<worn as a badge> a rare fire opal [poor] (glowing) [68%]
<worn on head> the cap of storytelling of power (magic)
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> a black pearl earring [poor]
<worn in ear> a sparkling golden hoop earring of power (magic) (illuminating)
<worn on face> a silk veil of the enchantress [superior] (magic)
<worn around neck> an oathstone pendant [superior] (magic) (humming)
<worn around neck> an amulet of fire dragon's blood [poor] (magic)
<worn on body> a robe of the Titan magi (magic)
<worn about body> a blue mantle embroided with symbols of fortune (magic)
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [68%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> the inquitous gloves of submission [superior]
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> an ice ring [superior] (magic) (illuminating)
<held> a gem of reflection [superior] (magic) (illuminating)
<worn on legs> some exquisite dragonscale leg plates
<worn on feet> the boots of the four winds [superior] (magic)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 528h/528H 49v/125V Pos: standing >
Your body vibrates as you fan out your molecules.
An Inclined Pathway
Obvious exits: -E# -W
< 528h/528H 49v/125V Pos: standing >
Your rush of adrenaline runs dry.
Pardon?
< 528h/528H 50v/125V Pos: standing >
< 528h/528H 51v/125V Pos: standing >
Experience till level: 37355699
< 528h/528H 54v/125V Pos: standing >
You begin to focus your will...
< 528h/528H 57v/125V Pos: standing >
Casting: adrenaline control *
< 528h/528H 58v/125V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!
< 528h/528H 59v/125V Pos: standing >
Experience till level: 37355699
< 528h/528H 60v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 528h/528H 60v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 60v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 528h/528H 60v/125V Pos: standing >
< 528h/528H 60v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 528h/528H 60v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 528h/528H 61v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 528h/528H 61v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 528h/528H 61v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 61v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 528h/528H 61v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 528h/528H 61v/125V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
< 528h/528H 61v/125V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 528h/528H 60v/125V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 528h/528H 60v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 528h/528H 60v/125V Pos: standing >
< 528h/528H 61v/125V Pos: standing >
Reception Room
Obvious exits: -D
A dwarven merchant travels through here.(Gold Aura)
A small pig wanders around here, searching for food.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 60v/125V Pos: standing >
< 528h/528H 60v/125V Pos: standing >
< 528h/528H 69v/125V Pos: standing >
Score information for Nrz
Level: 54 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 528(528) Mana: 1152(1152) Moves: 70(125)
Coins carried: 2 platinum 91 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: -1.66 Deaths: 23
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Invisibility Waterbreathing
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 370
Active Spells:
--------------
adrenaline control (59 minutes)
inertial barrier (29 minutes)
flesh armor (22 minutes)
biofeedback (3 minutes)
molecular control (9 minutes)
aura sight (14 minutes)
enhance agility (28 minutes)
enhance dexterity (28 minutes)
enhance constitution (28 minutes)
enhance strength (28 minutes)
cannibalize (28 minutes)
detect invisibility (7 minutes)
< 528h/528H 70v/125V Pos: standing >
Sorry, but there are no help topics that match your search.
< 528h/528H 79v/125V Pos: standing >
Pulse - Last Edited: 2013-07-01 19:50:46 by drannak
===================================================
The term pulse in Duris can be translated into a duration of time for an event to complete.
More specifically, pulse is often separated into two categories: spell and combat
Combat Pulse
============
Combat Pulse is the frequency in which a character will perform their melee actions.
The base combat pulse for the MUD is 14 (which translates to roughly 3.x seconds).
Each character in the MUD has a specific combat pulse modifier, which is a combination
of a RACIAL pulse value as well as a CLASS pulse value. The values of this number offset
the base combat value to determine if the character should attack (pulse) more frequently
or slower.
For example: A Human Cleric
A Human has a racial combat pulse of 14 (average). since 14 - 14 = 0, a Human's racial combat
pulse modifier does not affect their combat pulse and they would attempt attacks at that 3
second interval.
however
The Cleric class has a class based combat pulse of +1. This number is then added to the base
value 14 and becomes 15, which would add a very slight amount to the number of milliseconds
between melee pulses.
Spell Pulse
===========
Spell Pulse operates similar to combat pulse, however its base number is defined by spells
themselves. Each spell when created has a certain number of ticks assigned to it. Those ticks
are then multiplied by a character's spell pulse. Where spell pulse differs from combat pulse
is that it does not have a class modifier, only racial.
For example: A Human Sorcerer
A Human has a racial spell pulse of 1.0 (average). This means that all spells cast by a Human will
cast at their predetermined rate. The smarter races of Duris such as Gnomes or Elves have
smaller modifiers (.6, .85) which would be multiplied against the base cast value for each spell
to determine the length of time it takes to cast the spell.
Pulse Equipment
===============
There is equipment throughout the realm which increases or reduces these numbers, thus affecting
your standard numbers.
Diminishing Returns for Pulse Equipment
=======================================
Combat:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 or 7 -pulse items): -4
(8 and above -pulse items): -5
Spell:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 and above -pulse items): -4
< 528h/528H 82v/125V Pos: standing >
A dwarven merchant leaves down.
< 528h/528H 109v/125V Pos: standing >
A small pig leaves down.
< 528h/528H 116v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
Pulse - Last Edited: 2013-07-01 19:50:46 by drannak
===================================================
The term pulse in Duris can be translated into a duration of time for an event to complete.
More specifically, pulse is often separated into two categories: spell and combat
Combat Pulse
============
Combat Pulse is the frequency in which a character will perform their melee actions.
The base combat pulse for the MUD is 14 (which translates to roughly 3.x seconds).
Each character in the MUD has a specific combat pulse modifier, which is a combination
of a RACIAL pulse value as well as a CLASS pulse value. The values of this number offset
the base combat value to determine if the character should attack (pulse) more frequently
or slower.
For example: A Human Cleric
A Human has a racial combat pulse of 14 (average). since 14 - 14 = 0, a Human's racial combat
pulse modifier does not affect their combat pulse and they would attempt attacks at that 3
second interval.
however
The Cleric class has a class based combat pulse of +1. This number is then added to the base
value 14 and becomes 15, which would add a very slight amount to the number of milliseconds
between melee pulses.
Spell Pulse
===========
Spell Pulse operates similar to combat pulse, however its base number is defined by spells
themselves. Each spell when created has a certain number of ticks assigned to it. Those ticks
are then multiplied by a character's spell pulse. Where spell pulse differs from combat pulse
is that it does not have a class modifier, only racial.
For example: A Human Sorcerer
A Human has a racial spell pulse of 1.0 (average). This means that all spells cast by a Human will
cast at their predetermined rate. The smarter races of Duris such as Gnomes or Elves have
smaller modifiers (.6, .85) which would be multiplied against the base cast value for each spell
to determine the length of time it takes to cast the spell.
Pulse Equipment
===============
There is equipment throughout the realm which increases or reduces these numbers, thus affecting
your standard numbers.
Diminishing Returns for Pulse Equipment
=======================================
Combat:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 or 7 -pulse items): -4
(8 and above -pulse items): -5
Spell:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 and above -pulse items): -4
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
A gully dwarf enters from below.
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
A gully dwarf leaves down.
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
Pulse - Last Edited: 2013-07-01 19:50:46 by drannak
===================================================
The term pulse in Duris can be translated into a duration of time for an event to complete.
More specifically, pulse is often separated into two categories: spell and combat
Combat Pulse
============
Combat Pulse is the frequency in which a character will perform their melee actions.
The base combat pulse for the MUD is 14 (which translates to roughly 3.x seconds).
Each character in the MUD has a specific combat pulse modifier, which is a combination
of a RACIAL pulse value as well as a CLASS pulse value. The values of this number offset
the base combat value to determine if the character should attack (pulse) more frequently
or slower.
For example: A Human Cleric
A Human has a racial combat pulse of 14 (average). since 14 - 14 = 0, a Human's racial combat
pulse modifier does not affect their combat pulse and they would attempt attacks at that 3
second interval.
however
The Cleric class has a class based combat pulse of +1. This number is then added to the base
value 14 and becomes 15, which would add a very slight amount to the number of milliseconds
between melee pulses.
Spell Pulse
===========
Spell Pulse operates similar to combat pulse, however its base number is defined by spells
themselves. Each spell when created has a certain number of ticks assigned to it. Those ticks
are then multiplied by a character's spell pulse. Where spell pulse differs from combat pulse
is that it does not have a class modifier, only racial.
For example: A Human Sorcerer
A Human has a racial spell pulse of 1.0 (average). This means that all spells cast by a Human will
cast at their predetermined rate. The smarter races of Duris such as Gnomes or Elves have
smaller modifiers (.6, .85) which would be multiplied against the base cast value for each spell
to determine the length of time it takes to cast the spell.
Pulse Equipment
===============
There is equipment throughout the realm which increases or reduces these numbers, thus affecting
your standard numbers.
Diminishing Returns for Pulse Equipment
=======================================
Combat:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 or 7 -pulse items): -4
(8 and above -pulse items): -5
Spell:
(1 -pulse item): -1
(2 or 3 -pulse items): -2
(4 or 5 -pulse items): -3
(6 and above -pulse items): -4
< 528h/528H 125v/125V Pos: standing >
Autosaving...
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
A patrolling guard enters from below.
< 528h/528H 125v/125V Pos: standing >
A patrolling guard leaves down.
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
A dwarven merchant enters from below.
< 528h/528H 125v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
Reception Room
Obvious exits: -D
A dwarven merchant travels through here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 125v/125V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 528h/528H 124v/125V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 528h/528H 124v/125V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A dwarven postal clerk who is close by to your east.
A gully dwarf who is close by to your south.
A huge rat who is not far off to your south.
A small pig who is a brief walk away to your south.
A dwarven commoner who is a brief walk away to your south.
A patrolling guard who is a brief walk away to your south.
A dwarven merchant who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 528h/528H 124v/125V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 528h/528H 123v/125V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A huge rat who is close by to your south.
A small pig who is not far off to your south.
A dwarven commoner who is not far off to your south.
A patrolling guard who is not far off to your south.
Zarlir who is a brief walk away to your west.
< 528h/528H 123v/125V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.(Gold Aura)
< 528h/528H 123v/125V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
There are residual brain waves in the area.
< 528h/528H 123v/125V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
< 528h/528H 122v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 528h/528H 122v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 528h/528H 122v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 528h/528H 122v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 528h/528H 122v/125V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 528h/528H 122v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 122v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 120v/125V Pos: standing >
MMMMMMMM^
MMMMMMMMM^M
MMMMMM^^^^^MM
++^MMMMMMM^MM
^^^MMM@DMM^MM
^^.^^MMMMM^^M
.^.^^.^MM^^^M
^...^^^^^^^
^^^.^.^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
< 528h/528H 119v/125V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 528h/528H 119v/125V Pos: standing >
You are carrying: (2/11)
a mistweyd nose-pipe
a bottomless bag of the shield dwarves
< 528h/528H 120v/125V Pos: standing >
< 528h/528H 121v/125V Pos: standing >
< 528h/528H 124v/125V Pos: standing >
< 528h/528H 125v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
You failed.
< 528h/528H 123v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
MMMMMMMM^
MMMMMMMMM^M
MMMMMM^^^^^MM
++^MMMMMMM^MM
^^^MMM@DMM^MM
^^.^^MMMMM^^M
.^.^^.^MM^^^M
^...^^^^^^^
^^^.^.^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
< 528h/528H 121v/125V Pos: standing >
The taste of blood slowly fades from your body.
The green mist around your body fades.
< 528h/528H 125v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 123v/125V Pos: standing >
You begin to focus your will...
< 528h/528H 123v/125V Pos: standing >
< 528h/528H 123v/125V Pos: standing >
Casting: biofeedback *
< 528h/528H 123v/125V Pos: standing >
Casting: biofeedback
< 528h/528H 123v/125V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 528h/528H 123v/125V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 528h/528H 124v/125V Pos: standing >
MMMMMMMM^
MMMMMMMMM^M
MMMMMM^^^^^MM
++^MMMMMMM^MM
^^^MMM@DMM^MM
^^.^^MMMMM^^M
.^.^^.^MM^^^M
^...^^^^^^^
^^^.^.^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
< 528h/528H 123v/125V Pos: standing >
Score information for Nrz
Level: 54 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 528(528) Mana: 1080(1152) Moves: 123(125)
Coins carried: 2 platinum 91 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: -1.66 Deaths: 23
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Invisibility Waterbreathing
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 370
Active Spells:
--------------
biofeedback (6 minutes)
adrenaline control (55 minutes)
inertial barrier (25 minutes)
flesh armor (18 minutes)
molecular control (5 minutes)
aura sight (10 minutes)
enhance agility (24 minutes)
enhance dexterity (24 minutes)
enhance constitution (24 minutes)
enhance strength (24 minutes)
cannibalize (24 minutes)
detect invisibility (3 minutes)
< 528h/528H 123v/125V Pos: standing >
You begin to focus your will...
< 528h/528H 123v/125V Pos: standing >
Casting: ether warp **
< 528h/528H 123v/125V Pos: standing >
Casting: ether warp *
< 528h/528H 123v/125V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
^*^MM
**@*M
^^^*^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
Your body reforms from the light.
< 528h/528H 123v/125V Pos: standing >
I see no person by that name here!
< 528h/528H 123v/125V Pos: standing >
You attempt to give consent...
< 528h/528H 123v/125V Pos: standing >
You have been kicked out of a common male orc's group.
You stop following a common male orc.
You now follow a common male orc.
< 528h/528H 123v/125V Pos: standing >
You failed.
< 528h/528H 123v/125V Pos: standing >
^*^MM
**@*M
^^^*^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
< 528h/528H 123v/125V Pos: standing >
You failed.
< 528h/528H 123v/125V Pos: standing >
^*^MM
**@*M
^^^*^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
< 528h/528H 123v/125V Pos: standing >
You failed.
< 528h/528H 123v/125V Pos: standing >
You are now a member of a common male orc's group.
< 528h/528H 123v/125V Pos: standing >
A common male orc sneaks west.
You follow a common male orc.
^^*^M
**@**
*^^^*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an orcish guard is lying here.
*A common male orc shuffles down the path.(Gold Aura)
< 528h/528H 121v/125V Pos: standing >
A common male orc sneaks west.
You follow a common male orc.
M^^*^
**@**
**^^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
There are residual brain waves in the area.
< 528h/528H 119v/125V Pos: standing >
A common male orc sneaks south.
You follow a common male orc.
MMMMMM
MMM^^^MMM
MMMM^^*^MMMM
MMM*******MMM
M*****@^^*^MM
****^*^^^^**M
***M.P^+..***
*M^...+..^*
.....+.M.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
< 528h/528H 118v/125V Pos: standing >
A common male orc sneaks south.
You follow a common male orc.
MMM^^^MM
MMMM^^*^MMM
MMM*******MMM
M*****^^^*^MM
****^*@^^^**M
***M.P^+..***
**M^...+.M^**
......+...*
..^..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
< 528h/528H 116v/125V Pos: standing >
A common male orc sneaks south.
You follow a common male orc.
MMM^^*^MM
MM*******MM
M*****^^^*^MM
****^*^^^^**M
***M.P@+..***
**M^...+.M^**
*......+...**
...^..+....
.^*..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*A common male orc shuffles down the path.(Gold Aura)
You failed.
< 528h/528H 115v/125V Pos: standing >
A common male orc sneaks west.
You follow a common male orc.
MMMM^^*^M
MMM*******M
MM*****^^^*^M
M****^*^^^^**
****M.@^+..**
***M^...+.M^*
**......+...*
....^..+...
..^*..+..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*A common male orc shuffles down the path.(Gold Aura)
An orcish guard stands here, fighting a Minotaur.(Red Aura)
A Minotaur (large) stands in mid-air here, fighting an orcish guard. (Non-Fraggable) (casting) (Red Aura)
You begin to focus your will...
You snap into visibility.
< 528h/528H 113v/125V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
A Minotaur smirks as his fireball explodes into the face of an orcish guard.
A Minotaur misses an orcish guard.
< 528h/528H 114v/125V Pos: standing >
Casting: pyrokinesis
A common male orc starts casting an offensive spell.
A common male orc snaps into visibility.
< 528h/528H 115v/125V Pos: standing >
A Minotaur starts casting an offensive spell.
< 528h/528H 115v/125V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 59 ] -=[You ignite a personal inferno within a Minotaur's body.]=-
You snap into visibility.
[Damage: 83 ] A Minotaur suddenly looks in pain as he moves.
< 528h/528H 116v/125V Pos: standing >
A common male orc snaps into visibility.
A common male orc completes his spell...
A common male orc utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Minotaur!
A swarm of insects's crude sting strikes a Minotaur very hard.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Minotaur!
A swarm of insects's sting strikes a Minotaur very hard.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Minotaur!
A swarm of insects's sting strikes a Minotaur very hard.
< 528h/528H 116v/125V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 528h/528H 117v/125V Pos: standing >
An orcish guard's slash grievously wounds a Minotaur.
An orcish guard misses a Minotaur.
A common male orc starts casting an offensive spell.
< 528h/528H 117v/125V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
An orcish guard looks shocked as a Minotaur grasps him.
< 528h/528H 117v/125V Pos: standing >
Casting: pyrokinesis
< 528h/528H 118v/125V Pos: standing >
A common male orc completes his spell...
A common male orc utters the word 'agsplnuahz'
Ghostly hands appear before a Minotaur, close around his neck and begin to squeeze!
A Minotaur gasps for air as a pair of ghostly hands tighten around his throat!
A Minotaur's some diabolical adamantium gauntlets from Jindon the Deathwood Forest was completely destroyed by the massive blow!
A Minotaur's pair of studded leather sleeves was completely destroyed by the massive blow!
A Minotaur's some spiked cured leather greaves was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.