The death of [ 8 Rogue] Retriever (Vampire)

in The Higher Row of Seats

from the perspective of [ 8 Rogue] Retriever (Vampire)

<worn on face>       a stony granite face (glowing)
<worn on body>       a brutal dragonscale platemail from Vecna's Tomb
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a crystalline lyre
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of tight black gloves
<worn on legs>       a spiked pair of black leather leggings [superior]
<worn on feet>       a bloodied pair of plated gladiator boots [poor] [86%]

Obvious exits: -North -East  -South -West 

< 10h/71H 94v/120V Pos: standing >
 
 ^.....***  
 ^.....***  
 ^...@.***  
 ^^^^.****  
 ^..^^****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 92v/120V Pos: standing >
 
 .....****  
 .....****  
 ....@****  
 ^^^.*****  
 ..^^*****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 91v/120V Pos: standing >
 
 ..***  
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 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 89v/120V Pos: standing >
 
 .****  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 87v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 86v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 84v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 82v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 81v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 79v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 77v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 76v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 74v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 72v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 70v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 69v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 67v/120V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 65v/120V Pos: standing >
 
 M****  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 10h/71H 64v/120V Pos: standing >
 
 *****  
 M*@**  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 62v/120V Pos: standing >
 
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 M****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 60v/120V Pos: standing >
 
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 **@**  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 59v/120V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 57v/120V Pos: standing >
 
 ..***  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 55v/120V Pos: standing >
 
 *...*  
 ..@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 54v/120V Pos: standing >
 
 ^^**.^...  
 *^^*...**  
 *^*.@.***  
 ....*****  
 ..*******  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 52v/120V Pos: standing >
 
 ^^****^**  
 ^^**.^...  
 *^^*@..**  
 *^*...***  
 ....*****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 50v/120V Pos: standing >
 
 ^.^^**.**  
 ^^****^**  
 ^^**@^...  
 *^^*...**  
 *^*...***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -South -West 

< 11h/71H 49v/120V Pos: standing >
 
 ^^**.  
 **@*^  
 **.^.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 47v/120V Pos: standing >
 
 .^^^^  
 ^^@*.  
 ****^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 45v/120V Pos: standing >
 
 ^^**.  
 **@*^  
 **.^.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 44v/120V Pos: standing >
 
 ^.^^**.**  
 ^^****^**  
 ^^**@^...  
 *^^*...**  
 *^*...***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -South -West 

< 11h/71H 43v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 43v/120V Pos: standing >
 
 ^^**.  
 **@*^  
 **.^.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 41v/120V Pos: standing >
 
 ^.^^**.**  
 ^^****^**  
 ^^**@^...  
 *^^*...**  
 *^*...***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -South -West 

< 11h/71H 40v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 40v/120V Pos: standing >
 
 ^^****^**  
 ^^**.^...  
 *^^*@..**  
 *^*...***  
 ....*****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 40v/120V Pos: standing >
 
 ^****^***  
 ^**.^....  
 ^^*.@.***  
 ^*...****  
 ...******  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 11h/71H 38v/120V Pos: standing >
A Long Winding Dusty Road
   This is the beginning of a long road that stretches quite a ways to the
west.  The road seems to lead to an encampment of some sort.  From this gander
spot it, is impossible to discern the nature of the camp, however, huge tents
have been construed.  The trail is rather dusty, however, just southward a
thick brush combined with tall weeds make straying from the trail a mistake.
Obvious exits: -South -West 
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 11h/71H 36v/120V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
   The bridge has been constructed using stones and a type of cement, perhaps
straw and clay.  A RiVeR runs wild below, thank the gods the bridge was
construed else crossing the river would be the only alternative to getting to
either side.  There are railings on both sides of the bridge, a means of
support for those who cross it.
Obvious exits: -East  -West  -Down 
A small sign points westward.

< 11h/71H 39v/120V Pos: standing >
A Turning in a Dusty Road
   The trail turns southward into an encampment of some sort.  The camp has
smoke, alot of noise, and a mouth watering smell emitting from it.  Huge tents
have been constructed from within it.  Mountain tops on the horizon to the east
and a thick forest help prevent sunlight from reaching the ground.  A river
to the north produces fog that serves the same purpose.
Obvious exits: -East  -South

< 11h/71H 37v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 39v/120V Pos: standing >
A Long Winding Dusty Road
   This well traveled road has many tracks upon it, everything from mice to
horses have set foot upon this road.  The forest and mountains on either
side of this encampment tend to block out the sun, and it's as though dusk or
dawn never happen.  Dust fills the air from chatty travellers, walking to and
fro the encampment to the south.  Smoke fills the air and the smell of freshly
cooked meat fills the nostrils.
Obvious exits: -North -South
A dusty onlooker enjoys the spectacles.

< 11h/71H 37v/120V Pos: standing >
Intersection of Roads
   A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival.  Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand.  A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East  -West 
A thri-kreen juggler amazes onlookers.

< 11h/71H 35v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 36v/120V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East  -West 

< 11h/71H 34v/120V Pos: standing >
Turning Before a Shop
  "Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north.  It is impossible to
discern the nature of the shop.  An old sign hangs down from an entrance way,
it is however, not legible.  Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West 
A small dog sniffs the ground.
An organ grinder plays with his monkey.

< 11h/71H 32v/120V Pos: standing >
The sun starts to set in the south.
Alas, you cannot go that way. . . .

< 11h/71H 32v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 33v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 33v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/71H 33v/120V Pos: standing >
Adjacent Paths
   Some would like to know what the tent to the east holds.  A clear view is
possible from this section of the road.  Many folks can be seen exiting and
entering the tent.  Roars from the crowd inside and the animals alike are
audible, people seem to be enjoying themselves immensely.  The tent is one of
a grand scale, rising well over thirty feet, and the area it encompasses must
be vast for it is impossible to calculate it because the width is not yet
discernable.  Most of the trees surrounding the huge tent disguise its true
size.  Truely an alluring tent.
Obvious exits: -North -East  -South

< 11h/71H 32v/120V Pos: standing >
Wide Dusty Path leading to a Tent
   Dung and other revolting organic matter inhabit this road.  Food that has
been discarded are swarmed with maggots, insects, and worms.  The smell of
freshly cooked meat is in the air, the sounds of music stirs, freaks in chains
leash stare at passerbyers, bandits size them up and down, and the weeds off
the trail have grown considerably high.  Many nocturnal beings must find
shelter there during the day.
Obvious exits: -East  -West 
A small dog sniffs the ground.

< 12h/71H 30v/120V Pos: standing >
Inside a Grand Tent
   Huge poles tower above the patrons within this tent.  The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution.  Beems overhead give
this infrastructure additional support where it needs it most, the stands.  On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East  -South -West 
A large onlooker laughs at those inside the arena.

< 12h/71H 29v/120V Pos: standing >
Near the Center of the Arena
   An erected chainlink fence stretches the circumference of the arena, to
ensure that the animals are kept in, and the snoops out.  Huge black bouncers
seem as though they're ready to bounce those who get too rowdy out.  Roars
from the crowd echo through the tent, the smell of food fills the air, and the
marvels of the acrobats dazzles the eyes.
Obvious exits: -North -East # -South -West 
A large onlooker laughs at those inside the arena.

< 12h/71H 29v/120V Pos: standing >
The gate seems to be closed.

< 12h/71H 30v/120V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.

< 12h/71H 30v/120V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East  -West 
A large onlooker laughs at those inside the arena.

< 12h/71H 29v/120V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 12h/71H 29v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.

< 13h/71H 28v/120V Pos: standing >
You quickly scan the area.
A large onlooker who is not far off to your north.
An onlooker who is not far off to your north.
An onlooker who is close by to your west.
A large onlooker who is close by to your west.
A large onlooker who is close by to your west.
A large onlooker who is not far off to your west.
An onlooker who is a brief walk away to your west.
A large onlooker who is a brief walk away to your west.
A large onlooker who is rather far off to your west.
A large onlooker who is rather far off to your west.

< 13h/71H 30v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/71H 30v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a large onlooker is lying here.

< 13h/71H 31v/120V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
An onlooker who is close by to your north.
A ferocious lion who is close by to your east.
Ocul who is close by to your east.
An onlooker who is close by to your south.
A large onlooker who is close by to your south.

< 14h/71H 32v/120V Pos: standing >
It appears to be the corpse of Retriever.
5 coins

< 14h/71H 34v/120V Pos: standing >
You get 5 coins from the corpse of Retriever.
There were: 5 gold coins. 

< 15h/71H 36v/120V Pos: standing >
The flap is open.

< 16h/71H 42v/120V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
An onlooker who is close by to your north.
A ferocious lion who is close by to your east.
Ocul who is close by to your east.
An onlooker who is close by to your south.
A large onlooker who is close by to your south.

< 16h/71H 44v/120V Pos: standing >
The Higher Row of Seats
Obvious exits: -North -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a large onlooker is lying here.

< 17h/71H 45v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.

< 17h/71H 44v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a large onlooker is lying here.

< 18h/71H 46v/120V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
An onlooker who is close by to your north.
A ferocious lion who is close by to your east.
Ocul who is close by to your east.
An onlooker who is close by to your south.
A large onlooker who is close by to your south.

< 18h/71H 49v/120V Pos: standing >
Outside the Arena and near a Tent
   A small path leads from the arena tent to another tent just east, roars from
ferocious animals are audible.  There is a flap in the tent that allows entry.
Off on either side of the trail are cages, with different animals inside.
A pole, on eitherside of the path with a lantern on top, gives light during
the night for the trainers to do their training.
Obvious exits: -East  -West 
The corpse of a Vampire is lying here.
A ferocious lion charges.
Ocul the animal trainer heards his animals.

< 21h/71H 58v/120V Pos: standing >
Inside a Huge Tent
   The inside of this tent is full of wild beasts, some of them are locked up
and some of them are not.  Dung lays abundant within this tent.  A few curious
figures are visible within the tent, they look like the corpses of trainers.
It is difficult to say whether these animals are naturally aggressive to man,
or whether they merely evoked revenge.
Obvious exits: -West 
The corpse of a Vampire is lying here.

< 21h/71H 57v/120V Pos: standing >
You kneel.

< 21h/71H 57v/120V Pos: kneeling >
A ferocious lion enters from the west.

< 21h/71H 58v/120V Pos: kneeling >
You dodge a bash from a ferocious lion, who loses his balance and falls.

< 21h/71H 58v/120V Pos: kneeling >
You rise to your feet.

< 21h/71H 61v/120V Pos: standing >
But you are a member of no group?!

< 22h/71H 61v/120V Pos: standing >
Outside the Arena and near a Tent
   A small path leads from the arena tent to another tent just east, roars from
ferocious animals are audible.  There is a flap in the tent that allows entry.
Off on either side of the trail are cages, with different animals inside.
A pole, on eitherside of the path with a lantern on top, gives light during
the night for the trainers to do their training.
Obvious exits: -East  -West 
The corpse of a Vampire is lying here.
Ocul the animal trainer heards his animals.
You drag the corpse of Retriever along behind you.

< 22h/71H 56v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a large onlooker is lying here.
You drag the corpse of Retriever along behind you.

< 23h/71H 56v/120V Pos: standing >
Outside the Arena and near a Tent
   A small path leads from the arena tent to another tent just east, roars from
ferocious animals are audible.  There is a flap in the tent that allows entry.
Off on either side of the trail are cages, with different animals inside.
A pole, on eitherside of the path with a lantern on top, gives light during
the night for the trainers to do their training.
Obvious exits: -East  -West 
The corpse of a Vampire is lying here.
Ocul the animal trainer heards his animals.

< 24h/71H 60v/120V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East  -South -West 
[2] The corpse of a Vampire is lying here.
The corpse of a large onlooker is lying here.
You drag the corpse of Retriever along behind you.

< 24h/71H 55v/120V Pos: standing >
You get a crystalline lyre from the corpse of Retriever.
You get a stony granite face from the corpse of Retriever.
You get a darksteel rapier from the corpse of Retriever.
You get a crystalline wristguard from the corpse of Retriever.
You get a belt of sewn ratskins from the corpse of Retriever.
You get a reptile skin cloak from the corpse of Retriever.
You get a pair of tight black sleeves from the corpse of Retriever.
You get a pair of tight black gloves from the corpse of Retriever.
You get a bloodied pair of plated gladiator boots [poor] from the corpse of Retriever.
You get a spiked pair of black leather leggings [superior] from the corpse of Retriever.
You get a brutal dragonscale platemail from Vecna's Tomb from the corpse of Retriever.
You can't carry any more.

< 26h/71H 60v/120V Pos: standing >
You can't carry any more.

< 27h/71H 66v/120V Pos: standing >
The corpse of Retriever appears to be empty.

< 27h/71H 66v/120V Pos: standing >
The corpse of a large onlooker appears to be empty.

< 27h/71H 66v/120V Pos: standing >
You do not see or have the 5.corpse.

< 27h/71H 66v/120V Pos: standing >
You shrug into a brutal dragonscale platemail from Vecna's Tomb.
You slide your legs into a spiked pair of black leather leggings [superior].
You cover your arms with a pair of tight black sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of tight black gloves onto your hands.
You place a bloodied pair of plated gladiator boots [poor] on your feet.
You place a crystalline wristguard around your left wrist.
You cover your face with a stony granite face.
You wear a reptile skin cloak about your body.
You wield a darksteel rapier.
You attach a crystalline lyre to your belt.

< 27h/71H 67v/120V Pos: standing >
You get a blue moon charm [superior] from the corpse of Retriever.
You get a crystalline ring from the corpse of Retriever.
You get a polished dragonbone ring from the corpse of Retriever.
You get a few coins from the corpse of Retriever.
There were: 17 gold coins. 
You get an exotic tropical flower [superior] from the corpse of Retriever.
You get an exotic tropical flower [superior] from the corpse of Retriever.
You get a rugged adventurers satchel from the corpse of Retriever.
You get Finslayer from the corpse of Retriever.
You get a well crafted backpack from the corpse of Retriever.

< 27h/71H 112v/165V Pos: standing >
A Kobold snaps into visibility.

< 28h/71H 115v/165V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
Your darksteel rapier was completely destroyed by the massive blow!