The death of [23 Cleric] Jerk (Dwarf)

in A Stone Path

from the perspective of [23 Cleric] Jerk (Dwarf)

<worn as a badge>    a rare fire opal [superior] (glowing)
<worn on head>       a woven golden-red headband [superior]
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a hoop of twisting obsidian (humming)
<worn around neck>   a charm made of dwarf bone [77%]
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of the overfiend [79%]
<worn on finger>     a ring of wisdom [poor]
<primary weapon>     the staff of the storm (glowing)
<worn on legs>       some torn cloth stockings
<worn on feet>       a garish pair of shoes (glowing) (illuminating) [56%]


< 407h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 You miss a sleeping seamstress .

< 407h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 A sleeping seamstress  misses you.
-=[You suddenly see a sleeping seamstress 's foot in your chest.]=-
[Damage:  3 ] -=[A sleeping seamstress  ignites into black flames as she hits you!]=-
[Damage:  5 ] -=[A sleeping seamstress  shivers from the unnatural cold as she hits you!]=-

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 You feel like a potion could do you good once again.
You feel less strong.

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 A sleeping seamstress  misses you.
You snap into visibility.
A sleeping seamstress  dodges your futile attack.

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 A Sleeping Area
Obvious exits: -West 
Fresh blood covers everything in the area.
The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.
A sleeping seamstress  stands here, fighting YOU!

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 You start chanting...

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 A sleeping seamstress  misses you.
A sleeping seamstress  misses you.

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  few wounds >
 You complete your spell...
[Damage: 25 ] -=[Your touch sends wracking pains through a sleeping seamstress 's body.]=-

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 A sleeping seamstress  dodges your futile attack.

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 You start chanting...

< 399h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 -=[A sleeping seamstress 's fine punch wounds you.]=-
[Damage:  5 ] -=[A sleeping seamstress  ignites into black flames as she hits you!]=-
[Damage:  8 ] -=[A sleeping seamstress  shivers from the unnatural cold as she hits you!]=-
You dodge a bash from a sleeping seamstress , who loses her balance and falls.

< 387h/547H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP:  nasty wounds >
 You complete your spell...
You raise a level!
[Damage: 26 ] -=[Your touch sends wracking pains through a sleeping seamstress 's body.]=-

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP: pretty hurt >
 Pardon?

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP: pretty hurt >
 Pardon?

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP: pretty hurt >
 A sleeping seamstress  misses you.
You snap into visibility.
You miss a sleeping seamstress .
Cast which what where?

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP: pretty hurt >
 You start chanting...

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP: pretty hurt >
 You complete your spell...
[Damage: 28 ] -=[Your touch sends wracking pains through a sleeping seamstress 's body.]=-
A sleeping seamstress  misses you.

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP:  awful >
 A Sleeping Area
Obvious exits: -West 
Fresh blood covers everything in the area.
The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.
A sleeping seamstress  crouches here, fighting YOU!

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP:  awful >
 You start chanting...

< 402h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome kne EP:  awful >
 Casting: cause critical *
A sleeping seamstress  misses you.
A sleeping seamstress  rises to her feet.
-=[You suddenly see a sleeping seamstress 's foot in your chest.]=-
[Damage:  4 ] -=[A sleeping seamstress  ignites into black flames as she hits you!]=-
[Damage:  6 ] -=[A sleeping seamstress  shivers from the unnatural cold as she hits you!]=-

< 393h/562H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: gnome sta EP:  awful >
 You complete your spell...
[Damage: 26 ] -=[Your touch sends wracking pains through a sleeping seamstress 's body.]=-
A sleeping seamstress  is mortally wounded, and will die soon, if not aided.

< 393h/562H 161v/161V Pos: standing >
<You start chanting...

< 393h/562H 161v/161V Pos: standing >
<Casting: cause critical **

< 393h/562H 161v/161V Pos: standing >
<You complete your spell...
[Damage:  4 ] -=[Your touch sends wracking pains through a sleeping seamstress 's body.]=-
A sleeping seamstress  is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleeping seamstress 's last actions in this world.

< 393h/562H 161v/161V Pos: standing >
You don't have that spell memorized.

< 393h/562H 161v/161V Pos: standing >
You don't have that spell memorized.

< 393h/562H 161v/161V Pos: standing >
You don't have that spell memorized.

< 393h/562H 161v/161V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 393h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 393h/562H 161v/161V Pos: standing >
You get a few coins from the corpse of a sleeping seamstress .
There were: 22 gold coins. 

< 393h/562H 161v/161V Pos: standing >
It appears to be the corpse of a sleeping seamstress .
Nothing.

< 394h/562H 161v/161V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 394h/562H 161v/161V Pos: standing >
Ok.
You put 0 platinum, 22 gold, 0 silver, and 0 copper coins into a green linen bag.

< 395h/562H 161v/161V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 395h/562H 161v/161V Pos: standing >
Autosaving...
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [superior] (glowing)
<worn on head>       a woven golden-red headband [superior]
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a hoop of twisting obsidian (humming)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a charm made of dwarf bone [77%]
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn on back>       
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<attached to belt>   
<attached to belt>   
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing) [78%]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of the overfiend [79%]
<worn on finger>     a ring of wisdom [poor]
<primary weapon>     the staff of the storm (glowing)
<worn on legs>       some torn cloth stockings
<worn on feet>       a garish pair of shoes (glowing) (illuminating) [56%]

< 396h/562H 161v/161V Pos: standing >
Pardon?

< 397h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 397h/562H 161v/161V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [superior] (glowing)
<worn on head>       a woven golden-red headband [superior]
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a hoop of twisting obsidian (humming)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a charm made of dwarf bone [77%]
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn on back>       
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<attached to belt>   
<attached to belt>   
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing) [78%]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of the overfiend [79%]
<worn on finger>     a ring of wisdom [poor]
<primary weapon>     the staff of the storm (glowing)
<worn on legs>       some torn cloth stockings
<worn on feet>       a garish pair of shoes (glowing) (illuminating) [56%]

< 399h/562H 161v/161V Pos: standing >

		Score information for Jerk

Level: 23   Race: Dwarf   Class: Cleric Sex: Female
Hit points: 400(562)  Moves: 161(161)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Heat
Protected by:   Slow Poison
Enchantments:   Armor Aware Invisibility
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  229 

Active Spells:
--------------
detect invisibility (51 minutes)
vitality (6 minutes)
bless (9 minutes)
armor (8 minutes)
well-rested bonus (98 minutes)


< 400h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 400h/562H 161v/161V Pos: standing >

< 401h/562H 161v/161V Pos: standing >
Pardon?

< 402h/562H 161v/161V Pos: standing >
Cast which what where?

< 402h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 403h/562H 161v/161V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 405h/562H 161v/161V Pos: standing >
Pardon?

< 406h/562H 161v/161V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [superior] (glowing)
<worn on head>       a woven golden-red headband [superior]
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a hoop of twisting obsidian (humming)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a charm made of dwarf bone [77%]
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       a set of snakeskin holy garments [poor] (glowing)
<worn about body>    a goblin holy cloak [poor] (glowing)
<worn on back>       
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<attached to belt>   
<attached to belt>   
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing) [78%]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of the overfiend [79%]
<worn on finger>     a ring of wisdom [poor]
<primary weapon>     the staff of the storm (glowing)
<worn on legs>       some torn cloth stockings
<worn on feet>       a garish pair of shoes (glowing) (illuminating) [56%]

< 406h/562H 161v/161V Pos: standing >

		Score information for Jerk

Level: 23   Race: Dwarf   Class: Cleric Sex: Female
Hit points: 407(562)  Moves: 161(161)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Heat
Protected by:   Slow Poison
Enchantments:   Armor Aware Invisibility
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  229 

Active Spells:
--------------
detect invisibility (51 minutes)
vitality (6 minutes)
bless (9 minutes)
armor (8 minutes)
well-rested bonus (98 minutes)


< 407h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 409h/562H 161v/161V Pos: standing >
You are carrying: (1/11)
a green linen bag (glowing)

< 410h/562H 161v/161V Pos: standing >

		Score information for Jerk

Level: 23   Race: Dwarf   Class: Cleric Sex: Female
Hit points: 411(562)  Moves: 161(161)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Heat
Protected by:   Slow Poison
Enchantments:   Armor Aware Invisibility
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  229 

Active Spells:
--------------
detect invisibility (51 minutes)
vitality (6 minutes)
bless (9 minutes)
armor (8 minutes)
well-rested bonus (98 minutes)


< 411h/562H 161v/161V Pos: standing >
A Sleeping Area
Obvious exits: -West 
Fresh blood splatters cover the area.
[2] The corpse of a sleeping seamstress  is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.

< 413h/562H 161v/161V Pos: standing >
Inside the Sewing Home
  A large room that doubles as the main work and living place for these
artisans. Their primary craft is sewing and this is evident by the
breath-taking curtains and banners that adorn the room. In addition to a
strange looking sewing contraption, several wooden chairs and tables are
around the room. To the south is a workroom that visitors nor small
children are allowed to enter.
Obvious exits: -North -East  -South
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 414h/562H 160v/161V Pos: standing >
Before An Artist Home
  The rocky path stops before a large home for the living and working of
the artisan. A picnic table out front is occupied by some friendly children
who look busy learning how to sew. Hanging from the roof, colorful windsocks
made of the finest materials flutter in the wind.
Obvious exits: -North -South
A wandering visitor looks at all the booths.
A small child learning to sew sits here.
A small child learning to sew sits here.

< 415h/562H 159v/161V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy colony. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -South -West  -Northeast
A cute little chipmunk plays on the pathway.
A beautiful singing bird is here.

< 417h/562H 157v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/562H 157v/161V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy coloney. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -East  -West 
A beautiful singing bird is here.

< 421h/562H 156v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/562H 156v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 424h/562H 158v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 424h/562H 158v/161V Pos: standing >

< 425h/562H 158v/161V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
A lonely bard, playing a sad melody.
An art student, hanging out with friends here. 
Womo the seamstress dazzles you with her greenish-blue eyes.

< 426h/562H 157v/161V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West 
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Lomya the master leather crafter sells her wares.

< 426h/562H 156v/161V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
colony center to the north. There the fellow artisan dine and have
fellowship with each other. The great master artisan Alorka himself
is said to spend most of his time there.
Obvious exits: -East  -South -Northwest
An art student, hanging out with friends here. 
A wandering visitor looks at all the booths.

< 427h/562H 155v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 427h/562H 155v/161V Pos: standing >
An art student leaves east.

< 428h/562H 156v/161V Pos: standing >
A wandering visitor leaves northwest.

< 428h/562H 156v/161V Pos: standing >
The sun starts to set in the south.

< 437h/562H 161v/161V Pos: standing >
A chipmunk enters from the south.

< 513h/562H 161v/161V Pos: standing >
An art student enters from the east.

< 514h/562H 161v/161V Pos: standing >
An art student leaves northwest.

< 541h/562H 161v/161V Pos: standing >
A wandering visitor enters from the northwest.

< 551h/562H 161v/161V Pos: standing >
It's hot out here.

< 562h/562H 161v/161V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 562h/562H 161v/161V Pos: standing >
A chipmunk leaves northwest.

< 562h/562H 161v/161V Pos: standing >
A chipmunk enters from the northwest.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 562h/562H 161v/161V Pos: standing >
A chipmunk leaves south.

< 562h/562H 161v/161V Pos: standing >
The sun vanishes behind the southern horizon.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the northwest.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 562h/562H 161v/161V Pos: standing >
An art student enters from the northwest.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 562h/562H 161v/161V Pos: standing >
A chipmunk enters from the east.

< 562h/562H 161v/161V Pos: standing >
The night has begun.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 562h/562H 161v/161V Pos: standing >
A chipmunk leaves northwest.

< 562h/562H 161v/161V Pos: standing >
An art student leaves east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 562h/562H 161v/161V Pos: standing >
Autosaving...

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves northwest.

< 562h/562H 161v/161V Pos: standing >
The taste of blood slowly fades from your body.

< 562h/562H 161v/161V Pos: standing >
An art student enters from the east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the east.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves northwest.

< 562h/562H 161v/161V Pos: standing >
An art student leaves south.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor enters from the northwest.

< 562h/562H 161v/161V Pos: standing >
A wandering visitor leaves northwest.

< 562h/562H 161v/161V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 562h/562H 161v/161V Pos: standing >
You feel less vitalized.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the northwest.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 342h/342H 161v/161V Pos: standing >
Autosaving...

< 342h/342H 161v/161V Pos: standing >
You feel less protected.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the east.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves northwest.

< 342h/342H 161v/161V Pos: standing >
You feel less righteous.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 342h/342H 161v/161V Pos: standing >
A human artisan enters from the northwest.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 342h/342H 161v/161V Pos: standing >
A human artisan leaves south.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves south.

< 342h/342H 161v/161V Pos: standing >
An art student enters from the south.

< 342h/342H 161v/161V Pos: standing >
An art student leaves south.

< 342h/342H 161v/161V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor enters from the south.

< 342h/342H 161v/161V Pos: standing >
A wandering visitor leaves east.

< 342h/342H 161v/161V Pos: standing >
Autosaving...

< 342h/342H 161v/161V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 342h/342H 161v/161V Pos: standing >
A chipmunk enters from the northwest.

< 342h/342H 161v/161V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  6 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage: 10 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
A Vampire's disguise falls apart!

< 240h/342H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: few wounds E: A Vampire sta EP: few scratches >
 A Vampire attempts to flee.
A Vampire leaves northwest.

< 240h/342H 161v/161V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage:  6 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
With a swift tug a Vampire wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!
Your spell flows around a Vampire, leaving him unharmed!
You snap into visibility.
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage: 10 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-

< 103h/342H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: nasty wounds E: A Vampire sta EP: few scratches >
 A Vampire attempts to flee.
A Vampire leaves south.

< 104h/342H 161v/161V Pos: standing >
A Vampire enters from the south.

< 104h/342H 161v/161V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage:  6 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-
-=[Out of nowhere, a Vampire stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
[Damage: 11 ] -=[A Vampire shivers from the unnatural cold as he hits you!]=-

< 4h/342H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: awful E: A Vampire sta EP: few scratches >
 You miss a Vampire.
You snap into visibility.

< 4h/342H 161v/161V Pos: standing >
< T: Jerk TP: sta TC: awful E: A Vampire sta EP: few scratches >
 A Vampire attempts to flee.
A Vampire leaves south.

< 4h/342H 161v/161V Pos: standing >
A Vampire enters from the south.

< 4h/342H 161v/161V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a Vampire stabs you in the back.]=-
Your some glowing sleeves made of devil skin [poor] was completely destroyed by the massive blow!
Your splintered dragon scale [superior] was completely destroyed by the massive blow!
Your dangling skull and crossbones earring was completely destroyed by the massive blow!