<worn on head> an unearthly dragonscale coif
<worn on eyes> a translucent eyepatch [superior]
<worn in ear> a golden feather [poor]
<worn on face> a flaming stone mask
<worn around neck> a black symbol of Vargan [poor]
<worn around neck> a black symbol of Vargan [poor]
<worn about body> a long robe of the albino minotaur [poor] [82%]
<worn about waist> a rope of golden thread [superior]
<worn on arms> a pair of drow-skin sleeves [poor]
<held as shield> a shield of dragonbone
<worn around wrist> a drow-skin bracelet [superior]
<worn around wrist> a drow-skin bracelet [poor]
<worn on hands> a pair of wafer thin gloves
<worn on finger> a dark blue ring [poor]
<worn on legs> a pair of brown breeches [superior]
<worn on feet> a pair of troll-skin boots [superior]
Obvious exits: -E -W
< 452h/452H 143v/159V Pos: standing >
< 452h/452H 143v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 452h/452H 142v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 452h/452H 140v/159V Pos: standing >
< 452h/452H 140v/159V Pos: standing >
You quickly scan the area.
Pawldo who is not far off to your west.
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Starting of The Corwell Road
</map>
The Starting of The Corwell Road
Obvious exits: -E -W
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: At the Edge of the Corwell Fields
</map>
<map>
Zone: Moonshae Island.
Room: At the Edge of the Corwell Fields
</map>
At the Edge of the Corwell Fields
Obvious exits: -N -E
Pawldo the merchant, is here jabbering away trying to sell goods.
< 452h/452H 139v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 452h/452H 139v/159V Pos: standing >
You quickly scan the area.
You see nothing.
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E# -S -W
< 452h/452H 140v/159V Pos: standing >
< 452h/452H 140v/159V Pos: standing >
You quickly scan the area.
Pawldo who is close by to your south.
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 452h/452H 140v/159V Pos: standing >
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E# -S -W
< 452h/452H 139v/159V Pos: standing >
< 452h/452H 139v/159V Pos: standing >
Ok.
< 452h/452H 139v/159V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your east.
Pawldo who is close by to your south.
< 452h/452H 140v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Large Purple Tent
</map>
<map>
Zone: Moonshae Island.
Room: A Large Purple Tent
</map>
A Large Purple Tent
Obvious exits: -W
A noble lord ignores your existance.
< 452h/452H 139v/159V Pos: standing >
< 452h/452H 139v/159V Pos: standing >
Now where did that chicken go?
< 452h/452H 140v/159V Pos: standing >
Pardon?
< 452h/452H 144v/159V Pos: standing >
A noble lord leaves west.
< 452h/452H 145v/159V Pos: standing >
None here are loyal subjects of yours!
< 452h/452H 147v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E -S -W
Pawldo the merchant, is here jabbering away trying to sell goods.
A noble lord ignores your existance.
< 452h/452H 147v/159V Pos: standing >
< 452h/452H 148v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 452h/452H 150v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Large Purple Tent
</map>
A Large Purple Tent
Obvious exits: -W
< 452h/452H 149v/159V Pos: standing >
< 452h/452H 149v/159V Pos: standing >
A noble lord enters from the west.
< 452h/452H 150v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E -S -W
Pawldo the merchant, is here jabbering away trying to sell goods.
< 452h/452H 149v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 452h/452H 147v/159V Pos: standing >
< 452h/452H 148v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Large Brightly Colored Tent
</map>
A Large Brightly Colored Tent
Obvious exits: -E
< 452h/452H 147v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 452h/452H 147v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 452h/452H 147v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E -S -W
Pawldo the merchant, is here jabbering away trying to sell goods.
< 452h/452H 146v/159V Pos: standing >
< 452h/452H 146v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Large Purple Tent
</map>
<map>
Zone: Moonshae Island.
Room: A Large Purple Tent
</map>
A Large Purple Tent
Obvious exits: -W
A noble lord ignores your existance.
< 452h/452H 145v/159V Pos: standing >
< 452h/452H 145v/159V Pos: standing >
Ok.
< 452h/452H 146v/159V Pos: standing >
None here are loyal subjects of yours!
< 452h/452H 148v/159V Pos: standing >
Pardon?
< 452h/452H 149v/159V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 3 - cone of cold
3 - vitalize undead
( 5th circle) 1 - teleport
1 - coldshield
5 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 4 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 9 - chill touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - protection from undead
8 - slashing darkness
You can memorize no more spells.
< 452h/452H 152v/159V Pos: standing >
Score information for Morug
Level: 46 Race: Drow Elf Class: Necromancer / Necrolyte Sex: Male
Hit points: 452(452) Moves: 153(159)
Coins carried: 2 platinum 25 gold 0 silver 6 copper
Compression ratio: 88%
Status: Standing.
Frags: +0.00 Deaths: 5
Detecting: Invisible
Protected from: All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Fly Haste Invisibility GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 464
Active Spells:
--------------
globe of darkness (9 minutes)
haste (4 minutes)
protection from living (40 minutes)
stone skin (3 minutes)
globe of invulnerability (2 minutes)
improved invisibility (17 minutes)
vitalize undead (1 minute)
detect invisibility (31 minutes)
fly (5 minutes)
< 452h/452H 153v/159V Pos: standing >
You start chanting...
You snap into visibility.
< 452h/452H 157v/159V Pos: standing >
You complete your spell...
[Damage: 86 ] -=[Your concussion blast rips into a noble lord, shattering its soul!]=-
A noble lord misses you.
A noble lord misses you.
You dodge a noble lord's vicious attack.
A noble lord misses you with its clumsy kick at your chest.
< 452h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: few wounds >
You start chanting...
< 452h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: few wounds >
You complete your spell...
[Damage: 75 ] -=[Your concussion blast rips into a noble lord, shattering its soul!]=-
< 452h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: nasty wounds >
You start chanting...
< 452h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: nasty wounds >
Casting: energy drain *
You dodge a noble lord's vicious attack.
You dodge a noble lord's vicious attack.
< 452h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: nasty wounds >
You complete your spell...
[Damage: 81 ] -=[You drain a noble lord of some of its energy.]=-
< 497h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: awful >
You start chanting...
< 497h/452H 158v/159V Pos: standing >
< T: Morug TP: sta TC:excellent E: noble sta EP: awful >
You complete your spell...
[Damage: 34 ] -=[You drain a noble lord of some of its energy.]=-
A noble lord is dead! R.I.P.
You receive your share of experience.
A noble lord's death cry reverberates in your head as it falls to the ground.
< 497h/452H 158v/159V Pos: standing >
Autosaving...
< 497h/452H 158v/159V Pos: standing >
It appears to be the corpse of a noble lord.
a few coins
< 497h/452H 158v/159V Pos: standing >
Saving Morug.
< 497h/452H 158v/159V Pos: standing >
You sit down and relax.
< 497h/452H 159v/159V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 3 - cone of cold
3 - vitalize undead
( 5th circle) 1 - teleport
1 - coldshield
5 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 4 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 9 - chill touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - protection from undead
8 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 8th) negative concussion blast
11 seconds: ( 8th) negative concussion blast
17 seconds: ( 9th) energy drain
24 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 497h/452H 159v/159V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
compact corpse [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 497h/452H 159v/159V Pos: sitting >
You have finished memorizing negative concussion blast.
< 497h/452H 159v/159V Pos: sitting >
You purge 'heal undead' from your thoughts.
< 497h/452H 159v/159V Pos: sitting >
You are memorizing raise spectre, which will take about 4 seconds.
< 497h/452H 159v/159V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
1 - negative concussion blast
( 7th circle) 4 - protect undead
2 - raise wraith
( 6th circle) 3 - cone of cold
3 - vitalize undead
( 5th circle) 1 - teleport
1 - coldshield
4 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 4 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 9 - chill touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - protection from undead
8 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 8th) negative concussion blast
7 seconds: ( 9th) energy drain
14 seconds: ( 9th) energy drain
18 seconds: ( 5th) raise spectre
You can memorize no more spells.
< 497h/452H 159v/159V Pos: sitting >
You start meditating...
< 497h/452H 159v/159V Pos: sitting >
You have finished memorizing negative concussion blast.
< 497h/452H 159v/159V Pos: sitting >
You have finished memorizing energy drain.
< 497h/452H 159v/159V Pos: sitting >
You have finished memorizing energy drain.
< 496h/452H 159v/159V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.
< 496h/452H 159v/159V Pos: sitting >
You clamber to your feet.
< 496h/452H 159v/159V Pos: standing >
You start chanting...
< 496h/452H 159v/159V Pos: standing >
Casting: raise spectre *
< 496h/452H 159v/159V Pos: standing >
Casting: raise spectre
< 496h/452H 159v/159V Pos: standing >
You complete your spell...
You breathe life into the corpse of a noble lord with the awesome power of your art.
The spectre of a noble lord starts following you.
< 496h/452H 159v/159V Pos: standing >
A Large Purple Tent
Obvious exits: -W#
Fresh blood splatters cover the area.
*The spectre of a noble lord stands here. (minion)
< 496h/452H 159v/159V Pos: standing >
The spectre of a noble lord is now a member of your group.
The lich of a vrock already grouped by you.
The lich of Sellis, son of Vargan already grouped by you.
The lich of a black disciple of Vargan already grouped by you.
< 496h/452H 159v/159V Pos: standing >
You start chanting...
< 495h/452H 159v/159V Pos: standing >
You complete your spell...
A set of lockpicks suddenly appears on the ground.
< 495h/452H 159v/159V Pos: standing >
You start chanting...
< 495h/452H 159v/159V Pos: standing >
You complete your spell...
A set of lockpicks suddenly appears on the ground.
< 495h/452H 159v/159V Pos: standing >
You don't have that spell memorized.
< 495h/452H 159v/159V Pos: standing >
Ok.
The spectre of a noble lord gets a set of lockpicks.
The spectre of a noble lord gets a set of lockpicks.
< 495h/452H 159v/159V Pos: standing >
You start chanting...
< 495h/452H 159v/159V Pos: standing >
You complete your spell...
You vanish.
< 495h/452H 159v/159V Pos: standing >
Score information for Morug
Level: 46 Race: Drow Elf Class: Necromancer / Necrolyte Sex: Male
Hit points: 495(452) Moves: 159(159)
Coins carried: 2 platinum 25 gold 0 silver 6 copper
Compression ratio: 88%
Status: Standing.
Frags: +0.00 Deaths: 5
Detecting: Invisible
Protected from: All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Fly Haste Invisibility GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 464
Active Spells:
--------------
improved invisibility (23 minutes)
globe of darkness (8 minutes)
haste (3 minutes)
protection from living (39 minutes)
stone skin (2 minutes)
globe of invulnerability (1 minute)
vitalize undead (less than a minute remaining)
detect invisibility (30 minutes)
fly (4 minutes)
< 495h/452H 159v/159V Pos: standing >
Ok.
< 495h/452H 159v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E -S -W
Pawldo the merchant, is here jabbering away trying to sell goods.
< 495h/452H 158v/159V Pos: standing >
< 495h/452H 158v/159V Pos: standing >
Ok.
< 495h/452H 158v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 495h/452H 156v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Large Brightly Colored Tent
</map>
A Large Brightly Colored Tent
Obvious exits: -E
< 495h/452H 154v/159V Pos: standing >
< 495h/452H 154v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 495h/452H 154v/159V Pos: standing >
< 495h/452H 154v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: Center of the Corwell Fields
</map>
<map>
Zone: Moonshae Island.
Room: Center of the Corwell Fields
</map>
Center of the Corwell Fields
Obvious exits: -N -E -S -W
A noble lord ignores your existance.
< 495h/452H 152v/159V Pos: standing >
< 495h/452H 153v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Path Though The Fields
</map>
A Small Path Though The Fields
Obvious exits: -N -E -W
< 495h/452H 152v/159V Pos: standing >
< 495h/452H 152v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
<map>
Zone: Moonshae Island.
Room: A Small Worn Trail In The Fields
</map>
A Small Worn Trail In The Fields
Obvious exits: -E# -S -W
Pawldo the merchant, is here jabbering away trying to sell goods.
< 495h/452H 150v/159V Pos: standing >
< 495h/452H 151v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: At the Edge of the Corwell Fields
</map>
At the Edge of the Corwell Fields
Obvious exits: -N -E
< 495h/452H 149v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 495h/452H 150v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 495h/452H 150v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Starting of The Corwell Road
</map>
The Starting of The Corwell Road
Obvious exits: -E -W
< 495h/452H 149v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 495h/452H 149v/159V Pos: standing >
< 495h/452H 149v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 495h/452H 147v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 495h/452H 146v/159V Pos: standing >
< 494h/452H 146v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 494h/452H 144v/159V Pos: standing >
< 494h/452H 145v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 494h/452H 143v/159V Pos: standing >
< 494h/452H 143v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 494h/452H 142v/159V Pos: standing >
< 494h/452H 143v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 494h/452H 141v/159V Pos: standing >
< 494h/452H 141v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -E -W
< 494h/452H 141v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: The Great Corwell Road
</map>
The Great Corwell Road
Obvious exits: -N -S -W
< 494h/452H 139v/159V Pos: standing >
< 494h/452H 139v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Dirt Road
</map>
A Small Dirt Road
Obvious exits: -N -S
< 494h/452H 138v/159V Pos: standing >
<map>
Zone: Moonshae Island.
Room: A Small Dirt Road
</map>
A Small Dirt Road
Obvious exits: -N -E -S
< 494h/452H 136v/159V Pos: standing >
< 494h/452H 136v/159V Pos: standing >
Your enhanced strength drains away.
< 402h/360H 137v/159V Pos: standing >
You quickly scan the area.
A drunk firbolg who is close by to your east.
A Grey Elf who is not far off to your east.
A Grey Elf who is not far off to your east.
A firbolg guard who is not far off to your east.
A small ferret who is a brief walk away to your south.
< 402h/360H 138v/159V Pos: standing >
You are not a member of any associations.
< 402h/360H 138v/159V Pos: standing >
A Dwarf attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Dwarf snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH! That really did HURT!
The spectre of a noble lord suddenly attacks a Dwarf!
The spectre of a noble lord snaps into visibility.
The spectre of a noble lord suddenly appears a bit confused!
The spectre of a noble lord misses a Dwarf.
< 274h/360H 140v/159V Pos: standing >
< T: Morug TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
< 274h/360H 140v/159V Pos: standing >
< T: Morug TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's bludgeon wounds you.]=-
Sorry, you aren't allowed to do that in combat.
< 268h/360H 140v/159V Pos: standing >
< T: Morug TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf settles to her knees.
Sorry, you aren't allowed to do that in combat.
< 268h/360H 140v/159V Pos: standing >
< T: Morug TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...
< 268h/360H 140v/159V Pos: sitting >
< T: Morug TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at her.
A Dwarf parries your futile lunge at her.
A Dwarf snaps into visibility.
< 268h/360H 140v/159V Pos: sitting >
< T: Morug TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-
With a swift turn a Grey Elf lashes at the spectre of a noble lord.
A Grey Elf's slash strikes the spectre of a noble lord.
-=[A Grey Elf's slash strikes you very hard.]=-
A Grey Elf's sunblade, longsword of Justice explodes in a torrent of pure flame!
You have been blinded!
-=[Someone unleashes light in a focused, searing ray at you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Healing energy flows from someone into someone's body!
-=[Someone's powerful slash critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[