guard.
Dziph cackles as his incendiary cloud torches a tharnadian thief-hunter.
Dziph cackles as his incendiary cloud torches the Tharnadian Quartermaster.
Dziph cackles as his incendiary cloud torches the town crier.
[Damage: 4 ] A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a LARGE earth elemental's attack.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
Naj misses the town crier.
The town crier dodges Naj's attack.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
A large xorn misses a tharnadian thief-hunter.
[Damage: 11 ] A large xorn's fine crush strikes a tharnadian thief-hunter.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
Semat snaps into visibility.
Semat's fine slash strikes a tharnadian thief-hunter.
Semat's pierce strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Semat's attack.
Semat's pierce strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.
Semat's fine slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Dziph's attack.
A tharnadian thief-hunter dodges Dziph's attack.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
Beltorin dodges a militia guard's attack.
Beltorin dodges a militia guard's attack.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
[Damage: 5 ] A HUGE stone golem's crude crush wounds a tharnadian thief-hunter.
Ok.
< 700h/713H 216v/216V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: tharnadian sta EP: pretty hurt >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a militia guard, burning flesh from his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
The last gasps of a militia guard cause a sickening chill to run up your spine.
The scathing gust of wind hits a tharnadian thief-hunter, burning flesh from his body.
The scathing gust of wind hits the Tharnadian Quartermaster, burning flesh from his body.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 4.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
The scathing gust of wind hits the town crier, burning flesh from his body.
< 700h/713H 216v/216V Pos: standing >
Dziph starts casting an offensive spell.
< 700h/713H 216v/216V Pos: standing >
Gell gets something from the corpse of the Tharnadian Quartermaster.
< 700h/713H 216v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 700h/713H 216v/216V Pos: standing >
Ok.
< 700h/713H 216v/216V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes a large xorn.
A tharnadian thief-hunter's punch grazes a large xorn.
A tharnadian thief-hunter misses a large xorn.
A tharnadian thief-hunter starts casting an offensive spell.
< 700h/713H 216v/216V Pos: standing >
Gell blocks the town crier's lunge at him.
Gell dodges the town crier's attack.
The town crier's decent punch wounds Gell.
The town crier shivers as he hits Gell.
< 700h/713H 216v/216V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A tharnadian thief-hunter's spell flows around Dziph, leaving him unharmed!
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Naj reeling with a holy word.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter sends Gell reeling with a holy word.
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: pretty hurt >
A stray cat enters from the west.
A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) (Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands here, fighting a tharnadian thief-hunter. (Minion)
A LARGE earth elemental stands here, fighting a tharnadian thief-hunter. (Minion)
A large xorn stands here, fighting a tharnadian thief-hunter. (Minion)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting the town crier.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
A tharnadian thief-hunter stands here, fighting a large xorn.(Gold Aura)
The town crier stands here, fighting Gell.(Gold Aura)
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: pretty hurt >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches a stray cat.
A stray cat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
Dziph cackles as his incendiary cloud torches a tharnadian thief-hunter.
Dziph cackles as his incendiary cloud torches the town crier.
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: pretty hurt >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Naj starts casting an offensive spell called 'incendiary cloud'.
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: pretty hurt >
A tharnadian thief-hunter dodges Semat's attack.
Semat's fine pierce strikes a tharnadian thief-hunter hard.
Semat's impressive slash seriously wounds a tharnadian thief-hunter.
Semat's fine pierce strikes a tharnadian thief-hunter very hard.
A tharnadian thief-hunter dodges Semat's attack.
Semat misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a LARGE earth elemental's attack.
A LARGE earth elemental misses a tharnadian thief-hunter.
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: awful >
The town crier dodges Gell's attack.
Gell misses the town crier.
Dziph misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Dziph's attack.
< 659h/713H 216v/216V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'oagzajg qraje'
Beltorin points at a tharnadian thief-hunter.
Beltorin creates a gaseous cloud with a wave of his hand, directing it at a tharnadian thief-hunter and causing him to choke painfully.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 94.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
< 659h/713H 216v/216V Pos: standing >
Dziph starts casting an offensive spell.
< 659h/713H 216v/216V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting the town crier. (Casting) (Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
The town crier stands here, fighting Gell.(Gold Aura)
< 659h/713H 216v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches the town crier.
< 659h/713H 216v/216V Pos: standing >
Gell starts casting a spell.
< 659h/713H 216v/216V Pos: standing >
The town crier's decent punch wounds Gell.
The town crier shivers as he hits Gell.
The town crier's punch wounds Gell.
The town crier shivers as he hits Gell.
Gell blocks the town crier's lunge at him.
Gell's eyes roll as the town crier plants a foot in his face.
The town crier shivers as he hits Gell.
< 659h/713H 216v/216V Pos: standing >
Ok.
A HUGE stone golem heroically rescues Gell.
< 659h/713H 216v/216V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches the town crier.
< 659h/713H 216v/216V Pos: standing >
Gell completes his spell...
Gell utters the words 'pzaruio garzz'
Upon Gell's touch a soft glow flows from his hands and surrounds Gell.
[Damage: 7 ] A HUGE stone golem's decent crush strikes the town crier.
[Damage: 7 ] A HUGE stone golem's decent crush strikes the town crier.
< 659h/713H 216v/216V Pos: standing >
Semat snaps into visibility.
Semat's pierce strikes the town crier very hard.
< 659h/713H 216v/216V Pos: standing >
The town crier dodges Naj's attack.
The town crier dodges Naj's attack.
< 659h/713H 216v/216V Pos: standing >
Naj starts casting an offensive spell called 'bigbys clenched fist'.
< 659h/713H 216v/216V Pos: standing >
Beltorin sits down in a comfortable spot.
< 659h/713H 216v/216V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 659h/713H 216v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of the town crier, blood pours from his body!
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 230.
The smell of fresh blood enters your body, infusing you with power!
The town crier's death cry reverberates in your head as he falls to the ground.
< 659h/713H 216v/216V Pos: standing >
You sit down and relax.
< 659h/713H 216v/216V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
(10th circle) 1 - farsee
2 - group stone skin
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 8th circle) 1 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
4 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
6 seconds: ( 8th) disintegrate
7 seconds: ( 7th) earthen maul
You can memorize no more spells.
You continue your study.
< 659h/713H 216v/216V Pos: sitting >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Gell gets something from the corpse of the town crier.
A Githzerai enters from the south.
You feel completely aligned with your spirit as you sink in meditation...
< 659h/713H 216v/216V Pos: sitting >
Gell puts a pile of coins into a bottomless bag of the illithids.
Dziph sits down in a comfortable spot.
< 659h/713H 216v/216V Pos: sitting >
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.
< 660h/713H 216v/216V Pos: sitting >
You have finished memorizing disintegrate.
< 660h/713H 216v/216V Pos: sitting >
A Githzerai leaves west.
< 660h/713H 216v/216V Pos: sitting >
You have finished memorizing disintegrate.
< 661h/713H 216v/216V Pos: sitting >
You have finished memorizing disintegrate.
< 663h/713H 216v/216V Pos: sitting >
Naj leaves south.
< 663h/713H 216v/216V Pos: sitting >
You have finished memorizing disintegrate.
A Githzerai enters from the west.
Semat places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.
A Githzerai's pair of brown leather gloves was completely destroyed by the massive blow!
A Githzerai's whisper-thin helm was completely destroyed by the massive blow!
A Githzerai's set of loose fitting sleeves was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
A Githzerai's death cry reverberates in your head as he falls to the ground.
< 664h/713H 216v/216V Pos: sitting >
You have finished memorizing earthen maul.
Your studies are complete.
< 665h/713H 216v/216V Pos: sitting >
You clamber to your feet.
< 665h/713H 216v/216V Pos: standing >
Beltorin clambers to his feet.
Beltorin snaps out of his trance, looking frustrated.
< 667h/713H 216v/216V Pos: standing >
< 668h/713H 216v/216V Pos: standing >
The night has begun.
< 668h/713H 216v/216V Pos: standing >
< 669h/713H 216v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!
< 671h/713H 216v/216V Pos: standing >
Dziph clambers to his feet.
Dziph, looking very frustrated, packs up his book.
It appears to be the corpse of Quess.
a small leather-bound book
a thin leather belt
a hard leather cloak
a small round wooden shield
some thin leather sandals
a set of loose fitting leggings
a set of loose fitting robes
a small leather bag
< 671h/713H 216v/216V Pos: standing >
You are already standing.
< 672h/713H 216v/216V Pos: standing >
Beltorin leaves south.
Gell leaves south.
Semat leaves south.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
Alarm bells sound, signalling an invasion!
Dziph enters from the north.
< 675h/713H 215v/216V Pos: standing >
A Human enters from above.
< 675h/713H 215v/216V Pos: standing >
A Human suddenly attacks Gell!
A Human misses Gell.
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
A Githzerai (medium) stands here. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 677h/713H 215v/216V Pos: standing >
Naj closes his book and grins malevolently.
< 679h/713H 215v/216V Pos: standing >
Naj clambers to his feet.
< 680h/713H 215v/216V Pos: standing >
< 682h/713H 215v/216V Pos: standing >
A Human misses Gell.
Gell blocks a Human's lunge at him.
< 683h/713H 215v/216V Pos: standing >
Gell misses a Human.
A Human nimbly swivels out of the path of Gell's attack.
< 684h/713H 215v/216V Pos: standing >
A Human looks at Naj.
< 684h/713H 215v/216V Pos: standing >
< 686h/713H 215v/216V Pos: standing >
A Human lets out a large, bellowing burp.
< 687h/713H 215v/216V Pos: standing >
Yay a Human! Semat cheers wildly for a Human!
< 688h/713H 215v/216V Pos: standing >
A Human misses Gell.
Gell blocks a Human's lunge at him.
< 689h/713H 215v/216V Pos: standing >
A Human gracefully whirls around Gell's attack.
Gell misses a Human.
< 690h/713H 215v/216V Pos: standing >
Gell starts casting an offensive spell.
< 690h/713H 215v/216V Pos: standing >
Gell completes his spell...
Gell utters the words 'yrawz ghfutz'
A Human is stunned!
Gell calls down a roaring flamestrike at a Human who starts to melt!
A Human is dead! R.I.P.
You receive your share of experience.