<floating about head>a dark purple ioun stone[194h 41m 29s]
<worn as a badge> a necromantic death shroud
<worn on head> a golden crown set with diamonds [poor] (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a glowing jade earring of charisma (glowing) [51%]
<worn in ear> an earring of bone [poor]
<worn on face> mask of battles past [superior]
<worn around neck> a pulsating amulet
<worn around neck> a burnt flesh torque from The Behemoth Herders
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the shroud of hatred [superior] (magic) (glowing) (humming)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of fresh blood of precision
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> some sleeves bearing the seal of Verethorn [poor]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of finger bones [poor]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> a living matrix (magic)
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> a ring of twisted gray mist [70%]
<held> a swirling mass of dancing flames [poor]
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing) [82%]
<worn on feet> the boots of the dreamer (magic)
****++++M++
***** +
*** +
* *P@ .+..
** **+*^.
*** ***+**.
********+**
*******+*
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 93v/141V Pos: standing >
..+#^#*..
***++++M+++
***** + M
*** +
* P@.+..
* **+*^.
** ***+**..
*******+***
******+**
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 92v/141V Pos: standing >
< 708h/630H 92v/141V Pos: standing >
.+#^#*...
**++++M++++
***** + M
*** +
* P@+..
**+*^. M
* ***+**..
******+***^
*****+***
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 92v/141V Pos: standing >
+#^#*...^
*++++M+++++
**** + M
*** +
* P@..
**+*^. M
***+**..
*****+***^^
****+****
Along a Gravel Highway
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 91v/141V Pos: standing >
#^#*...^.
++++M++++++
*** + M .
** +
* .P@.
**+*^. M
***+**..
****+***^^
***+****.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 90v/141V Pos: standing >
^#*...^.*
+++M+++++++
** + M ..
* + ^
.+P@ .
**+*^. M
***+**..
***+***^^
**+****.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 89v/141V Pos: standing >
#*...^.**
++M++++++++
* + M ..*
+ ^.
.+.P@ ..
**+*^. M .
***+**..
**+***^^
*+****. M
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 87v/141V Pos: standing >
*...^.***
+M+++++++++
+ M ..**
+ ^.*
.+..P@ ..^
**+*^. M ..
**+**..
*+***^^
+****. M
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
< 708h/630H 86v/141V Pos: standing >
...^.****
M++++++++++
+ M ..***
+ ^.**
.+.. P@ ..^.
*+*^. M ...
*+**.. ^
+***^^ D
****. M
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
< 708h/630H 85v/141V Pos: standing >
+++++++++
+ M ..**
+ ^.**
.+.. P ..^.
*+*^. @ ...
*+**.. ^
*+***^^ D^
+****. M
****^
Rapids of a Shallow River
Obvious exits: -North -East -South -West
A tundra panther prowls the frozen hillside of the ice crag tundra.(Red Aura)
Chime enters from the north.
Colc sneaks in from the north.
< 708h/630H 83v/141V Pos: standing >
+++++++++
M ..***
+ ^.**M
+.. ..^..
+*^. P@ ...^
+**.. ^^
+***^^ D^
****. M
***^
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 82v/141V Pos: standing >
+++++++++
M ..***.
^.**M
.. ..^..
*^. MP@ ...^.
**.. ^^
***^^ D^
***. M
**^
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 80v/141V Pos: standing >
+++++++++
M ..***.
^.**M
. ..^..
^. M P@...^.
*.. ^^
**^^ D^
**. M
*^
Rapids of a Shallow River
Obvious exits: -North -East -South -West
Chime enters from the west.
< 708h/630H 79v/141V Pos: standing >
+++++++++
M ..***.
^.**M
..^..
. M P@..^.
.. ^^
*^^ D^
*. M
^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
Chime enters from the west.
< 708h/630H 78v/141V Pos: standing >
Chime stops using the horn of the harbringer of destruction [superior].
+++++++++
..***.
^.**M
..^..
M P@.^.
. ^^
^^ D^
. M
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
Chime enters from the west.
Colc sneaks in from the west.
< 708h/630H 76v/141V Pos: standing >
Chime grabs the horn of the harbringer of destruction [superior].
< 708h/630H 77v/141V Pos: standing >
Chime starts playing the horn of the harbringer of destruction [superior] and singing aloud.
You quickly scan the area.
A blazing imp who is not far off to your south.
A Vampire who is not far off to your south.
A green dracolich who is not far off to your south.
A Vampire who is not far off to your south.
A red dracolich who is not far off to your south.
A black dracolich who is not far off to your south.
A Githzerai who is not far off to your south.
A Vampire who is not far off to your south.
A HUGE stone golem who is not far off to your south.
A Vampire who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A large xorn who is not far off to your south.
A Vampire who is not far off to your south.
Moldug the barbarian fisherman who is not far off to your south.
A tundra panther who is in the distance to your west.
< 708h/630H 77v/141V Pos: standing >
< 708h/630H 78v/141V Pos: standing >
..***.
^.**M
..^..
M .P.^.
. @^^
^^ D^
*. M
^
.
Rapids of a Shallow River
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
Chime enters from the north.
Colc sneaks in from the north.
< 708h/630H 79v/141V Pos: standing >
Oof! You bump into a greyish stone wall...
< 708h/630H 80v/141V Pos: standing >
Oof! You bump into a greyish stone wall...
< 708h/630H 80v/141V Pos: standing >
You start chanting...
< 708h/630H 86v/141V Pos: standing >
Casting: dispel magic
< 707h/630H 89v/141V Pos: standing >
You complete your spell...
< 707h/630H 90v/141V Pos: standing >
Chime plays a song to lift his spirit off the ground.
< 707h/630H 91v/141V Pos: standing >
< 707h/630H 98v/141V Pos: standing >
You start chanting...
< 707h/630H 99v/141V Pos: standing >
Casting: dispel magic
< 707h/630H 106v/141V Pos: standing >
You complete your spell...
< 707h/630H 109v/141V Pos: standing >
Chime starts casting an offensive spell.
You kneel.
< 707h/630H 118v/141V Pos: kneeling >
You rise to your feet.
< 707h/630H 121v/141V Pos: standing >
Chime plays a song to lift his spirit off the ground.
< 707h/630H 127v/141V Pos: standing >
Chime completes his spell...
Chime utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 707h/630H 129v/141V Pos: standing >
You failed.
< 707h/630H 132v/141V Pos: standing >
You kneel.
< 707h/630H 138v/141V Pos: kneeling >
..***.
^.**M
..^..
M ...^.
. @^^
^^ D^
*. M
^
.
^.**M
..^..
M ...^.
. P^^
^^ @^
*. M
*^
^.
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the west. (magic)
A blazing imp hovers in mid-air here. (minion)
A Vampire (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Vampire (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium) < The Commonwealth > crouches in mid-air here.(Red Aura)
A Vampire (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A HUGE stone golem stands solemnly here. (minion)
A Vampire (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*A Vampire (medium) < The Commonwealth > crouches in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
Chime enters from the north.
< 706h/630H 136v/141V Pos: kneeling >
A Githzerai avoids being bashed by Colc, who loses his balance and falls.
< 706h/630H 136v/141V Pos: kneeling >
Chime starts casting an offensive spell.
< 706h/630H 136v/141V Pos: kneeling >
You rise to your feet.
< 706h/630H 136v/141V Pos: standing >
A Githzerai gives an order to his followers.
A green dracolich suddenly attacks Chime!
A green dracolich's crude claw grazes Chime.
A green dracolich is burned severely as it hits Chime!
A red dracolich suddenly attacks Chime!
A red dracolich's fine claw wounds Chime.
Chime's spell flows around a red dracolich, leaving it unharmed!
A black dracolich suddenly attacks Chime!
A black dracolich's weak claw grazes Chime.
A black dracolich is burned severely as it hits Chime!
< 706h/630H 136v/141V Pos: standing >
A Vampire rises to his feet.
< 706h/630H 136v/141V Pos: standing >
Chime completes his spell...
Chime utters the words 'buoblg qrunsoqpze yugh'
A translucent field flashes around a Githzerai's body upon contact with Chime's assault, deflecting it back at him!
A Githzerai's fist beats the life out of Chime, blood pours from his body!
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
< 706h/630H 136v/141V Pos: standing >
You start chanting...
< 706h/630H 136v/141V Pos: standing >
Chime plays a song to lift his spirit off the ground.
Chime starts casting an offensive spell.
< 706h/630H 136v/141V Pos: standing >
A Vampire snaps into visibility.
A Vampire completes his spell...
A Vampire utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Vampire striking Chime full on!
< 706h/630H 136v/141V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 706h/630H 136v/141V Pos: standing >
A Vampire gives an order to his followers.
Chime sneers at a blazing imp while sidestepping its kick.
A Vampire snaps into visibility.
A HUGE stone golem kicks Chime causing parts of Chime to cave in!
A HUGE stone golem's mighty kick sends Chime crashing onto the ground!
Chime sneers at a LARGE earth elemental while sidestepping its kick.
A large xorn kicks Chime causing parts of Chime to cave in!
A large xorn is burned severely as it hits Chime!
< 706h/630H 136v/141V Pos: standing >
A large xorn's crude crush grazes Chime.
A large xorn is burned severely as it hits Chime!
A large xorn's crude crush grazes Chime.
A large xorn is burned severely as it hits Chime!
A LARGE earth elemental's crush grazes Chime.
A LARGE earth elemental is burned severely as it hits Chime!
A LARGE earth elemental's crush wounds Chime.
A LARGE earth elemental is burned severely as it hits Chime!
A LARGE earth elemental's crush grazes Chime.
A LARGE earth elemental is burned severely as it hits Chime!
A HUGE stone golem's fine crush wounds Chime.
A HUGE stone golem is burned severely as it hits Chime!
A HUGE stone golem's decent crush wounds Chime.
A HUGE stone golem is burned severely as it hits Chime!
A HUGE stone golem's crush wounds Chime.
Chime's spell flows around a HUGE stone golem, leaving it unharmed!
A blazing imp's fine crush wounds Chime.
Chime's spell flows around a blazing imp, leaving it unharmed!
A blazing imp misses Chime.
< 706h/630H 136v/141V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (extremely good)
The Chasm of the Misty Vale (good)
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (extremely evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (extremely evil)
Tower of High Sorcery (very good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
*Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (very evil)
*Faerie Realm (very good)
*The Ruins of Tharnadia's Old Quarter (very good)
The Fields Between (slightly evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
*The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (evil)
*Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (extremely evil)
Lair of the Gibberling King (neutral)
Plane of Air (very evil)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
*Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (slightly evil)
Jotunheim (neutral)
*The Transparent Tower (very evil)
Krethik Keep (evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
*Sevenoaks (slightly good)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly good)
*Ny'Neth (slightly good)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
*The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (neutral)
*Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
*Ceothia (good)
Tiamat (slightly good)
*The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (good)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (extremely good)
*The Hall of the Ancients (slightly evil)
*The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (good)
*Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 706h/630H 136v/141V Pos: standing >
Chime stops invoking abruptly!
You start chanting...
< 706h/630H 136v/141V Pos: standing >
A Githzerai rises to his feet.
< 706h/630H 136v/141V Pos: standing >
A black dracolich's impressive claw strikes Chime.
A black dracolich is burned severely as it hits Chime!
A black dracolich's impressive claw strikes Chime.
A black dracolich is burned severely as it hits Chime!
A black dracolich's impressive claw strikes Chime.
A black dracolich is burned severely as it hits Chime!
A red dracolich's claw strikes Chime.
A red dracolich is burned severely as it hits Chime!
A red dracolich's claw strikes Chime.
Chime's spell flows around a red dracolich, leaving it unharmed!
A red dracolich's claw strikes Chime very hard.
A red dracolich is burned severely as it hits Chime!
A green dracolich's powerful claw strikes Chime.
A green dracolich is burned severely as it hits Chime!
A green dracolich's powerful claw strikes Chime.
A green dracolich is burned severely as it hits Chime!
A green dracolich's claw strikes Chime.
A green dracolich is burned severely as it hits Chime!
A Githzerai starts casting an offensive spell called 'energy drain'.
< 706h/630H 136v/141V Pos: standing >
A Vampire snaps into visibility.
Green slime eats away at Chime's skin!
Chime's garish pair of shoes was corroded by acid.
< 706h/630H 136v/141V Pos: standing >
You complete your spell...
The sphere circling a Githzerai's body darts in front of your assault!
< 730h/630H 136v/141V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains Chime - what a waste of energy!
< 730h/630H 137v/141V Pos: standing >
A Vampire misses Chime.
A Vampire misses Chime.
A Vampire snaps into visibility.
You start chanting...
< 730h/630H 140v/141V Pos: standing >
^.**M
..^..
M ...^.
. ^^
^^ @^
*.
*^ M
^.
< 730h/630H 141v/141V Pos: standing >
A Githzerai starts casting an offensive spell called 'energy drain'.
< 730h/630H 141v/141V Pos: standing >
Chime misses a LARGE earth elemental.
Chime misses a LARGE earth elemental.
Chime misses a LARGE earth elemental.
< 730h/630H 141v/141V Pos: standing >
You complete your spell...
[Damage: 91 ] -=[You drain a Githzerai of some of his energy.]=-
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
< 730h/630H 141v/141V Pos: standing >
A blazing imp misses Chime.
A blazing imp misses Chime.
< 729h/630H 141v/141V Pos: standing >
Chime plays a song to lift his spirit off the ground.
A Vampire snaps into visibility.
Green slime eats away at Chime's skin!
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains Chime - what a waste of energy!
< 729h/630H 141v/141V Pos: standing >
You start chanting...
< 729h/630H 141v/141V Pos: standing >
A Vampire snaps into visibility.
A large xorn's fine crush critically injures Chime.
Chime is mortally wounded, and will die soon, if not aided.
A large xorn is burned severely as it hits Chime!
A large xorn's crude crush hits Chime.
Chime's blood-stained flesh crown from the Great Shaboath was completely destroyed by the massive blow!
Chime's mithril amulet of the magi was completely destroyed by the massive blow!
Chime's long flowing sash of woven spidersilk [superior] was completely destroyed by the massive blow!
Chime is dead! R.I.P.