<floating about head>a BRIGHT blue ioun stone[228h 8m 13s]
<worn as a badge> a necromantic death shroud [54%]
<worn on head> the Crown of Aktosh (glowing) (humming)[228h 8m 14s]
<worn on eyes> the magenta eye of a beholder guardian (humming)
<worn in ear> an emerald disc fashioned from bone of regeneration [76%]
<worn in ear> a surgeon's silver earring [superior] [71%]
<worn on face> a veil of dreams and nightmares
<worn around neck> a carnelian and ruby inlaid gorget [superior] [87%]
<worn around neck> a psionicist locket of power [superior] (glowing) [80%]
<worn on body> the armor of a MaDMaN
<worn about body> the cloak of dragonkind
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration with a strange dark bloodstone (glowing) [72%]
<worn about waist> a belt of fresh blood [superior] [78%]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<worn on arms> sleeves of gold dragonskin [poor]
<held as shield> a gold tablet entitled "The Holy Code of Honor" [86%]
<worn around wrist> a silver charm bracelet [poor] (glowing) [79%]
<worn around wrist> a wisp of total and utter blackness (glowing) [75%]
<worn on hands> the cubes of protection [poor] (humming) [86%]
<worn on finger> a glowing black ring [poor]
<worn on finger> an enchanted ring of balor bone
<primary weapon> the blackened staff of Netheril (glowing)[228h 8m 13s]
<worn on legs> a pair of gold linked leggings [59%]
<worn on feet> the boots of the living forest [78%]
Obvious exits: -N -S
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 220v/223V Pos: standing >
You quickly scan the area.
A snapjaw turtle who is a brief walk away to your north.
A half-orc thief who is rather far off to your north.
A prong-horned antelope who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A prong-horned antelope who is in the distance to your south.
A half-orc shaman who is in the distance to your south.
A half-orc warrior who is in the distance to your south.
A commoner who is close by to your west.
< 940h/940H 220v/223V Pos: standing >
You quickly scan the area.
A snapjaw turtle who is a brief walk away to your north.
A half-orc thief who is rather far off to your north.
A prong-horned antelope who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A prong-horned antelope who is in the distance to your south.
A half-orc shaman who is in the distance to your south.
A half-orc warrior who is in the distance to your south.
A commoner who is close by to your west.
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A snapjaw turtle who is in the distance to your north.
A prong-horned antelope who is a brief walk away to your south.
A thick-haired buffalo who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A half-orc shaman who is a brief walk away to your south.
A half-orc warrior who is a brief walk away to your south.
A half-orc warrior who is rather far off to your south.
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A prong-horned antelope who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A half-orc shaman who is not far off to your south.
A half-orc warrior who is not far off to your south.
A half-orc warrior who is a brief walk away to your south.
A commoner who is in the distance to your south.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A prong-horned antelope who is close by to your south.
A half-orc shaman who is close by to your south.
A half-orc warrior who is close by to your south.
A half-orc warrior who is not far off to your south.
A commoner who is rather far off to your south.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A prong-horned antelope who is close by to your south.
A half-orc shaman who is close by to your south.
A half-orc warrior who is close by to your south.
A half-orc warrior who is not far off to your south.
A commoner who is rather far off to your south.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A half-orc shaman stands here, lost in contemplation.
A half-orc warrior stands here, staring ominously.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc warrior who is close by to your south.
A commoner who is a brief walk away to your south.
< 940h/940H 222v/223V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-orc warrior stands here, staring ominously.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A half-orc shaman who is close by to your north.
A half-orc warrior who is close by to your north.
A retired soldier who is close by to your south.
A commoner who is not far off to your south.
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
An aging but brawny half-orc stands here enjoying life.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
A prong-horned antelope who is not far off to your north.
A thick-haired buffalo who is not far off to your north.
A prong-horned antelope who is not far off to your north.
A half-orc shaman who is not far off to your north.
A half-orc warrior who is not far off to your north.
A commoner who is close by to your south.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
A prong-horned antelope who is not far off to your north.
A thick-haired buffalo who is not far off to your north.
A prong-horned antelope who is not far off to your north.
A half-orc shaman who is not far off to your north.
A half-orc warrior who is not far off to your north.
A commoner who is close by to your south.
< 940h/940H 223v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc warrior who is not far off to your north.
A prong-horned antelope who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
A prong-horned antelope who is a brief walk away to your north.
A half-orc shaman who is a brief walk away to your north.
A half-orc warrior who is a brief walk away to your north.
A commoner who is in the distance to your south.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc warrior who is not far off to your north.
A prong-horned antelope who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
A half-orc shaman who is a brief walk away to your north.
A half-orc warrior who is a brief walk away to your north.
A commoner who is in the distance to your south.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
A large xorn enters from the east.
A HUGE stone golem enters from the east.
An earth elemental enters from the east.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A large xorn enters from the west.
A HUGE stone golem enters from the west.
An earth elemental enters from the west.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is not far off to your north.
A half-orc warrior who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A half-orc warrior who is rather far off to your north.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your south.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is not far off to your north.
A half-orc warrior who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A half-orc warrior who is rather far off to your north.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your south.
< 940h/940H 223v/223V Pos: standing >
< 940h/940H 223v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is rather far off to your north.
A half-orc warrior who is in the distance to your north.
An orcish adventurer who is rather far off to your east.
A commoner who is in the distance to your east.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A commoner who is rather far off to your south.
A Duergar who is in the distance to your south.
< 940h/940H 222v/223V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is rather far off to your north.
A half-orc warrior who is in the distance to your north.
An orcish adventurer who is rather far off to your east.
A commoner who is in the distance to your east.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A commoner who is rather far off to your south.
A Duergar who is in the distance to your south.
< 940h/940H 223v/223V Pos: standing >
< 940h/940H 223v/223V Pos: standing >
< 940h/940H 223v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the south.
A HUGE stone golem enters from the south.
An earth elemental enters from the south.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A male commoner stands here.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
Ok.
< 940h/940H 222v/223V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
A commoner who is close by to your east.
A half-orc mercenary who is in the distance to your east.
A commoner who is not far off to your south.
A Duergar who is a brief walk away to your south.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A male commoner stands here.
A large xorn enters from the south.
A HUGE stone golem enters from the south.
An earth elemental enters from the south.
< 940h/940H 221v/223V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A retired soldier who is in the distance to your north.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
An orcish adventurer who is in the distance to your east.
A commoner who is a brief walk away to your south.
A Duergar who is rather far off to your south.
Learett who is rather far off to your west.
< 940h/940H 221v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
Ok.
< 940h/940H 221v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 222v/223V Pos: standing >
Ok.
< 940h/940H 222v/223V Pos: standing >
< 940h/940H 222v/223V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
The corpse of a retired soldier is lying here.
A Duergar (medium) Shadowfoot <~ShadoW's CreeD~> is lying here. (Non-Fraggable)
A large xorn enters from the north.
A HUGE stone golem enters from the north.
An earth elemental enters from the north.
< 940h/940H 221v/223V Pos: standing >
Ok.
You snap into visibility.
A Duergar avoids being bashed by an earth elemental, who loses its balance and falls.
A Duergar avoids being bashed by a HUGE stone golem, who loses its balance and falls.
A Duergar avoids being bashed by a large xorn, who loses its balance and falls.
< 940h/940H 221v/223V Pos: standing >
You start chanting...
< 940h/940H 223v/223V Pos: standing >
Casting: acidimmolate
< 940h/940H 223v/223V Pos: standing >
You complete your spell...
Your spell disturbs a Duergar's beauty sleep!
Your bubbling spray of goo strikes a Duergar full on!
[Damage: 43 ]
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
You start chanting...
You snap into visibility.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
Casting: acidimmolate
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Duergar full on!
You snap into visibility.
[Damage: 49 ]
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You snap into visibility.
[Damage: 28 ] Green slime eats away at a Duergar's skin!
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You start chanting...
You snap into visibility.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
A large xorn clambers to its feet.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You snap into visibility.
-=[A Duergar attacks you.]=- [0 Hits]
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
An earth elemental clambers to its feet.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You snap into visibility.
Casting: acidimmolate *
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You snap into visibility.
[Damage: 27 ] Green slime eats away at a Duergar's skin!
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
A HUGE stone golem clambers to its feet.
You snap into visibility.
[Damage: 27 ] Green slime eats away at a Duergar's skin!
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You snap into visibility.
Casting: acidimmolate
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You complete your spell...
Your bubbling spray of goo strikes a Duergar full on!
You snap into visibility.
[Damage: 48 ]
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You don't have that spell memorized.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You snap into visibility.
[Damage: 28 ] Green slime eats away at a Duergar's skin!
< 940h/940H 223v/223V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Duergar ass EP: awful >
You snap into visibility.
[Damage: 24 ] Green slime eats away at a Duergar's skin!
A Duergar's pair of obsidian and steel boots melted corroded by the acid.
A Duergar is dead! R.I.P.
You receive your share of experience.