A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
< 230h/230H 121v/121V Pos: standing >
< 230h/230H 121v/121V Pos: standing >
Score information for Samsara
Level: 49 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 230(230) Moves: 121(121)
Coins carried: 0 platinum 0 gold 1 silver 5 copper
Compression ratio: 60%
Status: Standing.
Frags: -1.00 Deaths: 26
Enchantments: Ultravision
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 397
Active Spells:
--------------
well-rested bonus (150 minutes)
< 230h/230H 121v/121V Pos: standing >
A Town Center
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
< 230h/230H 121v/121V Pos: standing >
Experience till level: 5944171
< 230h/230H 121v/121V Pos: standing >
Experience till level: 5944171
< 230h/230H 121v/121V Pos: standing >
A Large Charcoal Mass
This section of the town has been used as a bond fire area. Trees have been
cut down at a whim to be burned during a celebration of any sort. There are
often times no particular reason to celebrate anything during one of these
feasts, however, it is in the cow's rape to burn and pillage, and when they're
not doing either one they must fill their time up and release built up rage.
Bones from animals are strewn about the area, their meat is the most often
eaten during such times, broken wine bottles are also visible, all of them
empty and most of them broken. It's hard to tell a cow what to do during these
times, therefore it's rare to see anyone of them hold anything back.
Obvious exits: -East -West
< 230h/230H 120v/121V Pos: standing >
There is no locker here.
< 230h/230H 120v/121V Pos: standing >
Score information for Samsara
Level: 49 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 230(230) Moves: 120(121)
Coins carried: 0 platinum 0 gold 1 silver 5 copper
Compression ratio: 61%
Status: Standing.
Frags: -1.00 Deaths: 26
Enchantments: Ultravision
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 397
Active Spells:
--------------
well-rested bonus (150 minutes)
< 230h/230H 120v/121V Pos: standing >
A Large Charcoal Mass
Obvious exits: -East -West
< 230h/230H 120v/121V Pos: standing >
< 230h/230H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/230H 120v/121V Pos: standing >
A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
< 230h/230H 119v/121V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
An commoner walks the road, intent on his destination.
< 230h/230H 118v/121V Pos: standing >
Bank of Nax'Varan
The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 117v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 119v/121V Pos: standing >
You have to write quit - no less, to quit!
< 230h/230H 120v/121V Pos: standing >
Pardon?
< 230h/230H 121v/121V Pos: standing >
< 230h/230H 121v/121V Pos: standing >
Score information for Samsara
Level: 49 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 230(230) Moves: 121(121)
Coins carried: 0 platinum 0 gold 1 silver 5 copper
Compression ratio: 69%
Status: Standing.
Frags: -1.00 Deaths: 26
Enchantments: Ultravision
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 397
Active Spells:
--------------
well-rested bonus (150 minutes)
< 230h/230H 121v/121V Pos: standing >
You do not see that item here.
< 230h/230H 121v/121V Pos: standing >
You do not see that item here.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/230H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/230H 121v/121V Pos: standing >
You don't have that spell memorized.
< 230h/230H 121v/121V Pos: standing >
You can memorize 11 1st, 10 2nd, 9 3rd, 8 4th, 8 5th, 7 6th, 6 7th, 5 8th, 5 9th and 3 10th circle spell(s).
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
Pardon?
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 230h/230H 121v/121V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
An commoner walks the road, intent on his destination.
< 230h/230H 120v/121V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East # -South -West
An agitated commoner walks the road.
< 230h/230H 119v/121V Pos: standing >
Open what?
< 230h/230H 119v/121V Pos: standing >
The door seems to be closed.
< 230h/230H 119v/121V Pos: standing >
The door seems to be closed.
< 230h/230H 121v/121V Pos: standing >
Pardon?
< 230h/230H 121v/121V Pos: standing >
An agitated minotaur enters from the west.
< 230h/230H 121v/121V Pos: standing >
An agitated minotaur leaves south.
< 230h/230H 121v/121V Pos: standing >
It's hotter than anyone could imagine.
< 230h/230H 121v/121V Pos: standing >
An commoner enters from the south.
< 230h/230H 121v/121V Pos: standing >
An commoner leaves west.
< 230h/230H 121v/121V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 230h/230H 121v/121V Pos: standing >
Autosaving...
< 230h/230H 121v/121V Pos: standing >
An commoner enters from the west.
< 230h/230H 121v/121V Pos: standing >
An agitated minotaur leaves south.
< 230h/230H 121v/121V Pos: standing >
An commoner leaves south.
< 230h/230H 121v/121V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 230h/230H 121v/121V Pos: standing >
An commoner enters from the south.
< 230h/230H 121v/121V Pos: standing >
An commoner leaves west.
< 230h/230H 121v/121V Pos: standing >
An commoner enters from the west.
< 230h/230H 121v/121V Pos: standing >
An commoner leaves south.
< 230h/230H 121v/121V Pos: standing >
The sun rises over the northern horizon.
< 230h/230H 121v/121V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 230h/230H 121v/121V Pos: standing >
Autosaving...
< 230h/230H 121v/121V Pos: standing >
The day has begun.
< 230h/230H 121v/121V Pos: standing >
Pardon?
< 230h/230H 121v/121V Pos: standing >
Pardon?
< 230h/230H 121v/121V Pos: standing >
A Goblin snaps into visibility.
< 230h/230H 121v/121V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'warhunso gsfal'
A Goblin points at you.
The flames cause your skin to smoke!
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 137h/230H 121v/121V Pos: standing >
A Goblin snaps into visibility.
< 137h/230H 121v/121V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'warhunso gsfal'
A Goblin points at you.
The flames cause your skin to smoke!
A Goblin snaps into visibility.
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!
< 30h/230H 121v/121V Pos: standing >
A Goblin snaps into visibility.
< 30h/230H 121v/121V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'molten spray'
A Goblin points at you.
The flames cause your skin to smoke!
A Goblin snaps into visibility.
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-