<worn as a badge> a necromantic death shroud
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear> a blood-stained reptile scale stud from Alatorin - the Forge City
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> an iron locket (glowing)
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a suit of heavy spiked siege armor [superior] (magic)
<worn about body> the silvery mantle of giants power [superior]
<worn as quiver> a silken backsheath of flight (magic) [89%]
<worn about waist> a belt of sapphires (magic) (glowing) [72%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> some slime-covered aboleth skin [poor] (magic) (glowing)
<held as shield> a slab of obsidian [superior]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> an ashen volcanic-forged vambrace [poor] [81%]
<worn on hands> some tricksters gloves (magic)
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a silver ring [superior] (magic)
<primary weapon> a gleaming dwarven warhammer covered with runic script [poor] (magic)
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spiked siege boots [superior]
Greed enters from the south.
< 719h/744H 215v/236V Pos: standing >
< 719h/744H 216v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Path in Arcorar, the Great King Forest
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Path in Arcorar, the Great King Forest
</map>
A Dark Path in Arcorar, the Great King Forest
The leaves are thick above you, no light filters through, it's almost as dark
as night. This part of the forest is unnaturally silent, no animals can he heard.
The path goes on northwest and to the south.
Obvious exits: -South -Northwest
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the south.
< 719h/744H 214v/236V Pos: standing >
< 719h/744H 215v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: Near a Clearing in the Forest
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: Near a Clearing in the Forest
</map>
Near a Clearing in the Forest
There is less forest here and you can see a clearing to the west. You can hear
water running in a nearby stream. Flowers in most colors grow next to the trail.
The path goes on west and southeast.
Obvious exits: -West -Southeast
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the southeast.
< 719h/744H 213v/236V Pos: standing >
< 719h/744H 214v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Clearing in the Forest
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
The forest fully opens up in a clearing here and the path cuts it in
half from east to north. The clearing is filled with tall green grass
and the occational bush. On the west side you can see some stones that
looks like the remains of a building. In the center, the path goes up over
a small bridge where a stream crosses. To the north the trees lessen and
looking further, you can see fields of grass. To the east the path leads
into dark forest.
Obvious exits: -North -East
[2] The corpse of a wood elf ranger is lying here.
The corpse of a rabid wolverine is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the east.
< 720h/744H 213v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Lush Field of Grass
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Lush Field of Grass
</map>
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
An Orc raider follows his leader, filled with bloodlust.
Borrk the Orc raider leads his group through the forest.
Greed enters from the south.
< 720h/744H 211v/236V Pos: standing >
< 720h/744H 211v/236V Pos: standing >
< 720h/744H 212v/236V Pos: standing >
A Lush Field of Grass
Obvious exits: -North -East -South -West
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Naj's head.
Greed Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
An Orc raider follows his leader, filled with bloodlust.
Borrk the Orc raider leads his group through the forest.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Lush Field of Grass
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Lush Field of Grass
</map>
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out. A stoned path continues
to the north into the forest.
Obvious exits: -North -East -South -West
The corpse of a centaur druid is lying here.
[3] The corpse of a wood elf ranger is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the south.
< 720h/744H 210v/236V Pos: standing >
< 720h/744H 211v/236V Pos: standing >
You are carrying: (1/11)
a bag of wonderous depth (magic)
< 720h/744H 211v/236V Pos: standing >
You are using:
<worn as a badge> a necromantic death shroud
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear> a blood-stained reptile scale stud from Alatorin - the Forge City
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> an iron locket (glowing)
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a suit of heavy spiked siege armor [superior] (magic)
<worn about body> the silvery mantle of giants power [superior]
<worn as quiver> a silken backsheath of flight (magic) [89%]
<worn about waist> a belt of sapphires (magic) (glowing) [72%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> some slime-covered aboleth skin [poor] (magic) (glowing)
<held as shield> a slab of obsidian [superior]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> an ashen volcanic-forged vambrace [poor] [81%]
<worn on hands> some tricksters gloves (magic)
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a silver ring [superior] (magic)
<primary weapon> a gleaming dwarven warhammer covered with runic script [poor] (magic)
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spiked siege boots [superior]
< 720h/744H 211v/236V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Forest Path Nearing a Wooden Structure
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Forest Path Nearing a Wooden Structure
</map>
A Forest Path Nearing a Wooden Structure
The forest is thick here. In fact, if it weren't for the stoned path, traveling
would be hard. The pathway must have been laid down in ancient times, but is still
in decent shape. It continues south and northeast from here. To the northeast you
can see a silluette of a building among the trees and to the south a large field
of grass.
Obvious exits: -South -Northeast
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the south.
< 720h/744H 210v/236V Pos: standing >
< 720h/744H 210v/236V Pos: standing >
Beltorin sneaks northeast.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Stone Courtyard Outside the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Stone Courtyard Outside the Broken Arrow
</map>
A Stone Courtyard Outside the Broken Arrow
This old stone courtyard has bits of green grass growing out from
between the cracks. Small trees line the courtyard that one can assume
had been planted purposely rather then from natural growth. The small
roadway leads north-southwest. Remanants of an stone fountain sits at the
center of the cobblestone roadway. Now a big sign stands where the fountain
used to be. It is obvious that this courtyard was built long before the
current buildings surrounding it was built. To the west you see the the
Broken Arrow and to the east an old barn.
Obvious exits: -North -East -West -Southwest
A large signpost stands here in the middle of the courtyard. (illuminating)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the southwest.
< 721h/744H 210v/236V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.
< 721h/744H 210v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Forest Path North of a Wooden Structure
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Forest Path North of a Wooden Structure
</map>
A Forest Path North of a Wooden Structure
The stoned path is in worse condition here, not many travelers must come this way,
because it's almost overgrown with trees and bushes. A faint trail continues on further
north where only thick forest can be seen. To the south you can see the roof of a wooden
building among the trees.
Obvious exits: -North -South
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the south.
< 721h/744H 208v/236V Pos: standing >
< 721h/744H 208v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Stone Courtyard Outside the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Stone Courtyard Outside the Broken Arrow
</map>
A Stone Courtyard Outside the Broken Arrow
This old stone courtyard has bits of green grass growing out from
between the cracks. Small trees line the courtyard that one can assume
had been planted purposely rather then from natural growth. The small
roadway leads north-southwest. Remanants of an stone fountain sits at the
center of the cobblestone roadway. Now a big sign stands where the fountain
used to be. It is obvious that this courtyard was built long before the
current buildings surrounding it was built. To the west you see the the
Broken Arrow and to the east an old barn.
Obvious exits: -North -East -West -Southwest
A large signpost stands here in the middle of the courtyard. (illuminating)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the north.
< 721h/744H 207v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow
</map>
The Broken Arrow
Here within the Broken Arrow, most patrons are of elven blood but all are
greeted with the same demands regardless their bloodlines. Along the wooden
walls of the inn are various items of wood elven design, set poised in pround
positions. The floor is carpeted with a deep black rug, dirtied and mashed with
hundreds of years of wear. At the heart of the inn, in the center, a huge fire pit
sits with a bar around in, behind which elves disperge plates of juicy stag meat
and jugs of the dark stout made locally to their customers. Huge barrels of ale
and stout sit atop the bar in the corners, allowing elves easy access to their
favorite brews. On the south wall of the inn is the small stage, which looks old
and worn down. Numerous wooden seats and tables are placed periodically around the
inn, often filled by the local patrons. On the north corner of the inn, a huge
staircase extends upward to the second level of the establishment, on which there
is a second-floor lounge, and guests quarters.
Obvious exits: -North -East -South
A wooden bar, polished to perfection, covers half the room
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Brelliac, the bouncer of the Broken Arrow stands here, keeping an eye on the patrons.
A heavily cloaked Wood Elf sits in the corner, drinking on her own.
A Human mercenary stands here, leaning against the bar with a pint in his hand.
A Grey Elf patron sits here, chatting with his Wood elf friend.
A Wood Elf patron sits here, sipping on a drink.
Yussil the bartender stands here, awaiting your order.
Greed enters from the east.
< 721h/744H 205v/236V Pos: standing >
< 721h/744H 206v/236V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow
</map>
The Broken Arrow
Here within the Broken Arrow, most patrons are of elven blood but all are
greeted with the same demands regardless their bloodlines. Along the wooden
walls of the inn are various items of wood elven design, set poised in pround
positions. The floor is carpeted with a deep black rug, dirtied and mashed with
hundreds of years of wear. At the heart of the inn, in the center, a huge fire pit
sits with a bar around in, behind which elves disperge plates of juicy stag meat
and jugs of the dark stout made locally to their customers. Huge barrels of ale
and stout sit atop the bar in the corners, allowing elves easy access to their
favorite brews. On the south wall of the inn is the small stage, which looks old
and worn down. Numerous wooden seats and tables are placed periodically around the
inn, often filled by the local patrons. On the north corner of the inn, a huge
staircase extends upward to the second level of the establishment, on which there
is a second-floor lounge, and guests quarters.
Obvious exits: -South -Up
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
(Q)Captain Ruaril stands here with a worried look on his face.
Greed enters from the south.
< 721h/744H 206v/236V Pos: standing >
< 721h/744H 206v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: Second Floor of the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: Second Floor of the Broken Arrow
</map>
Second Floor of the Broken Arrow
This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -South -Down
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from below.
< 721h/744H 206v/236V Pos: standing >
< 721h/744H 207v/236V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: Entrance to the private wing of the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: Entrance to the private wing of the Broken Arrow
</map>
Entrance to the private wing of the Broken Arrow
This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. The hallway leads back south and to the north a
a heavy wooden door blocks your way.
Obvious exits: -North# -South
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A guard dressed in black and blood red leather, blocks entry to the private wing.
A guard dressed in black and blood red leather, blocks entry to the private wing.
Greed enters from the south.
< 722h/744H 207v/236V Pos: standing >
< 722h/744H 207v/236V Pos: standing >
The door is closed.
This old oaken door leads to the private apartments of Lord Tarqyn
The closed door blocks your farsight.
< 722h/744H 207v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: Second Floor of the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: Second Floor of the Broken Arrow
</map>
Second Floor of the Broken Arrow
This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -South -Down
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the north.
< 722h/744H 208v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Corridor on the Second Floor of the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Corridor on the Second Floor of the Broken Arrow
</map>
A Dark Corridor on the Second Floor of the Broken Arrow
This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -East # -South -West #
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Greed enters from the north.
< 722h/744H 207v/236V Pos: standing >
That's impossible, I'm afraid.
< 722h/744H 207v/236V Pos: standing >
Beltorin opens the door.
< 722h/744H 208v/236V Pos: standing >
Beltorin opens the door.
< 722h/744H 209v/236V Pos: standing >
You quickly scan the area.
A Ironblade mercenary who is not far off to your north.
A Ironblade mercenary who is not far off to your north.
A halfling traveler who is close by to your east.
A halfling servant who is close by to your south.
The concierge who is close by to your south.
A grey elf patron who is close by to your west.
< 722h/744H 209v/236V Pos: standing >
Naj starts casting a spell.
< 723h/744H 209v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
The Broken Arrow Reception
The reception of the inn is not much different then the other parts of
the second floor of the building. Except of course that this is where the
reception desk is and where most of the staff is located during busy hours.
An old wooden counter stands next to the east wall, looking more at home in
a bank then a inn. The floor has a red carpet that seems to be of good quality.
There is a small table with a few chairs, currently empty, that works as a lounge.
Obvious exits: -North -East # -South# -West # -Up
A wooden counter stands here to the side.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A tiny Halfling servant stands here close to the concierge, ready to help new customers.
(Q)A handsome and arrogant elven concierge stand here behind the counter, smiling at you.
Greed enters from the north.
< 723h/744H 209v/236V Pos: standing >
< 723h/744H 209v/236V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (extremely evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (evil)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (evil)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (evil)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (very evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (evil)
Faerie Realm (evil)
The Ruins of Tharnadia's Old Quarter (good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (evil)
New Cave city (extremely evil)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
Plane of Air (evil)
The Kingdom of Torg (neutral)
Tribal Oasis (very evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (very good)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (evil)
The Transparent Tower (evil)
Krethik Keep (neutral)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (very evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (evil)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (extremely good)
The Hall of the Ancients (evil)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (pure good)
Castle Ravenloft (very good)
* = already completed this boot.
Beltorin opens the door.
< 724h/744H 210v/236V Pos: standing >
Beltorin opens the door.
< 725h/744H 211v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Corridor on the Second Floor of the Broken Arrow
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: A Dark Corridor on the Second Floor of the Broken Arrow
</map>
A Dark Corridor on the Second Floor of the Broken Arrow
This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Naj's head.
Greed enters from the south.
Naj puts a mistweyd nose-pipe into a bottomless bag of the shield dwarves.
< 726h/744H 211v/236V Pos: standing >
You quickly scan the area.
A Ironblade mercenary who is not far off to your north.
A Ironblade mercenary who is not far off to your north.
A halfling traveler who is close by to your east.
A halfling servant who is close by to your south.
The concierge who is close by to your south.
A grey elf patron who is close by to your west.
< 727h/744H 212v/236V Pos: standing >
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
The Broken Arrow Reception
The reception of the inn is not much different then the other parts of
the second floor of the building. Except of course that this is where the
reception desk is and where most of the staff is located during busy hours.
An old wooden counter stands next to the east wall, looking more at home in
a bank then a inn. The floor has a red carpet that seems to be of good quality.
There is a small table with a few chairs, currently empty, that works as a lounge.
Obvious exits: -North -East -South# -West -Up
A wooden counter stands here to the side.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A tiny Halfling servant stands here close to the concierge, ready to help new customers.
(Q)A handsome and arrogant elven concierge stand here behind the counter, smiling at you.
Greed enters from the north.
< 727h/744H 211v/236V Pos: standing >
< 727h/744H 211v/236V Pos: standing >
The concierge says 'Welcome, how may i help you today?'
the concierge smiles at you.
< 731h/744H 215v/236V Pos: standing >
Beltorin sneaks up.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Loft
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Loft
</map>
The Loft
This attic was recently converted to a sleeping loft to accomodate more customers.
Bunk beds, cots and a few hammocks are evenly spaced out through the entire room. The
standard is low and the beds are probably full of lice but it's warm and clean enough
to attract poorer customers that wants to avoid sleeping in the forest.
Obvious exits: -North -Down
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A Wood Elf patron rests in his bunk, glad to get out of the forest for once.
A tired halfling adventurer is stretched out, sound asleep.
A tired Human peasant is stretched out, sound asleep.
Greed enters from below.
< 733h/744H 216v/236V Pos: standing >
< 734h/744H 216v/236V Pos: standing >
< 734h/744H 217v/236V Pos: standing >
< 734h/744H 217v/236V Pos: standing >
Beltorin sneaks down.
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Broken Arrow Reception
</map>
The Broken Arrow Reception
The reception of the inn is not much different then the other parts of
the second floor of the building. Except of course that this is where the
reception desk is and where most of the staff is located during busy hours.
An old wooden counter stands next to the east wall, looking more at home in
a bank then a inn. The floor has a red carpet that seems to be of good quality.
There is a small table with a few chairs, currently empty, that works as a lounge.
Obvious exits: -North -East -South# -West -Up
A wooden counter stands here to the side.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A tiny Halfling servant stands here close to the concierge, ready to help new customers.
(Q)A handsome and arrogant elven concierge stand here behind the counter, smiling at you.
Greed enters from above.
< 734h/744H 216v/236V Pos: standing >
< 734h/744H 217v/236V Pos: standing >
Bash who?
< 737h/744H 219v/236V Pos: standing >
Bash who?
< 738h/744H 220v/236V Pos: standing >
< 738h/744H 220v/236V Pos: standing >
Bash who?
< 738h/744H 220v/236V Pos: standing >
Bash who?
< 739h/744H 221v/236V Pos: standing >
Bash who?
< 739h/744H 221v/236V Pos: standing >
Bash who?
You follow Beltorin.
<map>
Zone: Arcorar - the Great King Forest.
Room: The Loft
</map>
<map>
Zone: Arcorar - the Great King Forest.
Room: The Loft
</map>
The Loft
This attic was recently converted to a sleeping loft to accomodate more customers.
Bunk beds, cots and a few hammocks are evenly spaced out through the entire room. The
standard is low and the beds are probably full of lice but it's warm and clean enough
to attract poorer customers that wants to avoid sleeping in the forest.
Obvious exits: -North -Down
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A Githzerai (medium) stands in mid-air here.
A Wood Elf patron rests in his bunk, glad to get out of the forest for once.
A tired halfling adventurer is stretched out, sound asleep.
A tired Human peasant is stretched out, sound asleep.
Greed enters from below.
< 740h/744H 221v/236V Pos: standing >
[Damage: 5 ] -=[You ignite into black flames as you hit a Githzerai!]=-
-=[You are burned as you hit a Githzerai!]=-
Your skillful bash knocks a Githzerai to the ground!
Beltorin sneaks north.
< 737h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: nasty wounds >
< 737h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: nasty wounds >
Beltorin starts casting an offensive spell.
Naj starts casting an offensive spell.
< 737h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: nasty wounds >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as her body is painfully ripped apart from within.
< 737h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
[Damage: 13 ] -=[Your fine crush strikes a Githzerai hard.]=-
-=[You ignite into black flames as you hit a Githzerai!]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 17 ] -=[Your impressive crush strikes a Githzerai very hard.]=-
-=[You ignite into black flames as you hit a Githzerai!]=-
-=[You are burned as you hit a Githzerai!]=-
< 710h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
A tired Human peasant awakens.
A tired halfling adventurer awakens.
< 710h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Naj hits a Githzerai soundly.
A bolt of force sent by Naj hits a Githzerai soundly.
Naj's spell flows around a Githzerai, leaving her unharmed!
< 710h/744H 221v/236V Pos: standing >
< T: Cis TP: sta TC:few scratches E: A Githzerai sit EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's gloves of randomness freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!