The death of [51 Necrolyte] Bis Brewed in Blood (Drow Elf)

in A Winding Trail Through the Shanatar Mountains

from the perspective of [51 Necrolyte] Bis Brewed in Blood (Drow Elf)

<worn on head>       a blood hawk headdress [superior]
<worn on eyes>       a foggy visor
<worn in ear>        a wad of spawn goo of intelligence (magic) (humming)
<worn around neck>   a dark ruby-lined medallion [poor] (magic) (glowing)
<worn on body>       a robe of the Titan magi (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a pitch black spellbook (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield [poor] [74%]
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      the glowing gauntlets of the necromancer (magic) (glowing) (humming)
<worn on finger>     a two-fingered gold band of focusing [superior] (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[209h 56m 55s]
<worn on legs>       some pantaloons covered in runes (magic) [51%]
<worn on feet>       a pair of clawed demon-hide moccasins

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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 
A rock lizard walks across the sides of the mountain.

< 476h/557H 22v/220V Pos: standing >
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 476h/557H 21v/220V Pos: standing >
  ^^MMMM^^P   
 ^^MMMMMM^^M  
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 476h/557H 19v/220V Pos: standing >
  ^MMMM^^^P   
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 476h/557H 17v/220V Pos: standing >
  MMMM^^^^P   
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 476h/557H 15v/220V Pos: standing >
  MMMMM^^MM   
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 476h/557H 14v/220V Pos: standing >
  MMMM^^MM^   
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<map>
Zone: Alatorin - the Forge City.
Room: Beginning of a Rocky Ascent
</map>
Beginning of a Rocky Ascent
   This rocky ascent creeps up this huge spire, ending in a massive stone
tower atop, featuring a parapet-surrounded head with archer slots along the
sides.  The deathliness of the jagged peaks of Shanatar are apparent from
the views of rises such as these, exposing the hazardous conditions of the
mountain.
Obvious exits: -North -South

< 476h/557H 12v/220V Pos: standing >

< 476h/557H 12v/220V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Rocky Ascent
</map>
A Rocky Ascent
   This rocky ascent creeps up this huge spire, ending in a massive stone
tower atop, featuring a parapet-surrounded head with archer slots along the
sides.  The deathliness of the jagged peaks of Shanatar are apparent from
the views of rises such as these, exposing the hazardous conditions of the
mountain.
Obvious exits: -North -East 

< 477h/557H 9v/220V Pos: standing >

< 477h/557H 9v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 477h/557H 10v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 477h/557H 11v/220V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Beginning of a Rocky Ascent
</map>
Beginning of a Rocky Ascent
   This rocky ascent creeps up this huge spire, ending in a massive stone
tower atop, featuring a parapet-surrounded head with archer slots along the
sides.  The deathliness of the jagged peaks of Shanatar are apparent from
the views of rises such as these, exposing the hazardous conditions of the
mountain.
Obvious exits: -North -South

< 477h/557H 7v/220V Pos: standing >

< 477h/557H 7v/220V Pos: standing >
  MMMM^^MM^   
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 ^M^M^@MMM^M  
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 478h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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 MM^^PMMMM^^  
 ^M^M^@MMM^M  
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  ^^^MMP^MM   

< 478h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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< 478h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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< 478h/557H 6v/220V Pos: standing >
  MMMM^^MM^   
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< 478h/557H 6v/220V Pos: standing >
  MMMM^^MM^   
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< 478h/557H 6v/220V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 478h/557H 7v/220V Pos: standing >
  MMMM^^MM^   
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 ^M^MP@MMM^M  
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)

< 478h/557H 5v/220V Pos: standing >
  MMMMM^^MM   
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A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
-=[A Githzerai's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
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  MP^^MM^^M   
Sorry, you aren't allowed to do that in combat.

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
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 ^^M^M@^MMM^  
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< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
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 ^^M^M@^MMM^  
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< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
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You start chanting...

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
 MMMMMMMMMMM  
 ^MM^^^MMMM^  
 ^^MPM@^MMM^  
 M^^MMM^MM^^  
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  M^^^MM^^M   

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
   MMMMM^^MM   
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 ^MMP^^MMMM^  
 ^^M^M@^MMM^  
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  M^^^MM^^M   

< 466h/557H 5v/220V Pos: standing >
< T: Bis TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
  MMMM^^MM^   
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 ^M^MP@MMM^M  
 ^^MMM^MM^^M  
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  ^^^MM^^MM   
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 466h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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 MM^P^MMMM^^  
 ^M^MP@MMM^M  
 ^^MMM^MM^^M  
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  ^^^MM^^MM   

< 466h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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 ^M^MP@MMM^M  
 ^^MMM^MM^^M  
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< 466h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
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< 466h/557H 5v/220V Pos: standing >
A Barbarian sneaks in from the west.

< 466h/557H 5v/220V Pos: standing >
  MMMM^^MM^   
 MMMMMMMMMM^  
 MM^^^MMMM^^  
 ^M^MP@MMM^M  
 ^^MMM^MM^^M  
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  ^^^MM^^MM   
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 MMMMMMMMMMM  
 ^MM^^^MMMM^  
 ^^M^M@PMMM^  
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  M^^^MM^^M   
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)

< 466h/557H 3v/220V Pos: standing >
A Githzerai settles to his knees.
  MMMM^^^^^   
 MMMMMM^^MM^  
 MMMMMMMMMMM  
 ^MM^^@MMMM^  
 ^^M^MPPMMM^  
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A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 

< 466h/557H 1v/220V Pos: standing >
You're too exhausted.

< 466h/557H 1v/220V Pos: standing >
You're too exhausted.

< 466h/557H 1v/220V Pos: standing >
You're too exhausted.

< 466h/557H 1v/220V Pos: standing >
  MMMMM^^MM   
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 ^MM^^^MMMM^  
 ^^M^M@^MMM^  
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  M^^^MM^^M   
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 
*A Barbarian (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Githzerai (medium)  < The Commonwealth > crouches in mid-air here.(Gold Aura)

< 466h/557H 0v/220V Pos: standing >
  MMMMM^^MM   
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< 466h/557H 0v/220V Pos: standing >
A Githzerai rises to his feet.
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (very good)     
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (very good)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (extremely evil)
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (evil)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (very evil)     
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (pure good)     
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 466h/557H 0v/220V Pos: standing >
  MMMMM^^MM   
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 ^MM^^PMMMM^  
 ^^M^M@^MMM^  
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  M^^^MM^^M   
A Githzerai leaves north.

< 466h/557H 0v/220V Pos: standing >
  MMMMM^^MM   
 MMMMMMMMMMM  
 ^MM^PPMMMM^  
 ^^M^M@^MMM^  
 M^^MMM^MM^^  
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  M^^^MM^^M   

< 466h/557H 1v/220V Pos: standing >
You start chanting...

< 466h/557H 1v/220V Pos: standing >
  MMMMM^^MM   
 MMMMMMMMMMM  
 ^MM^^PMMMM^  
 ^^M^M@^MMM^  
 M^^MMM^MM^^  
 MMMMMMMMM^M  
  M^^^MM^^M   
A Barbarian sneaks in from the north.

< 467h/557H 2v/220V Pos: standing >
You complete your spell...
  MMMM^^^^^   
 MMMMMM^^MM^  
 MMMMMMMMMMM  
 ^MM^^@MMMM^  
 ^^M^MP^MMM^  
 M^^MMM^MM^^  
  MMMMMMMM^   
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  < The Commonwealth > crouches in mid-air here.(Gold Aura)
  MMMM^^^^^   
 MMMMMM^^MM^  
 MMMMMMMMMMM  
 ^MM^^@MMMM^  
 ^^M^MP^MMM^  
 M^^MMM^MM^^  
  MMMMMMMM^   

< 467h/557H 2v/220V Pos: standing >
A Githzerai's leap knocks into you, sending you slightly off balance...

< 467h/557H 2v/220V Pos: sitting >
< T: Bis TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's punch strikes you.]=-
-=[A Githzerai's finger drives deep inside you.]=-
OUCH!  That really did HURT!
-=[A Githzerai's punch strikes you.]=-
-=[A Githzerai's finger drives deep inside you.]=-
-=[A Githzerai's finger drives deep inside you.]=-
-=[A Githzerai's impressive punch strikes you very hard.]=-
-=[A Githzerai's punch strikes you hard.]=-

< 194h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
   MMMM^^^^^   
 MMMMMM^^MM^  
 MMMMMMMMMMM  
 ^MM^^@MMMM^  
 ^^M^M^^MMM^  
 M^^MMM^MM^^  
  MMMMMMMM^   
A Barbarian snaps into visibility.
A Barbarian leaps at you only to realize you are down already.

< 194h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai gracefully whirls around your attack.
A Githzerai snaps into visibility.

< 194h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai settles to his knees.

< 194h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: A Githzerai kne EP: excellent >
 A Githzerai snaps into visibility.

< 194h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: A Githzerai kne EP: excellent >
 -=[A Barbarian's whip strikes you.]=-
-=[A Barbarian's pierce strikes you.]=-
-=[A Barbarian's impressive pierce strikes you.]=-
-=[A Barbarian's impressive whip strikes you.]=-
-=[A Barbarian's impressive whip strikes you.]=-
-=[A Barbarian's impressive whip strikes you.]=-
A Barbarian's Pek'Nasisk, the venom lash [superior] lashes out with a life of its own!
A large snake head comes to life from a Barbarian's whip and spews acid!
A Barbarian snaps into visibility.
-=[A Barbarian sends a stream of acid at you, burning away skin and muscle that you rather miss.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Barbarian's spell!
A Githzerai rises to his feet.

< 34h/557H 3v/220V Pos: sitting >
< T: Bis TP: sit TC: awful E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's finger drives deep inside you.]=-
Your the robes of the maelstrom was completely destroyed by the massive blow!
Your cloak of dragons was completely destroyed by the massive blow!
Your some cockatrice feathers was completely destroyed by the massive blow!
Your lithixl beak of health was completely destroyed by the massive blow!
Your delicate nipple ring was completely destroyed by the massive blow!
Your sigil of vile corruption was completely destroyed by the massive blow!