The death of [40 Swashbuckler] Sel < The Commonwealth > (Grey Elf)

in Nobles Home

from the perspective of [52 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       the helm of light (illuminating) [83%]
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        an earring of bone [superior]
<worn in ear>        an anti-matter earring
<worn on face>       a mask of autumn leaves
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a waistband of rock and stone [superior] (magic) [79%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some mithril gloves of the explorer (glowing) [84%]
<worn on finger>     a ring of sandstone [superior] (magic)
<worn on finger>     some mithril ringlets (magic)
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [71%]
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       a pair of flaming boots [superior] (magic) (glowing) (humming)

   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 714h/714H 240v/240V Pos: standing >

		Score information for Beltorin

Level: 52   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 714(714)  Moves: 240(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
         Fireshielded
Frags:   +13.68   Deaths:   35
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 4052 

Active Spells:
--------------
dexterity (35 minutes)
strength (35 minutes)
elemental affinity (11 minutes)
greater spirit sight (20 minutes)
elephantstrength (11 minutes)
vitality (4 minutes)
pantherspeed (24 minutes)


< 714h/714H 240v/240V Pos: standing >
Ok.

< 714h/714H 240v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 714h/714H 240v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W

< 714h/714H 239v/240V Pos: standing >
You quickly scan the area.
Akhchzk who is close by to your south.
A volunteer guard who is close by to your west.

< 714h/714H 239v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>

<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W

< 714h/714H 239v/240V Pos: standing >
Ok.

< 714h/714H 239v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your west.
A volunteer guard who is not far off to your west.

< 714h/714H 239v/240V Pos: standing >
Ok.

< 714h/714H 239v/240V Pos: standing >
You quickly scan the area.
Ekchran who is close by to your north.
A volunteer guard who is close by to your west.
A volunteer guard who is not far off to your west.

< 714h/714H 239v/240V Pos: standing >
Ok.

< 714h/714H 239v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
Obvious exits: -E# -W

< 714h/714H 237v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
A volunteer guard who is a brief walk away to your west.

< 714h/714H 237v/240V Pos: standing >
Ok.

< 714h/714H 240v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>

<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
(Q)Babedo, the halfling hero drinks here.(Gold Aura)
A mountain dwarf, far from home, feels sorry for herself.(Gold Aura)
A slender forest elf samples the local brews.(Gold Aura)
Bakchasa tends to the needs of his tavern patrons.

< 714h/714H 238v/240V Pos: standing >
Ok.

< 714h/714H 238v/240V Pos: standing >
Ok.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
Obvious exits: -E -W

< 714h/714H 237v/240V Pos: standing >
Ok.

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
A volunteer guard who is a brief walk away to your west.

< 714h/714H 239v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your west.
A volunteer guard who is not far off to your west.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.
A volunteer guard who is close by to your west.

< 714h/714H 236v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your east.
A thri-kreen shoplifter who is close by to your south.
A thri-kreen shopper who is close by to your south.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Half of Commerce Way
</map>
West Half of Commerce Way
Obvious exits: -N -E -S

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
A dark human who is close by to your north.
A volunteer guard who is close by to your east.
A volunteer guard who is not far off to your east.
Blaktakpak who is close by to your south.

< 714h/714H 236v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Vlestk's Smashers and Slashers Emporium
</map>

<map>
Zone: The Forest City of Aravne.
Room: Vlestk's Smashers and Slashers Emporium
</map>
Vlestk's Smashers and Slashers Emporium
Obvious exits: -S
*A human, dark in both garbs and soul, barters here.(Red Aura)
Vlestk oversees the store and deals armaments here.

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
Blaktakpak who is not far off to your south.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Half of Commerce Way
</map>
West Half of Commerce Way
Obvious exits: -N -E -S

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Blaktakpak's Protections Palace
</map>

<map>
Zone: The Forest City of Aravne.
Room: Blaktakpak's Protections Palace
</map>
Blaktakpak's Protections Palace
Obvious exits: -N
Blaktakpak bends armor back into shape with his bare hands.(Gold Aura)

< 714h/714H 235v/240V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your north.
Vlestk who is not far off to your north.

< 714h/714H 235v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Half of Commerce Way
</map>
West Half of Commerce Way
Obvious exits: -N -E -S

< 714h/714H 236v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.

< 714h/714H 235v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Burned and Looted Store
</map>
A Burned and Looted Store
Obvious exits: -S

< 714h/714H 234v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen shoplifter who is not far off to your south.
A thri-kreen shopper who is not far off to your south.

< 714h/714H 234v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>

<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>
Choice Junk Emporium
Obvious exits: -N
A thri-kreen shoplifter cases the area.(Red Aura)
A thri-kreen villager shops for the best deal in town.

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
There is a slight disturbance in the spirit realm here.

< 714h/714H 239v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.

< 714h/714H 235v/240V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is in the distance to your north.
An experienced battlereaver who is in the distance to your north.
A volunteer guard who is close by to your south.
A customs guard who is a brief walk away to your south.

< 714h/714H 235v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Dump Center Point
</map>
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is rather far off to your north.
A volunteer guard who is not far off to your south.
A customs guard who is rather far off to your south.
A customs guard who is rather far off to your south.
Trasaaak who is rather far off to your south.

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is a brief walk away to your north.
A volunteer guard who is not far off to your south.
A volunteer guard who is not far off to your south.
A customs guard who is in the distance to your south.
Trasaaak who is in the distance to your south.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is a brief walk away to your south.
A wealthy noble who is a brief walk away to your west.

< 714h/714H 236v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W

< 714h/714H 237v/240V Pos: standing >
You quickly scan the area.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your south.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>
A Comfortable Home
Obvious exits: -E
A wealthy noble thri-kreen ponders more ways to gain status.

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>
A Comfortable Home
Obvious exits: -N
A wealthy noble thri-kreen ponders more ways to gain status.

< 714h/714H 235v/240V Pos: standing >
You quickly scan the area.
A marooned xixchil who is a brief walk away to your north.

< 714h/714H 235v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Noblemans Court
</map>
Noblemans Court
Obvious exits: -N -E -S -W

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
A marooned xixchil who is close by to your north.
A tohr-kreen noble who is close by to your east.
A wealthy noble who is not far off to your south.
A tohr-kreen noble who is close by to your west.

< 714h/714H 236v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The House of Ikitik
</map>

<map>
Zone: The Forest City of Aravne.
Room: The House of Ikitik
</map>
The House of Ikitik
Obvious exits: -S
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 714h/714H 238v/240V Pos: standing >
You quickly scan the area.
A wealthy noble who is a brief walk away to your south.

< 714h/714H 238v/240V Pos: standing >

		Score information for Beltorin

Level: 52   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 714(714)  Moves: 238(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Fireshielded
Frags:   +13.68   Deaths:   35
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 4052 

Active Spells:
--------------
dexterity (34 minutes)
strength (34 minutes)
elemental affinity (10 minutes)
greater spirit sight (19 minutes)
elephantstrength (10 minutes)
vitality (3 minutes)
pantherspeed (23 minutes)


< 714h/714H 238v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Noblemans Court
</map>
Noblemans Court
Obvious exits: -N -E -S -W

< 714h/714H 237v/240V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Nobles Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: Nobles Home
</map>
Nobles Home
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a tohr-kreen noble is lying here.
A volunteer guard stands here, fighting a Grey Elf.
A Grey Elf (medium)  < The Commonwealth > stands here. (Non-Fraggable)

< 714h/714H 235v/240V Pos: standing >
You quickly scan the area.
A tohr-kreen noble who is not far off to your west.

< 714h/714H 235v/240V Pos: standing >
A volunteer guard's impressive crush strikes a Grey Elf.
A volunteer guard ignites into black flames as it hits a Grey Elf!
The freezing cold causes a volunteer guard intense pain!
A volunteer guard shivers as it hits a Grey Elf.
A volunteer guard hits a Grey Elf with a mighty kick to his chest.
A volunteer guard ignites into black flames as it hits a Grey Elf!
The freezing cold causes a volunteer guard intense pain!
The intense cold causes a volunteer guard's entire body to slooooow doooowwwnn!
A volunteer guard shivers as it hits a Grey Elf.
Alas, you cannot go that way. . . .

< 714h/714H 236v/240V Pos: standing >
You quickly scan the area.
A tohr-kreen noble who is not far off to your west.

< 714h/714H 237v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 714h/714H 240v/240V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 169 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-

< 714h/714H 240v/240V Pos: standing >
A Grey Elf's impressive slash strikes a volunteer guard hard.
A Grey Elf's impressive slash strikes a volunteer guard hard.
A volunteer guard dodges a Grey Elf's attack.
A volunteer guard parries a Grey Elf's lunge at it.
You start chanting...
You snap into visibility.

< 714h/714H 240v/240V Pos: standing >
A Grey Elf parries a volunteer guard's lunge at him.
A volunteer guard suddenly appears a bit confused!
A volunteer guard's impressive crush seriously wounds a Grey Elf.
A volunteer guard ignites into black flames as it hits a Grey Elf!
The freezing cold causes a volunteer guard intense pain!
A volunteer guard shivers as it hits a Grey Elf.

< 714h/714H 240v/240V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 57 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's deep hooded cloak of sorrow freezes and shatters into million pieces from the intense cold!
A Grey Elf's crown of light freezes and shatters into million pieces from the intense cold!
A Grey Elf's golden band set with a fire opal freezes and shatters into million pieces from the intense cold!
A Grey Elf's boots of endurance [poor] freezes and shatters into million pieces from the intense cold!
A Grey Elf's glowing rune covered mask freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.