The death of [28 Illusionist] Jais (Shade)

in A House of Stone

from the perspective of [51 Shadowmage] Notnyx Brewed in Blood (Shade)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a lightning earring
<worn in ear>        a greenstone earring
<worn on face>       a mask of sight (magic)
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn around neck>   a priest's holy collar
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the shroud of hatred (magic) (glowing) (humming) [87%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [71%]
<worn about waist>   a green belt of sages
<worn on belt buckle>a wand of black obsidian
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a glowing black ring [70%]
<worn on finger>     a polished scarlet ring [superior] (magic)
<held>               the gem of the aerie [superior] (magic)
<worn on feet>       a pair of blue-steel tharnadian boots

Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (25 minutes)
farsee (101 minutes)
vitality (4 minutes)
reduce (23 minutes)
detect invisibility (47 minutes)


< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >
You reappear, visible to all.

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -S -W

< 720h/720H 205v/206V Pos: standing >
You start chanting...

< 720h/720H 205v/206V Pos: standing >
You complete your spell...
You vanish.

< 720h/720H 206v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (25 minutes)
farsee (100 minutes)
vitality (3 minutes)
reduce (22 minutes)
detect invisibility (46 minutes)


< 720h/720H 206v/206V Pos: standing >
The door is open.
You extend your sights southward.
A Lavish Home
Obvious exits: -N
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.

< 720h/720H 206v/206V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Chipane Street
Obvious exits: -N# -E -W

< 720h/720H 206v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (24 minutes)
farsee (99 minutes)
vitality (2 minutes)
reduce (21 minutes)
detect invisibility (45 minutes)


< 720h/720H 206v/206V Pos: standing >
Autosaving...

< 720h/720H 206v/206V Pos: standing >
A retired sailor enters from the north.

< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >
A retired sailor leaves east.

< 720h/720H 206v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (24 minutes)
farsee (99 minutes)
vitality (2 minutes)
reduce (21 minutes)
detect invisibility (45 minutes)


< 720h/720H 206v/206V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (very good)     
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (very evil)     
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (evil)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (good)          
  *The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (good)          
  *The Fortress of Dreams                        (evil)          
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (very good)     
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (extremely good)
  *The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >
Your Terminal mode is now: MSP .

< 720h/720H 206v/206V Pos: standing >
You have not yet earned the right to use that ability.

< 720h/720H 206v/206V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (very good)     
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (very evil)     
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (evil)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (good)          
  *The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (good)          
  *The Fortress of Dreams                        (evil)          
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (very good)     
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (extremely good)
  *The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 720h/720H 206v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (24 minutes)
farsee (99 minutes)
vitality (2 minutes)
reduce (21 minutes)
detect invisibility (45 minutes)


< 720h/720H 206v/206V Pos: standing >
Chipane Street
Obvious exits: -N -E -S -W

< 720h/720H 206v/206V Pos: standing >
The door is open.
You extend your sights northward.
A House of Stone
Obvious exits: -S
The corpse of a Shade is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tiny gnome takes a nap here.

< 720h/720H 206v/206V Pos: standing >
You reappear, visible to all.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 720h/720H 206v/206V Pos: standing >
You complete your spell...
You vanish.

< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >
Chipane Street
Obvious exits: -N -E -S -W

< 720h/720H 206v/206V Pos: standing >

< 720h/720H 206v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
concealment (25 minutes)
farsee (98 minutes)
vitality (1 minute)
reduce (20 minutes)
detect invisibility (44 minutes)


< 720h/720H 206v/206V Pos: standing >
The sun hangs low on the southern sky.

< 720h/720H 206v/206V Pos: standing >
You reappear, visible to all.

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.

< 720h/720H 205v/206V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 720(720)  Moves: 205(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +15.27   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2226 

Active Spells:
--------------
farsee (98 minutes)
vitality (1 minute)
reduce (20 minutes)
detect invisibility (44 minutes)


< 720h/720H 205v/206V Pos: standing >
You don't know that spell!

< 720h/720H 206v/206V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 720h/720H 206v/206V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 720h/720H 206v/206V Pos: standing >
You sit down and relax.

< 720h/720H 206v/206V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - reduce
(10th circle)  1 - chain lightning
               3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - wizard eye
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               2 - agility
( 2nd circle)  9 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 3rd) concealment
    8 seconds:  ( 3rd) concealment
    9 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 720h/720H 206v/206V Pos: sitting >
You start meditating...

< 720h/720H 206v/206V Pos: sitting >
You have finished memorizing dimension door.

< 720h/720H 206v/206V Pos: sitting >
You have finished memorizing dimension door.

< 720h/720H 206v/206V Pos: sitting >
You have finished memorizing concealment.

< 720h/720H 206v/206V Pos: sitting >
You have finished memorizing concealment.

< 720h/720H 206v/206V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 720h/720H 206v/206V Pos: sitting >
You clamber to your feet.

< 720h/720H 206v/206V Pos: standing >
You quickly scan the area.
The mount who is not far off to your north.
A tiny gnome who is not far off to your north.

< 720h/720H 206v/206V Pos: standing >
You quickly scan the area.
The mount who is not far off to your north.
A tiny gnome who is not far off to your north.

< 720h/720H 206v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -S -W

< 720h/720H 205v/206V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
A tiny gnome who is close by to your north.
A retired sailor who is close by to your east.
A wealthy man who is close by to your south.
A spoiled elf who is close by to your south.
A retired sailor who is not far off to your west.

< 720h/720H 205v/206V Pos: standing >
You start chanting...

< 720h/720H 205v/206V Pos: standing >
You complete your spell...
You vanish.

< 720h/720H 205v/206V Pos: standing >
The door is open.
You extend your sights northward.
A House of Stone
Obvious exits: -S
The corpse of a Shade is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tiny gnome takes a nap here.

< 720h/720H 206v/206V Pos: standing >
A Shade enters from the west.

< 720h/720H 206v/206V Pos: standing >
A Shade leaves north.

< 720h/720H 206v/206V Pos: standing >
You reappear, visible to all.
It's already open!

< 720h/720H 206v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A House of Stone
</map>

<map>
Zone: City of Torrhan.
Room: A House of Stone
</map>
A House of Stone
Obvious exits: -S
The corpse of a Shade is lying here.
A Shade (small) stands here. (Non-Fraggable)
A sturdy looking mount is here, all saddled up and ready to ride.
A tiny gnome takes a nap here.
A Shade gets a large leather backpack from the corpse of Jais.
A Shade gets a pair of silver earrings with red rubies from the corpse of Jais.
A Shade gets a battle visor made of adamantium [superior] from the corpse of Jais.
A Shade gets a magical greenbird feather from the corpse of Jais.
A Shade gets a dwarven-made copper badge from the corpse of Jais.
A Shade gets a glowing crystal quiver from the corpse of Jais.
A Shade gets a shimmering limestone earring from the corpse of Jais.
A Shade gets a dwarven-made emerald tower shield from the corpse of Jais.
A Shade gets a pair of leather sleeves from the corpse of Jais.
A Shade gets a pair of spiked leather leggings [superior] from the corpse of Jais.
A Shade gets a severely dented battle helmet from the corpse of Jais.
A Shade gets a bunch of stuff from the corpse of Jais.

< 720h/720H 205v/206V Pos: standing >
Ok.

< 720h/720H 205v/206V Pos: standing >
You don't have that spell memorized.

< 720h/720H 205v/206V Pos: standing >
You start chanting...
You snap into visibility.

< 720h/720H 205v/206V Pos: standing >
You complete your spell...
[Damage: 145 ] -=[Your giant fist of force causes a Shade to stagger in agony!]=-
A Shade is dead! R.I.P.
You receive your share of experience.