<worn as a badge> a elven rune of restoration (glowing)
<worn on head> a blood-red Vistani bandana
<worn on eyes> some marksman's goggles
<worn in ear> a diorite cross wrapped in skin [superior]
<worn in ear> a wyrmskin scale [superior]
<worn on face> a black mask covered in flames [38%]
<worn around neck> a necklace of halfling ears [superior] [78%]
<worn around neck> an iron locket (glowing)
<worn on body> the chameleon suit of transformation of damage [89%]
<worn about body> the cloak of body control [superior] (humming)
<worn on back> a large leather backpack [77%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a serrated blacksteel longsword [superior]
<attached to belt> lucky alchemist sack
<worn on arms> the pauldrons of the tide of regeneration (glowing) [71%]
<worn around wrist> a bracelet of dracolich hide of damage (humming)
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle [superior] [68%]
<worn on finger> an obsidian circle [superior]
<primary weapon> the King's blade of Aravne with a strange black stone (humming)
<secondary weapon> the granite dagger 'BloodFeast'[69h 10m 20s]
<worn on legs> the leggings of a MaDMaN of damage
<worn on feet> a pair of boots of stealth
A commoner who is close by to your east.
< 944h/944H 197v/199V Pos: standing >
Amist the Brush
The road comes to an end here. Tall weeds make travel difficult if one
would proceed to the west. A few grills are set up alongside this path, they
have many varieties of meat available to eat. Many visitors enjoy this section
of the sideshow, because none of the abnormal sights the carnival offers are
visible. The trail continues back east.
Obvious exits: -East
Finler, the performing mime.
< 944h/944H 195v/199V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
< 944h/944H 195v/199V Pos: standing >
A Split in a Path
This carnival road turns splits into two directions, westward and eastward.
The mountain tops to the east forbid the sun from directly shining upon the
trail, and the forest's edge westward serves the same affect. The smell of
food stirs in the air, and smoke rises in either direction of the split. Mice
and maggots eat left over scrapes along the trail.
Obvious exits: -North -East -West
< 944h/944H 195v/199V Pos: standing >
A Turn in a Path
The road turns southward here. From this vantage point, it's possible to
see the various shop keepers fry up their meats to wanting customers. The
smell of the freshly cooked meat stirs in the air, and smells delicious. The
weeds on either side of the compacted trail house alot of rodents and poisonous
snakes. Wandering off the trail would be perilous to one's health.
Obvious exits: -South -West
A commoner eats his steak.
< 944h/944H 194v/199V Pos: standing >
You quickly scan the area.
Vernan who is close by to your south.
Finler who is not far off to your west.
< 944h/944H 196v/199V Pos: standing >
Before a Grill
The road comes to an end here. Tall weeds make travel difficult if one
would proceed to the south. A few grills are set up alongside this path, they
have many varieties of meat available to eat. Many visitors enjoy this section
of the sideshow, because none of the abnormal sights the carnival offers are
visible. The trail continues back north.
Obvious exits: -North
Vernan, the griller, prepares some food here.
< 944h/944H 196v/199V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
< 944h/944H 198v/199V Pos: standing >
A Turn in a Path
The road turns southward here. From this vantage point, it's possible to
see the various shop keepers fry up their meats to wanting customers. The
smell of the freshly cooked meat stirs in the air, and smells delicious. The
weeds on either side of the compacted trail house alot of rodents and poisonous
snakes. Wandering off the trail would be perilous to one's health.
Obvious exits: -South -West
A commoner eats his steak.
< 944h/944H 197v/199V Pos: standing >
A Split in a Path
This carnival road turns splits into two directions, westward and eastward.
The mountain tops to the east forbid the sun from directly shining upon the
trail, and the forest's edge westward serves the same affect. The smell of
food stirs in the air, and smoke rises in either direction of the split. Mice
and maggots eat left over scrapes along the trail.
Obvious exits: -North -East -West
< 944h/944H 195v/199V Pos: standing >
Amist the Brush
The road comes to an end here. Tall weeds make travel difficult if one
would proceed to the west. A few grills are set up alongside this path, they
have many varieties of meat available to eat. Many visitors enjoy this section
of the sideshow, because none of the abnormal sights the carnival offers are
visible. The trail continues back east.
Obvious exits: -East
Finler, the performing mime.
< 944h/944H 193v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 944h/944H 194v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 944h/944H 195v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 944h/944H 197v/199V Pos: standing >
A Split in a Path
This carnival road turns splits into two directions, westward and eastward.
The mountain tops to the east forbid the sun from directly shining upon the
trail, and the forest's edge westward serves the same affect. The smell of
food stirs in the air, and smoke rises in either direction of the split. Mice
and maggots eat left over scrapes along the trail.
Obvious exits: -North -East -West
< 944h/944H 197v/199V Pos: standing >
A Narrow Path
This section of the carnival road turns southward deeper into the grassy
fields where rats, mice, and other rodents stir restlessly. The trail has
been trampled upon numerous occasions, making it easy negotiated travel. The
sun never seems to strike its rays on this road for there is a deep forest
to the west, and a tall mountain tops to the east.
Obvious exits: -North -South
< 944h/944H 195v/199V Pos: standing >
You quickly scan the area.
A young doe who is not far off to your north.
< 944h/944H 196v/199V Pos: standing >
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
< 944h/944H 196v/199V Pos: standing >
You quickly scan the area.
A young doe who is close by to your north.
A small dog who is close by to your east.
A young doe who is not far off to your west.
< 944h/944H 197v/199V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
< 944h/944H 197v/199V Pos: standing >
You quickly scan the area.
A young doe who is close by to your west.
< 944h/944H 197v/199V Pos: standing >
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
A young doe grazes here.
< 944h/944H 195v/199V Pos: standing >
You quickly scan the area.
A Shade who is close by to your north.
A Minotaur who is close by to your north.
A headless drow who is close by to your north.
A small dog who is a brief walk away to your east.
< 944h/944H 195v/199V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
< 944h/944H 197v/199V Pos: standing >
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
A young doe grazes here.
< 944h/944H 195v/199V Pos: standing >
Shop of the Headless Drow
This shop has wonders unseen to even the most hardened traveller. Potions
and elixirs line the table tops, magical items are under a protective
glass show casing, and magical wands float mysteriously up in the air. The
most pecular of the sights within this shop is the shop owner, for he appears
to have no head. Obviously, this drow would instead rot in the blazing sun
for iternity, than reveal his identity to the anyone within this carnival.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shade (small) (HardCore) stands, floating here. (Non-Fraggable)
A Minotaur (large) (HardCore) stands, floating here, fighting a headless drow. (Non-Fraggable)
A headless drow stands here, fighting a Minotaur.
< 944h/944H 193v/199V Pos: standing >
You attempt to hide yourself.
< 944h/944H 193v/199V Pos: standing >
A headless drow dodges a Minotaur's attack.
A headless drow dodges a Minotaur's attack.
< 944h/944H 197v/199V Pos: standing >
A headless drow's decent punch wounds a Minotaur.
A headless drow shivers as he hits a Minotaur.
A headless drow misses a Minotaur.
A headless drow hits a Minotaur with a mighty kick to his chest.
A headless drow shivers as he hits a Minotaur.
< 944h/944H 199v/199V Pos: standing >
A young doe enters from the south.
< 944h/944H 199v/199V Pos: standing >
A headless drow's face turns pale as a Minotaur slams his head into his face.
< 944h/944H 199v/199V Pos: standing >
A headless drow dodges a Minotaur's attack.
< 944h/944H 199v/199V Pos: standing >
A Minotaur dodges a headless drow's attack.
A Minotaur parries a headless drow's lunge at him.
< 944h/944H 199v/199V Pos: standing >
A headless drow misses a Minotaur.
A headless drow's punch strikes a Minotaur.
A headless drow shivers as he hits a Minotaur.
A headless drow almost sweeps a Minotaur off of his feet with a well placed leg sweep.
A headless drow shivers as he hits a Minotaur.
A headless drow is stunned!
< 944h/944H 199v/199V Pos: standing >
A Minotaur's fine slash hits a headless drow.
A headless drow is dead! R.I.P.
The last gasps of a headless drow cause a sickening chill to run up your spine.
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
This Shade is in excellent condition.
He's small in size.
He is in the front rank.
< 944h/944H 199v/199V Pos: standing >
This Minotaur has quite a few wounds.
He's large in size.
He is in the front rank.
He is encased in killing ice!
< 944h/944H 199v/199V Pos: standing >
A Minotaur gets something from the corpse of a headless drow.
< 944h/944H 199v/199V Pos: standing >
You attempt to hide yourself.
< 944h/944H 199v/199V Pos: standing >
A Minotaur puts a small pile of coins into a cotton backpack.
< 944h/944H 199v/199V Pos: standing >
A young doe leaves south.
< 944h/944H 199v/199V Pos: standing >
A Minotaur leaves south.
A Shade leaves south.
< 944h/944H 199v/199V Pos: standing >
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
You don't see that here.
< 944h/944H 199v/199V Pos: standing >
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 944(944) Moves: 199(199)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +3.68 Deaths: 42
Disguised as: a dwarf guard (Poor)
Detecting: Invisible Life
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 1312
Active Spells:
--------------
roar of heroes (2 minutes)
vitality (9 minutes)
climb (2 minutes)
rested bonus (88 minutes)
< 944h/944H 199v/199V Pos: standing >
You quickly scan the area.
A young doe who is close by to your south.
A small dog who is not far off to your south.
< 944h/944H 199v/199V Pos: standing >
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
A young doe grazes here.
< 944h/944H 198v/199V Pos: standing >
You quickly scan the area.
A small dog who is a brief walk away to your east.
A small dog who is close by to your south.
< 944h/944H 198v/199V Pos: standing >
Gyrkx's Shop of TrollSkin
This shop is perplexing to the first time viewer, for there is not much that
looks worth buying. Different types of skins are sprawled about different
counters, desks, and tables. It is hard to tell from which animal the skins
came from, but none look clean. This tent has an odd odor to it, the odor
of dung. Seemingly there is no place else for this troll to do his wasteful
business, so he does it behind the counter in which he stands.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of gyrkx is lying here.
The corpse of a bearded lady is lying here.
A small dog sniffs the ground.
< 944h/944H 196v/199V Pos: standing >
You quickly scan the area.
A young doe who is close by to your north.
< 944h/944H 196v/199V Pos: standing >
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
A young doe grazes here.
< 944h/944H 198v/199V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -East
< 944h/944H 196v/199V Pos: standing >
You quickly scan the area.
A large stag who is a brief walk away to your north.
A small dog who is a brief walk away to your north.
A young doe who is close by to your east.
A small dog who is rather far off to your east.
< 944h/944H 196v/199V Pos: standing >
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
< 944h/944H 197v/199V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your north.
A small dog who is not far off to your north.
A Shade who is not far off to your west.
A Minotaur who is not far off to your west.
A dazzled traveller who is not far off to your west.
< 944h/944H 197v/199V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -East
< 944h/944H 195v/199V Pos: standing >
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
< 944h/944H 196v/199V Pos: standing >
A Sidepath to the Gaming Square
This sidepath has been used by many to get to the gaming zone. The gaming
zone is the most visited section of this carnival. Alot of noise originates
from within the zone. Shops of all design market their goods to passerbyers.
The path is dusty, off to the side of the path weeds make it nearly impossible
to navigate. A forest is visible to the west, and the sun seems to never
appear in the sky. The smell of freshly cooked meat stirs in the air.
Obvious exits: -East -West
< 944h/944H 195v/199V Pos: standing >
The Gaming Square
The gaming area is a huge square. The crowd is thick, the music is
load, and the thieves are having a busy day. The square looked to once have
been apart the grasslands, but they've long sinced been trampled into the
ground. Trash lays unwarrented along the ground. Various shops and games
are available from within this square. Tents have been erected in various
regions of the square.
Obvious exits: -North -East -South
A Shade (small) (HardCore) stands, floating here. (Non-Fraggable)
A Minotaur (large) (HardCore) crouches, floating here, fighting a dazzled traveller. (Non-Fraggable)
A dazzled traveller stands here, fighting a Minotaur.
< 944h/944H 196v/199V Pos: standing >
You see nothing special about him.
This Shade is in excellent condition.
He's small in size.
He is in the front rank.
<worn on head> a twisted ivory circlet
<worn on body> a superior hemp breastplate from Jindon the Deathwood Forest
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some well-used bark arm plates
<worn on hands> a pair of brown leather gloves
<held> a small limestone totem
<held> a small ivory totem
<worn on feet> a pair of fur boots
You attempt to peek at the inventory:
a magical essence of Wisdom
a magical essence of Damroll
< 944h/944H 199v/199V Pos: standing >
A dazzled traveller's decent punch wounds a Minotaur.
A dazzled traveller shivers as he hits a Minotaur.
A dazzled traveller's fine punch strikes a Minotaur.
A dazzled traveller shivers as he hits a Minotaur.
< 944h/944H 199v/199V Pos: standing >
You see nothing special about him.
This Minotaur has quite a few wounds.
He's large in size.
He is in the front rank.
He is encased in killing ice!
<worn as a badge> a badge of the force commander's elite guard
<worn on horns> horns of the buffalo
<worn on eyes> a skin-wrapped dragonscale eyepatch from The Realm of Barovia Continued
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a beautiful platinum veil
<worn in nose> a bloodstained spiked nose ring [poor]
<worn around neck> a frayed cloth collar [superior] (illuminating)
<worn around neck> a necklace of vampiric power [poor]
<worn on body> some platemail covered in ancient runes (glowing)
<worn about body> a cloak of rhemoraz scales
<worn on back> a large leather backpack
<worn on tail> a glittering flesh cord
<worn about waist> a twisted copper girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of copper sleeves
<worn around wrist> a frozen dragonscale wristguard
<worn around wrist> a set of opal prayer beads
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a thick gold and platinum ring [superior]
<worn on finger> a black skull-shaped ring [poor]
<primary weapon> a misty, green long sword [superior]
<secondary weapon> a royal dagger of platinum
<worn on legs> a pair of chrome-coloured shinguards [superior]
You attempt to peek at the inventory:
a potion of liquid sunlight (glowing)
a cotton backpack
< 944h/944H 199v/199V Pos: standing >
A dazzled traveller dodges a Minotaur's attack.
< 944h/944H 199v/199V Pos: standing >
A Minotaur rises to his feet.
< 944h/944H 199v/199V Pos: standing >
A dazzled traveller misses a Minotaur.
A dazzled traveller whacks a Minotaur in the side with a sound kick.
A dazzled traveller shivers as he hits a Minotaur.
< 944h/944H 199v/199V Pos: standing >
A dazzled traveller's face turns pale as a Minotaur slams his head into his face.
A dazzled traveller is stunned!
< 944h/944H 199v/199V Pos: standing >
A Minotaur's impressive slash hits a dazzled traveller.
A dazzled traveller is dead! R.I.P.
The last gasps of a dazzled traveller cause a sickening chill to run up your spine.
< 944h/944H 199v/199V Pos: standing >
You snap into visibility.
[Damage: 61 ] -=[A Minotaur makes a strange sound as you place the granite dagger 'BloodFeast' in his back.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
< 944h/944H 199v/199V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Minotaur sta EP: few wounds >
You snap into visibility.
[Damage: 55 ] -=[You leave a huge, red swollen lump on a Minotaur's temple.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
A Minotaur stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 944h/944H 199v/199V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You strike viciously at a Minotaur's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 23 ] -=[Your impressive slash strikes a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 20 ] -=[Your pierce strikes a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 21 ] -=[Your impressive slash strikes a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive pierce strikes a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 23 ] -=[Your impressive pierce strikes a Minotaur hard.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Minotaur.]=-
A Minotaur's badge of the force commander's elite guard was damaged from the massive blow!
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 56 ] -=[Your mighty slash hits a Minotaur across the leg, resulting in a limp stride.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 26 ] -=[Your powerful slash strikes a Minotaur very hard.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
< 944h/944H 199v/199V Pos: standing >
<Damn! You weren't quite stealthy enough, and a Minotaur noticed your attempt to circle him!
< 944h/944H 199v/199V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Minotaur hard.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 25 ] -=[Your slash seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 21 ] -=[Your impressive pierce seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 48 ] -=[Your mighty pierce causes a Minotaur to grimace in pain.]=-
A Minotaur fills with BloodLust
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 23 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 22 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 23 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
< 944h/944H 199v/199V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce seriously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash hits a Minotaur across the leg, resulting in a limp stride.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 21 ] -=[Your impressive pierce grievously wounds a Minotaur.]=-
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce hits a Minotaur.]=-
A Minotaur's horns of the buffalo was completely destroyed by the massive blow!
A Minotaur's pair of copper sleeves was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Minotaur.
The hand of God grabs a Minotaur by the throat.
The hand of God tears a Minotaur's soul from this plane of existence.
A Minotaur's body lands on the ground in a crumpled heap, soul gone forever.
A Minotaur has lost his link.
A Shade stops following a Minotaur.
< 944h/944H 199v/199V Pos: standing >
It appears to be the corpse of Grutah.
a bloodstained spiked nose ring [poor]
a large leather backpack
a badge of the force commander's elite guard
a pair of silver earrings with red rubies
a royal dagger of platinum
a misty, green long sword [superior]
a set of opal prayer beads
a glittering flesh cord
a beautiful platinum veil
a skin-wrapped dragonscale eyepatch from The Realm of Barovia Continued
a frozen dragonscale wristguard
a twisted copper girth
a cloak of rhemoraz scales
a pair of thick hydra-hide gloves [superior]
a pair of chrome-coloured shinguards [superior]
some platemail covered in ancient runes (glowing)
a necklace of vampiric power [poor]
a frayed cloth collar [superior] (illuminating)
a black skull-shaped ring [poor]
a thick gold and platinum ring [superior]
[2] a rugged adventurers satchel (illuminating)
a potion of liquid sunlight (glowing)
a cotton backpack
< 944h/944H 199v/199V Pos: standing >
You snap into visibility.
You tackle a Shade square in the chest knocking the wind out of him!
< 944h/944H 199v/199V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 30 ] -=[Your slash strikes a Shade very hard.]=-
[Damage: 24 ] -=[Your impressive pierce strikes a Shade very hard.]=-
[Damage: 31 ] -=[Your slash seriously wounds a Shade.]=-
[Damage: 22 ] -=[Your impressive pierce strikes a Shade very hard.]=-
[Damage: 27 ] -=[Your powerful pierce seriously wounds a Shade.]=-
You score a CRITICAL HIT!!!!!
[Damage: 72 ] -=[Your mighty slash critically injures a Shade.]=-
[Damage: 19 ] -=[Your impressive slash hits a Shade.]=-
A Shade's twisted ivory circlet was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.