The death of [51 Forest Druid] Trubl < The Commonwealth > (Centaur)

in Fertile Grasslands of the Hearth Valley

from the perspective of [52 RaGeloRd] Schlam Brewed in Blood (Troll)

<worn as a badge>    a necromantic death shroud of precision [78%]
<worn on head>       the diamond crown of Winduin of damage (glowing) [50%]
<worn on eyes>       a blood soaked eyepatch of precision (magic)
<worn in ear>        a large golden ring of damage
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming)
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[215h 1m 52s]
<worn around neck>   a necklace of halfling ears of damage
<worn around neck>   a necklace of halfling ears of damage [77%]
<worn on body>       the chameleon suit of transformation of precision
<worn about body>    a cloak bearing the seal of Bozk of health (magic)
<worn on back>       a large leather backpack [75%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [69%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity (magic) (glowing)
<worn on arms>       some wolf hide sleeves of damage [86%]
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a bracelet of purple mist of health
<worn on hands>      the bloody claws of the werewolf of damage (magic)
<worn on finger>     a shiny crimson ring of regeneration (magic)
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     an ancient adamantium warhammer of dwarven kings of damage (magic)
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision (magic) [84%]
<worn on legs>       some wolf hide pants [superior] with a strange sharp rubin [67%]
<worn on feet>       some boots of werewolf fur of endurance (magic)

 .*P**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the south.

< 1521h/1514H 186v/200V Pos: standing >

		Score information for Schlam

Level: 52   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1521(1514)  Moves: 188(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.73   Deaths:   21
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  648 

Active Spells:
--------------
war cry (3 minutes)
dexterity (35 minutes)
strength (35 minutes)
elephantstrength (19 minutes)
detect invisibility (4 minutes)
vitality (7 minutes)
bless (16 minutes)
serendipity (42 minutes)
thornskin (16 minutes)
berserk (8 minutes)

Lip leaves north.
You follow Lip.

 *****  
 **@**  
 **P**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the south.

< 1521h/1514H 186v/200V Pos: standing >

< 1521h/1514H 188v/200V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1521h/1514H 189v/200V Pos: standing >
Bodyslam who?

< 1521h/1514H 194v/200V Pos: standing >
Bodyslam who?

< 1521h/1514H 195v/200V Pos: standing >
Bodyslam who?
Lip leaves north.
You follow Lip.

 *****  
 **@**  
 **P**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the south.

< 1521h/1514H 196v/200V Pos: standing >

< 1521h/1514H 198v/200V Pos: standing >
Lip leaves west.
You follow Lip.

 *****  
 **@P*  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the east.

< 1521h/1514H 197v/200V Pos: standing >
Lip leaves west.
You follow Lip.

 *****  
 .*@P*  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the east.

< 1521h/1514H 197v/200V Pos: standing >
Lip leaves west.
You follow Lip.

 .****  
 ..@P*  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the east.

< 1521h/1514H 196v/200V Pos: standing >
Lip leaves south.
You follow Lip.

 ..P**  
 ..@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the north.

< 1521h/1514H 196v/200V Pos: standing >
Lip leaves west.
You follow Lip.

   ..******.    
  ....*******   
 ^.....*******  
 .^^....******  
 ..M.D.@******  
 ^^......*****  
 ^^^.^....****  
  ^..^^....**   
   ^.^^....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the east.

< 1521h/1514H 195v/200V Pos: standing >
Lip leaves west.
You follow Lip.

   ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@P*****  
 ^^^......****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
Col enters from the east.

< 1521h/1514H 195v/200V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is almost out of sight to your north.
Lip leaves west.
You follow Lip.

   .^..*****    
  ^.....*****   
 ^^^.....*****  
 ^^.^^....****  
 M^..M.@P.****  
 M^^^......***  
 M^^^^.^....**  
  M^^..^^....   
   ^^^.^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lip's head.
*A Centaur (large)  < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A strange human man performs a ritual around a corpse here.(Red Aura)
Nebretych suddenly attacks YOU!
-=[Nebretych's punch wounds you.]=-
[Damage:  1 ] -=[As Nebretych strikes you, you smile as he tears his flesh!]=-
Col enters from the east.

< 1491h/1514H 195v/200V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: nebretych sta EP: excellent >
 Lip leaves west.
Col leaves west.

< 1491h/1514H 196v/200V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: nebretych sta EP: excellent >
 Lip enters from the west.
Col enters from the west.
A Centaur trots east.

< 1494h/1514H 196v/200V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: nebretych sta EP: excellent >
    .^..*****    
  ^.....*****   
 ^^^.....*****  
 ^^.^^....****  
 M^..M.@P.****  
 M^^^......***  
 M^^^^.^....**  
  M^^..^^....   
   ^^^.^^...    
You attempt to flee...
   ^.^..***.    
  ..^..******   
 ^^.....******  
 ^^^.....*****  
 ^^.^^.@..****  
 M^..M.DP.****  
 M^^^......***  
  ^^^^.^....*   
   ^^..^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee northward!

< 1494h/1514H 166v/200V Pos: standing >

< 1495h/1514H 166v/200V Pos: standing >
   ^.^..***.    
  ..^..******   
 ^^.....******  
 ^^^.....*****  
 ^^.^^.@..****  
 M^..M.D.P****  
 M^^^......***  
  ^^^^.^....*   
   ^^..^^...    

< 1499h/1514H 169v/200V Pos: standing >
   ^.^..***.    
  ..^..******   
 ^^.....******  
 ^^^.....*****  
 ^^.^^.@..****  
 M^..M.D..****  
 M^^^......***  
  ^^^^.^....*   
   ^^..^^...    
   .^..*****    
  ^.....*****   
 ^^^.....*****  
 ^^.^^....****  
 M^..M.@..****  
 M^^^......***  
 M^^^^.^....**  
  M^^..^^....   
   ^^^.^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here, fighting Nebretych.(Red Aura)
A globe of darkness floats near Lip's head.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
Nebretych stands in mid-air here, fighting Lip.(Red Aura)

< 1501h/1514H 168v/200V Pos: standing >
Bodyslam who?

< 1502h/1514H 170v/200V Pos: standing >
A blue dracolich ROARS, filling your heart with sheer terror!
You attempt to flee...
   .....****    
  ^^.....****   
 ^^.^^....****  
 M^..M.D..****  
 M^^^..@...***  
 M^^^^.^....**  
 MM^^..^^....*  
  M^^^.^^....   
   M^^^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!

< 1504h/1514H 148v/200V Pos: standing >

< 1506h/1514H 150v/200V Pos: standing >
   ....*****    
  ^.....*****   
 ^.^^....*****  
 ^..M.D..*****  
 ^^^...@..****  
 ^^^^.^....***  
 M^^..^^....**  
  ^^^.^^....*   
   ^^^.^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1508h/1514H 149v/200V Pos: standing >
   ....*****    
  ^.....*****   
 ^.^^....*****  
 ^..M.D.P*****  
 ^^^...@..****  
 ^^^^.^....***  
 M^^..^^....**  
  ^^^.^^....*   
   ^^^.^....    
Bodyslam who?

< 1509h/1514H 151v/200V Pos: standing >
   ....*****    
  ^.....*****   
 ^.^^....*****  
 ^..M.DP.*****  
 ^^^...@..****  
 ^^^^.^....***  
 M^^..^^....**  
  ^^^.^^....*   
   ^^^.^....    

< 1511h/1514H 152v/200V Pos: standing >
   ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@.*****  
 ^^^......****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A Centaur (large)  < The Commonwealth > stands in mid-air here.

< 1513h/1514H 152v/200V Pos: standing >
You mindlessly slam him with your mass!

A Centaur snaps into visibility.
[Damage: 10 ] 
< 1515h/1514H 123v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
    ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@.*****  
 ^^^..P...****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
    ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@.*****  
 ^^^...P..****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    
Lip enters from the south.
Col enters from the south.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
    ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@.*****  
 ^^^......****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
 Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
 A Centaur snaps into visibility.
[Damage: 11 ] -=[Your impressive crush wounds a Centaur.]=-
[Damage:  7 ] -=[Your crush grazes a Centaur.]=-
[Damage: 13 ] -=[Your impressive crush wounds a Centaur.]=-
[Damage:  7 ] -=[Your crush grazes a Centaur.]=-
[Damage: 10 ] -=[Your impressive crush grazes a Centaur.]=-
[Damage: 13 ] -=[Your impressive crush wounds a Centaur.]=-
   ^..******    
  .....******   
 ^^.....******  
 ^.^^....*****  
 ^..M.D@.*****  
 ^^^......****  
 ^^^^.^....***  
  ^^..^^....*   
   ^^.^^....    

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: few scratches >
 Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Col starts casting an offensive spell.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 You parry a Centaur's lunge at you.
A Centaur misses you.
A Centaur snaps into visibility.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  small wounds >
 Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  few wounds >
 Lip attempts to stab a Centaur in the back, but a Centaur's ironwood quickly absorbs the impact before fading away!
Lip snaps into visibility.
A Centaur snaps into visibility.
Lip places a darksteel rapier with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  few wounds >
 Col starts casting an offensive spell.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  few wounds >
 A Centaur snaps into visibility.
Lip's slash strikes a Centaur.
Lip's powerful slash strikes a Centaur.
Lip's impressive slash wounds a Centaur.
Lip's powerful slash strikes a Centaur.
Lip's slash strikes a Centaur.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  few wounds >
 Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Col starts casting an offensive spell.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Centaur snaps into visibility.
[Damage: 30 ] -=[Your powerful crush strikes a Centaur.]=-
[Damage: 28 ] -=[Your powerful crush strikes a Centaur.]=-
[Damage: 30 ] -=[Your crush strikes a Centaur.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 112 ] -=[You feel a powerful rush of AnGEr as your awesome crush seriously wounds a Centaur.]=-
[Damage: 22 ] -=[Your powerful crush strikes a Centaur.]=-
[Damage: 25 ] -=[Your powerful crush strikes a Centaur.]=-
[Damage: 26 ] -=[Your powerful crush strikes a Centaur hard.]=-

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
 Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur snaps into visibility.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
 You parry a Centaur's lunge at you.
You parry a Centaur's lunge at you.
A Centaur snaps into visibility.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
 Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 1515h/1514H 125v/200V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
 Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Centaur.
A Centaur snaps into visibility.
Col's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
Lip snaps into visibility.
A Centaur snaps into visibility.
Lip's impressive slash enshrouds a Centaur in a mist of blood.
Lip's impressive slash enshrouds a Centaur in a mist of blood.
Lip's impressive slash causes a Centaur to grimace in pain.
Lip's slash hits a Centaur.
A Centaur's icy dragonscale breastplate was completely destroyed by the massive blow!
A Centaur's collar of firestones was completely destroyed by the massive blow!
A Centaur's silken backsheath of flight was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!