The death of [53 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in Bank of Nax'Varan

from the perspective of [53 Shadowmage] Naj Brewed in Blood (Drider)

<worn as a badge>    a necromantic death shroud [69%]
<worn on head>       the great helm of mysticism (glowing) [76%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a tiny diorite ear stud [poor]
<worn in ear>        a sparkling golden hoop earring (illuminating) [83%]
<worn on face>       a white hot mask of living flame (glowing) [81%]
<worn around neck>   a smooth torque of dwarven kind
<worn around neck>   an amulet of the Neogi Lords [poor] [82%]
<worn on body>       the robe of the mind [superior] [88%]
<worn about body>    the cloak of woven time (glowing) [74%]
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [poor] [85%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [84%]
<worn about waist>   a belt of skulls [poor] [83%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some cockatrice feathers [48%]
<held as shield>     the royal shield of Aravne [50%]
<worn around wrist>  a bracelet of woven willow leaves [poor] (illuminating)
<worn around wrist>  a bracelet of finger bones [superior] [72%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [74%]
<worn on finger>     the ring of illusions
<worn on finger>     an enchanted ring of balor bone
<held>               Utgard-Loki's crystal ball[166h 40m 22s]

Along a Game Trail
Obvious exits: -E -W

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A Shade (small) stands here. (Non-Fraggable)

< 1030h/1030H 252v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Shade enters from the north.

< 1030h/1030H 253v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 254v/255V Pos: standing >
A Shade leaves west.

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A Shade (small) stands here. (Non-Fraggable)

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1030h/1030H 253v/255V Pos: standing >
Slay whom?

< 1030h/1030H 255v/255V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1030h/1030H 253v/255V Pos: standing >
You quickly scan the area.
You see nothing.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 1030h/1030H 253v/255V Pos: standing >
You quickly scan the area.
A Shade who is not far off to your north.
A human monk who is not far off to your north.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 1030h/1030H 253v/255V Pos: standing >

< 1030h/1030H 254v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: In a Log Cabin
</map>

<map>
Zone: Nax.
Room: In a Log Cabin
</map>
In a Log Cabin
Obvious exits: -S
A Shade (small) stands here. (Non-Fraggable)
A human monk studies a manuscript.

< 1030h/1030H 253v/255V Pos: standing >
You quickly scan the area.
You see nothing.

< 1030h/1030H 253v/255V Pos: standing >
A Shade starts casting an offensive spell.

< 1030h/1030H 255v/255V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'mosailla paieg'
A human monk cries out as a Shade burns him.
A human monk misses a Shade.
A human monk pokes a Shade really hard, making you wince.
A Shade easily ducks under a human monk's lame kick.

< 1030h/1030H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 1030h/1030H 255v/255V Pos: standing >
A Shade starts casting an offensive spell.

< 1030h/1030H 255v/255V Pos: standing >
Casting: solbeeps missile barrage 

< 1030h/1030H 255v/255V Pos: standing >
You complete your spell...
[Damage: 49 ] -=[Your missile of force hits a Shade soundly.]=-
[Damage: 24 ] -=[Your missile of force hits a Shade soundly.]=-
A Shade's small round wooden shield was completely destroyed by the massive blow!
A Shade's pair of brown leather gloves was completely destroyed by the massive blow!
A Shade's pair of studded leather sleeves was completely destroyed by the massive blow!
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
The last gasps of a Shade cause a sickening chill to run up your spine.
A Shade stops invoking abruptly!

< 1030h/1030H 255v/255V Pos: standing >
You failed.

< 1030h/1030H 255v/255V Pos: standing >
Saving Naj.

< 1030h/1030H 255v/255V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Slano is made of flesh and appears to be of average quality.
The corpse of Slano has an item value of 1.
It appears to be the corpse of Slano.
a quill
an amber-colored rod
a reptile skin cloak
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a spellbook

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 1030h/1030H 253v/255V Pos: standing >
You don't have that spell memorized.

< 1030h/1030H 255v/255V Pos: standing >
You sit down and relax.

< 1030h/1030H 255v/255V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - incendiary cloud
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               2 - haste
               3 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  6 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               5 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               2 - shocking grasp
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               5 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) mass invisibility
    3 seconds:  ( 8th) shadow shield
    4 seconds:  ( 3rd) concealment
    7 seconds:  (11th) solbeeps missile barrage

You can memorize no more spells.
You continue your study.

< 1030h/1030H 255v/255V Pos: sitting >
You start meditating...

< 1030h/1030H 255v/255V Pos: sitting >
You have finished memorizing mass invisibility.

< 1030h/1030H 255v/255V Pos: sitting >
You have finished memorizing shadow shield.

< 1030h/1030H 255v/255V Pos: sitting >
You have finished memorizing concealment.

< 1030h/1030H 255v/255V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 1030h/1030H 255v/255V Pos: sitting >
You clamber to your feet.

< 1030h/1030H 255v/255V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1030h/1030H 255v/255V Pos: standing >
You complete your spell...
You vanish.

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 1030h/1030H 253v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 254v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.

< 1030h/1030H 252v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.

< 1030h/1030H 253v/255V Pos: standing >
The door seems to be closed.

< 1030h/1030H 254v/255V Pos: standing >
The door seems to be closed.

< 1030h/1030H 255v/255V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
An commoner who is not far off to your north.
An commoner who is a brief walk away to your north.
An agitated minotaur who is a brief walk away to your north.

< 1030h/1030H 255v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
An agitated commoner walks the road.

< 1030h/1030H 252v/255V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1030h/1030H 252v/255V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is not far off to your east.
A shady chemist who is rather far off to your east.
An commoner who is close by to your south.
An agitated minotaur who is close by to your south.
An agitated minotaur who is not far off to your south.
An commoner who is not far off to your south.
An agitated minotaur who is rather far off to your south.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 1030h/1030H 254v/255V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.
An commoner who is a brief walk away to your south.
An agitated minotaur who is in the distance to your south.
A Grey Elf who is close by to your west.
Gonx who is close by to your west.

< 1030h/1030H 254v/255V Pos: standing >

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
The corpse of a Shade is lying here.

< 1030h/1030H 253v/255V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 1030h/1030H 254v/255V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
Gonx, the banker, settles his eyes upon his new patrons.

< 1030h/1030H 253v/255V Pos: standing >
You snap into visibility.
You miss a Grey Elf.

< 1030h/1030H 253v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You dodge a Grey Elf's vicious attack.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.
A Grey Elf dodges your futile attack.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You start chanting...

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Casting: immolate 

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You complete your spell...
Your fiery blast strikes a Grey Elf full on!
[Damage: 58 ] 
< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You dodge a Grey Elf's vicious attack.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 Casting: immolate 

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You complete your spell...
Your fiery blast strikes a Grey Elf full on!
[Damage: 58 ] 
< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 [Damage: 29 ] -=[Flames smother a Grey Elf, searing and baking her.]=-

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You dodge a Grey Elf's vicious attack.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Casting: solbeeps missile barrage 

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 The first hint of daylight can be seen on the northern horizon.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 44 ] -=[Your missile of force hits a Grey Elf soundly.]=-
[Damage: 70 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Grey Elf.]=-
[Damage: 43 ] -=[Your missile of force hits a Grey Elf soundly.]=-
[Damage: 53 ] -=[Your missile of force hits a Grey Elf soundly.]=-

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Your spell flows around a Grey Elf, leaving her unharmed!

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Your spell flows around a Grey Elf, leaving her unharmed!
A Grey Elf dodges your futile attack.
You miss a Grey Elf.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You start chanting...

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Casting: solbeeps missile barrage **
A Grey Elf misses you.

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Casting: solbeeps missile barrage *

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage: 31 ] -=[Flames smother a Grey Elf, searing and baking her.]=-

< 1030h/1030H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage: 10 ] -=[Flames smother a Grey Elf, searing and baking her.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 13333333.
The smell of fresh blood enters your body, infusing you with power!