<worn as a badge> an emblem of Shanatar royalty [85%]
<worn on head> the helm of light (illuminating) [83%]
<worn on eyes> a foggy visor [poor]
<worn in ear> an earring of bone [superior]
<worn in ear> a lightning earring
<worn on face> a mask of autumn leaves [67%]
<worn around neck> a carnelian and ruby inlaid gorget
<worn around neck> a carnelian and ruby inlaid gorget [superior]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a long shadowy mane [superior]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (glowing) [84%]
<worn about waist> a waistband of rock and stone of endurance [78%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some slime-covered aboleth skin (glowing) [81%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a bracelet of influence [85%]
<worn on hands> a pair of gauntlets formed of dust [superior]
<worn on finger> a ring of sandstone [superior] [86%]
<worn on finger> some mithril ringlets
<held> the three-pronged totem of the Naga Queen[159h 11m 0s]
<held> the orb of elemental fire (glowing)[161h 41m 8s]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> a pair of flaming boots [superior] (glowing) (humming)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (good)
Dragonnia (good)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (very good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (very good)
Castle Ravenloft (good)
* = already completed this boot.
< 717h/717H 231v/231V Pos: standing >
Score information for Beltorin
Level: 54 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 717(717) Moves: 231(231)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 76%
Status: Standing.
Soulshielded Fireshielded
Frags: +14.01 Deaths: 36
Detecting: Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse: 18 Spell Pulse: 0.66
Leaderboard Points: 4064
Active Spells:
--------------
vitality (4 minutes)
pantherspeed (50 minutes)
spirit armor (48 minutes)
elephantstrength (9 minutes)
elemental affinity (21 minutes)
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal **
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal *
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 717h/717H 231v/231V Pos: standing >
You sit down and relax.
< 717h/717H 231v/231V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - scathing wind
1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 717h/717H 231v/231V Pos: sitting >
Tiu steps out of the etherportal.
< 717h/717H 231v/231V Pos: sitting >
< 717h/717H 231v/231V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 717h/717H 231v/231V Pos: sitting >
You clamber to your feet.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You start chanting...
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal ***
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal **
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal *
< 717h/717H 231v/231V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 717h/717H 231v/231V Pos: standing >
The portal hasn't stabilized yet...
< 717h/717H 231v/231V Pos: standing >
Tiu steps into the etherportal and disappears among the light.
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
<map>
Zone: Alatorin - the Forge City.
Room: Entrance of the Golden Pearl Tavern
</map>
Entrance of the Golden Pearl Tavern
Obvious exits: -N# -E -S -W#
A glowing sphere of energy is here, slowly growing dimmer.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
The lich of Lawter stands here. (minion)
The lich of Otten stands here. (minion)
The lich of Rjinal, the alchemist stands here. (minion)
The lich of Arian stands here. (minion)
Gibs Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gibs's head.
A stumbling drunk goblin merchant crashes about the tavern.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You now follow Tiu.
< 717h/717H 231v/231V Pos: standing >
You attempt to give consent...
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You sit down and relax.
< 717h/717H 231v/231V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - scathing wind
1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 717h/717H 231v/231V Pos: sitting >
< 717h/717H 231v/231V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 717h/717H 231v/231V Pos: sitting >
You clamber to your feet.
< 717h/717H 231v/231V Pos: standing >
Score information for Beltorin
Level: 54 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 717(717) Moves: 231(231)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Soulshielded Fireshielded
Frags: +14.01 Deaths: 36
Detecting: Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse: 18 Spell Pulse: 0.66
Leaderboard Points: 4064
Active Spells:
--------------
vitality (3 minutes)
pantherspeed (49 minutes)
spirit armor (47 minutes)
elephantstrength (8 minutes)
elemental affinity (20 minutes)
< 717h/717H 231v/231V Pos: standing >
Gibs puts a necromantic death shroud into a well-crafted pouch of spidersilk.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
Gibs now follows Tiu.
< 717h/717H 231v/231V Pos: standing >
Tiu is now a member of Gibs's group.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal **
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal *
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 717h/717H 231v/231V Pos: standing >
You attempt to give consent...
< 717h/717H 231v/231V Pos: standing >
You are now a member of Gibs's group.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You sit down and relax.
< 717h/717H 231v/231V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - scathing wind
1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 717h/717H 231v/231V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 717h/717H 231v/231V Pos: sitting >
You clamber to your feet.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
Entrance of the Golden Pearl Tavern
Obvious exits: -N# -E -S -W#
[2] A glowing sphere of energy is here, slowly growing dimmer.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
The lich of Lawter stands here. (minion)
The lich of Otten stands here. (minion)
The lich of Rjinal, the alchemist stands here. (minion)
The lich of Arian stands here. (minion)
Gibs Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gibs's head.
A stumbling drunk goblin merchant crashes about the tavern.
< 717h/717H 231v/231V Pos: standing >
A dwarf miner steps out of the etherportal.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal **
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
Casting: etherportal *
< 717h/717H 231v/231V Pos: standing >
The etherportal crumbles to dust and blows away.
< 717h/717H 231v/231V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 717h/717H 231v/231V Pos: standing >
The portal hasn't stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't stabilized yet...
< 717h/717H 231v/231V Pos: standing >
A dwarf miner steps into the etherportal and disappears among the light.
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
The portal hasn't re-stabilized yet...
< 717h/717H 231v/231V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
<map>
Zone: City of Torrhan.
Room: Southwest Corner of The Docks
</map>
Southwest Corner of The Docks
Obvious exits: -N -E
A glowing sphere of energy is here, slowly growing dimmer.
*A dwarf miner is standing here, busy with his own matters.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Colc's head.
A dwarf miner now follows Colc.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
A dwarf miner sneaks north.
< 717h/717H 231v/231V Pos: standing >
Colc starts following you.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
You leave the group.
< 717h/717H 231v/231V Pos: standing >
<group>
</group>
< 717h/717H 231v/231V Pos: standing >
Score information for Beltorin
Level: 54 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 717(717) Moves: 231(231)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Soulshielded Fireshielded
Frags: +14.01 Deaths: 36
Detecting: Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse: 18 Spell Pulse: 0.66
Leaderboard Points: 4064
Active Spells:
--------------
vitality (3 minutes)
pantherspeed (49 minutes)
spirit armor (47 minutes)
elephantstrength (8 minutes)
elemental affinity (20 minutes)
< 717h/717H 231v/231V Pos: standing >
Colc has just given you his consent.
< 717h/717H 231v/231V Pos: standing >
Colc is now a member of your group.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
Southwest Corner of The Docks
Obvious exits: -N -E
A glowing sphere of energy is here, slowly growing dimmer.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Colc's head.
< 717h/717H 231v/231V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
An old seaman who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
An old seaman who is a brief walk away to your north.
A dwarf miner who is rather far off to your north.
A young sailor who is in the distance to your north.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A young sailor who is a brief walk away to your east.
< 717h/717H 231v/231V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 717h/717H 231v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
Colc sneaks in from the south.
< 717h/717H 230v/231V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
An old seaman who is not far off to your north.
A young sailor who is rather far off to your north.
A dwarf miner who is in the distance to your north.
A boat inspector who is in the distance to your north.
< 717h/717H 230v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 717h/717H 229v/231V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
A young sailor who is a brief walk away to your north.
A boat inspector who is rather far off to your north.
A dwarf miner who is in the distance to your north.
A young sailor who is close by to your south.
An old seaman who is close by to your south.
< 717h/717H 229v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S
A burly seaman walks by here, enjoying some time off.
Colc sneaks in from the south.
< 717h/717H 229v/231V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A boat inspector who is a brief walk away to your north.
A dwarf miner who is in the distance to your north.
A young sailor who is in the distance to your north.
An old seaman who is close by to your east.
A captain who is close by to your east.
A young sailor who is close by to your south.
A young sailor who is close by to your south.
A young sailor who is not far off to your south.
An old seaman who is not far off to your south.
< 717h/717H 230v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
< 717h/717H 230v/231V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A boat inspector who is not far off to your north.
A young sailor who is rather far off to your north.
A dwarf miner who is in the distance to your north.
An old seaman who is in the distance to your north.
An old seaman who is close by to your south.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A young sailor who is a brief walk away to your south.
An old seaman who is a brief walk away to your south.
< 717h/717H 230v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
A young sailor moves about doing his duties.
< 717h/717H 229v/231V Pos: standing >
< 717h/717H 229v/231V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
A young sailor who is a brief walk away to your north.
An old seaman who is rather far off to your north.
A dwarf miner who is in the distance to your north.
A young sailor who is in the distance to your north.
A young girl who is not far off to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
An old seaman who is not far off to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
An old seaman who is rather far off to your south.
An old seaman who is not far off to your west.
An old seaman who is a brief walk away to your west.
An ice elemental who is in the distance to your west.
A Halfling who is in the distance to your west.
A young sailor who is in the distance to your west.
A boat inspector who is in the distance to your west.
A young sailor who is in the distance to your west.
A boat merchant who is in the distance to your west.
< 717h/717H 231v/231V Pos: standing >
< 717h/717H 231v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Colc sneaks in from the west.
< 717h/717H 230v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.
Shattered bits of ice are scattered about the area.
A young girl runs around here carelessly.
< 717h/717H 229v/231V Pos: standing >
< 717h/717H 229v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
< 717h/717H 230v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
A young sailor moves about doing his duties.
< 717h/717H 229v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Colc sneaks in from the east.
< 717h/717H 228v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
Colc sneaks in from the east.
< 717h/717H 228v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
< 717h/717H 228v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
< 717h/717H 228v/231V Pos: standing >
< 717h/717H 229v/231V Pos: standing >
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Obvious exits: -N -E -W
The Clipper Deep Thrust floats here.
The Galleon Dusk floats here.
The Sloop ...!... floats here.
The Galleon HHHHHH floats here.
The Galleon Watchtower floats here.
*A Halfling (small) stands in mid-air here. (Casting)
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
Colc snaps into visibility.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by Colc's skillful bash!
< 717h/717H 230v/231V Pos: standing >
A Halfling stops chanting abruptly!
Colc blocks a Halfling's lunge at him.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Colc's impressive crush strikes a Halfling.
A Halfling snaps into visibility.
Colc's impressive crush wounds a Halfling.
Colc's titan warhammer, 'Purelight' explodes in white light as it slams into a Halfling.
A Halfling snaps into visibility.
A beam of pure wrath is called down on a Halfling by Colc!
A blanketing shroud of negative energy coalesces around a Halfling...
Colc's impressive crush wounds a Halfling.
A Halfling blocks Colc's lunge at her.
A Halfling snaps into visibility.
You start chanting...
You snap into visibility.
< 717h/717H 230v/231V Pos: standing >
You complete your spell...
You point at a Halfling.
A Halfling snaps into visibility.
[Damage: 217 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
< 717h/717H 230v/231V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 717h/717H 231v/231V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 59 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's gleaming steel ringmail freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 7260000.