<worn as a badge> the mark of the saboteur of precision
<worn on head> a crown of stars of endurance (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain of damage
<worn in ear> a brightly flaming earring of endurance [86%]
<worn on face> mask of the flayed mind [superior] (invis)
<worn around neck> the amulet of lordly protection
<worn around neck> a necklace of giant strength of health (glowing) [73%]
<worn on body> a suit of wickedly-barbed devil hide of damage (humming)
<worn about body> a long, flowing cape of hellfire of precision (glowing)
<worn as quiver> a silken backsheath of flight of endurance [77%]
<worn about waist> a strip of studded black pudding of damage
<worn on belt buckle>a jagged titanium boomerang [66%]
<attached to belt> an obsidian buckle named "Rage" (glowing) (humming)[218h 50m 2s]
<attached to belt> a potion of bubbling goo (glowing) [56%]
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> a steel wire of health (glowing)
<worn around wrist> a bracer bearing the seal of Bozk of damage
<worn on hands> a pair of pale, misty gloves[236h 13m 2s]
<worn on finger> an obsidian circle of damage
<worn on finger> an obsidian circle of endurance [85%]
<primary weapon> Tiamat's poison tail stinger[236h 13m 2s]
<secondary weapon> the dagger of Wind (invis)[236h 13m 2s]
<worn on legs> some blue-tinted chainmail leggings of health
<worn on feet> Krindor's Boots of the Night[218h 50m 2s]
Ogre who is close by to your south.
< 1140h/1140H 279v/279V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
Jelli leaves west.
Durti sneaks west.
Rorbag trots west.
You follow Skir.
A Hallway Chipped from Granite
This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East -West
A few coins lie scattered here.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You see nothing special...
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves west.
Rorbag trots west.
Skir sneaks west.
You follow Skir.
A Hallway Chipped from Granite
This room is not unlike the rest of the hallways in this forgotten
dungeon. The carved granite tunnels continue to the east, west and north.
The feint clatter of metal can be heard to the north.
Obvious exits: -North -East -West
A few coins lie scattered here.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
Jelli gets a few coins.
< 1140h/1140H 277v/279V Pos: standing >
Jelli puts a pile of coins into a bottomless bag of the shield dwarves.
< 1140h/1140H 279v/279V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1140h/1140H 279v/279V Pos: standing >
Jelli leaves west.
Durti sneaks west.
Rorbag trots west.
You follow Skir.
A Granite Intersection
Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East -South -West
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are Dwarf tracks going west.
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves south.
Durti sneaks south.
Rorbag trots south.
Skir sneaks south.
You follow Skir.
A Narrowing Corridor
Large stalatites of various minerals hang from the ceiling here. This
passageway shows little evidence of heavy use. Water flows in from
the north scurrying toward its final resting place down deep holes on
either side of the corridor. The passageway continues to the north and
south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading south.
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves south.
Ayla sneaks south.
Rorbag trots south.
Skir sneaks south.
You follow Skir.
Intersection in the Shaft
The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East -West
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 276v/279V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves east.
Durti sneaks east.
Rorbag trots east.
Skir sneaks east.
You follow Skir.
A Bend in the Shaft
The shaft takes a steep bend here, curving back to join its counterpart
to the west. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -South -West
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves west.
Rorbag trots west.
Skir sneaks west.
You follow Skir.
Intersection in the Shaft
The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East -West
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves west.
Rorbag trots west.
You follow Skir.
A Bend in the Shaft
The shaft takes a steep bend here, curving back to join its counterpart
to the east. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -East -South
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 276v/279V Pos: standing >
Jelli leaves east.
Ayla sneaks east.
Durti sneaks east.
Rorbag trots east.
Skir sneaks east.
You follow Skir.
Intersection in the Shaft
The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East -West
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves east.
Rorbag trots east.
You follow Skir.
A Bend in the Shaft
The shaft takes a steep bend here, curving back to join its counterpart
to the west. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -South -West
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Jelli leaves south.
Ayla sneaks south.
Durti sneaks south.
Rorbag trots south.
You follow Skir.
A Sloping Shaft
This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves south.
Rorbag trots south.
You follow Skir.
A Sloping Shaft
This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading south.
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves south.
Ayla sneaks south.
Rorbag trots south.
Skir sneaks south.
You follow Skir.
A Winding Corridor
The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -West
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves west.
Ayla sneaks west.
Rorbag trots west.
Skir sneaks west.
You follow Skir.
A Winding Corridor
The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East -West
An ornate torch is mounted to the wall here providing light. (illuminating)
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves north.
Rorbag trots north.
You follow Skir.
|Maximum|Security|Block|
A massive steel door takes up the entire southern wall of this passage.
This door appears to serve a purpose of great importance. A giagantic
keyhole punctuates the sheer mass of this monolithic gateway. A stairway
fades into obscurity as it ascends to the north. To the south lies
maximum incarceration.
Obvious exits: -North -South
The corpse of a large minotaur guard is lying here.
The corpse of a guardian is lying here.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves north.
Durti sneaks north.
Rorbag trots north.
You follow Skir.
Bottom of a Dank Stairway
A dark stairwell begins it ascent here. The floor and walls of this
place are forged from a dark stone or iron of some kind. The substance
almost seems magical in nature as it gives off an aura of darkness,
swallowing all illumination.
Obvious exits: -South -Up
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves up.
Ayla sneaks up.
Durti sneaks up.
Rorbag floats up.
Skir sneaks up.
You follow Skir.
A Dank Stairway
Here the staircase begins its final approach to the dark abyss below.
A commotion of sounds and smells assails from above. Toward the bottom
of this hole, a strange lack of sound summons the curious...
Obvious exits: -Up -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves up.
Rorbag floats up.
You follow Skir.
A Dank Stairway
This is the midpoint of the damp stairwell. The smell of food and
the bustle of eatting drift in from the cafeteria to the east. The
staircase continues up and down.
Obvious exits: -East -Up -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are some tracks.
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves up.
Ayla sneaks up.
Durti sneaks up.
Rorbag floats up.
You follow Skir.
A Dank Stairway
A humid breeze wafts in from below the stairs in this damp area. The
walls sweat with a thin layer of condensation and earthen clay. A thick,
musty odor accompanies the welcomed draft.
Obvious exits: -South -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 276v/279V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.
< 1140h/1140H 279v/279V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Ayla.
Jelli leaves down.
Rorbag floats down.
You follow Skir.
A Dank Stairway
This is the midpoint of the damp stairwell. The smell of food and
the bustle of eatting drift in from the cafeteria to the east. The
staircase continues up and down.
Obvious exits: -East -Up -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves east.
Ayla sneaks east.
Rorbag trots east.
You follow Skir.
Mess Hall
This large room consists of many long tables and various feeding
trophs. However, most of the food appears to reside on the floor, rotting.
The lighting in this area is dismal but good enough to reveal to many
maggots and rats infesting this eattery. Warm steam flows in from the
kitchen to the north.
Obvious exits: -North -East -West
The corpse of a hungry inmate is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a hungry inmate is lying here.
[4] Shattered bits of ice are scattered about the area.
A glittering hemp leister lies here on the ground.
A rusty looking shield lays here rotting away.
A rusty longsword lays here rotting away.
[2] A rusty set of ringmail lays here rotting away.
[2] A prison uniform lies here without its inmate.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A patrolling guard is lying here, mortally wounded.
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves east.
Rorbag trots east.
You follow Skir.
Mess Hall
This large room consists of many long tables and various feeding
trophs. However, most of the food appears to reside on the floor, rotting.
The lighting in this area is dismal but good enough to reveal to many
maggots and rats infesting this eattery. Warm steam flows in from the
kitchen to the north.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a hungry inmate is lying here.
[4] Shattered bits of ice are scattered about the area.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An ice elemental is here chilling the room. (minion)
A Goblin (small) (HardCore) sits resting. (Non-Fraggable)
A hungry looking inmate sits here stuffing his face.
< 1140h/1140H 278v/279V Pos: standing >
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves north.
Durti sneaks north.
Rorbag trots north.
You follow Skir.
Mess Hall
This large room consists of many long tables and various feeding
trophs. However, most of the food appears to reside on the floor, rotting.
The lighting in this area is dismal but good enough to reveal to many
maggots and rats infesting this eattery. Warm steam flows in from the
kitchen to the north.
Obvious exits: -North -South -West
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A hungry looking inmate sits here stuffing his face.
A hungry looking inmate sits here stuffing his face.
There are some tracks heading north.
< 1140h/1140H 277v/279V Pos: standing >
< 1140h/1140H 277v/279V Pos: standing >
Jelli leaves west.
Rorbag trots west.
Skir sneaks west.
You follow Skir.
Mess Hall
This large room consists of many long tables and various feeding
trophs. However, most of the food appears to reside on the floor, rotting.
The lighting in this area is dismal but good enough to reveal to many
maggots and rats infesting this eattery. Warm steam flows in from the
kitchen to the north.
Obvious exits: -North -East -South
The corpse of a hungry inmate is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a hungry inmate is lying here.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 278v/279V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves south.
Rorbag trots south.
You follow Skir.
Mess Hall
This large room consists of many long tables and various feeding
trophs. However, most of the food appears to reside on the floor, rotting.
The lighting in this area is dismal but good enough to reveal to many
maggots and rats infesting this eattery. Warm steam flows in from the
kitchen to the north.
Obvious exits: -North -East -West
The corpse of a hungry inmate is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a hungry inmate is lying here.
[4] Shattered bits of ice are scattered about the area.
A glittering hemp leister lies here on the ground.
A rusty looking shield lays here rotting away.
A rusty longsword lays here rotting away.
[2] A rusty set of ringmail lays here rotting away.
[2] A prison uniform lies here without its inmate.
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A patrolling guard is lying here, mortally wounded.
There are some tracks heading east.
< 1140h/1140H 277v/279V Pos: standing >
Ayla's skin seems to turn to stone.
< 1140h/1140H 279v/279V Pos: standing >
Jelli leaves west.
Rorbag trots west.
Skir sneaks west.
You follow Skir.
A Dank Stairway
This is the midpoint of the damp stairwell. The smell of food and
the bustle of eatting drift in from the cafeteria to the east. The
staircase continues up and down.
Obvious exits: -East -Up -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are some tracks.
< 1140h/1140H 278v/279V Pos: standing >
Jelli leaves up.
Ayla sneaks up.
Durti sneaks up.
Rorbag floats up.
You follow Skir.
A Dank Stairway
A humid breeze wafts in from below the stairs in this damp area. The
walls sweat with a thin layer of condensation and earthen clay. A thick,
musty odor accompanies the welcomed draft.
Obvious exits: -South -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1140h/1140H 277v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
You quickly scan the area.
The Warden's assistant who is a brief walk away to your south.
A patrolling guard who is rather far off to your south.
A patrolling guard who is rather far off to your south.
An ice elemental who is close by below you.
A Goblin who is close by below you.
< 1140h/1140H 279v/279V Pos: standing >
< 1140h/1140H 279v/279V Pos: standing >
Jelli leaves down.
Durti sneaks down.
Rorbag floats down.
You follow Skir.
A Dank Stairway
This is the midpoint of the damp stairwell. The smell of food and
the bustle of eatting drift in from the cafeteria to the east. The
staircase continues up and down.
Obvious exits: -East -Up -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Durti < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
*Ayla < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An ice elemental is here chilling the room. (minion)
*A Goblin (small) (HardCore) stands in mid-air here. (Non-Fraggable)
There are Halfling tracks going down.
You snap into visibility.
A Goblin snaps into visibility.
[Damage: 131 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 121 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Goblin's spine!.
[Damage: 50 ] -=[A Goblin makes a strange sound as you place the dagger of Wind in his back.]=-
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin misses you.
You dodge a Goblin's vicious attack.
A Goblin snaps into visibility.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Skir snaps into visibility.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin fills with BloodLust
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Durti starts casting a spell.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Durti completes his spell...
Durti utters the words 'qaffaguzz bragh'
Durti points at a Goblin.
A Goblin snaps into visibility.
A Goblin screams in utter agony as Durti's corrosive blast slams into his body!
Durti's blast of corrosive matter begins to eat through a Goblin's armor!
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin snaps into visibility.
A Goblin screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Goblin snaps into visibility.
A Goblin suddenly looks in pain as he moves.
Sorry, you aren't allowed to do that in combat.
< 1140h/1140H 278v/279V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin floats up.
An ice elemental leaves up.
< 1140h/1140H 278v/279V Pos: standing >
You follow Skir.
A Dank Stairway
A humid breeze wafts in from below the stairs in this damp area. The
walls sweat with a thin layer of condensation and earthen clay. A thick,
musty odor accompanies the welcomed draft.
Obvious exits: -South -Down
*Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An ice elemental stands here, fighting a Goblin. (Minion)
*A Goblin (small) (HardCore) stands in mid-air here, fighting an ice elemental. (Non-Fraggable)
< 1140h/1140H 277v/279V Pos: standing >
Skir suddenly attacks a Goblin!
Skir snaps into visibility.
A Goblin snaps into visibility.
Skir's decent slash strikes a Goblin.
< 1140h/1140H 279v/279V Pos: standing >
You snap into visibility.
[Damage: 129 ] -=[A Goblin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Goblin's some spiked mithril gauntlets from the Prisons of Carthapia was completely destroyed by the massive blow!
A Goblin's blue moon charm was completely destroyed by the massive blow!
An ice elemental stops following a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.