<worn as a badge> a silverthorn corsage (magic) (glowing) [75%]
<worn on head> a hood dusted with sand [superior] (magic)
<worn on eyes> a fanged ivory visor
<worn in ear> a twisted ivory earring
<worn in ear> a holy earring [superior] (magic) (humming)
<worn on face> a patched gem mask
<worn around neck> a amulet of the Blood-eye
<worn around neck> a amulet of the Blood-eye [88%]
<worn on body> a dented electrum breastplate from Barrow of the Quiosho
<worn about body> a royal robe garb lined with gold [poor]
<worn about waist> a long flowing sash of woven spidersilk [superior] [80%]
<worn on arms> some tree bark sleeves
<held as shield> the shield of the titan prince (magic)
<worn around wrist> a bracelet of astrology [89%]
<worn around wrist> an exquisite gold and platinum loop (magic)
<worn on hands> some knight's platinum talons from Plane of Air
<worn on finger> a braided ferrethide ring [superior] (magic) (glowing) (illuminating)
<worn on finger> a stylish dragonscale band from Barrow of the Quiosho
<primary weapon> a club of shadows [superior]
<worn on legs> some twisted chitin leggings
<worn on feet> some boots of forest running
A bone golem who is not far off to your east.
< 661h/661H 224v/226V Pos: standing >
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S# -W
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dzoom enters from the west.
< 661h/661H 223v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 661h/661H 224v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 661h/661H 224v/226V Pos: standing >
Zephyr opens the door.
< 661h/661H 224v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead herder who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 661h/661H 224v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead herder who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 661h/661H 225v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead herder who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Dzoom enters from the east.
< 661h/661H 225v/226V Pos: standing >
< 661h/661H 225v/226V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
< 661h/661H 225v/226V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dzoom enters from the east.
< 661h/661H 224v/226V Pos: standing >
< 661h/661H 224v/226V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 661h/661H 224v/226V Pos: standing >
Zephyr sneaks north.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -S
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Dzoom enters from the south.
< 661h/661H 223v/226V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your north.
< 661h/661H 223v/226V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your north.
Zephyr sneaks north.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dzoom enters from the south.
< 661h/661H 223v/226V Pos: standing >
< 661h/661H 223v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
< 661h/661H 224v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
< 661h/661H 225v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
< 661h/661H 226v/226V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
a fragment of a soul lies here. (humming) (illuminating)
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A bone golem stands protectively in the corner.(Red Aura)
Dzoom enters from the south.
< 661h/661H 225v/226V Pos: standing >
< 661h/661H 225v/226V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your east.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.
< 661h/661H 225v/226V Pos: standing >
You feel a slight gust of hot air.
Zephyr sneaks south.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dzoom enters from the north.
< 661h/661H 224v/226V Pos: standing >
< 661h/661H 224v/226V Pos: standing >
You feel a slight gust of hot air.
< 661h/661H 226v/226V Pos: standing >
Zephyr sneaks north.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
a fragment of a soul lies here. (humming) (illuminating)
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A bone golem stands protectively in the corner.(Red Aura)
Dzoom enters from the south.
< 661h/661H 225v/226V Pos: standing >
You feel a slight gust of hot air.
< 661h/661H 225v/226V Pos: standing >
Zephyr sneaks east.
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A long, thick feather has fallen here.
A small piece of adamantium has been left here.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dzoom enters from the west.
< 661h/661H 224v/226V Pos: standing >
< 661h/661H 224v/226V Pos: standing >
< 661h/661H 224v/226V Pos: standing >
< 661h/661H 225v/226V Pos: standing >
You follow Zephyr.
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -N
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A Barbarian (large) < The Commonwealth > stands in mid-air here. (Casting) (Gold Aura)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here, fighting a fearsome undead behemoth.(Gold Aura)
A ferocious undead behemoth stands here, fighting a Grey Elf.(Red Aura)
A fearsome undead behemoth stands here, fighting a Grey Elf.(Red Aura)
A ferocious undead behemoth stands here, fighting a Grey Elf.(Red Aura)
A fearsome undead behemoth stands here, fighting a Grey Elf.(Red Aura)
A ferocious undead behemoth stands here, fighting a Grey Elf.(Red Aura)
Dzoom enters from the north.
< 661h/661H 225v/226V Pos: standing >
< 661h/661H 225v/226V Pos: standing >
Zephyr closes the door.
< 661h/661H 225v/226V Pos: standing >
A fearsome undead behemoth attacks a Grey Elf. [1 Hits]
A ferocious undead behemoth attacks a Grey Elf. [2 Hits]
A fearsome undead behemoth attacks a Grey Elf. [1 Hits]
< 661h/661H 225v/226V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 661h/661H 225v/226V Pos: standing >
A ferocious undead behemoth attacks a Grey Elf. [2 Hits]
You start chanting...
< 661h/661H 225v/226V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from a Barbarian's fingertips!
The intense flames cause Dzoom's skin to smolder and burn!
The scathing gust of wind hits Dzoom, burning flesh from his body.
Dzoom's first half of an ancient amulet [poor] is burned from the blast!
The scathing gust of wind hits you, burning flesh from your body.
OUCH! That really did HURT!
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
The scathing gust of wind hits a fearsome undead behemoth, burning flesh from his body.
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
The scathing gust of wind hits a fearsome undead behemoth, burning flesh from his body.
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
< 484h/661H 225v/226V Pos: standing >
A ferocious undead behemoth attacks a Grey Elf. [1 Hits]
< 484h/661H 225v/226V Pos: standing >
Dzoom snaps into visibility.
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Barbarian.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 484h/661H 225v/226V Pos: standing >
Casting: full harm
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 485h/661H 225v/226V Pos: standing >
You complete your spell...
[Damage: 39 ] You call down the FULL wrath of Torm the True on a Grey Elf!
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 485h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 485h/661H 226v/226V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf attacks a fearsome undead behemoth. [0 Hits]
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 486h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 486h/661H 226v/226V Pos: standing >
You start chanting...
< 486h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 486h/661H 226v/226V Pos: standing >
A Grey Elf opens the door.
< 487h/661H 226v/226V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A Grey Elf snaps into visibility.
Dzoom's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
Zephyr closes the door.
A Barbarian starts casting an offensive spell.
< 487h/661H 226v/226V Pos: standing >
A Grey Elf opens the door.
< 487h/661H 226v/226V Pos: standing >
Casting: full harm
Zephyr closes the door.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 487h/661H 226v/226V Pos: standing >
You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 43 ] You call down the FULL wrath of Torm the True on a Grey Elf!
A fearsome undead behemoth attacks a Grey Elf. [2 Hits]
A ferocious undead behemoth attacks a Grey Elf. [2 Hits]
A fearsome undead behemoth attacks a Grey Elf. [1 Hits]
< 488h/661H 226v/226V Pos: standing >
A Grey Elf snaps into visibility.
A ferocious undead behemoth attacks a Grey Elf. [1 Hits]
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 488h/661H 226v/226V Pos: standing >
A ferocious undead behemoth attacks a Grey Elf. [2 Hits]
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 489h/661H 226v/226V Pos: standing >
You start chanting...
< 489h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 489h/661H 226v/226V Pos: standing >
Dzoom snaps into visibility.
A Grey Elf stops using a potion of bubbling goo.
< 489h/661H 226v/226V Pos: standing >
A Grey Elf attempts to quaff a potion of bubbling goo, but spills it instead!
< 490h/661H 226v/226V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf attacks a fearsome undead behemoth. [0 Hits]
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 490h/661H 226v/226V Pos: standing >
Casting: full harm
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 490h/661H 226v/226V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A Grey Elf snaps into visibility.
Dzoom's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A Barbarian completes his spell...
A Barbarian utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from a Barbarian's fingertips!
The intense flames cause Dzoom's skin to smolder and burn!
Dzoom snaps into visibility.
The scathing gust of wind hits Dzoom, burning flesh from his body.
The scathing gust of wind hits you, burning flesh from your body.
OUCH! That really did HURT!
Zephyr snaps into visibility.
The scathing gust of wind hits Zephyr, burning flesh from his body.
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
The scathing gust of wind hits a fearsome undead behemoth, burning flesh from his body.
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
The scathing gust of wind hits a fearsome undead behemoth, burning flesh from his body.
The scathing gust of wind hits a ferocious undead behemoth, burning flesh from his body.
< 405h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 405h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 405h/661H 226v/226V Pos: standing >
You start chanting...
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 406h/661H 226v/226V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 406h/661H 226v/226V Pos: standing >
A Grey Elf snaps into visibility.
A fearsome undead behemoth attacks a Grey Elf. [0 Hits]
A ferocious undead behemoth attacks a Grey Elf. [1 Hits]
A fearsome undead behemoth attacks a Grey Elf. [1 Hits]
A Grey Elf starts casting a spell.
< 407h/661H 226v/226V Pos: standing >
Casting: full heal
A Grey Elf is incapacitated and will slowly die, if not aided.
A Grey Elf is dead! R.I.P.
The last gasps of a Grey Elf cause a sickening chill to run up your spine.
A Grey Elf stops invoking abruptly!
Dzoom stops invoking abruptly!
A ferocious undead behemoth suddenly attacks Zephyr!
Zephyr snaps into visibility.
< 407h/661H 226v/226V Pos: standing >
< 407h/661H 226v/226V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 660h/661H 226v/226V Pos: standing >
A Barbarian starts casting an offensive spell.
A ferocious undead behemoth suddenly attacks a Barbarian!
< 660h/661H 226v/226V Pos: standing >
A ferocious undead behemoth suddenly attacks Dzoom!
Dzoom snaps into visibility.
< 660h/661H 226v/226V Pos: standing >
< 661h/661H 226v/226V Pos: standing >
A Barbarian is knocked to the ground by a fearsome undead behemoth's mighty bash!
A Barbarian continues preparing his spell from the ground...
< 661h/661H 226v/226V Pos: standing >
Zephyr turns to focus his attack on a Barbarian!
< 661h/661H 226v/226V Pos: standing >
A Huge Behemoth Cage
Obvious exits: -N#
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
Shattered bits of ice are scattered about the area.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a ferocious undead behemoth.(Red Aura)
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A Barbarian (large) < The Commonwealth > sits in mid-air here, fighting Dzoom. (Casting) (Gold Aura)
A ferocious undead behemoth stands here, fighting Zephyr.(Red Aura)
A fearsome undead behemoth stands here, fighting a Barbarian.(Red Aura)
A ferocious undead behemoth stands here, fighting Dzoom.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth stands here, fighting a Barbarian.(Red Aura)
< 661h/661H 226v/226V Pos: standing >
A Barbarian stops invoking abruptly!
Zephyr snaps into visibility.
Zephyr strikes viciously at a Barbarian's wrist causing him to swing about madly.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr pokes a Barbarian really hard, making you wince.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr pokes a Barbarian really hard, making you wince.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr attacks a Barbarian. [7 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 661h/661H 226v/226V Pos: standing >
You are already standing.
< 661h/661H 226v/226V Pos: standing >
A ferocious undead behemoth suddenly appears a bit confused!
Zephyr snaps into visibility.
Zephyr completely sidesteps a ferocious undead behemoth's blow, shifts his balance, and strikes back at him!
A ferocious undead behemoth turns to focus his attack on Dzoom!
A ferocious undead behemoth attacks Zephyr. [1 Hits]
< 661h/661H 226v/226V Pos: standing >
A fearsome undead behemoth suddenly attacks a Barbarian!
A ferocious undead behemoth attacks a Barbarian. [3 Hits]
You start chanting...
< 661h/661H 226v/226V Pos: standing >
A ferocious undead behemoth whacks Dzoom in the side with a sound kick.
A ferocious undead behemoth attacks Dzoom. [2 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a ferocious undead behemoth.
Dzoom's iceball shatters upon impacting a ferocious undead behemoth, rending flesh and sending blood flying.
< 661h/661H 226v/226V Pos: standing >
Casting: full heal
Dzoom snaps into visibility.
A Barbarian attacks Dzoom. [0 Hits]
< 661h/661H 226v/226V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Dzoom's body, and his wounds begin to heal!
A fearsome undead behemoth attacks a Barbarian. [3 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 661h/661H 226v/226V Pos: standing >
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr pokes a Barbarian really hard, making you wince.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr pokes a Barbarian really hard, making you wince.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr attacks a Barbarian. [7 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'abrauztg gpahhzfuio uqzbarr'
Dzoom points at a Barbarian.
Dzoom snaps into visibility.
Dzoom's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 661h/661H 226v/226V Pos: standing >
A Huge Behemoth Cage
Obvious exits: -N#
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
Shattered bits of ice are scattered about the area.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a ferocious undead behemoth.(Red Aura)
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A Barbarian (large) < The Commonwealth > sits in mid-air here, fighting Dzoom.(Gold Aura)
A ferocious undead behemoth stands here, fighting Dzoom.(Red Aura)
A fearsome undead behemoth stands here, fighting a Barbarian.(Red Aura)
A ferocious undead behemoth stands here, fighting Dzoom.(Red Aura)
A fearsome undead behemoth stands here, fighting a Barbarian.(Red Aura)
A ferocious undead behemoth stands here, fighting a Barbarian.(Red Aura)
Zephyr settles to his knees.
< 661h/661H 226v/226V Pos: standing >
Zephyr snaps into visibility.
Zephyr passes well above his target and lands on his head.
< 661h/661H 226v/226V Pos: standing >
Dzoom snaps into visibility.
A ferocious undead behemoth attacks Dzoom. [1 Hits]
< 661h/661H 226v/226V Pos: standing >
A fearsome undead behemoth hits a Barbarian with a mighty kick to his chest.
A fearsome undead behemoth attacks a Barbarian. [3 Hits]
< 661h/661H 226v/226V Pos: standing >
A ferocious undead behemoth attacks a Barbarian. [2 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom snaps into visibility.
Dzoom attacks a ferocious undead behemoth. [0 Hits]
A ferocious undead behemoth attacks Dzoom. [1 Hits]
< 661h/661H 226v/226V Pos: standing >
You start chanting...
< 661h/661H 226v/226V Pos: standing >
Dzoom starts casting an offensive spell.
< 661h/661H 226v/226V Pos: standing >
You complete your spell...
[Damage: 49 ] [Damage: 33 ] You call down a roaring flamestrike which hits a Barbarian dead on!
Zephyr snaps into visibility.
Zephyr twists out of the way avoiding the harmful magic!
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr pokes a Barbarian really hard, making you wince.
Zephyr snaps into visibility.
Zephyr snaps into visibility.
Zephyr attacks a Barbarian. [8 Hits]
A fearsome undead behemoth attacks a Barbarian. [2 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom snaps into visibility.
A Barbarian attacks Dzoom. [0 Hits]
< 661h/661H 226v/226V Pos: standing >
Dzoom snaps into visibility.
Dzoom completes his spell...
Dzoom utters the words 'oagzajg qraje'
Dzoom points at a Barbarian.
Dzoom snaps into visibility.
Dzoom creates a gaseous cloud with a wave of his hand, directing it at a Barbarian and causing him to choke painfully.
You start chanting...
< 661h/661H 226v/226V Pos: standing >
You complete your spell...
[Damage: 17 ] [Damage: 12 ] You call down a roaring flamestrike which hits a Barbarian dead on!
A Barbarian's well-polished mithril body shield [superior] with a strange dark bloodstone melted from the intense heat!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dartok by 13333333.
The smell of fresh blood enters your body, infusing you with power!