<worn as a badge> a glowing blue crystal (magic)
<worn on head> a platinum crown encrusted with emeralds [superior] (magic)
<worn in ear> a brightly flaming earring
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> veil of darkness (glowing) [49%]
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck> a diamond necklace [poor] (magic)
<worn on body> a suit of flame-wreathed platemail [superior]
<worn about body> a thin dragonskin cloak coated with brass [poor] (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a black leather bound spellbook [poor] (invis) (humming)
<worn on arms> some sleeves of stretched drow-skin [superior]
<held as shield> a well-polished mithril body shield [superior] (illuminating) [87%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [75%]
<worn around wrist> a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<primary weapon> a staff of power (magic)
<worn on legs> some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet> a pair of clawed demon-hide moccasins
****^.^^^^M
****^.^.^.M
***^^@^^^^M
**^^^.^^^.^
......^^..^
^^^^^^^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
****.^^^^
****^.^^^.M
****^.^^^^M
****^@^.^.M
***^^.^^^^M
**^^^.^^^.^
.....^^..
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
**.^^^^.M
*****.^^^^M
****^.^^^.M
****^@^^^^M
****^.^.^.M
***^^.^^^^M
*^^^.^^^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
*.^^^^MMM
***.^^^^.MM
*****.^^^^M
****^@^^^.M
****^.^^^^M
****^.^.^.M
**^^.^^^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^^^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
< 717h/717H 195v/201V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
< 717h/717H 195v/201V Pos: standing >
You start chanting...
< 717h/717H 197v/201V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
^^^^M.^^M
M^M..^^.^^^
MM...^..^^M
M..^.@^.^^M
^^^^.^..M^M
M^..M.^^M^^
^^M..^MM^
A Valley Geyser
Obvious exits: -North -East -South -West
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
< 717h/717H 201v/201V Pos: standing >
You sit down and relax.
< 717h/717H 201v/201V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 8th circle) 1 - detect invisibility
4 - disintegrate
( 7th circle) 5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
4 - mirror image
( 1st circle) 5 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 7th) dimension door
You can memorize no more spells.
You continue your study.
< 717h/717H 201v/201V Pos: sitting >
< 717h/717H 201v/201V Pos: sitting >
Your Terminal mode is now: MSP .
< 717h/717H 201v/201V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 717h/717H 201v/201V Pos: sitting >
You clamber to your feet.
< 717h/717H 201v/201V Pos: standing >
^^^M.^^M^
^M..^^.^^^^
M...^..^^MM
..^.M@.^^MM
^^^.^..M^MM
^..M.^^M^^M
^M..^MM^M
The Rocky Ridges of Shanatar
Obvious exits: -North -East -South -West
< 717h/717H 199v/201V Pos: standing >
^^M.^^M^M
M..^^.^^^^^
...^..^^MM^
.^.M^@^^MMM
^^.^..M^MMM
..M.^^M^^MM
M..^MM^MM
A Grassy Basin
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
^M.^^M^MM
..^^.^^^^^M
..^..^^MM^^
^.M^.@^MMM^
^.^..M^MMM^
.M.^^M^^MMM
..^MM^MMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
M.^^M^MMM
.^^.^^^^^MM
.^..^^MM^^M
.M^.^@MMM^M
.^..M^MMM^M
M.^^M^^MMM^
.^MM^MMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
MMMM^^MM^
^M.^^M^MMMM
.^^.^^^^^MM
.^..^@MM^^M
.M^.^^MMM^M
.^..M^MMM^M
.^^M^^MMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 717h/717H 197v/201V Pos: standing >
^^^^M^MMM
MMMMM^^MM^^
^M.^^M^MMMM
.^^.^@^^^MM
.^..^^MM^^M
.M^.^^MMM^M
^..M^MMM^
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
Bones and pieces of broken bones lie scattered about the area.
< 717h/717H 197v/201V Pos: standing >
^^^M^MMMM
MMMM^^MM^^^
M.^^M^MMMM^
^^.^^@^^MM^
^..^^MM^^MM
M^.^^MMM^MM
..M^MMM^M
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
^^M^MMMMM
MMM^^MM^^^M
.^^M^MMMM^M
^.^^^@^MM^^
..^^MM^^MMM
^.^^MMM^MMM
.M^MMM^MM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
^M^MMMMMM
MM^^MM^^^M^
^^M^MMMM^M^
.^^^^@MM^^^
.^^MM^^MMM^
.^^MMM^MMM^
M^MMM^MMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 198v/201V Pos: standing >
M^^MM^^^M
^^M^MMMM^M^
.^^^^^MM^^^
.^^MM@^MMM^
.^^MMM^MMM^
.M^MMM^MMMM
M^^MMM^^M
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 198v/201V Pos: standing >
^^MM^^^M^
^M^MMMM^M^M
^^^^^MM^^^M
^^MM^@MMM^M
^^MMM^MMM^^
M^MMM^MMMM^
^^MMM^^MM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 198v/201V Pos: standing >
M^MMMM^M^
^^^^^MM^^^M
^^MM^^MMM^M
^^MMM@MMM^^
M^MMM^MMMM^
M^^MMM^^MMM
^MMMMM^^^
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 198v/201V Pos: standing >
^^^^MM^^^
^^MM^^MMM^M
^^MMM^MMM^^
M^MMM@MMMM^
M^^MMM^^MMM
M^MMMMM^^^M
^^^^MMMM^
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 198v/201V Pos: standing >
^^^MM^^^M
^MM^^MMM^MM
^MMM^MMM^^M
^MMM^@MMM^M
^^MMM^^MMMM
^MMMMM^^^M^
^^^MMMM^^
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
A small, youthful trog cautiously prowls here, wary of his elders.(Red Aura)
A small cockatrice walks over the rocks, hissing.
< 717h/717H 198v/201V Pos: standing >
MM^^MMM^M
^MMM^MMM^^M
^MMM^MMMM^M
^^MMM@^MMMM
^MMMMM^^^M^
^^^^MMMM^^^
MM^^MMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 199v/201V Pos: standing >
M^^MMM^MM
MMM^MMM^^MM
MMM^MMMM^MM
^MMM^@MMMMM
MMMMM^^^M^M
^^^MMMM^^^M
M^^MMMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
MM^MMM^^M
MMM^MMMM^MM
^MMM^^MMMMM
MMMMM@^^M^M
^^^MMMM^^^M
MM^^MMMMMMM
MM^^MMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
M^MMM^^MM
MM^MMMM^MMM
MMM^^MMMMMM
MMMM^@^M^MM
^^MMMM^^^MM
M^^MMMMMMMM
M^^MMMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 195v/201V Pos: standing >
< 717h/717H 197v/201V Pos: standing >
^MMM^^MMM
M^MMMM^MMMM
MM^^MMMMMMM
MMM^^@M^MMM
^MMMM^^^MMM
^^MMMMMMMMM
^^MMMMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
^MMMM^MMM
MM^^MMMMMMM
MMM^^^M^MMM
^MMMM@^^MMM
^^MMMMMMMMM
M^^MMMMMMMM
M^^^^^MMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
MMMM^MMMM
M^^MMMMMMMM
MM^^^M^MMMM
MMMM^@^MMMM
^MMMMMMMMMM
^^MMMMMMMMM
^^^^^MMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
MMM^MMMMM
^^MMMMMMMMM
M^^^M^MMMMM
MMM^^@MMMMM
MMMMMMMMMMM
^MMMMMMMMMM
^^^^MMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 197v/201V Pos: standing >
MM^^MMMMM
MMMM^MMMMMM
^^MMMMMMMMM
M^^^M@MMMMM
MMM^^^MMMMM
MMMMMMMMMMM
MMMMMMMMM
Above a Rocky Cave Opening
Obvious exits: -North -East -South -West -Down
< 717h/717H 198v/201V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 717h/717H 200v/201V Pos: standing >
You quickly scan the area.
A Halfling who is close by below you.
< 717h/717H 201v/201V Pos: standing >
You quickly scan the area.
A Halfling who is close by below you.
< 717h/717H 201v/201V Pos: standing >
MMM^MMMMM
^^MMMMMMMMM
M^^^M^MMMMM
MMM^^@MMMMM
MMMMMMMMMMM
^MMMMMMMMMM
^^^^MMMMM
A Winding Trail Through the Shanatar Mountains
Obvious exits: -North -East -South -West
< 717h/717H 199v/201V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 717h/717H 199v/201V Pos: standing >
You start chanting...
< 717h/717H 201v/201V Pos: standing >
Casting: conjure elemental **
< 717h/717H 201v/201V Pos: standing >
MMM^MMMMM
^^MMMMMMMMM
M^^^MPMMMMM
MMM^^@MMMMM
MMMMMMMMMMM
^MMMMMMMMMM
^^^^MMMMM
< 717h/717H 201v/201V Pos: standing >
Casting: conjure elemental *
< 717h/717H 201v/201V Pos: standing >
A Barbarian sneaks in from the north.
A Centaur trots in from the north.
< 717h/717H 201v/201V Pos: standing >
MMM^MMMMM
^^MMMMMMMMM
M^^^M^MMMMM
MMM^^@MMMMM
MMMMMMMMMMM
^MMMMMMMMMM
^^^^MMMMM
< 717h/717H 201v/201V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'
MMM^MMMMM
^^MMMMMMMMM
M^^^M^MMMMM
MMM^^@MMMMM
MMMMMMMMMMM
^MMMMMMMMMM
^^^^MMMMM
< 717h/717H 201v/201V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur snaps into visibility.
A Centaur misses you.
You snap into visibility.
< 717h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: excellent >
An earth elemental's skin seems to turn to stone.
< 717h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: excellent >
< 717h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP: excellent >
You are already standing.
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 717h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Centaur sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's impressive slash wounds you.]=-
-=[A Barbarian's impressive pierce wounds you.]=-
-=[A Barbarian's impressive pierce wounds you.]=-
-=[A Barbarian's impressive slash wounds you.]=-
-=[A Barbarian's impressive slash wounds you.]=-
-=[A Barbarian's impressive slash wounds you.]=-
< 628h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
You snap into visibility.
-=[A sea of arachnids and insects consume and overwhelm you!]=-
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Centaur dodges your futile attack.
A Centaur dodges your futile attack.
You snap into visibility.
A Centaur snaps into visibility.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
A Centaur snaps into visibility.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Halfling starts casting an offensive spell.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: excellent >
An earth elemental suddenly attacks a Centaur!
[Damage: 1 ] An earth elemental's crush grazes a Centaur.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
You resist the effects of a Halfling's spell!
< 592h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
You snap into visibility.
-=[A sea of arachnids and insects consume and overwhelm you!]=-
A Centaur completes his spell...
A Centaur utters the words 'qaffaguzz bragh'
A Centaur points at you.
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
The corrosive blast sears into your armor, quickly eating away at it!
< 553h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur's totem of Mox glows and a Centaur is bathed in a healing aura.
A Centaur is surrounded by a glowing green aura!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's impressive slash wounds you.]=-
-=[A Barbarian's impressive slash strikes you.]=-
-=[A Barbarian's impressive pierce strikes you.]=-
-=[A Barbarian's impressive pierce strikes you.]=-
-=[A Barbarian's powerful slash strikes you.]=-
-=[A Barbarian's slash strikes you.]=-
-=[A Barbarian's slash strikes you.]=-
A Halfling starts casting an offensive spell.
< 413h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Centaur sta EP: excellent >
You miss a Centaur.
A Centaur dodges your futile attack.
You snap into visibility.
A Centaur snaps into visibility.
< 413h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
A Centaur snaps into visibility.
< 413h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Centaur sta EP: excellent >
< 413h/717H 201v/201V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Centaur sta EP: excellent >
You scramble madly to your feet!
A Barbarian snaps into visibility.
You snap into visibility.
-=[Everything is blurry after a Barbarian's head came crashing into your skull.]=-
< 346h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
< 346h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 346h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
You snap into visibility.
-=[A sea of arachnids and insects consume and overwhelm you!]=-
< 306h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
You snap into visibility.
-=[A sea of arachnids and insects consume and overwhelm you!]=-
< 269h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
You snap into visibility.
-=[A sea of arachnids and insects consume and overwhelm you!]=-
< 227h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
[Damage: 1 ] An earth elemental's crush grazes a Centaur.
< 227h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
< 227h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 227h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
YIKES! Another hit like that, and you've had it!!
You dodge a Barbarian's vicious attack.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
A Centaur dodges your futile attack.
You miss a Centaur.
You snap into visibility.
A Centaur snaps into visibility.
< 56h/717H 201v/201V Pos: standing >
< T: Zloin TP: sta TC: awful E: A Centaur sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
A Centaur snaps into visibility.
You snap into visibility.
-=[Your soul is engulfed by unbearable pain as a Centaur finishes incanting his spell.]=-
Your pair of hazy green gloves of intelligence was destroyed by the blast!
Your eyes of the High Forest was destroyed by the blast!